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Contact Name
Ahmad Gawdy Prananosa
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ahmadgawdynano@yahoo.com
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+6281377987485
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ahmadgawdynano@yahoo.com
Editorial Address
Jl.Gunung Sari Kelurahan Karya Bakti. Kecamatan Lubuklinggau Timur II Kota Lubuklinggau Sumatera Selatan Indonesia
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INDONESIA
Journal of Elementary School (JOES)
ISSN : 26207338     EISSN : 26151448     DOI : https://doi.org/10.31539/joes.v2i2
Core Subject : Education,
Journal of Elementary School (JOES) published by Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE) as an information and communication media for practitioners, researchers and academics who are interested in the field and development of teaching practice, teaching and Learning, math elementary education, Indonesian language elementary education, social studies elementary education, natural sciences elementary education, civics elementary education, elementary education implementations from various aspects. The journal is published annually 2 times every June and December. First publish in 2018. The Editorial Team invites scientists, scholars, professionals, and researchers to publish the results of their research after the selection of manuscripts, with the peer review and the editing process.
Arjuna Subject : Umum - Umum
Articles 222 Documents
Pengaruh Model Problem Based Learning Terhadap Hasil Belajar Matematika Siswa SD Anisa Nur Fadilah; Adisel Adisel; Fatrimia Santri Syafri; Suryati Suryati
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.2807

Abstract

The purpose of this study was to determine the effect of problem-based learning on mathematics learning outcomes for fourth grade students of SD Negeri 28 Kaur. The sampling technique in this study used a saturated sample technique where all students were sampled in the study. The researcher took class IV to serve as the research sample, which amounted to 15 students as the experimental class. The research design used in this study was only one group, so it did not require a control class. Analysis of data testing using the t test, can be seen through the normality test that was carried out previously with a significance value of 0.200> 0.05 and it was stated that the data were normally distributed. Furthermore, by using the t-test, the students' mathematics learning outcomes got an average pretest score of 67.00 and an average posttest score of 80.40 with a descriptive conclusion that there were differences in student learning outcomes. Based on the results of the Paired Sample T-Test test output, it is known that the significance value (Sig.) (2-tailed) is 0.000. Provided that if the significance value is 0.000 <0.05, then HO is rejected and Ha is accepted. So it can be concluded that there is an influence in the use of problem-based learning models in fourth grade students of SD Negeri 28 Kaur. Keywords: Influence, Problem Based Learning Model, Mathematics
Pengaruh Media Dua Dimensi Terhadap Pemahaman Konsep Matematika Wika Haryanti; Adisel Adisel; Fatrima Santri Syafir; Suryati Suryati
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.2808

Abstract

The purpose of this study was to determine the effect of two-dimensional media on the understanding of mathematical concepts in the fourth grade students of SD Negeri 09 Seluma. This research is a quantitative study on the effect of two-dimensional media on understanding the concept of Mathematics in the fourth grade students of SD Negeri 09 Seluma. Data collection techniques used in this study were observation, tests and documentation. Data analysis techniques used are data analysis requirements test and hypothesis testing. The data analysis technique consisted of normality test, homogeneity test, t-test. This can be seen from the t-test value of -4.228 with P of 0.001 because the P value <0.05 which means the working hypothesis (Ha) in this study is accepted, namely there is a difference between the use of two-dimensional media on the understanding of Mathematics concepts for fourth grade elementary school students. Country 09 Seluma. It was concluded that two-dimensional media had an influence on understanding the concept of mathematics. Keywords: Media, Two Dimensions, Concepts, Mathematics.
Pengembangan Buku Pedoman Permainan Tradisionalu untuk Menumbuhkan Karakter Toleransi Anak Usia 6-8 Tahun Kania Dyah Ayu Kirana; Gregorius Ari Nugrahanta
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.2886

