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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
VALIDITAS DAN KEPRAKTISAN E-LKPD BERBASIS PJBL PADA MATERI PERUBAHAN LINGKUNGAN UNTUK MENINGKATKAN BERPIKIR KRITIS Devita Shafira Azzahra; Fitrihidajati, Herlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60623

Abstract

Critical thinking skills are an essential competency in the Merdeka Curriculum to address the demands of 21st-century learning. These skills enable students to understand concepts deeply, analyze problems, and make appropriate decisions with the support of a deep learning approach. One effort to develop this competency is through the implementation of the Project-Based Learning model, which emphasizes project-oriented activities and active student engagement. In addition to instructional models, learning media also play a crucial role. E-LKPD (electronic student worksheets) is one such medium that can enhance student engagement while fostering critical thinking skills. This study aims to develop a PjBL-based E-LKPD on environmental change materials that meets validity and practicality criteria. The research employed the 4D development model, consisting of the define, design, develop, and disseminate stages. The measured parameters included validity and practicality. Validity was assessed based on presentation, content, and language, while practicality was evaluated through the implementation of learning and students’ responses. Data were analyzed using descriptive quantitative methods. The results showed that the E-LKPD achieved a validity score of 97.03% (very valid) and a practicality score of 98.09%, with student responses reaching 99.25% (very good). Critical thinking indicators were also achieved at a high level. Therefore, the PjBL-based E-LKPD is considered feasible as a learning medium to enhance students’ critical thinking skills.
PENERAPAN PEMBELAJARAN METODE GAMIFIKASI DALAM MENINGKATKAN HASIL BELAJAR DI MADRASAH TSANAWIYAH AN-NUR MAKASSAR A, Rahmi; Bunyamin, Andi; Mustamin; Raehana, Syarifa; Wahab, Abdul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60624

Abstract

This research is motivated by the low learning outcomes of students in the subject of Al-Qur'an Hadith class VIII at Madrasah Tsanawiyah (MTs) An-Nur Makassar. The low learning outcomes are caused by the use of learning methods that are still centered on the teacher so that students are less active, less motivated, and easily feel bored during the learning process. This study aims to determine the application of the gamification method in improving student learning outcomes in the subject of Al-Qur'an Hadith class VIII at MTs An-Nur Makassar. The type of research used is Classroom Action Research (CAR) with a qualitative approach carried out in two cycles. Each cycle consists of the planning stage, action implementation, observation, and reflection. The subjects of the research were the subject teacher of Al-Qur'an Hadith and 30 students of class VIII. Data collection techniques used observation, interviews, documentation, and tests, while the research instruments were in the form of observation sheets and test sheets. Data were analyzed using descriptive analysis by calculating the average value and percentage of student learning completion. The results of the study showed that the application of the gamification method was able to improve students' learning outcomes gradually in each cycle. The average score of students increased from 58.37 in the pre-cycle stage to 71.90 in Cycle I and increased again to 83.93 in Cycle II. The percentage of learning completion also increased from 23.33% in the pre-cycle to 53.33% in Cycle I, then reached 86.67% in Cycle II. In addition to improving learning outcomes, the application of the gamification method was also able to increase students' motivation, activeness, enthusiasm, and participation during the learning process. Thus, the gamification method has proven effective as an alternative learning method to improve students' learning outcomes in the Al-Qur'an Hadith subject for class VIII at MTs An-Nur Makassar.
PENGEMBANGAN MODUL BERBASIS INKUIRI TERBIMBING PADA MATERI ENERGI DAN PERUBAHANNYA KELAS IV SEKOLAH DASAR Aprinido Alfa Kusuma; Titis Angga Rini; Fajar Maulana Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60625

Abstract

This research was carried out to produce a guided inquiry learning module on the topic of energy and its changes for grade IV elementary school students, with the module expected to satisfy the standards of validity, practicality, and effectiveness. A Research and Development (R&D) design following the ADDIE framework was applied, engaging 25 pupils as research subjects. Data collection combined classroom observation, teacher interviews, expert validation sheets, user response questionnaires, and a set of achievement tests. Findings indicated that the developed module obtained a validity rating of 94% from the material expert and 95% from the media expert, placing it in the very valid category. Practicality scores from teachers and pupils reached 95.6% and 93.8%, respectively, confirming a highly practical rating. The average student score rose from 61.43 to 86.57, yielding an N-Gain value of 0.65 which falls under the moderate category. Based on these results, the module can be considered a suitable resource for supporting science instruction at the elementary level.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA PADA MATERI MEMBACA PEMAHAMAN UNTUK SISWA KELAS V SEKOLAH DASAR R.R Ayu Dwi Maudi; Ni Made Ignityas Prima Astuti; Irwan Febryan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60629

