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Contact Name
Defliyanto
Contact Email
defliyanto@unib.ac.id
Phone
+6281380737343
Journal Mail Official
kinestetik.fkip@unib.ac.id
Editorial Address
Jalan Raden Fatah, Rt 17 Rw 03, Kota Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani
Published by Universitas Bengkulu
ISSN : 2477331x     EISSN : 26856514     DOI : 10.33369
Kinestetik: Jurnal Ilmiah Pendidikan Jasmani by the Program Study of Physical Education FKIP University of Bengkulu. The journal of physical education, health and recreation was first printed in March 2013, this scientific journal received writings that had never been published elsewhere. and receive writings on the subject of physical education, sports, health and recreation. Kinestetik : Jurnal Ilmiah Pendidikan Jasmani with ISSN 2477-331x (printed) and ISSN 2685-6514 (online) has been re-accredited by Indonesian Ministry of Education and Culture decision Number 30/E/KPT/2019 which is valid for five years since enacted on 11 November 2019.
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Articles 628 Documents
Implementation of the Merdeka Curriculum in Physical Education, Sports, and Health Subjects at Langsa City Public Elementary Schools Puspita, Syaripah; Sinulingga, Albadi; Simatupang, Nurhayati
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.35695

Abstract

This study aims to evaluate the implementation of the Merdeka Curriculum in Physical Education, Sports, and Health (PJOK) subjects at Langsa City Public Elementary Schools. The focus of the research is on the learning process and the results achieved by students. This study uses observation and evaluation methods based on the standard learning process of PJOK. Data were collected through observation of learning activities that included introductory, core, and closing activities in classes VIII and IX. Data analysis in this study was carried out using the prerequisite test and t-test to test the research hypothesis. The results showed that the average value for preliminary activities was 45.5 (excellent category), core activities 50.09 (excellent category), and closing activities 15.13 (good category). Overall, the implementation of PJOK learning received a total score of 110 which is included in the excellent category. This study also found that the implementation of the Merdeka Curriculum at the school has been implemented optimally. The implementation of the Merdeka Curriculum in the PJOK subject at Langsa City Public Elementary Schools has been going well, having a positive impact on the learning process and student learning outcomes. Guidance from the driving school has assisted teachers in implementing meaningful learning by the new paradigm. The evaluation shows that the PJOK learning process not only improves students' physical fitness but also their social and individual development.
Training Model to Increase a Kick Speed in Pencak Silat Athletes 15-17 Years Age in Sanga Village District Ilahi, Tri Wahyuni; Noviria Sukmawati; Selvi Melianty; Martinus, Martinus
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.35825

Abstract

Straight kicks are often used to gain points when facing each other. To perform a good straight kick, there is an element of physical condition needed to carry out this movement to support the execution of the movement properly and correctly. The aim of this research was to increase the speed of A pencak silat kicks in athletes aged 15-17 years in Sanga Village. This research method uses the development of the ADDIE model using 5 stages, namely analysis, design, development, implementation and evaluation (ADDIE). The research subjects consisted of 30 athletes. The research instrument used an assessment scale by 3 experts, namely pencak silat experts, movement experts and martial arts experts. The results of the research using the expert validation test Content Validity Index (CVI) and Content Validity Ratio (CVR) on the Kick Training Model A with an average CVR value of -0.05 means that the training model to increase the speed of kick A in pencak silat has validity high so that the A pencak silat kick training model is safe to use, according to the characteristics of athletes aged 15-17 years.
Futsal Application Products: WEB based Integrated System (FTS) Saud, Syauqi; Bessy Sitorus Pane; Amir Supriadi
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.35833

Abstract

The goal of this project is to create a web-based futsal integrated system (FTS) application. This application will function as a database for clubs affiliated with the North Sumatra district and province futsal associations. The present study employs a research and development process, utilizing nine research steps to build products that aim to address current database system difficulties. Group I test results on 15 trial samples with a total score of 3.90 divided by the maximum score resulted in a presentation of 78.33% with the eligible criteria. Group II trials on 30 Medan City Askot administrators showed that the effectiveness aspect was 93%, the quality aspect was 93.33%, and the product satisfaction aspect was 95% with an average percentage of 93.77% in the "Very Appropriate" category. These results were the product of two stages of the research project. The conclusion is that AFP North Sumatra can use this WEB-based system integrated futsal application product as a database to track the number of athletes, competitions, scheduling, club activities, and rankings for official tournaments held under its sponsorship. In addition, the public can learn about the size of Futsal's population and development, particularly in North Sumatra. application of information and technology to help realize the goals of the rapidly expanding globalization period.
Sport Team Board App As A Study Media In Applying The Pjbl Model In Futsal Course permadi, Andes; Ilahi, Bogy Restu; Rizky, Oddie Barnanda
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.35861