Abstract

This study was to develop a traditional game manual to improve the character of tolerance for children aged 6-8 years. This study was conducted with the ADDIE type of research and development (R & D) method. seven teachers from various regions for needs analysis, nine validators for expert judgements, and six children for a preliminary field testing participated in this study. The results showed 1) The traditional game manual was developed according to the stages of ADDIE type, namely Analyse, Design, Develop, Implement, and Evaluate; 2) The quality of the traditional game manual was in the “Very good” category equivalent to a score of 3,92 (Scale 1-4) with the recommendation “No need for revision”; and 3) The application of the manual effected on children’s tolerance character. The significance test showed (5) = 18,508; < 0,05. The effect size was = 0,99 which was included in the “big effect” category or equivalent to 98,57%. It meant that the implementation could explain 98,57% of variance changes in tolerance characters. The test for the effectiveness of the manual showed N-gain score of 94,498% equivalent to the “High” category. Keywords: traditional games, tolerance character, manual
Pengembangan Lembar Kegiatan Peserta Didik Berbasis Project Based Learning di Sekolah Dasar Hadijah Hadijah; Badarudin Badarudin; Aswasulasikin Aswasulasikin
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.2914

Abstract

The purpose of this study was to determine the development of Student Activity Sheets (LKPD) based on Project Based Learning (PJBL) to increase the creativity of fifth graders in thematic learning at SD Negeri Sambelia District. The method used in this research is research and development type ADDIE. Based on research on the development of Project Based Learning-based Student Activity Sheets in class V SD, among others, the Student Activity Sheets that have been developed are declared feasible and valid for use in thematic learning. This is based on the category-worthy results from material experts 77% with appropriate categories, 70% design experts with categories, and linguists 76% with decent categories. Project Based Learning-based Student Activity Sheets that have been developed are stated to be practical for use in thematic learning. This is based on the results of a small-scale trial at SD Negeri 1 Bgaik Manis which received a response of 87% from 5 students with the practical category used. Large-scale trials from public elementary schools in the Sambelia sub-district, namely SD Negeri 1 Bagik Manis, SD Negeri 1 Sambelia, and SD Negeri 1 Sambelia received a response of 81% from 30 students with a very practical category to use. Student activity sheets based on Project Based Learning Have started large-scale trials at SD Negeri 1 Bagik Manis, SD Negeri 2 Sambelia, and SD Negeri 1 Sambelia with an effectiveness test using the Gain Score, namely on the pree test that has obtained an average score The average number of students is 75 and the results of the post- test that have been carried out have an average score of 83.3. Based on the calculation of the effectiveness using the Gain score, the acquisition value of 0.3 is obtained so that the Keyword that the Project-Based Learning-based Student Activity Sheet (LKPD) is already effective. Keywords: Learning Method, Project Based Learning, LKPD
Penerapan Metode Pemecahan Masalah terhadap Konsepsi Siswa Ditinjau dari Gaya Kognitif Siswa Sekolah Dasar Yuliana Yuliana; Edy Waluyo; Muhammad Halqi
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.3028

Abstract

The purpose of this study was to determine the differences in students' conceptions between those taught by problem solving and conventional methods, in students who have field independent (FI) and field dependent (FD) learning styles. good when viewed from the cognitive style of students. The type of research that will be conducted in this research is quantitative research with experimental model. The population in this study were all students of the 8 Pringgabaya State Elementary School in the 2020/2021 academic year, and the sample consisted of 2 classes, namely: Class V (20 students) and VI (21 students). Data collection techniques used are documentation techniques, questionnaire techniques and test techniques. The conclusions in this study include: (1) There is an influence between students' conceptions of the learning methods given during learning. The concept of Field Independent students with the Problem solving learning method is better than the conception of Field Dependent students with the Conventional Learning method; (2) The conception of students with Fiel Independent cognitive style has a greater mean (average) when compared to the conception of students with Fiel Dependent cognitive style, in other words the conception of students with Fiel Independent cognitive style is better when compared to the conception of students with Fiel Dependent ; (3)Students' conceptions with problem solving methods have better conceptions when compared to students' conceptions with conventional learning methods; (4) There are conceptual differences between students who have Field Independent cognitive style when given treatment with problem solving learning and conventional learning methods; (5) There is a difference in conception between students who have a Field Dependent cognitive style when given treatment with problem solving learning and there is no difference in conception when students are treated with conventional methods; (6) There are differences in students' conceptions between those who have Field Independent and Field Dependent cognitive styles when given learning treatment with problem solving methods; (7) There are differences in students' conceptions between those who have Field Independent and Field Dependent cognitive styles when given learning treatment with Conventional Methods. Keywords: Problem Solving, Conception, Cognitive Style
Pengembangan Media Pembelajaran Berbasis Powerpoint Interaktif pada Materi Peredaran Darah Kelas V SDN Rejosari Lailia Ulfa; Drajat Friansyah; Tri Juli Hajani
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.3126