Abstract

This research was motivated by the low reading comprehension skills of fifth-grade elementary school students, particularly in identifying the main idea, supporting details, and drawing conclusions from reading texts, as well as the limited use of interactive learning media in the learning process. This study aimed to: (1) develop an interactive learning media based on Canva for reading comprehension materials for fifth-grade students at SD Negeri 1 Tegal Badeng Barat; (2) determine the validity of the developed media based on the assessments of material and media experts; and (3) determine the practicality of the media based on the responses of teachers and students. This study employed the Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through observations, interviews, questionnaires, and documentation. The research instruments included material expert validation sheets, media expert validation sheets, and practicality questionnaires for teachers and students. The data were analyzed using descriptive quantitative techniques through Gregory's content validity formula and the Criterion-Referenced Assessment (PAP) conversion. The results indicated that the Canva-based interactive learning media had a very high level of validity, with a Gregory content validity coefficient of 1.00. The media expert evaluation obtained an average score of 90.63%, while the material expert evaluation obtained an average score of 86.46%, both categorized as highly valid. Furthermore, the practicality test showed that the media was rated as highly practical by both teachers and students, indicating that it is easy to use, engaging, and suitable for implementation in fifth-grade reading comprehension learning.  
PENERAPAN CONTEXTUAL TEACHING AND LEARNING BERBASIS CERITA RAKYAT ETNIS NGADHU BHAGA UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS SEKOLAH DASAR Vinsensius Pala; Yosefa Awe, Ermelinda; Patrisia Wau, Maria; Laba Laksana, Dek Ngurah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60630

Abstract

The use of the Contextual Teaching and Learning (CTL) approach combined with local ethnic folklore is an alternative learning method that can connect material to the context of students' lives, thus potentially improving critical thinking skills. However, the implementation of local culture-based contextual learning in Indonesian language learning is still not optimal, so students' critical thinking skills need to be improved. This study aims to determine the effectiveness of the Contextual Teaching and Learning (CTL) approach based on Ngadhu-Bhaga ethnic folklore in improving critical thinking skills of grade VI A students of SDK Regina Pacis Bajawa. This study used the Classroom Action Research (CAR) method with the Kemmis and McTaggart design, which was implemented in three cycles. The research subjects were 22 students, while the object of the research was students' critical thinking skills on narrative text material. Data were collected through observation, interviews, tests, and documentation. The research instruments included observation sheets of teacher and student activities, interview guidelines, critical thinking skills tests, critical thinking skills assessment rubrics, and documentation. Data were analyzed descriptively qualitatively and quantitatively. The results showed an increase in students' critical thinking skills in each cycle. The average value of critical thinking ability increased from 54.77 in the pre-action stage to 65.00 in Cycle I, 75.68 in Cycle II, and 82.27 in Cycle III. This increase indicates that the implementation of CTL based on Ngadhu-Bhaga ethnic folklore is able to encourage active student involvement and help them connect learning materials with local experiences and cultural environments. Thus, the CTL approach based on Ngadhu-Bhaga ethnic folklore is effective in improving students' critical thinking skills and creating more meaningful and contextual Indonesian language learning.
HUBUNGAN KOMPETENSI PUSTAKAWAN DALAM MENGELOLA INLISLITE TERHADAP KUALITAS LAYANAN PERPUSTAKAAN DI SMAN 4 KARAWANG Azzahra Al-ash, Keysha; Hinggil Permana; Muchdjabir Wahid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60637

Abstract

School libraries need competent librarians to turn automation into accurate and responsive services. This study examined the relationship between librarians’ competence in managing INLISLite and library service quality at SMAN 4 Karawang. A quantitative correlational survey involved 189 Grade XI students selected from 357 students through simple random sampling. Data were collected using a valid 30-item four-point Likert questionnaire, observation, and documentation. The instrument obtained a Cronbach’s alpha of 0.968. Descriptive statistics, the Kolmogorov-Smirnov test, and Spearman rank correlation were processed using SPSS 27. Both variables were in the good category. Management competence achieved the highest mean of 3.0095, while Affect of Service reached 3.0053. The data were non-normal. Spearman’s rho was 0.947 with p < 0.001, indicating a positive, significant, and very strong relationship. Effective INLISLite services therefore require managerial, organizational, information-service, and digital competence.
PENGARUH PEMANFAATAN MEDIA TIGA DIMENSI BERBASIS POWERPOINT TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS IV UPT SPF SD INPRES MALENGKERI I Nurmuzdalifah; Haerul Syam; Andi Alim Syahri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60641

