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Lentera: Jurnal Ilmiah Kependidikan
ISSN : 19795823     EISSN : -     DOI : -
Core Subject : Education,
Lentera: Jurnal Ilmiah Kependidikan merupakan jurnal ilmiah pada bidang pendidikan dan pembelajaran yang terbit sejak tahun 2008 dengan Nomor p-ISSN: 1979-5823 (media cetak) berdasarkan SK No. 0005.49/Jl.3.02/SK.ISSN/2008.06, tertanggal 19 Juni 2008; e-ISSN: 2620-7672 (media online) berdasarkan SK No. 0005.26207672/JI.3.1/SK.ISSN/2018.05, tertanggal 9 Mei 2018. Jurnal Lentera dikelola dan diterbitkan oleh Lembaga Penelitian STKIP PGRI Bandar Lampung. Terbit setiap semester atau dua kali dalam setahun, yaitu pada bulan April dan Oktober.
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Articles 27 Documents
Search results for , issue "Vol. 18 No. 1 (2025): Lentera" : 27 Documents clear
Integrating Board Games in Primary Classrooms to Build Dynamic Learning Environments: A Systematic Review Yuliani, Aulia; Juhana, Agus
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1579

Abstract

In recent years, the development of educational technology has provided various tools to create more interactive and engaging learning methods. One increasingly popular approach is gamification, which has proven effective in enhancing student engagement and motivation. Learning media such as board games hold significant potential to strengthen active student participation, provide enjoyable learning experiences, and foster the development of their social and cognitive skills. Based on this premise, this study aims to analyze the effectiveness of board games as an educational tool to enhance the engagement of elementary school students. The authors employed a Systematic Literature Review to examine research on the effectiveness of board games as an educational medium for improving student engagement in elementary schools. Data mining was conducted using Publish or Perish with relevant keywords such as "board game," "student engagement," and "elementary school." The research process involved selecting articles based on strict inclusion and exclusion criteria. After collecting initial data, the articles were filtered using the PRISMA framework. The study's findings indicate that students who learn using board games exhibit higher levels of engagement and motivation compared to those taught through conventional methods, primarily due to the more interactive and enjoyable learning environment. Gamification elements such as challenges, scores, and rewards effectively enhance students' social and cognitive skills while deepening their understanding of the subject matter. These findings suggest that integrating board games into the elementary school curriculum can be an effective approach to creating a dynamic learning environment that supports students' holistic development.
Studi Kasus Konsentrasi Belajar Anak ADHD di PAUD Putra Harapan: Subjek Anak ADHD Rosidah, Wahyuningsih; Fauzi, Fauzi; Mardhiyah, Layla
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1596

Abstract

ADHD children are children who have difficulty concentrating, have difficulty sitting, and have more physical motor skills. This is proven by some research. Concentration of learning is something that is owned by individuals but we do not know. ADHD children's learning concentration cannot last as long as other normal children, normal children may be able to hold sitting for about five minutes but ADHD children cannot at most 2-3 minutes the child can hold sitting. The concentration of learning is also different, ADHD children are easily bored in learning. This research method uses qualitative with case studies. The population of this study were two ADHD children and teachers. The results of this study are that the first subject, GS, has severe ADHD, his learning concentration is very sufficient, the stimulus given by the teacher to him is difficult for him to accept. While the second subject, AR, is a mild ADHD child, in his learning concentration AR is very good. AR does have difficulty in concentrating but when the teacher provides motivation and invitation to learn he always wants to.
Pembelajaran Pendidikan Pancasila Kurikulum Merdeka pada Fase A: Sebuah Analisis Karima, Muhammad Kaulan; Romadhon Hafild, M. Nazali; Putri, Tiya Permana; Damayanti, Frianka Ivana; Andini, Dea; Wulansari, Shella Dyah
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1613

Abstract

Pancasila education is an educational program that aims to instill the basic values ​​of Pancasila in society, especially students from an early age. This education focuses on the five principles in the Pancasila of Godhead, Humanity, Unity, Democracy and Justice - which reflect the basic values ​​of the Indonesian nation. Through Pancasila education, students are taught to understand and apply moral, social and nationalist values ​​that support national unity, respect diversity and encourage participation in national life. In the Merdeka curriculum, Civics learning outcomes for phase A students include the introduction of Pancasila symbols and principles, application of Pancasila values ​​in everyday life, and respect for diversity. Analysis at SDN 1 Langkapura shows that learning Pancasila education is still limited to memorizing the principles of Pancasila, without a deep understanding of its values, as well as students' lack of mastery of the concept of rights and obligations. This emphasizes the importance of using contextual and interactive approaches, such as role playing and practical activities, to facilitate learning that is appropriate to students' developmental stages of thinking. Apart from that, increasing teacher competence and integrating Pancasila values ​​in daily learning is the key to achieving optimal learning goals
Pengaruh Resiliensi Akademik terhadap Depresi pada Siswa Korban Bullying di Lingkungan Sekolah Swasta Syahputra, Rizki Dharma; Akbar, Zarina; Ariyani, Mira; Maulana, Herdiyan; Deasyanti, Deasyanti
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1668

