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Contact Name
Made Gautama Jayadiningrat
Contact Email
jpppjournal@undiksha.ac.id
Phone
+6287762961886
Journal Mail Official
gtm_jd@yahoo.co.id
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
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Kota denpasar,
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INDONESIA
Jurnal Penelitian dan Pengembangan Pendidikan
ISSN : 19797109     EISSN : 26154498     DOI : 10.23887/jppp.v4i3
Core Subject : Education,
Jurnal Penelitian dan Pengembangan Pendidikan (JPPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. p-ISSN : 1979-7109 (Print) and e-ISSN : 2615-4498 (Online)
Articles 20 Documents
Search results for , issue "Vol. 9 No. 1 (2025): April" : 20 Documents clear
E-Modules to Improve Learning Independence, Motivation and Learning Outcomes Tumiar Sidauruk; Delita, Fitra; Nurmala Berutu; Elfayetti; Rohani
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.74404

Abstract

Digital-based teaching materials such as e-modules are a necessity for learning resources that can improve learning processes and outcomes. However, the development of e-module is still limited in lectures, especially in the Geography Education Department, FIS Unimed. The aim of this research is to develop an e-module, measure its feasibility and describe its effect on learning independence, motivation and learning performances. This study used the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). A quasi-experimental research design was carried out to measure the effect of using e-modules. The population in this study were students in the fourth semester of the Geography Education Department, FIS Unimed, consisting of 4 classes. Random sampling by lottery was used to obtain class samples. Class A as the control class (20 students) and Class C as the experimental class (20 students). An online questionnaire was used to collect data on learning independence and motivation. Meanwhile, tests are used to collect learning performance data. Descriptive statistics and inferential statistics were performed for data analysis. The statistical tests carried out were t-test and ANCOVA. The research findings showed that the e-module was very feasible for use in lectures based on validation from a team of experts through 2 stages. The implementation of e-modules in lectures can significantly enhance learning independence, motivation and learning performance. Therefore, modules as the main learning resource need to be developed on an electronic resources (e-modules) so that e-modules easily accessible to students.
Android-Based Role-Playing Educational Games to Support Strengthening Children’s Character Education in Elementary School Muhammad Asrul Sultan; Maryam, Muqinah; Wawan Krismanto
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.82185

Abstract

Strengthening character education in elementary school-age children is still largely carried out through conventional learning media, while the rapid development of technology requires teachers to innovate in developing more interesting and relevant media. This research aims to develop and evaluate the feasibility of role-playing educational games designed to support the strengthening of children's character education in elementary schools. This type of research is research and development that refers to the Borg and Gall models, and follows the development stages of role-playing-based games. The subjects in this study were seven grade IV students who were selected based on their experience playing Android-based games. Data was collected through questionnaires designed to assess three aspects, namely aspects of software engineering, visual communication, and learning design. The instruments were validated by media experts, material experts, and classroom teachers. The data analysis technique uses the Likert scale and the calculation of the percentage of media feasibility based on Arikunto's criteria. The results of the study show that the educational game developed has the main characteristics of being compatible with various versions of Android (Marshmallow to Upside Down Cake), file size of 419 MB, running offline, lasting about 1 hour and 30 minutes, and raising the theme of character education and bullying issues through a light and easy-to-understand storyline. The implication is that teachers can use this educational game as an innovative learning medium to instill character values in a more interesting and contextual way for students.
Improving Teacher Performance Management in Vocational High Schools in Producing Excellent Graduates Ekka Suryapriadi, Yudi; Suwarni; Deisye Supit; Sugiharto
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.83149

Abstract

This study examines the effectiveness of teacher performance management in vocational high schools in producing superior graduates. The problem raised is the low ability of students to compete in the world of work, which indicates the need for better management strategies. The urgency of this study lies in the importance of understanding the factors that influence teacher performance and the strategic position of schools in improving student competitiveness. The purpose of the study was to examine indicators of positional advantage and their impact on institutional performance in vocational high schools. The research method used was a survey with a sample of 457 vocational high school teachers in West Java Province. Data collection techniques were carried out through questionnaires designed based on relevant indicators, using a Likert scale to measure key variables such as teacher performance and industry support. Data analysis was carried out using Partial Least Square Structural Equation Modeling (PLS-SEM) to evaluate the relationship between variables. The results showed that positional advantage had a significant effect on institutional performance, with factors such as industry support and education management contributing positively. This finding confirms the importance of developing an integrated management strategy to improve teacher performance. The conclusion of this study is that strengthening the strategic position of schools can improve student competitiveness. The implications of this study provide insight for education managers and stakeholders in formulating policies that support improving the quality of education in Vocational High Schools, so that graduates can be better prepared to face challenges in the world of work.
Communication Patterns of Parents with Professions as a Early Years Teachers and Early Childhood in Utilizing YouTube as a Digital Literacy Media Annisa Aurora, Cut; Sugiyo Pranoto, Yuli Kurniawati; Formen, Ali
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.83831

