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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
ANALISIS PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW PADA MATA PELAJARAN SOSIOLOGI KELAS XI FASE F2 SMAN 1 X KOTO KABUPATEN TANAH DATAR Wulandari, Putri; Akbar, Waza Karia; Erningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33289

Abstract

The research results showed that the application of the Jigsaw cooperative learning model was successful in increasing student participation, self-confidence and responsibility. This model is effective in helping students work in teams, improve their study skills, and understand the material more deeply. However, some challenges were also found, such as low motivation and responsibility among some students, and difficulties in managing large class sizes. Overall, the Jigsaw learning model is proven to create a more enjoyable and effective learning environment.
PENGARUH METODE PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE (TPS) BERBANTUAN MEDIA MINI WHITEBOARD TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 3 PENGADANGAN M.Pd, Muh.Yazid,; Khatimah, Husnul; M.Pd, M. Deni Siregar,; M.Pd, Atiaturrahmaniah,
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33290

Abstract

This study aims to determine the effect of the cooperative learning method Type Think Pair Share (TPS) assisted by mini whiteboard media on the mathematics learning outcomes of fourth grade students at SD Negeri 3 Pengadangan in fraction material. The research method used in this study is quantitative with a quasi-experimental research type using a one group pretest-posttest design. The study was conducted at SD Negeri 3 Pengadangan with a sample of 20 fourth grade students. Data collection techniques were carried out through learning outcome tests and documentation. Data analysis used the Shapiro-Wilk normality test and hypothesis testing using the Paired Sample t-Test. The results showed that the students’ average pretest score was 61.90 and increased in the posttest to 85.10. The normality test showed that the data were normally distributed. The results of the Paired Sample t-Test obtained a significance value of 0.000 < 0.05 so H₁ was accepted and H₀ was rejected. This indicates that there is a significant effect of the cooperative learning method Type Think Pair Share (TPS) assisted by mini whiteboard media on students’ mathematics learning outcomes.
THE EFFECT OF KNOWORD GAME TOWARD STUDENT’S VOCABULARY MASTERY AT THE EIGHTH GRADE OF JUNIOR HIGH SCHOOL TWO MENES PANDEGLANG BANTEN IN THE ACADEMIC YEAR 2025/2026 Siti Suryati; Riandi; Tatu Munawaroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33300

Abstract

Penelitian ini bertujuan untuk menyelidiki apakah terdapat pengaruh permainan Knoword terhadap penguasaan kosakata siswa kelas VIII SMP Negeri 2 Menes Pandeglang Banten pada Tahun Ajaran 2025/2026. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen pre-test dan post-test. Populasi penelitian ini terdiri dari 88 siswa, sedangkan sampelnya berjumlah 44 siswa yang terbagi menjadi 22 siswa kelas eksperimen dan 22 siswa kelas kontrol. Instrumen penelitian yang digunakan adalah tes lisan. Instrumen tersebut terdistribusi normal dan reliabel. Data penelitian ini dikumpulkan dari skor pre-test dan post-test. Data dianalisis menggunakan program statistik IBM SPSS 25 meliputi mean, standar deviasi, dan uji t. Berdasarkan hasil analisis data dan interpretasi penelitian, temuan menunjukkan bahwa terdapat pengaruh yang signifikan dari permainan Knoword terhadap penguasaan kosakata siswa kelas VIII SMP Negeri 2 Menes Pandeglang Banten pada Tahun Ajaran 2025/2026. Hasil uji t diperoleh nilai signifikansi 0.000 ≤ α = 0.05, sehingga Hₐ diterima dan H₀ ditolak. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari permainan Knoword terhadap penguasaan kosakata siswa.
Pengaruh Model Pembelajaran Kooperatif Tipe Make a Match Berbantuan Media Gambar Terhadap Hasil Belajar PKn Siswa Kelas IV di SD Negeri 1 Sapit Kecamatan Suela Tahun Pelajaran 2025/2026 Rukhwatul Ulfah; Zohrani; Zalia Muspita; Muhammad Husni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33301

