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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGEMBANGAN GAME EDUKASI BERBASIS WORDWALL TERINTEGRASI MODEL PEMBELAJARAN PROBLEM BASED LEARNING MATERI WUJUD ZAT DAN PERUBAHANNYA Widiana, Risky; Tyas, Dewi Nilam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15588

Abstract

This study aims to develop, test the feasibility, and effectiveness of an educational game based on Wordwall integrated with the Problem Based Learning model for the subject of matter states and their changes at SDN Jali 1, Demak District. The research method used is Research and Development (R&D) with the ADDIE model. The result of the research is an educational game media on Wordwall using templates from gameshow quiz, maze chase, and spin the wheel. The feasibility test for material and media obtained percentages of 100% and 90%, classified as “very feasible”. Teacher responses yielded 98.3% and student participants 98% in the small-scale media trial and 98% in the large-scale media trial, classified as “very feasible”. The normality test for pretest and posttest data was declared ‘normally distributed’. The t-test results obtained a t-value (16.212) greater than the t-table (2.086), thus Ho was rejected, and the N-Gain test scored 0.77, classified as “high”. Based on this description, it is concluded that an educational game based on Wordwall integrated with the Problem Based Learning model for the subject of matter states and their changes has been successfully developed, which is very feasible and effective in enhancing critical thinking abilities.
PROSEDUR REKRUTMEN TENAGA PENDIDIK (GURU) Junia Dinda Putri; Elva Sabina; Delvi Zul Hidayat; Rizki Ananda; Nasrul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15604

Abstract

This article examines the recruitment procedures for teaching staff (teachers) in educational institutions. The main objective is to ensure the recruitment of competent and experienced human resources to support quality education. This research uses a qualitative approach, by analyzing relevant laws and regulations and literature on teacher professionalism. The research results show that recruitment of professional teachers is very important for educational institutions, both formal and non-formal. The key is to obtain human resources who truly have the required competencies and experience. This is important because the quality of teachers will greatly determine the quality of learning and education provided to students. If educational institutions can recruit competent and experienced teachers, they will be able to teach optimally and stay at the institution for a long time. Such teachers can provide quality teaching and guidance to students, in line with national education goals.   Keywords: education quality, teacher professionalism, teacher recruitment
IDENTIFIKASI TANTANGAN PERAN GURU DALAM PEMBELAJARAN KURIKULUM MERDEKA DI SEKOLAH DASAR Sulthan Saladin Usman; Fidrayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15616

Abstract

This research aims to identify the challenges faced by the role of teachers in implementing independent curriculum learning in elementary schools using a descriptive qualitative approach. The research method used was in-depth interviews and observations of teachers in elementary schools that implemented the independent curriculum. Research findings show that there are several challenges faced by teachers, such as lack of time to adapt the independent curriculum, limited resources, and minimal training provided to teachers. It is hoped that this research can provide in-depth insight into the challenges faced by teachers in implementing the independent curriculum in elementary schools, so that they can provide appropriate recommendations to improve the quality of learning.   Keywords: elementary school, independent curriculum, teacher challenges
PENGARUH PEMBELAJARAN MEDIA INTERAKTIF TERHADAP HASIL BELAJAR SISWA DI SEKOLAH DASAR Nabillah Putri Handayani; Fidrayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15617

Abstract

Learning outcomes are the results achieved by students after they have participated in learning activities. The aim of this research is to determine the effect of interactive learning media on student learning outcomes in elementary schools. By implementing models, models and the influence of learning media that suit students, learning outcomes will be maximized. The method used in this research is the Preferred Reporting Items for Systematic Reviews and Meta-analyses (PRISMA) method. The prism method was used to compare research results from several sources for the 2015-2024 period, only covering topics related to learning outcomes and interactive learning media. Therefore, many students are not able to get optimal learning results, this is because there are many influencing factors, one of which is the learning methods and media used by teachers who are not able to provide interest and help students achieve good understanding.   Keywords: interactive learning media, learning outcomes, elementary school
PENGARUH MODEL PEMBELAJARAN TALKING STICK TERHADAP PEMAHAMAN SISWA PADA MATERI PERUBAHAN WUJUD BENDA KELAS 4 SD Aisah, Siti; Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15628

Abstract

This study aims to determine whether there is an influence on the level of student understanding by using the Talking Stick Learning Model in science subjects on the material of Changes in the Form of Objects class 4 at UPTD SDN Sepulu 01 with this quantitative research using the research design used is a pre- Experinmental Designs design. The sample used by 4th grade students as many as 22 students in total. The instrument used is a test of student understanding of learning. While the analysis test is validity test, reliability, normality and paired sample t-test with the help of IBM SPSS v21.0 application. This is evidenced by using the talking stick model on the level of student understanding obtained a significant value (2-tailed) of 0.000 <0.05 which states that there is a difference in the level of student understanding by using the talking stick model.
PENGARUH MODEL ROLE PLAYING TERHADAP KETERAMPILAN BERBICARA SISWA KELAS III PADA MATA PELAJARAN BAHASA INDONESIA Niweroh; Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15630