Abstract

This study aims to improve the quality of learning in the Futsal practicum course using the Sport Team Board App as a learning media in the application of the PjBL model for Physical Education Study Program students at FKIP Bengkulu University. Learning media in the digital era must be aligned with technological developments, besides that learning media must be interesting, creative, and in accordance with current learning needs. Researchers chose this application because the Sport Team Board App is an application that meets the previously mentioned criteria to be used as a special learning media for practicum in meeting the demands of learning outcomes. This research uses descriptive qualitative, where the practice of adopting the Sport Team Board App-based PjBL learning approach is described in each context. Where data collection is done through test and non-test techniques. As a result, the target achievement was obtained in cycle II with the following details; 15 students or 42% obtained category A, 17 students or 47% obtained category B, 4 students or 11% obtained category C, and none or 0 students obtained category D. The results of the response questionnaire distributed to students showed a final score of 24.61 or an average of 4.1 which means that the category most chosen by students is agree. The results of the response questionnaire distributed to students show the final score of 24.61 or an average of 4.1, which means that the category most chosen by students is agree. These results indicate that the implementation of learning in the application of PjBL for VI semester students of the Physical Education Study Program at FKIP Bengkulu University is of interest to students. It not only reaches the aspect of knowledge implementation but also increases student creativity and interest in learning activities.
Differences with Problem based Learning Models, Project based Learning Models And Interest in Learning Material Junior High 36 Football Terrain Ariansyah Panggabean; Agung, Agung Sunarno; Ardi, Ardi Nusri
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 4 (2024): December
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i4.36007

Abstract

The purpose of this study is to analyze the difference between problem-based learning models, project-based learning models, and learning interests in football dribbling learning outcomes. The research method is experimental. The design of this study is an experimental design with a level of 2 x 2. Data collection techniques use observation, questionnaires and documentation. The number of research samples was 40 people with each group totaling 10 people. The data analysis techniques used were normality test, homogeneity test, anova test and tukey test. Based on the results of the research, Fh > Ft was obtained which was 4.17 > 4.06. So the overall conclusion can be drawn that there is an influence of dribbling learning outcomes in football games between problem-based learning and project-based learning. 2) Fh > Ft obtained is 78.37 > 4.06. Therefore, it can be concluded that there is an interaction between the learning model and learning interest on the learning outcomes of dribbling 3) It is obtained that Qh = 20.47 and Qt = 2.81 can be concluded that students taught with problem-based learning with high student learning interest are better than students taught with project-based learning with high student learning interest. 4) Qh = 13.65 and Qt = 2.81 were obtained and based on these results, it can be concluded that students taught with project-based learning with low student learning interest are better than students taught with problem-based learning with low student learning interest.
Dwi Chagi Kick Reaction Speed Training Model based on Electronic Body Reaction in Taekwondo Athletes Aged 14-16 Years Ghoni, Abdul; Fachrezzy, Fahmy; Asmawi, Moch; Susianti, Evi; Jariono, Gatot
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.36201

Abstract

This study aims to help solve the weaknesses in kicking skill training Dwi Chagi. It can also provide theoretical benefits in kicking exercises Dwi Chagi and practical benefits for researchers, institutions, coaches, athletes, and general readers. Researchers in this paper are working on model development, trying to create and innovate on the design of reaction rate-based training models for electronic body reactions, existing or new, to solve a problem. As with kick training Dwi Chagi, research and development (Research & Development) will produce a reaction speed-based training model product electronic body reaction on kicking skill training Dwi Chagi for taekwondo athletes aged 14-16 years. This research is intended to produce a new and valuable addition to the advancement of science in Taekwondo, especially in exercise, biomechanics, and physiology. This study uses the ADDIE method; in ADDIE, research has five stages: analysis, design, model development, implementation, and evaluation. The research results produced a product in the form of a kick reaction speed training model, a Dwi Chagi-based electronic body reaction. For 14-16 years of taekwondo athletes, it was carried out with 30 male and female athletes. Data was collected through documentation, interviews, and observation activities. Data analysis was carried out descriptively. The research results are in the form of a model book for kick reaction speed training Dwi Chagi-based electronic body reaction. The study's results prove that the training model is quite effective in applying and developing kicking techniques Dwi Chagi.
Game Based Zumba Kids Training Model For Early Childhood (6-8 Years) Susanti, Eva; Nofi Marlina Siregar; Eka Fitri Novitasari
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.36309

