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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGARUH MODEL PEMBELAJARAN QUANTUM LEARNING TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DITINJAU DARI SELF EFFICACY DI SMPN 1 KERITANG Ayu Annisa, Tiara; Irma, Ade; Fitri, Irma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56566

Abstract

This study aims to determine whether there is an interaction effect between the quantum learning model and self efficacy on students’ mathematical problem solving abilities at SMP Negeri 1 Keritang. This research is motivated by the still low ability to solve mathematical problems, among which students do not yet understand the problem presented, due to students’ habit of working on exercises. The type of this research is an experimental study with a factorial experiment design. The population in the study consists of all seventh-grade classes, with classes VII.2 and VII.3 being the samples selected using the cluster random sampling technique. The instruments used are mathematical problem-solving ability test questions, a self-efficacy questionnaire, and observation sheets for teacher and student activities. The data analysis techniques used include normality tests, homogeneity tests, and two-way anova tests. Based on the analysis conducted, FAB = 5.761 > Ftabel = 3.156 was obtained. Because Fhitung is greater, Ha is accepted. In conclusion, there is an interaction effect between the applied quantum learning model and self-efficacy on mathematical problem-solving ability.
PENGARUH MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA BAAMBOOZLE TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS VII PADA MATERI BENTUK ALJABAR DI SMP NEGERI 1 SUWAWA Nazwa; Novianita Achmad; Aulia Irfah; Evi P. Hulukati; Nursiya Bito; Bertu Rianto Takaendengan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56568

Abstract

This study aimed to determine the effect of the Cooperative Learning model of the Teams Games Tournament (TGT) type assisted by Baamboozle media on students' mathematics learning outcomes in the topic of Algebraic Expressions. The study employed an experimental method using a Post-test Only Control Group Design. The research sample consisted of 21 students from class VII-C as the experimental group and 20 students from class VII-D as the control group, selected through a cluster random sampling technique. Data were collected using a cognitive learning outcomes test and analyzed using an independent sample t-test. The results showed that the calculated t-value (t = 3.275) was greater than the critical t-value (t = 1.68488) at the 0.05 significance level, indicating that H₀ was rejected and H₁ was accepted. Furthermore, the effect size calculated using Cohen’s d formula was 1.023, which falls into the high category. Therefore, it can be concluded that the Cooperative Learning model of the Teams Games Tournament (TGT) type assisted by Baamboozle media has a significant positive effect on students' mathematics learning outcomes in the topic of Algebraic Expressions among seventh-grade students at SMP Negeri 1 Suwawa. Keywords: Teams Games Tournament (TGT), Baamboozle, Learning Outcomes, Algebraic Expressions.
ANALISIS KAWASAN DESAIN DALAM PENINGKATAN KOMPETENSI MENDESAIN BAGI ANGGOTA UNIT DESAIN GRAFIS TEKNOLOGI PENDIDIKAN Rahmani; Novrianti; Amsal, Mutiara Felicita; Alkadri Masnur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56571

Abstract

This study aims to analyze the role of the design domain in enhancing the design competencies of members of the Graphic Design Unit in the Educational Technology Study Program at Universitas Negeri Padang. This research employed a descriptive quantitative approach, with data collected through questionnaires distributed to all members of the Graphic Design Unit. The research variables consisted of the design domain, focusing on message design and learner characteristics, and design competency, which included work attitude, knowledge, skills, and creativity. The findings indicate that all indicators were categorized as high to very high. The message design indicator was classified as very high, with a mean score of 4.10 and a percentage of 82%. The learner characteristics indicator showed that students were able to integrate theory and practice and adapt designs to users’ needs, with a mean score of 3.92 and a percentage of 78.40%, which falls within the high category. Furthermore, students’ design competencies demonstrated substantial improvement, as reflected in their professional work attitude, which achieved a mean score of 4.23 and a percentage of 84.60%, categorized as very high. Technical skills mastery obtained a mean score of 3.99 and a percentage of 79.80%, categorized as high. In addition, creativity achieved a mean score of 4.21 and a percentage of 84.20%, which was categorized as very high. In conclusion, the design domain makes a significant contribution to improving students’ design competencies. The Graphic Design Unit, as an organizational platform, also plays a strategic role in supporting the comprehensive development of students’ skills in both academic and non-academic aspects.
ANALISIS KEUNGGULAN KELEMAHAN MEDIA PEMBELAJARAN DIGITAL DAN SUMBER BELAJAR DIGITAL (E-LEARNING DAN AI) Wahdini; Dina Mariana Nasution; Mirsal Angga Sosa Nasution; Syafnan Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56573