Abstract

This study aims to determine the effect of using PowerPoint-based three-dimensional media on the mathematics learning outcomes of fourth-grade students at UPT SPF SD Inpres Malengkeri I. This research employs a pre-experimental design, specifically the one-group pretest-posttest design. The research subjects consisted of all 18 fourth-grade students. Data were collected through pretest and posttest assessments and subsequently analyzed using descriptive and inferential statistics. The results indicate that the average score increased from 45.72 on the pretest to 94.22 on the posttest. The N-Gain score of 0.8946 falls into the high category. Furthermore, hypothesis testing results demonstrate that the use of PowerPoint-based three-dimensional media has a significant effect on students' mathematics learning outcomes. Thus, PowerPoint-based three-dimensional media is effective for mathematics instruction—particularly regarding the topic of geometric solids—as it helps students grasp concepts in a more concrete, engaging, and enjoyable manner.
Pengaruh Penggunaan Model Pembelajaran Mind Mapping Berbasis Canva Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Ekonomi Bisnis Di Sekolah Menengah Kejuruan Muhammadiyah 1 Pekanbaru Aura Balqis , Khairia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60644

Abstract

This study is motivated by the low learning outcomes of students in the Business Economics subject. The purpose of this research is to determine the effect of using a Canva-based Mind Mapping learning model in the Business Economics subject at Muhammadiyah 1 Vocational High School, Pekanbaru. This study employs a quasi-experimental method with a nonequivalent control group design. The research subjects consist of an experimental class, namely Class X A, which applied the Canva-based Mind Mapping learning model, and a control class, namely Class X B, which used conventional teaching methods. Data collection techniques included observation, tests, and documentation. Based on the results of data analysis, the independent samples t-test showed a t-table value of 1.671 with 58 degrees of freedom, while the calculated t value was 15.379. Since t₍calculated₎ = 15.379 > t₍table₎ = 1.671, Ho was rejected and Ha was accepted. Therefore, it can be concluded that there is a significant difference in learning outcomes between students in the experimental class using the Canva-based Mind Mapping learning model and those in the control class using conventional methods. Thus, the use of a Canva-based Mind Mapping learning model has been proven to have a positive effect on students’ learning outcomes in the Business Economics subject at Muhammadiyah 1 Vocational High School, Pekanbaru.
PENGEMBANGAN VIDEO PEMBELAJARAN BERMUATAN LAGU EDUKATIF UNTUK MENINGKATKAN HASIL BELAJAR MATERI MENGENAL MALAIKAT-MALAIKAT ALLAH PADA MATA PELAJARAN PAI Masita, Dewi; Alim Sumarno; Utari Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60646

Abstract

This study aims to develop a learning video embedded with educational songs to improve student learning outcomes in Islamic Religious Education (PAI), specifically regarding the names and duties of angels, for Grade II students at SD Islam Tarbiyatul Athfal. The background of this study is based on the low learning outcomes, where 64% of students scored below the minimum mastery criterion (KKM) due to conventional teaching methods and limited media facilities. This research used the Research and Development (R&D) method with the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. Data collection techniques were conducted through observation, interviews, validation questionnaires, and learning outcome tests (pretest and posttest). The developed learning video was validated by material experts, media experts, and instructional design experts. The validation results showed that the material expert validation reached 88.50%, media expert validation reached 91.10%, and instructional design expert validation reached 86.40%, all categorized as highly feasible. The effectiveness test results using the Normalized Gain (N-Gain) score showed a value of 0.82, which falls into the high category, supported by the Wilcoxon Signed-Rank Test which indicated a significant difference between pretest and posttest scores (0.000 < 0.05). Therefore, the learning video embedded with educational songs developed in this study is considered feasible and highly effective in improving students' learning outcomes.
NILAI MORAL DALAM TRADISI BALES LAMPAK NAE PADA PERKAWINAN SUKU SASAK (STUDI DI DESA AIK MUAL KABUPATEN LOMBOK TENGAH) Solehati, Amalia Yunia; Muhammad Zubair; Jumrawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60647

Abstract

Modernization and technological advancements have influenced the younger generation’s perspective on local traditions, potentially diminishing their understanding of the moral values embedded within them. This study aims to analyze the moral values in the Bales Lampak Nae tradition in Sasak weddings and to examine young people’s perceptions and interpretations of this tradition amid the tide of modernization in Aikmual Village, Central Lombok Regency. This study employs a qualitative research design with an ethnographic approach. Informants were selected using snowball sampling, while data were collected through observation, semi-structured interviews, and documentation, and subsequently analyzed using the Miles and Huberman model, which includes data reduction, data presentation, and drawing conclusions. The results indicate that the Bales Lampak Nae tradition embodies moral values—including religious values, ethics or etiquette, and kinship—that play a role in strengthening social bonds, fostering social harmony, and passing on cultural values to the younger generation. Although modernization has led to a decline in participation among some young people, they still view this tradition as a relevant cultural identity. This study concludes that Bales Lampak Nae serves not only as a series of traditional wedding rituals but also as a medium for character education and cultural preservation; therefore, increased participation by the younger generation is necessary to ensure the tradition’s continuity.

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