Abstract

This research is motivated by the need to improve motor coordination and physical fitness in young children through a fun and interactive approach. The aim of this research is to develop and test the effectiveness of the game-based Zumba kids model in improving physical fitness and gross motor skills in children aged 6-8 years. The research method used is a quantitative research method with an experimental design. This research involved two groups, namely the experimental group who took part in the game-based zumba kids program, and the control group who took part in conventional physical activity. Results: Based on independent t-test calculations using SPSS, it is known that the t value is 15.6 and the 2-tailed significance value is 0.000 < 0.05. This shows that there is a significant difference in scores between the experimental group and the control group so it can be said that there is a significant difference between the control and experimental groups in the game-based zumba kids training model for early childhood 6-8. The conclusion of this research is that the zumba kids model is based on the game and is effective in improving physical fitness and gross motor skills in early childhood. This model can be an attractive alternative to physical education programs in schools and can be applied in various child education settings.
Exploring the Effects of Retro Walking on Functional Outcomes in Knee Osteoarthritis: A Scoping Review Putri Satrio, Alifia Azzahra; Rahman, Farid
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.36510

Abstract

Retro walking is a form of exercise that involves walking backwards as an alternative to forward walking. Previous studies highlighted its benefits in improving balance, coordination, and muscle strength, therefore improving functional ability of the lower extremities including the knee joints. This review aims to provide overview of the latest available studies regarding the impact of retro walking in patients with knee osteoarthritis. Studies that had been published until October 2023 in a peer-reviewed journal with the language limited to English and Indonesian were considered. The intervention was retro walking as an adjunct exercise program, and the outcome was aspects related to functional ability of the knee. After reviewing 20 included articles, it was found that the duration of retro walking exercise was generally given for 10 minutes per session for a total of about 70 minutes per week to patients with knee osteoarthritis 40 years old and over, with the exercise given using treadmill, with or without harness, or simply on the ground with cone with various distance and the patients’ comfortable walking speed. The findings suggest that retro walking is effective as an adjunct to rehabilitation program for the improvement of aspects that may eventually help improve and maintain functional abilities of knee osteoarthritis patients.
Analysis of Mental Health and Quality of Life of Mount Lawu : The Perspective of Elderly Climbers Sri Maryani; Mustika Fitri; Mohammad Zaky; Hilmy Apriady
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.37085

Abstract

This study analyzes the mental health and quality of life of Mount Lawu climbers from the perspective of elderly climbers. Using quantitative descriptive methods, we included 17 participants who filled out the Center for Epidemiologic Studies Depression Scale (CES-D) questionnaire to measure mental health and the Older People's Quality of Life (OPQOL-35) questionnaire to measure quality of life. The results showed that the average OPQOL score was 38.66 with a standard deviation of 4.52, while the average CESDR score was 21.60 with a standard deviation of 2.22. These findings showed that there was variation in quality of life and depression levels among participants, with quality of life more varied than depression levels. These results underscore the importance of interventions that support physical and mental health to improve the well-being of the elderly. A more detailed study is needed to know more about the factors that affect mental health and quality of life in this population.
The Impact of Traditional Peresean Sport on Physiological and Psychological Aspects and Its Role as Cultural Heritage: A Case Study of the Sasak Community in Lombok Anam, khaerul; Andi Mulyan
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 3 (2024): September
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i3.37097

Abstract

Peresean is a traditional martial art deeply embedded in the culture of the Sasak people in Lombok. Beyond its role as public entertainment, Peresean plays a crucial part in preserving the cultural identity of the Sasak community and serves as a tool for resolving customary conflicts. However, over time, the understanding and practice of Peresean have diminished, particularly among younger generations, raising concerns about the potential loss of its valuable cultural and moral lessons. This research aims to emphasize the importance of preserving Peresean as cultural heritage and its potential as a solution to social issues like conflict and juvenile delinquency within the Sasak community. Using a qualitative case study approach in several Sasak communities, data were collected through field observations, in-depth interviews with local elders, and documentation of Peresean’s history and development. Findings indicate that Peresean, from a psychological perspective, is not only a form of entertainment but also an effective conflict resolution tool in Sasak society. It teaches values such as courage, sportsmanship, and social harmony. In conclusion, Peresean holds significant historical and social value, and its preservation is essential for maintaining Sasak cultural heritage. Cultural preservation efforts can help address social issues, ensuring community stability and cohesion in Lombok.