EduTeach: Jurnal Edukasi dan Teknologi Pembelajaran
Jurnal Edukasi dan Teknologi Pembelajaran (EDUTEACH) adalah sebuah terbitan berkala ilmiah yang diterbitkan oleh Unit Pelaksana Praktik Kependidikan Terpadu (UP2KT) FKIP Universitas Muhammadiyah Riau. Jurnal Eduteach terdaftar pada PDII LIPI dengan Nomor ISSN 2715-9779 (Online) dan 2715-9760 (Cetak). Jurnal Eduteach dapat memfasilitasi para peneliti, mahasiswa, guru, dosen dan pemerhati pendidikan untuk dapat melakukan publikasi terhadap hasil penelitian maupun kajian ilmiah mereka dalam hal Ilmu Pendidikan dan Teknologi Pembelajaran. Fokus kajian dalam terbitan ilmiah ini adalah Hasil penelitian dalam bidang Perkembangan Ilmu Pendidikan, Metode Pembelajaran, Evaluasi Pendidikan dan Pembelajaran, Teknologi Pembelajaran dari segala bidang studi serta jenjang Pendidikan. Jurnal Eduteach terbit setiap bulan Januari dan Juni setiap tahunnya.
Articles
101 Documents
IMPLEMENTASI TEKNIK MENGAJAR BERBICARA: PENDEKATAN WAWANCARA PADA PEMBELAJAR BIPA MANDIRI (LEVEL 1)
Tanti, Septiana
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6579
This research aims to evaluate the implementation of speaking teaching techniques using an interview approach to independent learners. Through interview techniques, this research focuses on developing learners' speaking skills by paying attention to Graduate Competency Standards (SKL). Data was collected through observation, interviews and analysis of audio recordings. The subject in this research is an independent learner where the subject of this research is the main informant. This research uses a qualitative descriptive method by describing the importance of applying speaking teaching techniques using an interview approach. The results show that, although students are able to answer questions with adequate understanding, there is still a tendency to use English vocabulary and a low level of confidence in expressing ideas. Therefore, the implementation of interview techniques needs to be accompanied by additional learning strategies that overcome these shortcomings, such as strengthening vocabulary and developing self-confidence. This research provides important insights for improving the effectiveness of speaking teaching in the BIPA level 1 context.
PEMBELAJARAN BIPA DI UNIVERSITAS MUHAMMADIYAH JAKARTA LEVEL 1: AKTIVITAS HARIAN
Irma Dwi Arianti, Irma
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6580
Indonesian Language Learning for Foreign Speakers (BIPA) is an educational process that focuses on teaching Indonesian to individuals who are not native speakers. This research uses a qualitative method in which the presentation and interpretation of data is structured based on descriptive form, which means that the results of this research are in the form of quotations and words. The aim of this writing is to improve your listening, speaking and sentence composing skills in Indonesian. Learning activities are designed to encourage active learners, enrich vocabulary, and understand the cultural context in everyday use of Indonesian. By utilizing technology and online media, it aims to facilitate interactive and interesting learning.
PENERAPAN PEMBELAJARAN DIGITAL GAME BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATERI STATISTIKA PADA SISWA KELAS VIII SMPN 2 JEMBER
Abdul Halim Fathani;
Kholada Sa’diyah
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6594
This article is discussed about the application of Digital Game Based Learning (DGBL) learning using Gimkit as a learning medium. The problem that underlies the application of this learning is the lack of problem-solving skills in students so that it has an impact on low learning outcomes. This can be seen from the calculation of the average score of PTS and PAS, where the number of students who get scores above the minimum completeness criteria (KKM = 75) is only 13 students or 39.4% of the total number of students, namely 33. In addition, the average score obtained by students is also still low at 68.6. Therefore, the purpose of this study is to improve problem-solving skills in grade 8A students of SMPN 2 Jember. This study uses the Kemmis & McTaggart model which consists of four components, namely planning, action and observation, and reflection. The four components are seen as one cycle, while this study consists of three cycles. The results of this study show that with the application of Digital Game Based Learning learning, the problem-solving ability of students becomes more improved, this is seen from the results of pretests and postest given to students during learning. The percentage of completeness in cycle 1 is 50%, then increases in the second cycle to 94% and in cycle 3 to 100%. Based on the results of the study, it can be concluded that the application of digital game base learning can improve problem solving skills in grade 8A students of SMPN 2 Jember.