Abstract

The challenges in parents' monitoring and regulating digital content require effective communication patterns between parents and children. This study aims to analyze communication patterns between parents who work as PAUD teachers and early childhood in utilizing YouTube as a digital literacy medium. This study is a quantitative study with a correlational design. The study subjects were PAUD teachers with children aged 0–8 years in Semarang City. The data collection technique used a questionnaire, while data analysis was carried out through descriptive analysis and classical assumption tests, including normality tests, linearity tests, Spearman Rank correlation tests, and Wilcoxon Signed Rank One-Sample tests. The study's results showed a significant positive relationship between parent-child communication patterns and the use of YouTube as a digital literacy medium. The better and more intensive the communication pattern, the higher the success of the educational use of YouTube. The communication patterns applied, namely the equality pattern and the balanced separate pattern, reflect the active involvement of parents through mentoring, time restrictions, and control features. The conclusion of this study shows that effective parental communication patterns play a very important role in supporting early childhood digital literacy through the use of YouTube. The implication is that parents can optimize their role in guiding children to explore digital content wisely and in a balanced way.
Implementing of SSM Model: An Effort to Monitor the Learning Process at Home Nasrum, Akbar; Marniati; Andi Tenri Sumpala
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.84908

Abstract

Many mathematics learning models have been implemented in schools, but no learning model is specifically used to monitor the learning process at home. The purpose of this research is to create a learning model that can be used to monitor the learning process at home as well as serve as additional learning for students. The learning model developed is Structured, Systematic and Massive (SSM). Data collection used several questionnaires, namely content validation questionnaires (materials and quizzes), media validation questionnaires, test instruments and student response questionnaires. The data obtained were analyzed quantitatively and then described. The development of this model uses the Moodle LMS tool. This type of research is development research using the ADDIE model. The results showed that the developed model effectively monitored students’ learning process at home. In addition, the Criteria for Achieving Learning Objectives (KKTP) became easier after applying this model. The creation of this model is one of the alternative models for improving the quality of learning in schools. In conclusion, the Soft Systems Methodology (SSM) approach effectively understands and maps complex issues in home learning monitoring.
Pixton Digital Comic Media in PPKN Lessons to Improve the Character Profile of Pancasila Students Sari, Pratiwi Kartika; Ninggar Renata Putri
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.85144

Abstract

The limited use of digital media in fostering the Pancasila Student Profile character has become a concern. This study aims to develop Pixton-based digital comic media through Civics Education (PPKn) to enhance students' Pancasila Student Profile character. The digital comic in this study was created using a web-based program called Pixton. This research used the Research and Development (R&D) method, applying the Borg and Gall model. Data collection techniques included observation, documentation, questionnaires, and tests. Validation subjects consisted of three experts: a language expert, a content expert, and a media expert. The trial subjects were fifth-grade students in an elementary school. The feasibility of the media was indicated by validation results: 87.08% from the media expert, 96.66% from the content expert, and 84.44% from the language expert. Based on the analysis of pre-test and post-test data using a paired sample t-test, a significance value of 0.000 < 0.05 was obtained, indicating an improvement in students' learning outcomes after using the product. The conclusion of the study is that the development of digital media is feasible and effective for enhancing students’ Pancasila Student Profile character and suitable for classroom implementation. The implication of the research is that the product facilitates student learning, helps improve learning outcomes related to the Pancasila Student Profile character, and supports teachers in delivering information effectively, thus achieving learning objectives.
Learning Algebra in Junior High School Through Drill and Practice Method with Game Approach on Cymath Application Development Irvan; Zainal Azis; Rina Ardillah Lubis
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.85697