Abstract

ABSTRACT This study aims to determine the influence of the cooperative learning model type make a match assisted by picture media on the Civics learning outcomes of fourth-grade students at SD Negeri 1 Sapit, Suela District, in the academic year 2025/2026. The type of research used is quantitative experimental with a pre-experimental design, specifically the one-group pretest-posttest type. The research sample consisted of 21 fourth-grade students. The data collection techniques used were multiple-choice tests and observation. Based on the results of the study, the average pretest score was 56.71 and the posttest score was 74.67. The Shapiro-Wilk normality test showed that T₃ > P-Value for both the pretest and posttest, indicating that both data sets were normally distributed. The hypothesis test was calculated using the paired sample t-test, which yielded a t-count of 10.15 and a t-table of 2.086, obtained from df = n - 1 = 21 – 1 = 20 with a significance level of 0.05. Since t-count = 10.15 > t-table = 2.086, it can be concluded that H0 is rejected and Ha is accepted, which means that the cooperative learning model type make a match assisted by picture media has a significant effect on Civics learning outcomes of fourth-grade students at SD Negeri 1 Sapit, Suela District, Academic Year 2025/2026.
PENGEMBANGAN MEDIA PEMBELAJARAN PANCANIMASI MATERI SIMBOL, SILA PANCASILA DAN LAMBANG GARUDA PANCASILA KELAS 1 SD LABORATORIUM Cahyani, Rahma; Ilmawati Fahmi Imron; Aan Nurfahrudianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33303

Abstract

The use of Learning media in the Laboratory Elementary School is considered less effective, and student learning outcomes remain low based on observations and interview with first-grade teacher. This study aims to: 1) determain the validity, 2) practicially, and 3) effectiveness of the PANCANIMASI media. The research method used is Research and Development or R&D, applying the ADDIE model approach. The steps in this research include analysis, design, development, implementation, and evaluation. The requireddata were collected through expert validation questionnaires (media and content experts), teacher and student response questionnaires, as well as student test results. Base on validation questionnaires, the media recieved scores of 87,5% and 93,3%, indicating that the media is highly valid. Teacher and student responses showed practicaity percentages of 96%, 95,71% in the limited trial and 92,85% in the wider trial, suggesting that the developed media is highly practical for classroom use. The results of the Classical Learning Mastery (KBK) show a 100% mastery rate with average scores of 91,6% in the limited trial and 90,7% in the wider trial. Thus, the media can be considered effective in improving student learning outcomes on the topics of symbols, Pancasila principles, and the Garuda Pancasila emblem for first-grade at the Laboratory Elementary School.
ANALISIS PESERTA DIDIK DALAM MENGHADAPI ERA TEKNOLOGI PADA PEMBELAJARAN SOSIOLOGI DI SMA MUHAMMADIYAH 3 PADANG Indrifa, Silvia Yulianggi; Erningsih; Yatim, Yenita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33315

Abstract

This research uses qualitative research with a descriptive approach. The theory used is behaviorism theory by B.F. Skinner. The informants for this research consisted of sociology subject teachers, students and environmental students with a total of 10 people who were selected using purposive sampling techniques. The data collection techniques used were observation, interviews and document study. Data analysis was carried out using the Miles and Huberman model which includes data collection, data reduction, data presentation, and drawing conclusions (verification). The results show that overall, students at SMA Muhammadiyah 3 Padang are able to use technology in learning Sociology. However, there are still obstacles in the form of interference from social media, so teacher direction and school policies are needed to ensure technology is used appropriately and productively to support the learning process.
Pengaruh Penguasaan Tecnological Pedagogical and Content Knowledge (TPACK) dan Microteaching terhadap Kesiapan Menjadi Guru dengan Kepercayaan Diri Sebagai Variabel Intervening pada Mahasiswa Pendidikan Administrasi Perkantoran Angkatan 2021 Fakultas Ekonomi Universitas Negeri Medan Gabriella Simanjuntak; Hasyim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33316

Abstract

ABSTRACT This study aims to examine and analyze the influence of Technological Pedagogical and Content Knowledge (TPACK) and Microteaching on students’ readiness to become teachers, with self-confidence as an intervening variable, among Office Administration Education students of the 2021 cohort at the Faculty of Economics, Universitas Negeri Medan. The research employed a quantitative method using primary data collected through questionnaires and secondary data obtained from books, journals, and previous studies. The sample consisted of 88 respondents, with data analysis conducted using Path Analysis supported by SPSS software and Sobel Test. The results reveal that TPACK (β = 0.280; Sig. = 0.000) and Microteaching (β = 0.511; Sig. = 0.000) have a significant effect on self-confidence, with an R Square value of 0.572. Furthermore, TPACK (β = -0.481; Sig. = 0.000), Microteaching (β = 0.383; Sig. = 0.000), and self-confidence (β = 0.823; Sig. = 0.000) significantly affect readiness to become a teacher, with an R Square value of 0.785. The Sobel Test results indicate that self-confidence plays a significant mediating role in strengthening the influence of TPACK (Z = 3.534) and Microteaching (Z = 5.132) on readiness to become a teacher. Thus, this study implies that the combination of TPACK mastery, Microteaching, and self-confidence simultaneously enhances students’ readiness to undertake the teaching profession.
Pengaruh Penerapan Metode SQR3 (Survey, Question, Read, Recite, And Review) Berbantuan Cerita Bergambar Terhadap Kemampuan Membaca Permulaan Pada Peserta Didik Kelas I Gugus 1 Sudirman Surakarta Tahun Ajaran 2024/2025 Sari, Ika Maharani Ayu Puspita; Wicaksono, Anggit Grahito; Jumanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33323

