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INDONESIA
Mimbar PGSD Undiksha
ISSN : 26144727     EISSN : 26144735     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 4,577 Documents
Development of Ethnomathematics-Based Educational Game Media to Improve Metacognitive Abilities and Learning Motivation in the Material of Flat Area of Grade V Elementary School Andari, Sabina; I Made Suarjana; I Nyoman Laba Jayanta
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92131

Abstract

This development research is motivated by the suboptimal use of media models and learning strategies in elementary schools, as well as the low metacognitive abilities and learning motivation of fifth-grade students. The aim of this study is to analyze the prototype, validity, practicality, and effectiveness of the developed media in improving metacognitive skills and learning motivation of Grade V elementary school students. The research was conducted using the ADDIE development model. The subjects of the study were 4 experts and 42 students. The product developed in this study is an ethnomathematics-based educational game media for Grade V elementary school students. Data collection methods included observation, document study, questionnaires, and interviews. In this study, data were collected using questionnaires and tests. The data analysis techniques used were descriptive and inferential analysis. The development research showed high validity, with both media and content experts giving an average score of 0.94. Students rated the practicality at 86%, indicating it is well received. The results of the correlated sample t-test on learning motivation showed a significance value of 0.000, which is less than 0.05. Therefore, H0 is rejected and H1 is accepted. It can be concluded that the development of this ethnomathematics-based educational game is feasible, practical, and effective in enhancing the metacognitive knowledge and learning motivation of Grade V students. The latest findings from this study imply that it can serve as a reference for developing more innovative learning activities.
Microlearning Video with Kata Kolok Sign Language Translation for Elementary Science Terminology: Matter and Its Changes Ni Kadek Dwi Martini; Putu Nanci Riastini; Gusti Ayu Putu Sukma Trisna
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92201

Abstract

Science learning often uses scientific terms that are unfamiliar to students, causing misconceptions about students' understanding. This is also experienced by deaf students, due to the limitations of students communicating verbally. This development research aims to produce learning media in the form of microlearning videos, sign language translations, kolok words for elementary school science terminology, the topic of substance forms and their changes. Microlearning is selected according to the characteristics of inclusion students. This study uses the ADDIE Model. The subjects of this research trial consisted of 2 material and media experts. The results of this study were then analyzed using quantitative and qualitative descriptive techniques. The results of the validity test obtained a very high category, from material experts a score of 0.88 and a validity test by learning media experts obtained a score of 0.95. The feasibility of the media was also assessed from the response of teachers who obtained a score of 99% with very good qualifications and the student response test obtained a score of 89% with very good qualifications. Based on these results, it was stated that the media developed was feasible and practical to be used in science learning in inclusion classes. The implication of this study is that video microlearning can be used as an additional learning resource in science learning in inclusive classes on an ongoing basis.
Video-Based Learning on Plant Reproduction using Panca Pramana in Science Content to Stimulate Critical Thinking Skills in Students Sari, Ni Made Anggreni Nopita; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92366

Abstract

Critical thinking skills are essential abilities that students must possess to address various problems in life, including understanding scientific concepts. However, students' critical thinking skills in science subjects remain relatively low, coupled with the suboptimal use of digital learning media in the classroom. This study aims to analyze the effectiveness of a plant reproduction learning video based on the Panca Pramana concept in stimulating students' critical thinking skills. This research employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 31 fourth-grade students. Data were collected through questionnaires and critical thinking tests, with instruments in the form of questionnaires and essay tests. Data analysis was performed using a paired sample t-test at a 5% significance level. The results showed a significance value (2-tailed) of 0.001 (p < 0.05), indicating a significant difference before and after the implementation of the learning video. These findings suggest that the Panca Pramana-based learning video is effective in stimulating students' critical thinking skills. The implication of this study is that teachers can adopt this video as a reference for developing innovative and contextual digital learning media to enhance science learning quality in elementary schools.
Interactive Digital Map (PELITA) of Indonesia's Cultural Diversity in Pancasila Education Subjects for Grade V Elementary School Ni Made Putri Yuni Sridewi Indriani Wijaya; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92370