Abstract

Students have difficulty learning algebra, so they need help to solve it. The biggest challenge students usually face in learning algebra is understanding the concept of variables, equations, and symbolic manipulation. This study aims to analyze the effectiveness of the practice and practice method with a game approach through the Cymath application in learning algebra in junior high schools. This study used a pretest-posttest experimental design with a control group. The sample consisted of 50 students divided into an experimental group of 30 who used the Cymath application and a control group of 20 who did not use the application. The data collection method used a test. The data collection instrument used a test question sheet. Data analysis testing was carried out using the SPSS software version.27 using Kolmogorov-Smirnov and Shapiro-Wilk test statistics for normality, homogeneity, and independent sample T-test tests. The data analysis results showed a significant difference between the experimental group and the control group in terms of improving understanding of algebraic concepts. The experimental group had a standard deviation, which indicated that the scores of students in this group were more centered around the average value. It is concluded that the training and practice method with a game approach through the Cymath application can improve learning outcomes in algebra material.
Integration of Micro E-Learning Content in SIPEJAR Geoedupreneurship Course Based on Real Life Entrepreneurship Wahyudi, Adip; Deffinika, Ifan; Mutia, Tuti; Maulana, Feri Fahrian; Maghfiroh, Ainun; Prista, Dynda; Indraningrum Shrestha, Maria Emerita
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86241

Abstract

The era of digital technology development puts the burden on the learning environment to be more interactive and relevant. One of them is the Geoedupreneurship course, from the point of view of low motivation from students due to a lack of technology integration. Therefore, the researcher aims to develop micro e-learning content based on real-life entrepreneurship to increase students' engagement and understanding of some entrepreneurial issues. The research method used was Research and Development with the Dick and Carey model combined with The Successive Approximation Model, to strengthen the systematic and adaptive aspects of the process. The research subjects consisted of 30 geography students. The data collection method used was a questionnaire. Data analysis used in this development research is quantitative with descriptive statistics. The result revealed that the developed Micro E-Learning content was valid, with an 87.25% indicator from the expert validation result. During its experimental testing on students, motivation and comprehension were improved, while interactivity and access satisfaction were at stake. The inclusion shows that the SIPEJAR-based Micro E-Learning enhances the quality of Geoedupreneurship learning, provides students with better preparation for their entrepreneurial future and an engaging and relevant learning experience.
The Writing Scientific Works Book to Improve The Student Scientific Writing Skill HL, Nur Ihsan; Nasruddin; Sejati, Andri Estining
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86252

Abstract

Learning in higher education requires supplementary teaching materials to facilitate lecturers and students in the learning process. Supplemental teaching materials are used as a basis for completing one of the scientific writing courses so that learning objectives are achieved. This study aims to create a scientific writing book that impacts students' scientific writing skills. The research is a research and development type using the 4-D model. The prototype was validated by content, curriculum, learning design and language experts. The validated prototype was tested on small and large groups. The subjects of the small group trial were 10 students each, and the large group (24 students and 21 students). Data were taken using in-depth interviews with FGDs. Data were analyzed descriptively. The instrument used was a questionnaire sheet. After the data was collected, it was analyzed using quantitative descriptive analysis. The results of the study showed that the book was declared very valid. Revisions were made to the material, cover design, conformity to the RPS, and sentence improvements. The trial in the small group obtained results with minor revisions to the technical aspects. The conclusion of this study shows that the scientific writing book developed is feasible to use and effective in improving students' scientific writing skills. This research has implications for developing contextual teaching materials based on student needs to support learning in higher education.
Copy the Master Strategy with Synectic Model Assisted by Puzzle Media on Motivation and Learning Outcomes in Writing Imaginative Stories Sukarman, Lufi Afita Kardina; Hartono; Ari Kusmiatun
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.86953

Abstract

Students' low writing skills are generally caused by suboptimal teaching methods implemented by teachers. This study aims to analyze the impact of the "Copy the Master" learning strategy combined with the synectics model supported by puzzle media on students' motivation and learning outcomes in writing imaginative stories. The research was conducted on seventh-grade students using a quasi-experimental method with a posttest-only control group design. The study involved two classes: a control class and an experimental class. The population consisted of seventh-grade students. Learning motivation data were collected using a questionnaire, while students’ learning outcomes were gathered through an objective (essay) test. The results showed a difference in learning motivation and outcomes after applying the "Copy the Master" strategy with the synectics model and puzzle media. Data analysis using MANOVA and hypothesis testing revealed a significant difference between the two groups, with the experimental group achieving an average learning outcome score of 81.21 compared to 71.00 for the control group, and an average motivation score of 75.85 compared to 71.07 for the control group. These findings indicate that the "Copy the Master" strategy with the synectics model supported by puzzle media is effective in enhancing motivation and the ability to write imaginative stories. The implication of this study is that teachers should be able to select and implement appropriate models and strategies in the learning process to create active, innovative, and meaningful learning experiences.

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