Abstract

This study aims to develop interactive powerpoint based learning media on blood circulation material for class V SDN Rejosari and determine the quality of interactive powerpoint-based learning media in terms of validity, practicality and potential effects of the developed media. The development model used in this study is a 4D model with the following steps: 1) Define; 2) Design; 3) Develop; 4) Desseminate. Based on the results of the validity tests conducted by linguists, material experts and media experts, they obtained an overall average score of 3,48 with Very Valid qualifications. The results obtained on the practicality aspect of the overall average of the small group test and field test of 3,47 with Very Practical qualifications, and the results obtained from the potential effect test obtained an average score which was converted into an overall percentage of 87,5% with High Effectiveness qualification. Keywords: Development, Powerpoint, Interactive, Blood Circulation
Peningkatan Kemampuan Mengenal Konsep Bilangan melalui Kegiatan Bermain Konstruktif untuk Siswa TK Muhammad Yusri Bachtiar
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.3127

Abstract

Tujuan penelitia The purpose of this study was to determine the increase in the ability to recognize the concept of children's numbers through constructive play activities in TK Negeri Pembina children. The research subjects were students of group B4 which consisted of 20 students of 1 teacher of group B. This research was a classroom action research conducted qualitatively and quantitatively. Collecting data through observation and documentation. The data obtained were analyzed using qualitative analysis. The results of this study indicate that Constructive Playing Activities can improve the ability to recognize the concept of numbers. Based on observations, data obtained that in cycle I the teacher was not maximal in explaining the steps of constructive play activities too quickly so that children had difficulty understanding them, so the results showed that to improve the ability to recognize the concept of numbers had not reached the expected target. In Cycle II there was an increase in the ability to recognize the concept of numbers through constructive play activities which were in the very well developed category with an average percentage of 75% so that the ability to recognize number concepts through constructive play activities could be concluded with a success rate exceeding the minimum completeness criteria. Keywords: Number Concepts, Constructive Play and Early Childhood n ini untuk mengetahui peningkatan kemampuan mengenal konsep bilangan anak melalui kegiatan bermain konstruktif pada anak TK Negeri Pembina. Subyek penelitian adalah anak didik kelompok B4 yang terdiri atas 20 anak didik 1 orang guru kelompok B. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan secara kualitatif dan kuantitatif. Pengumpulan data melalui observasi dan dokumentasi. Data yang diperoleh dianalisis dengan menggunakan analisis kualitatif. Hasil penelitian ini menunjukkan bahwa Kegiatan Bermain Konstruktif dapat meningkatkan kemampuan mengenal konsep bilangan. Berdasarkan Pengamatan diperoleh data bahwa pada siklus I guru belum maksimal dalam menjelaskan langkah-langkah kegiatan bermain konstruktif terlalu cepat sehingga anak sukar memahaminya,sehingga hasil penelitian menunjukkan bahwa untuk meningkatkan kemampuan mengenal konsep bilangan belum mencapai target yang diharapkan. Pada Siklus II terjadi peningkatan kemampuan mengenal konsep bilangan melalui melalui kegiatan bermain konstruktif berada pada kategori berkembang sangan baik dengan persentase rata-rata 75 % sehingga kemampuan mengenal konsep bilangan melalui kegiatan bermain konstrruktif dapat disimpulkan dengan tingkat keberhasilan melebihi kriteria ketuntasan minimun. Kata kunci: Konsep Bilangan, Bermain konstruktif dan Anak Usia Dini
Penggunaan Kartu Bilangan untuk Meningkatkan Kemampuan Siswa Kelas II SDN Rejosari dalam Penjumlahan Bilangan Asli Riza Dwi Yuliyanti; Sukasno Sukasno; Andriana Sofiarini
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.3128

