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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENERAPAN MODEL LEARNING START WITH A QUESTION MENGGUNAKAN GAMBAR UNTUK MENINGKATKAN PEMAHAMAN SISWA KELAS V PADA MATERI IPAS Butar - Butar, Elianora; Nurjannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30877

Abstract

This study aims to determine the effect of implementing the Learning Start With a Question (LSQ) model using images on improving the understanding of fifth grade students in the Natural and Social Sciences (IPAS) subject. This study uses a quantitative approach with a quasi-experimental design involving two classes, namely the experimental class (using the LSQ model with images) and the control class (using regular learning). Data collection techniques were carried out through pretest and posttest tests, as well as instrument validity and reliability tests. The results showed that the average posttest score of students in the experimental class was higher than that of the control class. The results of the t-test showed a significance value of 0.000 <0.05, which means that there is a significant effect of implementing the LSQ model using images on student understanding. Thus, it can be concluded that the LSQ model with the help of image media is effective in improving students' understanding of the IPAS material.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF NUMBERED HEAD TOGETHER (NHT) TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SDN PATOMPO II KECAMATAN MARISO Nurul Magfirah; Arifin, Jamaluddin; Said, Try Gustaf
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30894

Abstract

This study aims to determine the effect of the cooperative learning model of the Numbered Head Together (NHT) type on the learning outcomes of Pancasila Education for fifth-grade students at UPT SPF SDN Patompo II, Mariso District. This research uses a quantitative approach with a pre-experimental design (one-group pretest-posttest). The sample consisted of 21 students. The average pretest score was 60.47, increasing to 82.85 after the treatment. A paired t-test showed that tcount = 13.35 > ttable = 2.086, indicating a significant influence. Thus, the NHT model effectively improves student cognitive achievement in Pancasila Education.
Penggunaan Media Pembelajaran Audiovisual untuk Meningkatkan Motivasi Belajar Siswa Kelas III pada Pembelajaran IPAS Rochmania, Dia Ayu; Asmaul Lutfauziah; Muhammad Thamrin Hidayat; Afib Rulyansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30898

Abstract

This research is motivated by the lack of learning motivation among grade III students in IPAS (Integrated Natural Science and Social Science) learning. This is due to the teaching method still relying on lectures and the absence of learning media in IPAS classes. This study aims to determine the improvement of student learning motivation in IPAS learning after the use of audiovisual animation learning media. The research method used is quantitative with a one-group pre-test post-test design. The population in this study is all grade III students. The sample is determined using purposive sampling. The instrument used is a student learning motivation questionnaire based on the Likert scale. Data analysis uses N-Gain test with the help of Excel application. The research results are as follows: (1) The students' learning motivation before the use of audiovisual learning media in the IPAS lessons in grade III on the topic 'Recognizing Animals in the Surroundings' was categorized as poor. After the implementation of audiovisual learning media, the average post-test score of the students' learning motivation improved to a good category. (2) There was an increase in students' learning motivation after the application of audiovisual media in IPAS lessons in grade III. (3) Students' responses to the use of audiovisual learning media showed a very positive category.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRAPBOOK BERBASIS PROBLEM BASED LEARNING PADA MATERI PERANGKAT DESA DAN KELURAHAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD KATOLIK SANTA MARIA KOTA KEDIRI Sefti Widya; Ita Kurnia; Nurita Primasatya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30899

Abstract

Penelitian dan pengembangan ini bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan dari Media Pembelajaran Scrapbook Berbasis Problem Based Learning Pada Materi Perangkat Desa Dan Kelurahan Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD Katolik Santa Maria. Penelitian ini menggunakan menggunakan Research and Development (R&D) dengan menggunakan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu analysis, design, developmen, implementation, evaluation. Subyek penelitian ini adalah guru dan siswa kelas IV SD Santa Maria. Teknik analisis data yang digunakan yaitu analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian pengembangan ini adalah (1) Hasil uji kevalidan memperoleh skor validator media sebesar 87,5% dan perolehan nilai oleh validator materi sebesar 90% sehingga media dinyatakan sangat valid. (2) Hasil uji kepraktisan memperoleh skor angket respon guru sebesar 85% dan respon siswa pada skala terbatas sebesar 82% dan skala luas sebesar 84% sehingga media dinyatakan sangat praktis. (3) Hasil uji keefektifan memperoleh skor pretest sebesar 71%, dan skor postest sebesar 93% sehingga diperoleh skor N-Gain 86,78 dengan kriteria tinggi. Sedangkan pada uji coba skala luas mendapatkan skor pretest sebesar 60%, dan skor postest sebesar 96% sehingga diperoleh skor N-Gain 91,68 dengan kriteria tinggi. Sehingga media dinyatakan sangat efektif. Dapat disimpulkan bahwa media pembelajaran scrapbook berbasis problem based learning dinyatakan sangat valid, sangat praktis, dan sangat efektif untuk digunakan dalam pembelajaran.
IMPLEMENTASI PEMBELAJARAN BERDIFERENSIASI BERBASIS KEARIFAN LOKAL DALAM MENGGALI IDE-IDE KREATIF KEWIRAUSAHAAN DI SD NEGERI 1 NGRANTI Nur Afwidah, Maria; Sujono, Imam; Setiani, Rahyu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30913