DESKRIPSI KEPUASAN PEMBELAJARAN ONLINE PADA MAHASISWA PRODI TEKNIK KOMPUTER
Nailis Sa'adah
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6597
Saat Covid-19 yang melanda Indonesia pada awal tahun 2020 lalu, Pembelajaran Online mulai diberlakukan di semua instansi pendidikan. Banyak perbedaan yang dirasakan mahasiswa ketika mengikuti pembelajaran online. Perbedaan ini berkaitan dengan perbedaan metode dan proses pembelajaran. Penelitian ini bertujuan untuk mengetahui deskripsi pembelajaran online. Metode penelitian menggunakan metode deskriptif kuantitatif dengan melibatkan metode Survei. Survei dilakukan dengan teknik pengambilan data melalui kuisioner yang dibagikan kepada para responden untuk mengisi pertanyaan yang berkaitan dengan indikator-indikator kepuasan pembelajaran, seperti Accuracy, Content, Easy of Ese, Form dan Timeleness. Adapun responden terdiri dari mahasiswa Jurusan Teknik Komputer yang pernah mengikuti kegiatan perkuliahan online. Hasil penelitian menunjukkan sebanyak mayoritas mahasiswa memeberikan jawaban puas terhadap proses pembelajaran online. Persentase mahasiswa yang menilai memuaskan pada setiap indikator kepuasan pembelajaran adalah 49% keatas. Pada persentase skor indeks, persentase setiap indikator berada pada interval 60-79,99%. Hal ini menunjukkan mahasiswa puas terhadap pembelajaran online yang diterapkan pada masa Covid-19 lalu
Keragaman Burung di Ekosistem Mangrove Kecamatan Sungai Apit Sebagai Bahan Pengayaan Mata Kuliah Keanakeragaman Hayati Makhluk Hidup
hadi, hadi purwanto
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6606
The purpose of this study was to identify bird species, evaluate bird interactions with the environment, understand their impact on the sustainability of mangrove ecosystems, as well as to produce local potential-based handout development to overcome students' difficulties in understanding the concept of bird population and diversity in the mangrove ecosystem environment, which is caused by a teaching approach that is too theoretical. The research was conducted in the Mangrove Ecosystem of Sungai Apit District, Siak Regency, Riau. The research method involved a combination of descriptive and developmental research, using a sampling technique using IPA Count. The results identified 24 bird species with a high handout validation score of 84.50. The results of this study contributed significantly to students' understanding of bird diversity in mangrove ecosystems, so that it can be integrated as supporting material in the Biodiversity of Living Things course. It is expected that handouts based on local potential can be effective in improving students' understanding of bird diversity in mangrove ecosystems, and contribute to efforts to conserve and manage mangrove ecosystems in the region.
Perancangan Perancangan Ui / Ux Untuk Aplikasi Bimbingan Belajar (BIJAR) Menggunakan Figma Model Design thinking
Rahmadani, Renita
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6613
This study aims to test UI / UX design in the BIJAR application using figma model design thinking. In this study, the author designed an application system for of tutoring in Pekanbaru city regarding mapping the location of tutoring places. The results of this study show that UI / UX design on the BIJAR application using figma model design thinking for mapping the location of tutoring places in Pekanbaru city can help users, especially students. Tutoring serves to orient the students to the school, help the students to plan their education in high school, and help the students to get to know their respective interests and abilities, orienting the students towards the world of work, After designing a User Interface , it is tested using the SUS (System Usability Scale) and scores 80 points on the B grade scale, making the User Interface design suitable for application development.