Abstract

This study aims to analyze the advantages and disadvantages of digital learning media and digital learning resources, particularly e-learning and Artificial Intelligence (AI), from the perspective of Islamic Religious Education (IRE). This research employed a library research method with a descriptive qualitative approach. The data were collected from various literature sources, including books, scientific journals, articles, and other relevant documents related to digital learning media, e-learning, AI, and Islamic Religious Education. The findings reveal that digital learning media, e-learning, and AI offer several advantages, such as improving learning effectiveness, facilitating access to information, enhancing interactivity, and supporting flexible learning without limitations of time and place. However, these technologies also present several challenges, including dependence on technology and internet access, limited learning supervision, digital distractions, unequal access to technology, and the potential misuse of information that may conflict with Islamic values. From the perspective of Islamic Religious Education, the use of digital technology and AI is permissible as long as it provides benefits and does not contradict Islamic teachings. Therefore, the implementation of technology in Islamic education should be carried out wisely, responsibly, and with due consideration to moral values, ethics, and the development of students’ Islamic character.
ANALISIS IMPLEMENTASI KONSEP GREEN INDUSTRY UNTUK PEMBELAJARAN LINGKUNGAN HIDUP YANG BERKELANJUTAN DI SDIT GUNUNG JATI KOTA TANGERANG Anggreni, Elysa Vonia; Huliatunisa, Yayah; Nuraeni , Yeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56576

Abstract

This study aims to describe the implementation of the Green Industry concept in sustainable environmental learning at SDIT Gunung Jati, Tangerang City. This research employed a qualitative approach with a descriptive method. Data were collected through observation, semi-structured interviews, and documentation involving the principal, teachers, students, and supporting school documents related to environmental programs. The data were analyzed through data reduction, data display, and conclusion drawing and verification. Data validity was ensured through technique triangulation, member checking, and comparison between field data and research findings. The results showed that the implementation of the Green Industry concept was reflected in several school programs and habits, including the non-plastic policy, the habit of bringing personal drinking bottles and food containers, greening activities, organic and inorganic waste sorting, the application of the 3R principles, composting, a healthy canteen, and water and electricity-saving practices. Sustainable environmental learning was implemented through the integration of environmental materials into classroom learning, direct practice, teacher role modeling, and a school culture that supports environmentally responsible behavior. These findings indicate that the Green Industry concept can be adapted in elementary education as a strategy to develop students’ environmental awareness and character. This study recommends strengthening planning, evaluation, and program sustainability so that Green Industry implementation is not merely a routine activity but becomes an integrated part of the school learning system.
PENGARUH PENGGUNAAN MEDIA WORDWALL TERHADAP KEMAMPUAN KEAKSARAAN MENGENAL HURUF ANAK USIA 5-6 TAHUN DI TK KRISTEN SILO Viona Lulu Kore, Angry; Yuniati, Yohana; P.E Djokaho, Margareta; G. Betty, Credo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56580

Abstract

Early literacy ability to recognize letters is one of the crucial developmental aspects that needs to be stimulated from an early age. This study aims to determine the effect of using Wordwall media on the literacy ability to recognize letters of children aged 5-6 years at TK Kristen Silo. This study used a quantitative experimental approach with a one group pretest-posttest design. The population consisted of 25 children at TK Kristen Silo, and purposive sampling was used to select 14 children aged 5-6 years with low letter recognition ability as the sample. Data were collected using an oral test instrument covering eight literacy indicators and analyzed using the Paired Sample T-Test with SPSS. The results showed that the mean posttest score (27.00) was significantly higher than the mean pretest score (21.86), with an increase of 5.14 points. The hypothesis test yielded t-value of 6.564 > t-table 2.160 with significance value of 0.001 < 0.05, leading to the rejection of H₀ and acceptance of Hₐ. It is concluded that the use of Wordwall media has a significant effect on improving the literacy ability to recognize letters in children aged 5-6 years at TK Kristen Silo.
MANAJEMEN STRATEGIS DALAM PENGEMBANGAN PENDIDIKAN ISLAM: KONSEP, IMPLEMENTASI, DAN TANTANGANNYA Nasuhi; Rika Sa’diyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56582