Abstract

This study examines the implementation of differentiated instruction based on local wisdom in fostering students' creative entrepreneurial ideas at SD Negeri 1 Ngranti. The research is motivated by the challenge of addressing diverse learning needs in the era of the Merdeka Curriculum, as well as the importance of cultivating entrepreneurial spirit through the utilization of local potential. The study aims to describe the planning, implementation, and evaluation of such instruction. A qualitative case study design was employed, involving fifth-grade teachers and students as research subjects. Data were collected through observation, in-depth interviews, and documentation, and analyzed using the Miles & Huberman interactive model. The results indicate that planning was conducted in an innovative and adaptive manner through diagnostic assessment and the development of differentiated teaching modules integrating local wisdom. The implementation was dynamic and contextual, utilizing content, process, and product differentiation, local-based concrete media, and interactive guidance. The evaluation was holistic, encompassing both process and outcome assessments, accompanied by feedback and continuous reflection. In conclusion, this instructional approach provided relevant and personalized learning experiences, effectively enhancing students’ creativity, independence, and entrepreneurial mindset while simultaneously preserving the local potential of Ngranti Village in alignment with the Merdeka Curriculum.
MANAJEMEN KERJASAMA SMK PUSAT KEUNGGULAN (SMK PK) MUHAMMADIYAH WAY SULAN DENGAN DUNIA USAHA DAN INDUSTRI DALAM MENINGKATKAN KOMPETENSI LULUSAN Nuryanti, Dwi; Dr. Hj. Romlah, M.Pd.I; Dr. Oki Dermawan, M.Pd
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30915

Abstract

The collaboration management between the Center of Excellence Vocational High School (SMK PK) and the Business and Industrial Sector (DUDI) is one of the strategies to strengthen the link and match between education and the world of work, ensuring that vocational graduates possess competencies aligned with industry needs. Data from the Central Statistics Agency (BPS) indicates that the open unemployment rate among vocational graduates remains high, reaching 11.13% in 2021 and 9.42% in 2022. To address this issue, the government issued Ministerial Regulation No. 165/M/2021 as an effort to improve the human resource quality in vocational schools through the SMK Center of Excellence program, which emphasizes the importance of strategic partnerships with DUDI. This study aims to describe how collaboration management is implemented at SMK Muhammadiyah Way Sulan in establishing partnerships with business and industry. The collaboration programs include curriculum synchronization, project-based learning, industry-based teaching, internship programs, competency certifications, training updates, applied research, as well as scholarship and employment agreements. The research employed a descriptive qualitative approach with data collected through interviews, observation, and documentation. Data analysis was conducted using data reduction, data presentation, and conclusion drawing techniques. The results show that collaboration management is implemented using the SMART model (Specific, Measurable, Achievable, Result Focused, Time Bound), reinforced with Islamic principles such as consultation, mutual assistance in good deeds, and communication based on qoulan sadida, baligha, ma’rufa, karima, layyinan, and masyura. Periodic evaluations are conducted to assess program effectiveness and serve as a basis for future collaboration development.
PENINGKATAN HASIL BELAJAR MATEMATIKA SISWA MELALUI PEMBELAJARAN BERBASIS MASALAH PADA SISWA KELOMPOK HOMOGEN Ayatulloh Afurqon; Rohmad Wahid Rhomdani; Anggun Ika Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30922

Abstract

Studi mengungkapkan bahwa penerapan gabungan antara model Pembelajaran Berbasis Masalah (PBL) dan pendekatan Teaching at The Right Level (TaRL) memberikan hasil yang efektif, terjadi peningkatan dalam performa belajar siswa. Evaluasi melalui tes diagnostik kognitif mengungkapkan adanya kesenjangan yang nyata antara siswa dengan tingkat pengetahuan tinggi, jika dibandingkan dengan peserta yang pemahamannya terbatas. Perbedaan kemampuan kognitif ini terlihat jelas dan bermakna secara statistik. Hasil observasi terkait budaya belajar siswa ditemukan siswa yang tidak aktif dan tidak memiliki inisiatif mencari tahu mengenai konsep yang masih belum dikuasai, siswa dapat bertanya kepada guru atau teman yang sudah mengerti. Ini menyebabkan hasil belajar yang tidak optimal. Peneliti melakukan tahap merancang, melaksanakan, mengamati, dan merefleksikan di siklus I. Berdasarkan hasil tes diagnostik, siswa diklasifikasikan ke dalam tiga kelompok: tinggi, menengah, dan rendah. Kelompok-kelompok ini, siswa dibagi secara homogen dalam satu kelompok, dengan guru memberikan pendampingan lebih pada kelompok sedang dan rendah. Nilai asesmen siswa naik pada Siklus I, dengan 67% melampaui batas ketuntasan belajar. Setelah penyesuaian modul ajar berdasarkan temuan pada siklus pertama, pelaksanaan siklus kedua memperlihatkan nilai yang meningkat. Sebanyak 86% siswa berhasil mencapai nilai di atas kriteria ketuntasan belajar. Temuan ini membuktikan efektivitas keterpaduan model PBL dengan pendekatan TaRL dalam mengembangkan kemampuan siswa untuk menyelesaikan masalah matematika.
Pengaruh Model Pembelajaran Role Playing dengan Bantuan Video Animasi Terhadap Hasil Belajar PPKn Kelas V SD GMIT Oebobo Patola, Dara; Ly, Petrus; Koro, Maxsel
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30931