Abstract

The lack of innovative learning media related to culture affects students' level of knowledge about culture and influences the low student learning outcomes. This study aims to create a digital map learning media related to the cultural diversity of Indonesia and to test the feasibility and effectiveness of the resulting product. This research is a development study using the ADDIE model. The subjects involved in this study were three experts and 27 fifth-grade elementary school students. Data collection methods used both tests and non-tests, with instruments in the form of interviews, questionnaires, and tests. The data were then analyzed through qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistical analysis.The results showed that the product feasibility test by subject matter experts, instructional design experts, and learning media experts obtained very good qualifications, so the developed product can be declared feasible to support the learning process in Pancasila Education subjects. Furthermore, the effectiveness test showed that the interactive digital map media (PELITA) on Indonesian cultural diversity was effectively applied in the fifth-grade Pancasila Education class at elementary school. Based on these findings, it can be concluded that the interactive digital map media (PELITA) is able to bring positive changes to students’ understanding of Indonesian cultural diversity and improve student learning outcomes in Pancasila Education. The implication of this research is that it can make students interested and active in participating in learning and can have a positive impact on teachers by expanding their knowledge related to the development of innovative learning media.
The Manik Angkeran Story-Based Punctuation Board as a Learning Media for Enhancing Students’ Reading Skills for Elementary School Ni Made Nadia Savita Astin Pramesti; Maria Goreti Rini Kristiatari; Anak Agung Ayu Dewi Sutyaningsih
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92445

Abstract

The rapid advancement of technology has not been fully integrated into the elementary school learning process, particularly in developing students' writing skills in Bahasa Indonesia. One of the challenges encountered is students' low understanding of punctuation use, which affects the quality of their written work. This study aims to analyze the effectiveness of a punctuation board media based on the Manik Angkeran story in enhancing elementary school students' writing skills. This is a development study employing the ADDIE model. The research subjects included one content expert, one media expert, one classroom teacher, and 26 third-grade elementary school students. Data were collected through questionnaires, writing skill tests, and documentation, then analyzed using descriptive quantitative analysis and inferential statistical tests (t-test). The results indicated that the developed learning media fell into the very good category and proved to be effective. The effectiveness of the media was confirmed through the t-test result with a value of tcount 15.504 > ttable 2.060 at a 5% significance level, indicating a significant difference between students' pretest and posttest writing skills scores. In conclusion, the punctuation board media based on the Manik Angkeran story is effective in improving the writing skills of elementary school students. Its implication suggests that this media can serve as an innovative alternative in teaching Bahasa Indonesia, particularly in making punctuation learning enjoyable and meaningful.
Etno Design: Innovation in Science and Mathematics Learning Based on Local Wisdom Wibawa, I Made Citra; Ni Putu Sri Ratna Dewi; Ketut Sedana Arta
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.96310

Abstract

There are still many students who have difficulty in understanding the concepts of Science and Mathematics because of the learning approach that is not contextual and irrelevant to the surrounding environment. The lack of learning media that relates the material to local wisdom is also an obstacle in improving student understanding. This research aims to develop Ethno Design, which is an innovative and contextual learning model of Science and Mathematics based on local wisdom. This type of research is Research and Development (R&D) using the ADDIE development model. The research subjects consisted of 2 material experts, 2 media experts, and 2 learning experts. The trial was carried out involving 1 teacher/practitioner, 3 students (individual trial), and 6 students (small group trial). The data collection method uses observation, interviews, questionnaires, and tests, with instruments in the form of questionnaires and test questions. The data analysis techniques used are qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistics. The results showed that the assessment of material experts was 94% (very valid), media experts 91% (very valid), and learning experts 93% (very valid). The individual trial obtained a score of 95% (very practical), the small group trial 96% (very practical), and the teacher's assessment reached 92% (very practical). The results of the effectiveness test showed an increase in student learning outcomes after the implementation of the Ethno Design model.
SMART Feedback: Improving the Effectiveness of Metacognitive-Based Learning Applications Widiana, I Wayan; Ida Bagus Gede Surya Abadi; Anak Agung Istri Dewi Adhi Utami
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.96313

