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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
EFEKTIVITAS PENGGUANAAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMNET BERBANTUAN APLIKASI KAHOOT TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SEKOLAH DASAR Anjani, Safira; Rahmawati, Septina; Manggalastawa; Cahya Rohim, Dhina; Awalludin Nugraha, Yoga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33029

Abstract

This study aims to analyze the improvement of learning outcomes, measure the effectiveness, and determine the classical completeness of students in Science and Social Science (IPAS) learning using the Teams Games Tournament (TGT) model assisted by the Kahoot application. The research was motivated by the low student achievement in the topic of the photosynthesis process, attributed to the u se of conventional teacher-centered teaching methods with minimal interactive media. A quantitative approach with a quasi-experimental nonequivalent pretest-posttest control group design was employed. The sample consisted of 26 fourth-grade students from SD 3 Pedawang (experimental class) and 24 fourth-grade students from SD 1 Pedawang (control class). Data were collected through observation, interviews, tests, and documentation, and analyzed using normality and homogeneity tests, paired sample t-test, independent sample t-test, N-Gain, and classical completeness analysis. The results showed a significant difference between the experimental and control classes (Sig. 0.005 < 0.05). The experimental class's average score increased from 52.50 to 84.23, while the control class improved from 46.67 to 72.71. The N-Gain score for the experimental class was 63.71% (moderately effective), compared to 46.99% (less effective) for the control class. Classical completeness reached 100% in the experimental class and 66.67% in the control class. In conclusion, the TGT model assisted by Kahoot is proven effective in improving fourth-grade students' IPAS learning outcomes, outperforming conventional methods, and fulfilling the criteria for classical completeness.
ANALISIS SPASIAL AREA SEBARAN KEBAKARAN HUTAN DI KABUPATEN TEBO 2015 – 2025 Resita Paradina; Elvi Zuriyani; Rika Despica
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33030

Abstract

Forest fires are one of the environmental problems that often occur and areconsidered important so that they become local and global concerns. Forest firesare an event that often occurs in Indonesia. Climate is one of the natural factorsthat can support the occurrence of forest fires, because climate conditions canaffect the level of dryness of settlement materials. The purpose of this study is toanalyze the spatial distribution of forest fires in Tebo Regency 2015-2025. Thedata used in this study are hotspots using Modified Sentinel 2024 imagery, firearea data. The results of the study show that in 12 sub-districts in Tebo Regency,Muara Tabir Sub-district is the area with the most fires with 5 hotspots, the factorscausing forest fires in Tebo Regency are natural factors and human factors.
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTU MEDIA KARTU DOMINO UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS IV DI SDN 01 WONOLOPO Moefty Mahendra; Irna Ratnasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33031

Abstract

The objective of this research was to improve learning outcomes through a problem- based learning model assisted by domino media in the Grade IV Social Science subject at SDN 01 Wonolopo in the 2024/2025 academic year. The design of this research was classroom action research (CAR). Data collection techniques in this study included tests and non-test instruments (observations). The collected data were analyzed using a quantitative descriptive analysis method. The research design followed the Kemmis and McTaggart model. The results of the research showed an improvement in Social Science learning outcomes for Grade IV students at SDN 01 Wonolopo. This was evident from the evaluation data, which showed that the mean score before the action was 60.75, with a classical learning mastery percentage of 37.5%. After the implementation of the action in Cycle I, the mean score increased to 73.25, and the percentage of classical learning mastery rose to 68.75%. Following the implementation of the action in Cycle II, the mean score further increased to 80.5, and the percentage of classical learning mastery reached 81.25%
ANALISIS KREATIVITAS SISWA DALAM PEMANFAATAN BARANG BEKAS DALAM PROJEK PENGUATAN PROFIL PELAJAR PANCASILA PADA SISWA KELAS V SDN 25 BETUNG Mutiara. S
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.33032