EKSPLORASI LITERASI DIGITAL DI PESANTREN PADA SANTRI GEN Z
-, puput fitria
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i2.6681
Pondok pesantren sebagai pusat integrasi yang menghubungkan antara pendidikan agama dengan aspek pendidikan lain diharapkan mampu menyatu pada perubahan era digital menggunakan konsep kolaborasi dengan digitalisasi dalam mensyiarkan keislaman. Tujuan dari penelitian ini adalah untuk memberikan wawasan mendalam tentang dinamika literasi digital di pesantren, serta memungkinkan pengembangan strategi yang tepat guna untuk mengoptimalkan peran teknologi dalam mendukung pendidikan keislaman generasi Z di pesantren. Metode yang digunakan meneliti adalah studi pustaka (library-based research). Hasil dari penelitian ini menemukan bahwa eksplorasi literasi digital yang dimanfaatkan sebagai pendukung pembelajaran dan sarana media berdakwah dalam pendidikan Islam di pondok pesantren merupakan hal penting untuk mengembangkan kompetensi santri dan mempersiapkan mereka untuk menghadapi tantangan dalam era digital utamanya pada santri Gen Z.
Persepsi Kesiapan Kerja Mahasiswa Setelah Melaksanakan Pengenalan Lapangan Persekolahan (PIP) Pada Fakultas Keguruan dan Ilmu Pendidikan
Simatupang, Putri;
Melly Novalia;
Vitriani
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6730
Student work readiness is a condition that must be prepared by students and universities before students complete their studies. So that after graduation they will work and can create their own jobs in a relatively short time. The lack of work readiness of students is due to the Introduction of the School Field has not been applied optimally due to the lack of skills and strong mentality when dealing with students, lack of personality as a prospective educator, and lack of opportunities to explore with the knowledge provided by field supervisors and lecturers. This study aims to examine and describe the work readiness of students after implementing the Introduction to the School Field (PLP). This research is a quantitative study with a population of 2019 Faculty of Teacher Training and Education students. The sampling technique used in this study was total sampling with 92 student respondents. The results of this study indicate that the work readiness of FETT students at Muhammadiyah Riau University is influenced by the Introduction of the School Field, this can be proven by the R - Square value of 0.638 (64%).
Pengembangan E-Modul Menggunakan Kvisoft Flipbook Mata Pelajaran Dasar-Dasar Kejuruan Teknik Elektronika di SMK Taruna Pekanbaru: Indonesia
Khairul Anshari;
Fitri Farida;
Febrelly Sabatini
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 1 (2024): Edisi Januari 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i1.6822
The modules used by teachers at SMK Taruna Pekanbaru still do not encourage independent learning interest for students, because the modules used have not been conceptualized in a complete form and the material provided is not fully in accordance with the basic competencies in the curriculum applied at school. The media used still uses blackboard media and lecture methods so that students feel bored and have no motivation to learn. This study aims to produce a Flipbook-based E-Module in the subject of vocational basics of electronic engineering that is valid and practical. The research used the Research and Development method with the 4-D model which was modified into a 3-D model, namely Define, Design and Development. The research subjects were X TE class students of SMK Taruna Pekanbaru. The research instruments were validity questionnaire and practicality questionnaire. The results obtained in the form of E-Module validity data from media experts and material experts with very valid categories and practicality results from teacher and student responses with very practical results.
ANALISIS PEMANFAATAN PLATFORM MERDEKA BELAJAR PADA MATA PELAJARAN TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI
Suwaji, Rudy Pangestu
EduTeach : Jurnal Edukasi dan Teknologi Pembelajaran Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Unit Pelaksana Praktik Kependidikan Terpadu Fakultas Keguruan dan Ilmu Pendidikan Universitas Muhammadiyah Riau
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DOI: 10.37859/eduteach.v5i2.6860
This research aims to quantitatively analyze the utilization of the Merdeka Belajar Platform at SMKN 6 Pekanbaru, specifically focusing on the subject of Computer Network and Telecommunication Engineering. The Merdeka Belajar Platform is a government initiative aimed at enhancing access and effectiveness in learning in the digital era. The research focuses on quantifying the extent to which teachers and students at SMKN 6 Pekanbaru utilize the platform in the learning process and identifying quantifiable challenges and opportunities that arise during its implementation. The research adopts a quantitative approach with data collection techniques including statistical analysis of observations, structured interviews, and document analysis. The expected outcomes of the study aim to provide quantitative insights into the effectiveness of utilizing the Merdeka Belajar. The findings' implications can serve as a quantitative basis for further improvement and development in the implementation of e-learning platforms in vocational high school Kata kunci: Merdeka Learning Platform, Teknik Komputer Jaringan dan Telekomunikasi, SMKN 6 Pekanbaru, Pembelajaran Digital, Evaluasi Pemanfaatan