Abstract

Academic resilience is the ability to endure and recover from difficulties, and it is a key factor in students' educational success, helping them adapt and continue progressing in their studies. Depression is a mental health disorder characterized by feelings of sadness, pessimism, loneliness, and sometimes has a familial tendency. It is associated with morbidity and mortality, often caused by substance abuse or suicidal tendencies. This explanation highlights that depression is a serious issue that can affect anyone and needs to be addressed with proper care and action. The sample in this study consisted of 118 respondents, who were students from a private school, aged 11-18 years, and had experienced bullying. Data collection in this research used two types of scales: the Indonesian Academic Resilience Scale Development and Validation, using Rasch Models, developed by Ramdani, Hanurawan, Ramli, Lasan, & Afdal in 2021, and the Center for Epidemiologic Studies Depression Scale (CES-D) developed by Radloff, L. S. (1977). The analysis method used in this study was regression analysis to examine the relationships between variables. The results indicated a significant influence of academic resilience on depression, with p = 0.032 < 0.05, meaning it has a 3.2% impact.
Penerapan LKPD Canva Berbasis Model PBL terhadap Kemampuan Berpikir Kritis Peserta Didik di Sekolah Dasar Fajrin Hana Hamidah; Deviyanti Pangestu; Roy Kembar Habibi; Riswandi
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1752

Abstract

The problem in this study is the application of LKPD canva based on the Problem Based Learning (PBL) model to critical thinking skills in the subject of science at SD Negeri 4 Tumijajar. The purpose of this study was to describe and analyze the effect of the application of LKPD canva based on the Problem Based Learning (PBL) model on the critical thinking skills of students in the subject of science in grade IV of SD Negeri 4 Tumijajar. The research method used is a quantitative method using a quasi-experiment. The population in this study were 45 students in grade IV of SD Negeri 4 Tumijajar, involving 45 students who were also used as research samples. Data collection techniques use test, observation and documentation techniques. The results of the data analysis show that there is an influence of the application of LKPD Canva based on the Problem Based Learning model on the critical thinking skills of the science subjects of grade IV students at SD Negeri 4 Tumijajar as indicated by the results of simple linear regression calculations with Fcount = 4.82 ≥ Ftable = 4.35 the percentage of completion of the experimental class is higher, namely 84%, which means it is at a strong level.
Culturally Responsive Teaching dan Relevansinya dengan Konsep IPA dalam Budaya Jawa Barat: Systematic Literature Review Menggunakan PRISMA Rusyati, Lilit; Agustin, Rika Rafikah; Sriwulan, Wiwin; Hakim, Mohammad Ikhsanul
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1763

Abstract

In order to accommodate students' varied cultural backgrounds and improve their educational experiences, culturally responsive teaching, or CRT, must be incorporated into science instruction. This study used a Systematic Literature Review (SLR) as its research method, following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) standards. In order to investigate the connection between science concepts and West Java culture, this process entails “identification, screening, and included” of pertinent literature. It follows methodical and open procedures to guarantee the validity and reliability of the results. The findings of the analysis show that seventh, eighth, and ninth graders' science concepts are strongly tied to West Java cultural elements, such as traditional musical instruments, traditional sports, traditional foods, traditional dances, folk entertainment, and agricultural practices. This integration of local culture into the science curriculum enhances students' understanding and respect of their heritage while also making the learning environment more engaging.
Pengaruh Penerapan Model Pembelajaran Example non Example terhadap Kemampuan Pemecahan Masalah Matematis Siswa Arinta Rara Kirana; Rahmawati, Fitriana
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1764

