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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
PENGEMBANGAN MODUL MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN TIME TOKEN UNTUK MENINGKATKAN KOGNITIF KOMPREHENSIF DAN PROBLEM SOLVING SISWA Desi Nur Fitriani; Netriwati; Hasan Sastra Negara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.32643

Abstract

This study aims to examine the effectiveness of mathematics modules based on the Time Token learning model in enhancing students’ comprehensive cognitive abilities and problem-solving skills. The background of this research stems from the need for instructional strategies that promote active participation, critical thinking, and equitable student engagement—particularly in mathematics, a subject often perceived as abstract and challenging. The Time Token model was selected for its ability to foster a structured and cooperative learning environment that ensures fair communication among students. A quasi-experimental method was employed using a pretest-posttest control group design. The sample consisted of two experimental groups: a large group and a small group, both utilizing mathematics modules integrated with the Time Token approach. Research instruments included cognitive tests, problem-solving assessments, and student interest questionnaires. The findings revealed statistically significant improvements in both comprehensive cognitive skills and problem-solving abilities among students in both experimental groups. These results indicate that mathematics modules incorporating the Time Token model are effective in enhancing learning quality and fostering higher-order thinking competencies. The study recommends broader implementation and teacher training to support successful adoption across various educational levels and contexts.
PENGARUH MEDIA FILM ANIMASI TERHADAP PERKEMBANGAN MORAL ANAK KELOMPOK B DI TK JANNATUL HAZNI TURIDA Haefatul Juliyana; I Wayan Karta; Fahruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32645

Abstract

Penelitian ini bertujuan untuk menemukan: pengaruh media film animasi terhadap perkembangan moral anak kelompok B di TK Jannatul Hazni. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen, dengan design penelitian one group pretest-posttest. Teknik pengumpulan data menggunakan observasi dan dokumentasi. Selanjutnya teknik analisis data menggunakan uji normalitas, uji homogenitas, dan uji t dengan bantuan SPSS (Statistical Product and Service Solutions) versi 27. Populasi dalam penelitian adalah anak kelompok B sebanyak 40 orang di TK Jannatul Hazni Turida. Sampel dalam penelitian ini adalah kelompok B2 dengan jumlah 21 orang anak. Berdasarkan hasil penelitian, sebelum treatment diperoleh nilai rata-rata presentase pretest 34,70%. Setelah dilakukannya treatment memperoleh peningkatan nilai rata-rata presentase posttest menjadi 46,99%. Hasil dari perhitungan penelitian ini ialah nilai t tabel pada taraf signifikansi 5% yaitu 2,086. Diketahui bahwa t hitung > t tabel yaitu 50,900 > 2,086. Oleh karena itu, hipotesis alternatif (Ha) diterima dan hipotesis nol (H0) ditolak. Penelitian ini menunjukkan bahwa terdapat pengaruh media film animasi terhadap perkembangan moral anak kelompok B di TK Jannatul Hazni.
the PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI INFORMASI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARANTEKNOLOGI INFORMASI DI SMP PERGURUAN ADVENT 1 MEDAN Asireli Telaumbanua; Ridwan Syahputra; Hukendik Hutabarat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32646

Abstract

This study aims to examine the effect of using technology-based learning media combined with the Project Based Learning approach on students' learning outcomes in the Information Technology subject at SMP Perguruan Advent 1 Medan. The problem addressed is the low student achievement caused by the lack of engaging learning media and less interactive teaching methods. The method employed is Classroom Action Research (CAR) conducted through two cycles of implementing technology-based media integrated with the Project Based Learning model. Learning outcome data were analyzed using mastery learning percentages. The results show a significant increase in students' learning mastery percentages, from 34.48% in the pre-cycle to 62.07% in cycle I, and reaching 86.21% in cycle II. The use of technology-based media facilitates students’ understanding of the material in an engaging, interactive, and contextual manner, thereby increasing motivation and learning involvement. The Project Based Learning approach, which emphasizes real project activities, encourages students to be more active, creative, and collaborative, positively impacting their academic achievement. The CAR cycles allow continuous evaluation and improvement, enabling the optimization of learning media and methods to suit students’ needs and classroom conditions. This study recommends the integration of technology-based media and innovative learning approaches to enhance the quality of Information Technology education.
PENGEMBANGAN MODUL LITERASI IKLIM UNTUK ANAK USIA 10-12 TAHUN DI YAYASAN AS-SYAFIQ JAKARTA UTARA Elva Susanti Meylani; Rayuna Handawati; Asma Irma Setianingsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32651