Abstract

This study aims to examine the effect of using the SQR3 (Survey, Question, Read, Recite, and Review) method combined with picture story media on the beginning reading skills grade I students in Gugus 1 Sudirman Surakarta in the 2024/2025 school year. The research approach used was quantitative with a pre-experimental design using a one group pretest-posttest pattern. The study population included all grade I students with a total of 162 students. The research sample consisted of 47 first grade students from Gandekan Public Elementary School in Surakarta and Purwodiningratan Public Elementary School in Surakarta. Based on the results of data analysis, the pretest average value of students' beginning reading ability was obtained at 64.04. After treatment using the SQR3 method picture stories, the posttest average value increased to 77.13. This shows an increase in beginning reading ability, where the posttest mean score was greater than the pretest mean score. Based on the paired sample t-test table, the significance value was 0.000, where the value is <0.05. so ho was rejected and ha was accepted. Furthermore, a tcount value of -16.102 was obtained, and this value was compared with the ttable at the degree of freedom (df) = N - 1, which is (47 - 1) = 46. Based on the ttable, the value of t0.05 = 2.459 was obtained. Then look for tcount = 16.10 and ttable = 2.459 then tcount ≥ ttable or 16.10 ≥ 2.459.
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN GAME EDUCAPLAY DALAM PEMAHAMAN MATERI WARISAN BUDAYA SISWA KELAS V PADA PEMBELAJARAN IPS DI SDN CIWEDUS 2 Setiawati, Meti; Ahmad Mubarok; Aditya Rachman; Amat Hidayat; Ahmad Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33324

Abstract

Penelitian ini bertujuan menganalisis penggunaan media pembelajaran berbasis game Educaplay dalam meningkatkan pemahaman siswa terhadap materi warisan budaya pada pembelajaran IPS di kelas V SDN Ciwedus II. Latar belakang penelitian adalah rendahnya pemahaman siswa akibat metode pembelajaran yang kurang menarik dan minim interaksi. Media Educaplay dipilih karena mampu menyajikan materi dalam bentuk kuis dan permainan edukatif yang interaktif, sesuai karakteristik belajar siswa sekolah dasar. Penelitian menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara, tes, dan dokumentasi. Subjek penelitian terdiri dari enam siswa kelas V, satu guru kelas, dan satu kepala sekolah. Analisis data dilakukan dengan model Miles dan Huberman. Hasil penelitian menunjukkan bahwa Educaplay meningkatkan antusiasme dan partisipasi aktif siswa, membuat proses pembelajaran lebih menyenangkan, serta membantu siswa memahami konsep warisan budaya dengan lebih baik. Guru merasakan kemudahan dalam penyampaian materi karena media ini mampu menarik perhatian siswa dan memfasilitasi interaksi dua arah. Temuan ini mengindikasikan bahwa Educaplay efektif sebagai media pembelajaran inovatif untuk IPS, khususnya materi warisan budaya, dan dapat menjadi alternatif strategi pembelajaran interaktif yang mendukung Kurikulum Merdeka.
ANALISIS PENGGUNAAN MEDIA PLICKERS DALAM EVALUASI PEMBELAJARAN PADA MATERI BUDAYA DAERAHKU DI KELAS V SDN SERANG 01 Aulia Milova, Rahma Virly; Aditya Rachman; ⁠Ahmad Suganda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33325

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan media Plickers dalam evaluasi pembelajaran Ilmu Pengetahuan Sosial (IPS) pada materi Budaya Daerahku di kelas V SDN Serang 01. Penelitian ini menggunakan metode deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan Plickers menciptakan suasana belajar yang lebih menyenangkan dan interaktif. Siswa tampak lebih antusias dan termotivasi mengikuti evaluasi karena tertarik dengan bentuk media yang digunakan. Guru pun merasa terbantu karena dapat memperoleh hasil penilaian secara cepat dan akurat. Namun, masih ditemukan kendala seperti keterbatasan perangkat guru dan pemahaman awal siswa dalam menggunakan Plickers. Kesimpulannya, Plickers dapat menjadi alternatif inovatif untuk mendukung proses evaluasi formatif di sekolah dasar. Dengan demikian, media Plickers terbukti sebagai alternatif inovatif dalam evaluasi pembelajaran IPS di kelas V SDN Serang 01 yang tidak hanya meningkatkan efektivitas penilaian, tetapi juga mendorong keterlibatan aktif siswa dalam proses evaluasi.

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