Abstract

The problems studied in this study are related to the less than optimal achievement of students' mathematical problem-solving abilities. The purpose of this study was to determine the effect of the Example non Example learning model on the mathematical problem-solving abilities of class VIII students in the Even Semester of SMP Negeri 19 Bandar Lampung in the 2024/2025 Academic Year. This study used an experimental method with the population in this study being all class VIII students of SMP Negeri 19 Bandar Lampung consisting of 7 classes. While the sample was taken from two classes, namely class VIII B as the experimental class that applies the Example non Example learning model, and class VIII C as the control class that applies the conventional learning model. The sample was taken using the Cluster Random Sampling technique. To determine students' mathematical problem-solving abilities, the author conducted a test in the form of five essay questions that had previously been tested for validity and reliability. Hypothesis testing in this study used the t-hit formula and obtained t = 3,29. From the t-distribution table at a significance level of 5%, it is known that t = 1,67, so , which means that the average mathematical problem-solving ability of students using the Example non Example learning model is higher than the average mathematical problem-solving ability of students using the conventional learning model.
Analisis Diksi dan Gaya Bahasa pada Lirik Lagu Daerah Banten serta Pemanfaatannya dalam Pembelajaran Sastra di SMP Purlilaiceu, Purlilaiceu; Saraswati, Sarasawati; Cucu Dawiyani Tanjung Sari
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1776

Abstract

This study aims to analyze the use of diction and style of language in Bantenese folk song lyrics and explore their use in literature learning at the Junior High School (SMP) level. The specific objectives of this study are: (1) to describe the use of diction in Bantenese folk song lyrics, (2) to describe the use of style of language in Bantenese folk song lyrics, and (3) to describe the use of elements of diction and style of language in literature learning at SMP. The method used in this study is a qualitative descriptive method with text analysis techniques to identify and categorize the use of diction and style of language in Bantenese folk song lyrics. The results of the study indicate that Bantenese folk song lyrics are rich in distinctive diction that reflects local cultural values, as well as diverse styles of language such as personification, metaphor, and repetition. In addition, the results of the analysis indicate that these linguistic elements can be utilized effectively in literature learning at SMP, especially to increase students' appreciation of literary works based on local culture. This study recommends the integration of folk song lyrics into learning materials as an effort to preserve culture while strengthening students' language competence.
Independent Learning Curriculum Innovation in Driving Schools in Basic Education Hidayah, Nurul; Negara, Hasan Sastra; Kalifah, Diah Rizki Nur
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1807

Abstract

To welcome the new curriculum, national education, especially basic education, requires independent learning innovation through driving schools. The purpose of this research is to find out the trends and publications of the independent learning curriculum in driving schools in basic education. The method used is qualitative with a bibliometric analysis approach. Documents collected from the Publish or Perish (PoP) application using the Google Scholar database are then combined into one file in RIS format and entered into the VOSviewer application. The results of the research show that there are 200 articles from the analysis over the last three years (2020-2023). In 2022, the largest number was obtained, namely 120 documents. The institution that published the most documents was Universitas Pahlawan Tuanku Tambusai with 23 documents and obtained 1082 citations. The publication with the most citations was written by Muhammad Rusli Baharuddin with the title "Adaptation of the Independent Campus Learning Curriculum (Focus: Study Program MBKM Model)" which has a total of 387 citations or the most cited.
Pengembangan Game Quiz Interaktif Berbasis Canva pada Pembelajaran IPAS Materi Keragaman Budaya dan Kearifan Lokal untuk Siswa Kelas 4 SDN 1 Pinang Jaya Sari, Epi; Sutiyono, Akhmad; Lestari, Yulita Dwi
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1822

Abstract

The problems in this study include 1) the learning process rarely uses technology-based media, 2) the results of learning in science are still low, 3) learning is not yet centered on students, 4) the learning media used are not varied and 5) the use of interesting quizzes through interactive media has never been given. Through the development of interactive quiz games based on canva, it is expected to help teachers create interesting and fun learning and increase students' attention and interest in the learning process. The purpose of this study was to determine the level of feasibility, responses of educators and students and the effectiveness of interactive quiz games based on canva in science learning on cultural diversity and local wisdom for grade 4 SDN 1 Pinang Jaya. The type of research that will be used is R&D (Research and Development). This development research refers to the ADDIE model with five development steps, namely: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. The instruments used are expert validation sheets, teacher and student response questionnaire sheets and pretest and posttest questions. The results of this development research indicate (1) the feasibility of the interactive quiz game based on Canva which produced 3 validations: material validation of 90%, language validation of 90% and language validation of 93.33%. The average of the 3 validations obtained a percentage of 91.11%, thus the media is included in the very valid qualification so that it is suitable for use. (2) the responses of educators and students in the development of this product include: (a) teacher responses obtained a percentage of 92% and (b) student responses in small-scale trials involving 8 people obtained a percentage of 91.07%, while in large-scale trials involving 24 people obtained a percentage of 90.60%. From the results of the teacher and student responses, it is included in the qualification of very practical and interesting to use. (3) the effectiveness of the media using the n-gain score calculation reached a percentage of 60.27%, which means that the results are included in the category of quite effective use in learning.

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