Abstract

The purpose of this study was to determine the effect of the role playing learning model with the help of animated videos on the learning outcomes of PPKn in grade V of GMIT Oebobo Elementary School. This study used a quantitative one group pretest-posttest method. The results of the study obtained an average pretest score of 57 and an average posttest of 80. So that student learning outcomes were better after the treatment, namely the role playing learning model assisted by animated videos. For the effect of the role playing learning model with the help of animated videos on the learning outcomes of grade V can affect learning outcomes, this is evidenced by the results of the hypothesis test, where the significance level α 0.05 with the results of > , which is 13.953 > 2.060. The magnitude of the influence of the role playing model assisted by animated videos is seen from the N-Gain Score analysis of 0.5372 which is included in the moderate increase category. So it can be concluded that is rejected and is accepted which means the role playing learning model with the help of animated videos has an effect on the learning outcomes of PPKn in grade V of GMIT Oebobo Elementary School. Keywords: Role Playing, Animated Videos, Learning Outcomes
Upaya Peningkatan Hasil Belajar Siswa Kelas 5 melalui Model Kooperatif Tipe Teams Games Tournament Berbantuan PPT Interaktif pada Materi Sudut Khusaini, Rendi; Juan Tito Mahendra Putra; Dimas Tri Utama; Melik Budiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30935

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa kelas V SDN Jatirejo pada materi sudut dengan menggunakan model pembelajaran kooperatif Teams Games Tournament (TGT) dengan media PowerPoint interaktif. Siswa menunjukkan hasil belajar yang buruk, yang disebabkan oleh pendekatan pembelajaran konvensional dan kurangnya keterlibatan siswa dalam proses pembelajaran. Pendekatan Penelitian Tindakan Kelas (PTK), model Kemmis dan McTaggart, digunakan dalam penelitian ini, yang dilakukan dalam dua siklus. Tes hasil belajar (pretest dan posttest), lembar observasi, dan wawancara terbuka adalah alat yang digunakan. Hasil penelitian menunjukkan peningkatan yang signifikan dalam nilai rata-rata siswa. Nilai pra-siklus meningkat dari 74 menjadi 77,5 pada siklus I dan 88,5 pada siklus II, dan persentase ketuntasan belajar meningkat dari 50% menjadi 100%.Model TGT mendorong belajar yang menyenangkan, kompetitif, dan kolaboratif. Sementara itu, melalui visualisasi yang menarik, media PowerPoint interaktif membantu siswa memahami materi yang abstrak. Selain itu, penelitian ini menguatkan teori konstruktivisme sosial Vygotsky dan teori pengkodean ganda Paivio. Teori-teori ini berpendapat bahwa keterlibatan sosial dan penggunaan visual bersama-samadapat meningkatkan hasil belajar. Diharapkan temuan ini akan menjadi dasar untuk penelitian lanjutan tentang aspek non-kognitif dan skala lebih luas, serta menjadi referensi bagi guru dalam mengembangkan pembelajaran baru yang berpusat pada siswa.
PENERAPAN APLIKASI WORDWALL PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV MATERI PERSATUAN DAN KESATUAN DI LINGKUNGAN KECAMATAN, KELURAHAN, DAN DESA Mukallalah, rizqiatul; Apri Irianto. S.H.,M.Pd
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30937

Abstract

This study aims to analyze the results of the application of the Wordwall application as an interactive learning media in improving the learning outcomes of fourth grade students in Elementary School. The Wordwall application allows learning to be carried out in an interesting way through various educational game-based activities, such as quizzes, puzzles, which are designed to increase student motivation and engagement. This study uses a qualitative approach. The subjects of the study were fourth grade students and a subject teacher. Data were collected through in-depth interviews, classroom observations, and documentation. The results showed that the application of the Wordwall application significantly improved student learning outcomes. The average student score was 75, while during the implementation students got scores of 80-90. In addition, 90% of students gave a positive response to the use of Wordwall, stating that this media makes learning more fun and easier to understand. Teachers also find it easy to design more varied and interactive learning.

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