Abstract

This research aims to find out whether there is an influence on students' speaking skills using the Role Playing Model in class III Indonesian language subjects at UPTD SDN Sepulu 1 with this quantitative research using the research design used is a pre-Experimental Designs design. The sample used by class III students was 26 students in total. The instrument used is a test of students' understanding of learning. Meanwhile, the analysis tests are validity, reliability, normality test, and paired sample t-test with the help of the IBM SPSS application v21.0. This is proven by the use of role playing models on students' speaking skills, obtaining a significant value (2-tailed) of 0.000<0.05, which states that there is an influence on students' speaking skills using role playing models.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENTS (TGT) TERHADAP PEMAHAMAN KONSEP PECAHAN SISWA KELAS IV SD Suhernilawati; Kusuma, Rendra Sakbana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the effect of the Teams Games Tournaments learning model on understanding the concept of fractions for class IV students of UPTD SDN Sepulu 1. The method in this research is a quantitative method with a Pre-Experimental research design in the from of a one group design. And the sample used in this research was 22 class IV students of UPTD SDN Sepulu 01. The research instrument was a test of students’ understanding of learning. Meanwhile, the analysis tests in this research are validity test, reliability test, normality test, and paired sample t-test with the help of the IBM SPSS v21.0 application. Based on the results of the paired sample t-test analysis, the Sig value was obtained. (2-tailed) 0.000 < 0.05 which shows the influence of the Teams Games Tournaments (TGT) learning model on understanding the concept of fractions for class IV students of UPTD SDN Sepulu 1.
MENINGKATKAN KETERAMPILAN KOLABORASI PESERTA DIDIK SDN 181/IV KOTA JAMBI MENGGUNAKAN MODEL PROBLEM BASED LEARNING Suci Afnitri Wahyuni; Maryono; Meliwati; Sri Wahyuningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The ability to collaborate is key to 21st century competencies because today's education emphasizes 4K. The 4K is are collaboration, creativity, critical thinking and communication. However, in Indonesia, collaboration skills are often not well improved compared to other competencies. This research is classroom action research (CAR) using the Suharsimi Arikunto model. The process is cyclical, with each cycle consisting of two meetings, each lasting 2 x 35 minutes. Each cycle includes four stages: (1) action planning, (2) implementation, (3) observation, and (4) reflection. Data was collected through observation during learning and using a collaborative observation rubric. The research results show that the Problem Based Learning (PBL) model is effective in improving collaborative skills. Initially students had low collaborative skills, but after two PBL cycles, there was a significant increase with all collaborative indicators being met. These collaborative indicators are positive interdependence, face-to-face interaction, personal responsibility, communication skills, and group work. The PBL model has proven to be effective in improving students' collaborative skills.   Keywords: collaboration skills, elementary education, learning models
PENGEMBANGAN MEDIA PEMBELAJARAN IPA DENGAN ANIMAKER TEMA EKOSISTEM SAWAH DAN KOLAM DI KELAS 5 SEKOLAH DASAR Sarah Fauziah; Sofi Mutiara Insani; Lutfi Nur; Elan; Seni Apriliya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15706

Abstract

This research is motivated by the inability of students to think critically due to the use of learning media that is still simple. The solution to this problem is to develop learning media that is more interesting and easy to understand. The use of Animaker learning media aims to improve students' critical thinking and communication skills. The media to be used is Animaker software, an animation video creation platform designed to develop learning materials that are more interesting and easily understood by students. In addition, Animaker can be an alternative for educators in delivering material and facilitating the learning process. The learning media designed raised the theme of Rice Field and Pond Ecosystems for science subjects in grade 5 SDN 2 Sukamenak. The research method used is Educational Design Research (EDR), or educational design research that involves a cycle of analysis, design, development, evaluation, and revision. The results showed that the use of Animaker media helped students to develop themselves, become more active and creative, and more focused in understanding learning materials, so that learning became more effective and fun.
PENGEMBANGAN MEDIA HAWA SMART BOX MATERI HAK DAN KEWAJIBAN KELAS III SDN GADUNGAN 05 KABUPATN BLITAR. Subekti, Fitri Deayogi; Shofi Nur Amalia; Khoirul Wafa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15716

Abstract

This research is based on the need for more interesting media that triggers students to be active and enthusiastic during the learning process. The aim is that students can understand the material easily and not get bored in learning. Besides that, students' low interest in learning is a problem in the learning process and many students do not yet know the learning objectives they must achieve. Teachers admit that they need media that supports the achievements of the 2013 curriculum and helps simplify the learning process. In this research, smart box learning media regarding rights and obligations was developed as an effort to overcome this problem. The research method used is descriptive qualitative with an R&D development model adapted and modified from the ADDIE development model. Data collection was carried out by interviews, expert validation questionnaires, tests, and teacher responses. The results of the research show that expert validation of the development of smart box learning media, namely by material experts, obtained an assessment of 91.6%, media experts obtained an assessment of 82.6%, and the teacher's response to aspects of media suitability received an assessment of 90%. This means that the smart box learning media is an effective solution for use in the learning process of haka and obligations in elementary schools.   Keywords: media development, rights and obligations, smart box

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