Abstract

This study aims to describe the form of creativity shown by students in processing used goods into useful products, and to analyze student independence in the process of designing and making works. Using a descriptive qualitative approach. Data collection techniques were carried out through direct observation of P5 activities, interviews with the principal, grade V teachers and grade V students, and documentation of student work. The subjects of the study were 18 grade V students of SDN 25 Betung. The results of the study showed that most students showed a fairly high level of creativity in designing and making products from used goods such as making hanging mini pots and composting them using dry leaves (biohdrogen). Students developed new ideas, used various recycled materials, and conveyed ideas independently and collaboratively. Overall, this activity had a positive impact on shaping students' character such as, believing and being devoted to God Almighty, independence, creativity, and concern for the environment. Thus, the Pancasila Student Profile Strengthening Project activity based on the utilization of used goods has proven to be effective in fostering creativity while strengthening the values ​​of the Pancasila Student Profile.
PENGARUH MEDIA PAMERAN BUDAYA UNTUK MENUMBUHKAN PENGETAHUAN SISWA TENTANG WARISAN BUDAYA SUMATERA SELATAN PADA SISWA KELAS IV SD NEGERI 232 PALEMBANG Andini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.33033

Abstract

This study aims to examine the extent to which the use of cultural exhibition media influences students' knowledge of South Sumatra's cultural heritage. The study was conducted on fourth-grade students at SD Negeri 232 Palembang, using a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The subjects of the study consisted of two classes: an experimental class that received learning treatment using cultural exhibition media, and a control class that used digital media. The research instrument was a knowledge test in the form of a pretest and posttest. The results of the analysis showed that there was a significant change in the experimental class, with an average pretest score of 44.00 which became 93.80 in the posttest. In contrast, the control class experienced a change from 46.36 to 69.31. These findings indicate that cultural exhibition media can be an effective alternative learning media in fostering students' understanding of local cultural richness. The implications of this study encourage the use of media based on direct experience in local content learning in elementary schools.
ANALISIS KEMAMPUAN BERPIKIR KREATIF DALAM MENYELESAIKAN SOAL OPEN ENDED MATERI PENJUMLAHAN BILANGAN CACAH KELAS III SDN PUCANGSARI II Wahyu Andreansya; I Ketut Suastika; Sri Rahayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.33034

Abstract

Creative thinking skills are highly emphasized in 21st century learning. Creative thinking is the process of finding new ideas that are still in the mind and have not been realized. Creative thinking skills have a function so that students will be more active and creative in developing ideas and solving various problems. Problems were found in class III of SDN Pucangsari, namely the difficulty of students developing diverse and creative answers, and some students hesitated in giving answers because they were afraid of being wrong or were not sure about their own thoughts. The purpose of the study was to determine how creative thinking skills were in solving open-ended questions on the addition of integers for class III of SDN Pucangsari II. The method used was descriptive qualitative. Data collection techniques were through tests and interviews. Data analysis techniques used qualitative Milles and Huberman. Based on the analysis of the data results, it can be stated that the level of creative thinking skills of class III students of SDN Pucangsari II on the originality thinking indicator was lacking. It can be seen that S-1 fulfills the original thinking ability (originality) and S-6, S-9, S-12 do not fulfill the original thinking ability (originality) because they are not careful in reading the instructions in the questions, so they do not provide unique thoughts and are not similar to other people in all questions.
PENGARUH PENGGUNAAN MEDIA DIORAMA KONTEKS BENCANA ALAM TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SD NEGERI KESTALAN SURAKARTA TAHUN AJARAN 2024/2025 Yemima Glory Nausea Christi; Anggit Grahito Wicaksono; Elinda Rizkasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33035

Abstract

This research explores how the use of diorama media impacts the learning outcomes of fifth-grade students in the Natural and Social Sciences (IPAS) subject at SD Negeri Kestalan Surakarta, with a focus on the topic of Natural Disasters. The study applied a quantitative method using a nonequivalent control group posttest-only design. A total of 67 students were involved, divided into 37 students in the experimental group and 30 students in the control group. Data were gathered through observation, teacher interviews, documentation, and a test comprising 20 multiple-choice items. Prior to use, the test was analyzed for validity, reliability, difficulty level, and discrimination index, resulting in 22 valid questions being selected. The results showed noticeable progress in both groups after the learning sessions. The control group achieved an average pretest score of 55.50, while the experimental group scored 60.14. Following the intervention, the control group’s posttest mean increased to 65.83, whereas the experimental group reached a higher average of 75.27. An independent t-test analysis indicated a significance value of 0.000 (<0.05), confirming that diorama media positively influenced students’ learning outcomes. Overall, the findings suggest that dioramas not only help students better understand abstract concepts of Natural Disasters by presenting them more concretely but also enhance their motivation and active participation in the IPAS learning process.
ANALISIS UPAYA GURU MATA PELAJARAN PENDIDIKAN PANCASILA DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK DI SMP NEGERI 1 TULUNG SELAPAN Septriadi, M. Ghaniy; Sri Artati Waluyati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33036