Abstract

Peneltian ini bertujuan untuk meningkatan kemampuan siswa kelas II SDN Rejosari dalam menjumlahkan bilangan asli dengan menggunakan media permainan kartu bilangan signifikan tuntas atau tidak.Metode penelitian yang digunakan eksperimen semu, desain penelitiannya One Gruop Pretest-Posttest. Teknik pengumpulan data dilakukan dengan teknik tes, data populasi dan sampel adalah siswa kelas II SDN Rejosari yang berjumlah 20 orang siswa, langkah-langkah analisis data: uji normalitas dan uji z yang diperoleh dari data peningkatan hasil belajar. Hal ini dibuktikan dari hasil belajar yang mengalami peningkatan dengan nilai rata-rata sebesar 48,7. Setelah dihitung menggunakan rumus uji z maka diperoleh nilai Zhitung = 51,47 dan dibandingkan dengan nilai Ztabel = 1,96 dengan peluang (1/2-α) dan taraf singnifikannya (. Jadi nilai Zhitung > Ztabel atau 51,47> 1,96. Maka dapat disimpulkan bahwa hasil belajar matematika siswa kelas II SD Negeri Rejosari mengalami peningkatan setelah pengunaanmedia permainan kartu bilangan signifikan tuntas, Tahun ajaran 2020/2021. Kata Kunci: Pengunaan, Permaianan Kartu Bilangan, Hasil Belajar
Analisis Kebiasaan Belajar Siswa Terhadap Prestasi Belajar IPS di Kelas V SDN 04 Singkawang Nur hidayah Nurhidayah; Tamia Triyanti; Mertika Mertika; Emi Sulistri
Journal of Elementary School (JOES) Vol 4 No 2 (2021): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v4i2.3200

Abstract

This study aims to determine the student's study habits on social studies learning achievement in class V SDN 04 Singkawang Tengah. In this study, the subjects used were 5 subjects who were able to provide the data that the researchers wanted. Data collection techniques used are observation, interviews, and documentation. The results of this study show that students' learning habits on social studies learning achievement in class V SDN 04 Singkawang Tengah have something to do with indicators of study habits, namely: the first indicator, there are 60% of these students have read and made notes well, so that the achievements achieved by category/criteria well, this is evidenced from the results of student and teacher interviews, and further strengthened by the value of student report cards with grades 1-3. The second indicator, 100% of these students do not concentrate in learning, so the results achieved with the category/criteria are not good. This can be seen from the value of student report cards with grades 1-5. The last indicator is that 60% of these students have done their assignments well, and their learning achievements are in good categories/criteria, this can be proven from the results of student and teacher interviews, as well as reinforced by student report cards grades 1-3. Thus, it can be concluded that students' study habits towards social studies learning achievement are good. Keywords: Study habits, learning achievement, Social.
Evaluasi Perangkat Pembelajaran Daring dalam Menstimulus Enam Aspek Perkembangan Anak Usia Dini Umahatun Fauziyah; Siti Masitoh; Sri Setyowati
Journal of Elementary School (JOES) Vol 5 No 1 (2022): Journal of Elementary School (JOES)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joes.v5i1.3208

Abstract

This study aims to improve the quality of teachers in the virtual teaching and learning process, through discussions related to the preparation of online RPPH to increase teacher creativity in choosing learning activities, and improve teacher skills in evaluating learning as improvement material for the preparation of online RPPH in Al Ummah Manyar Islamic Kindergarten. Gresik. The method in this study is qualitative with observation and interview data collection techniques, using fourteen subjects to be observed in a relatively long time, namely six months. Al Ummah Integrated Islamic Kindergarten teachers have also used media and learning resources that are in accordance with the play while learning approach. In the development of activity planning, it is still not visible, the results of interviews with parents also stated that the slogans or jargon used by the teacher lacked innovation, and the theme songs were less varied. So it can be concluded that by participating in various trainings and also being able to conduct comparative studies to other schools related to the management of online learning can increase the creativity of teachers in designing learning activities.. Keywords: Evaluation, Device, Online, Development

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