Abstract

This research aims to develop a climate literacy module for children aged 10-12 inA s-Syafiq Foundation, Warakas District, Jakarta Utara using Research and Development method with ADDIE concept (Analyze, Design, Develop, Implement, and Evaluate). Data collection involved documentation, expert and user questionnaires, as well as pre-test and post-test to assess understanding. The data were analyzed using descriptive statistics. In the Analysis stage, a user profile was developed; the Design stage produced the module syllabus; and the Develop stage resulted in “Aku Sahabat Iklim” module which has been validated by content and media experts with an average score of 4.62 out of 5 (very good). During the Implement stage, small and large trials were conducted to determine implementation strategy for the module. The large-group user trials questionnaire received a score of 3.26 out of 4 (very good), while the test results showed normalized gain score of 45%, suggesting a significant improvement in understanding. In the final stage, Evaluate, module revisions based on the results of experts’ validation and user trials were summarized.
PENERAPAN PENDIDIKAN KARAKTER DALAM MENINGKATKAN KETERAMPILAN SOSIAL DAN ETIKA SISWA PADA PRAKTIKUM BIOLOGI DI LABORATORIUM MAN SIMALUNGUN syukrhaini, dyla; Herni, Zulfiana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32655

Abstract

This study aims to describe the application of character education in improving students' social skills and ethics in biology practicum at MAN Simalungun laboratory. This study uses a qualitative descriptive approach with phenomenological method to understand students' experiences and perceptions of character education. Data were collected through in-depth interviews, observations, and document analysis. The results show that character education can shape students' positive character and improve their social skills and ethics, such as cooperation, responsibility, and respecting others' opinions. This study also shows that character education can increase students' awareness of the importance of ethics and morals in daily life.
PROBLEMATIKA GURU DALAM MENERAPKAN KURIKULUM MERDEKA BELAJAR PADA SISWA KELAS V SEKOLAH DASAR WILAYAH KOTA TANGERANG Jihan Fitri Tsabitah; Ina Magdalena; Rizki Zuliani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32656

Abstract

Curriculum changes in elementary schools always bring new stories for teachers who stand at the frontline of learning. In the implementation of the Merdeka Curriculum, grade V teachers encounter challenges that arise not only from within themselves but also from the school environment. Through observation, interviews, and documentation, a clear picture emerges of the issues they face. Internally, teachers often struggle with designing learning tools such as Learning Objective Flow (ATP) and teaching modules, as well as finding suitable teaching methods that meet students’ needs. Externally, the limitations are visible in the lack of learning media, insufficient school facilities, and various obstacles in carrying out the Pancasila Student Profile Strengthening Project (P5). Despite these barriers, efforts for improvement are continuously made through collaboration among teachers, creative use of simple media, and support from school leaders. These findings highlight that the implementation of the Merdeka Curriculum is still in an adaptation phase, requiring time, strategies, and the involvement of all stakeholders. Consistent support from schools, parents, and policymakers is essential so that the spirit of independent learning can truly be experienced by students in the classroom.
PERAN GURU DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN SENI BUDAYA DI SEKOLAH DASAR Julia, Mona; Wiwin Winarni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.32659