Abstract

This study aims to analyze the efforts of Civic Education teachers in enhancing students’ learning motivation at SMP Negeri 1 Tulung Selapan. This research employed a qualitative descriptive approach. Data were collected through interviews, observations, and documentation, and were analyzed using data reduction, data display, and conclusion drawing. The findings reveal that teachers applied various strategies to foster students’ learning motivation. First, providing rewards and appreciation in the form of verbal praise, thumbs-up gestures, good grades, and simple gifts such as snacks and stationery. Second, creating a conducive learning atmosphere by maintaining classroom cleanliness, arranging seats neatly, and beginning lessons with ice-breaking activities. Third, applying varied teaching methods such as lectures, group discussions, question-and-answer sessions, quizzes, and educational games like crossword puzzles and word scrambles. Fourth, implementing objective assessments based on the Minimum Mastery Criteria (KKM) and offering remedial programs for students who had not met the standard. Fifth, delivering feedback in the form of praise, corrections, learning summaries, and constructive suggestions. Lastly, fostering positive relationships with students through open communication, providing opportunities for discussion, and resolving conflicts wisely.These findings are in line with experts’ opinions that learning motivation is influenced by both intrinsic and extrinsic factors. Teachers’ efforts in giving rewards, creating a comfortable learning environment, employing varied teaching methods, and building positive relationships with students have been proven to increase enthusiasm, interest, and participation in the learning process. Therefore, teachers play roles not only as knowledge transmitters but also as facilitators and motivators in education.
RANCANG BANGUN APLIKASI GAME EDUKASI BERBASIS MOBILE UNTUK MATA PELAJARAN IPA TENTANG SISTEM PENCERNAAN MANUSIA UNTUK KELAS V SDN MADYOTAMAN TAHUN AJARAN 2024/2025 Risdan Ardiansyah; Hera Heru Sri Suryanti; Moenawar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33037

Abstract

This study aims to determine the feasibility and teacher responses toward amobile-based learning media called Digest Game in the science subject, specificallythe human digestive system material for fifth-grade students at SD NegeriMadyotaman. The research employed a Research and Development (R&D) methodusing the ADDIE model, which includes the stages of analysis, design,development, implementation, and evaluation. Data were collected throughinterviews, questionnaires, and documentation, and were validated by subjectmatter experts, media experts, and teachers. In addition, pre-tests and post-testswere conducted on students, along with black-box testing to ensure the application'sfunctionality. The results indicate that the Digest Game application is feasible to beused as an interactive learning medium. The feasibility assessments were 87% fromsubject matter experts, 80% from media experts, and 91% from teachers — allcategorized as "highly feasible."
PENGARUH LIKUIDITAS DAN UKURAN PERUSAHAAN TERHADAP KINERJA KEUANGAN PADA PERUSAHAAN REAL ESTATE YANG TERDAFTAR DI BURSA EFEK INDONESIA PERIODE 2020-2023 Sabaria Suyuti; Sahrullah; Asriani Hasan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33039

Abstract

The real estate sector in Indonesia faces fluctuations in property values influencedby economic factors, inflation, and government regulations, which can potentiallylead to financial reporting manipulation. This study aims to analyze the effect ofliquidity and firm size on the financial performance of real estate companies listedon the Indonesia Stock Exchange during the period 2020–2023. Using a quantitativeapproach with an associative research method, the study employs purposivesampling and selects 23 companies that meet the criteria of consistent listing,complete annual financial reports, and availability of data relevant to the researchvariables. The variables include liquidity measured by the Current Ratio (CR), firmsize measured by the logarithm of total assets, and financial performance measuredby Return on Assets (ROA). Data were analyzed using multiple linear regressionwith classical assumption tests to ensure model feasibility. The results reveal thatliquidity has a significant positive effect on financial performance, indicating thatfirms with higher liquidity are more capable of fulfilling short-term obligations andimproving profitability. Conversely, firm size has a negative and insignificant effecton financial performance, suggesting that larger firms may face inefficiencies andhigher operational costs that offset their potential advantages. The study concludesthat effective liquidity management is a key determinant of financial performance inthe Indonesian real estate industry, whereas firm size alone does not guaranteesuperior performance. These findings provide practical implications for managersand investors in assessing financial strategies and decision-making within thesector.

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