Abstract

Many students still have difficulty in developing metacognitive skills during the learning process. This is due to the lack of learning media that can provide appropriate feedback, as well as the absence of applications that support metacognitive-based learning. The purpose of this study is to develop the SMART Feedback application in metacognitive-based learning. This type of research is Research and Development (R&D) using the ADDIE development model. The subjects of this study consisted of 2 media experts, 2 material experts, and 2 learning experts. The subjects of the research trial included 1 teacher/practitioner, 3 students (individual trials), and 6 students (small group trials). Data collection methods used observation, interviews, questionnaires, and tests. The instruments used were questionnaire sheets and test questions. The data analysis techniques used in this study were qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistics. The results showed that the assessment of media experts was 94% (very valid), material experts 91% (very valid), and learning experts 93% (very valid). The results of the individual trial obtained a score of 94% (very practical), the small group trial was 95% (very practical), and the teacher's assessment reached 92% (very practical). The results of the effectiveness test showed an increase in student learning outcomes after using the SMART Feedback application. It was concluded that the SMART Feedback application is feasible to use in learning and is effective in improving students' metacognitive skills.
E-Module of Pancasila Education in the Independent Curriculum Based on Banyuwangi Local Wisdom for Grade IV Elementary School Students Septhia Cahyani, Tasya; Hutama, Fajar Surya; Finali, Zetti; Ervan Prasetyo; Moh Salimi
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.66515

Abstract

The teaching materials used at elementary school are still ineffective and less engaging for students. This occurs because classroom teachers rely solely on textbooks as their main reference. This study aims to analyze the development process and evaluate the validity, effectiveness, and practicality of an e-module based on Banyuwangi's local wisdom to produce a high-quality learning medium. The product trial was conducted at elementary school with 10 students. The research subjects included 20 fourth-grade A students as the experimental class and 20 fourth-grade B students as the control class. The data collection instruments used were: (1) questionnaires, (2) learning outcome tests, (3) documentation.  The type of research used is research and development, referring to the Borg and Gall model. The validity of the product validation test, with a score of 92.5, meets the highly feasible criteria. The effectiveness test, with a relative score of 89.9%, meets the very high effectiveness criteria. The practicality test, based on student response questionnaires, scored 95.8, meeting the highly practical criteria. Based on these findings, the development of this e-module is valid, effective, and practical for use in learning activities. This development research has implications for classroom learning, making learning significantly more effective, as seen from the pretest and posttest results compared to the previously used teaching materials (textbooks). The relative effectiveness level of this e-module is 89.9%.
Culturally Contextualized E-Book Based on West Papua’s Culture to Support Elementary Students’ Mathematical Connection Skills Muhiddin; Saleh, Sitti Fithriani; Akib, Irwan
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.89836

Abstract

Integrating local cultural context into mathematics learning can provide meaningful learning experiences for students. West Papua is rich in cultural artifacts and practices that can be inspired into learning. This study aims to develop a culturally contextualized electronic mathematics book (e-book) based on West Papuan culture to support elementary school students' mathematical connection skills. This study is a development research project using the Plomp educational design research stage consisting of three stages: preliminary research, development or prototyping, and assessment. The e-book was developed using the Book Creator application. The data sources in this study were community leaders, lecturers, teachers, and students. The instruments used to collect data in this study were questionnaires, interview guidelines, and validation sheets. The e-book contains five steps of student activities: Let's Read, Let's Learn Together, Let's Practice, Let's Adventure, and Let's Tell Stories. The results of the validation and readability tests indicate that the e-book is valid and can be used in mathematics learning. However, teachers expressed the limitations of the devices and internet access needed to read e-books at school.
Learning Models to Improve Students' Social Skills: How is the Development Process? Amaliyah, Nurhadifah; Musdalifa; Marhani; Kartini; Burhan
MIMBAR PGSD Undiksha Vol. 13 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i1.90697

Abstract

Living with other people requires communication and social skills, such as working in a team, having the determination to succeed, solving problems, communicating well, making decisions, managing oneself, and interacting with friends, so these need to be taught and trained from an early age. The development of social skills is not only related to academic aspects, but also equips students with social life skills. One way to improve social skills is through implementing the social inquiry development learning model. This learning model is designed and aims to create a learning experience that not only focuses on academic knowledge but also on developing social skills. This research approach is a Research and Development (R&D) approach using development design. The research and development procedure used is the 4-D (Four-D) model. The final product of this research is the development of an Inquiry Learning Model which has been evaluated by material experts, learning model experts, as well as limited testing. This research produces (1) The inquiry learning model can improve students' social skills. So that the inquiry learning model product is suitable for use as a learning model in the PGSD Department. (2) The Inquiry Learning Model is effectively used in social studies courses because it increases learning outcomes (Gain Score) between the experimental class and the control class.

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