Abstract

Education is the awareness of individuals in growing and developing the potential of human resources through teaching activities. One of the factors that determines the success of the teaching and learning process is learning motivation. In learning activities, motivation is the overall driving force in the self that gives rise to learning activities that ensure the sustainability of learning activities (Widhayanti et al., 2021). Today, many students are less motivated to learn. This can be seen from the attitude of students who do not care about the learning process, do not pay attention to the teacher when explaining the material and do not do the assignments given by the teacher. Learning activities can be said to be successful with one of the factors, namely the role of teachers. According to (Soeharni, 2021) teachers are the supervisors of the learning journey who are responsible for the smooth learning of students. This study uses a literature review approach, which is a research method that is carried out by examining various references or reading sources related to the topic of discussion. These references include scientific journals, educational articles, e-books, and research results This motivation also plays a role in fostering positive attitudes such as enthusiasm and love to learn so that it can improve students' knowledge and skills. Education is the awareness of individuals in growing and developing the potential of human resources through teaching activities.In the history of education, teachers are respected and considered as the main figures in shaping attitudes, developing competencies, and developing social interaction through learning.
KEEFEKTIFAN PENGEMBANGAN MEDIA DIORAMA BERBASIS AUGMENTED REALITY DALAM PEMBELAJARAN IPAS UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD Mahmudah, Nur Laila; Novialita Angga Wiratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32661

Abstract

This study aims to create a diorama media based on augmented reality as a means to improve the learning outcomes of science in the food chain material for fifth grade students of Tunggul State Elementary School. As well as being used to overcome the minimal use of technology-based media and interactive media in Tunggul State Elementary School. The method used in this study is the development of R&D (Research and Development) which follows the ADDIE development model, this study specifically focuses on the "Implementation", emphasizing the effectiveness test of the media products developed through pre-test and post-test. The results show that the augmented reality-based diorama learning media is very effective, with a score of 83.1% on the post-test results and is declared effective. So the augmented reality-based diorama media is declared feasible and valid for use, and effective in improving learning outcomes.
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN CROSSWORD PUZZLE PADA MUATAN PEMBELAJARAN PENDIDIKAN PANCASILA Ismawati I. Sugau; Nasriani; Hamna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32662

Abstract

Pancasila Education learning in class IV of SD Negeri 2 Bokat tended to be passive and less engaging due to the dominance of the lecture method , resulting in low student participation and understanding of the material. This study aims to describe the use of crossword puzzle learning media as an alternative to improve learning effectiveness. The method used is descriptive qualitative with research subjects consisting of one teacher and three fourth-grade students. Data collection techniques included observation, interviews, and documentation, which were then analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the implementation of crossword puzzle media significantly improved student understanding and learning outcomes. This medium successfully created a more interactive, collaborative, and enjoyable learning atmosphere. Students became more motivated, active, and able to enhance their critical thinking skills and memory of Pancasila values. Effective implementation was supported by five indicators: material explanation, IT-assisted puzzle creation, clue formulation, individual and group task distribution, and the provision of rewards
PENGARUH GAME EDUKASI "MATEMATIKA SERU" TERHADAP PEMAHAMAN KONSEP OPERASI HITUNG DASAR SISWA KELAS III Melviana, Melviana; Irawati, Riana; Isrok'atun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32663

Abstract

This study aims to determine the effect of using the educational game “Matematika Seru” on the understanding of basic arithmetic concepts among third-grade elementary school students. The research method used is a quasi-experimental design with a pretest-posttest control group. The population for this study was all elementary schools in the Sumedang Utara subdistrict, and the sample consisted of SD Negeri Rancapurut, which had 60 third-grade students. The students were divided into two groups: the experimental group, which used the educational game, and the control group, which used conventional methods. Data were collected through validated tests with sufficient reliability. Data analysis was conducted using normality tests, homogeneity tests, paired t-tests, and mean difference tests using SPSS Statistics 24 software. The results of the study indicate a positive effect on the understanding of basic arithmetic operations among third-grade students who used the educational game “Matematika Seru” with an N-Gain of 0.51 and in conventional learning with an N-Gain of 0.27. Additionally, there was a significant difference in the effect between students using the educational game “Matematika Seru” and conventional learning on posttest scores. This is demonstrated by the Effect Size calculation with a Cohen's d value of 1.445, which falls into the category of a large effect size.

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