Abstract

Strategic management is an organizational management approach oriented toward achieving long-term goals through systematic processes of planning, implementation, and evaluation. In the context of Islamic education, strategic management plays a crucial role in improving educational quality, strengthening institutional competitiveness, and ensuring that all management processes remain aligned with Islamic values. This paper aims to examine the concept of strategic management in the development of Islamic education, explain its implementation stages, and identify the challenges encountered in its application. The study employs a literature review method by analyzing various theories and relevant references related to strategic management and Islamic education. The findings indicate that the implementation of strategic management in Islamic educational institutions involves three main stages: strategy formulation, strategy implementation, and strategy evaluation and control. Effective implementation helps educational institutions determine a clear direction for development, optimize resource utilization, enhance educational service quality, and strengthen organizational accountability. However, its application continues to face various internal and external challenges, including limited human resources, financial constraints, inadequate use of technology, increasing competition among educational institutions, and the impacts of globalization and digital transformation. Therefore, strengthening human resource competencies, maximizing the use of information technology, and fostering an organizational culture based on Islamic values are essential to ensure the effective implementation of strategic management in supporting the sustainable development of Islamic education.
PENGEMBANGAN MEDIA PLAYMATTE LADDERS SNAKE PADA MATA PELAJARAN BAHASA INGGRIS KELAS IV SD Awaliyah, Nurul; Puji Ayurachmawati; Etty Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56583

Abstract

The use of learning media in English subjects for fourth grade elementary school students is still limited. Therefore, it is necessary to develop English learning media based on Playmatte ladders snake. This study aims to develop English learning media based on Playmatte ladders snake on the material How Do You Go to School? for fourth grade elementary school students, as well as to determine its validity and practicality. The validity assessment was conducted by material experts, media experts, and language experts, while the practicality assessment was obtained through students’ response questionnaires. This study employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research was conducted at SD Negeri 6 Palembang. Based on the validation results from all validators, the average score obtained was 87%, which falls into the very valid category. Meanwhile, the practicality test results based on students’ response questionnaires showed an average score of 95% in the one-to-one trial, 94% in the small group trial, and 95% in the large group trial, all categorized as very practical. Based on these findings, it can be concluded that the English learning media based on Playmatte ladders snake on the material How Do You Go to School? for fourth grade elementary school students has a very high level of validity and practicality, making it suitable for use in supporting the achievement of learning objectives at school.
PENGEMBANGAN KREATIVITAS ANAK USIA 5-6 TAHUN MELALUI KEGIATAN MENGGAMBAR BEBAS DI TK NEGERI PEMBINA 3 RANTAU PANJANG KECAMATAN TABIR Ramuna; Atika Wirdasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56586

Abstract

This study aims to develop the creativity of children aged 5-6 years through drawing activities at Taman Kanak-Kanak Negeri Pembina 3 Rantau Panjang, Kecamatan Tabir, Kabupaten Merangin. Drawing activities are considered important as they can enhance creativity, fine motor skills, and self-expression in children. However, at Taman Kanak-Kanak Negeri Pembina 3 Rantau Panjang, drawing activities have not been fully developed, with many children struggling to express their ideas. This research uses a qualitative approach with a descriptive method, combining triangulation data collection techniques: observation, in-depth interviews, and documentation. The research subjects consist of 15 children selected using purposive sampling. The collected data were analyzed inductively to explore the implementation, barriers, and efforts to develop creativity through drawing activities. This study is expected to contribute to the development of art learning programs, especially drawing, in early childhood education institutions, as well as provide insights for teachers and parents in supporting children's creativity.
PENGARUH PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING TERHADAP KEMAMPUAN KONEKSI MATEMATIS SISWA DITINJAU DARI ADVERSITY QUOTIENT PADA MTS AL HUDA PEKANBARU Farah Fadhilah Rosadi; Ade Irma; Rena Revita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56587

Abstract

This study aims to determine the differences in mathematical connection ability between students taught using the Discovery Learning model and those taught using direct instruction. This research is a quantitative study employing an experimental method with a factorial experiment design. The study was conducted at MTs Al Huda Pekanbaru during the 2025/2026 academic year. The research population consisted of all seventh-grade students at MTs Al Huda Pekanbaru. The sample was selected using a cluster random sampling technique, with class VII.A designated as the experimental class and class VII.C as the control class. Data collection techniques included tests, questionnaires, observations, and documentation. The research instruments comprised mathematical connection ability test questions (Pretest and Posttest) and an Adversity Quotient questionnaire. The data analysis technique used was a two-way ANOVA. Based on the results of the data analysis, it can be concluded that there is a difference in mathematical connection ability between students who learned using the Discovery Learning model and those who learned using direct instruction (Fcalculated = 12.95 > Ftable = 4.05); there is a difference in mathematical connection ability among students with high, moderate, and low Adversity Quotient (Fcalculated = 18.31 > Ftable = 3.20); and there is no interaction between the Discovery Learning model and Adversity Quotient on students' mathematical connection ability (Fcalculated = -4.35 < Ftable = 3.20).

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