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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,685 Documents
ANALISIS PENGGUNAAN MEDIA GAMBAR FLASHCARD TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS DALAM MATERI “ AKU DAN LINGKUNGAN SEKITARKU” DI KELAS III SD 060925 MEDAN Maulida Syakira Nasution; Safrida Napitupulu; Rosmawati Harahap; Nila Lestari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11719

Abstract

The purpose of this study was to determine the influence, increase in student learning interest and the effectiveness of the use of flashcard image media on the understanding of grade III SD students in studying the material "Me and My Surrounding Environment. This research method uses a qualitative descriptive method. The type of research design used is qualitative research. These participants will be seen from how the development of students in the subject of science. The results of this study are that the use of flashcard image media has a positive effect on student learning outcomes. This is evidenced by questionnaire data which shows that the majority of students gave responses in the categories "YES" and "NO". This media helps students understand the material more easily, interestingly, and enjoyably. Flashcards help visualize environmental concepts in concrete terms. Students recognize their home, school, and public environments more quickly through the images provided, so they can understand the material better. Flashcard image media increases student participation and activeness in learning. Students appear more enthusiastic, active in discussions, and are able to work together with their group members. This makes the learning process less boring and more meaningful. Interviews with teachers support the qualitative data obtained. Teachers stated that flashcard media is very helpful in delivering science and natural sciences material, and is able to increase students' enthusiasm for learning, especially for students who were previously passive.
IMPLEMENTASI MODEL GAME BASED LEARNING BERBANTUAN WORDWALL DAN MODEL PROBLEM BASED LEARNING TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA Arassati; Rahman Haryadi; Dwi Oktaviana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11720

Abstract

This study aims to compare the effectiveness of Game Based Learning (GBL) model assisted by wordwall with Problem Based Learning (PBL) on the mathematical problem-solving ability of class X students of SMA Negeri 1 Sungai Raya on the material of arithmetic sequences and series. The research method used Quasi Experimental Design with Nonequivalent Control Group Design. The sample was selected through purposive sampling, namely class X8 as the experimental class (31 students) who implemented GBL assisted by wordwall and class X6 as the control class (31 students) who implemented PBL. The research instrument used was a problem-solving ability test on the material of arithmetic sequences and series. Data were analyzed using paired sample t-test and independent t-test. The results showed that both models were able to improve students' mathematical problem-solving ability. The experimental class increased from 58.60 to 84.94 with N-Gain 0.64 (medium category), while the control class increased from 59.03 to 71.93 with N-Gain 0.31 (medium category). The independent t-test shows tcount = 4.3255 > ttable = 2.0003 (α = 5%), so the mathematical problem-solving ability of students taught using GBL assisted by wordwall is better than PBL. Digital games create interesting and challenging learning, encouraging active student involvement.
PARTISIPASI MASYARAKAT DALAM PENGELOLAAN BANK SAMPAH di SEKOLAH DASAR UNTUK MEWUJUDKAN EKONOMI BERKELANJUTAN Nadilah; Anna Maria Oktaviani; Ulfa Yulia Rahmi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11721

Abstract

Permasalahan sampah merupakan isu lingkungan yang semakin kompleks dan memerlukan keterlibatan aktif masyarakat untuk mendukung pembangunan berkelanjutan. Salah satu bentuk pengelolaan sampah berbasis komunitas yang berkembang adalah bank sampah, khususnya yang diterapkan di lingkungan sekolah dasar. Penelitian ini bertujuan untuk menganalisis partisipasi masyarakat dalam pengelolaan bank sampah di sekolah dasar serta kontribusinya dalam mewujudkan ekonomi berkelanjutan. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus tunggal yang melibatkan satu responden kunci sebagai pengelola bank sampah sekolah. Teknik pengumpulan data dilakukan melalui wawancara mendalam, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa partisipasi masyarakat tercermin dalam keterlibatan orang tua siswa dan masyarakat sekitar melalui partisipasi fisik, sosial, dan ekonomi. Partisipasi tersebut didorong oleh kesadaran lingkungan, manfaat ekonomi, serta dukungan kelembagaan sekolah, namun masih dihadapkan pada keterbatasan pemahaman, waktu, dan sarana pendukung. Bank sampah sekolah berperan sebagai media edukasi lingkungan dan sarana penerapan ekonomi sirkular sederhana yang mendukung terbentuknya perilaku ekonomi berkelanjutan. Dengan demikian, partisipasi masyarakat menjadi faktor kunci dalam keberlanjutan pengelolaan bank sampah di sekolah dasar.
PENERAPAN STRATEGI GAME BASED LEARNING DALAM PEMBELAJARAN IPAS PADA SISWA ADHD KELAS III SDN I PAGAR AIR KABUPATEN ACEH BESAR Rizqa Ramadhani; Mislinawati; Tursinawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11722

Abstract

Learning of IPAS in elementary schools still presents challenges for students with Attention Deficit Hyperactivity Disorder (ADHD), particularly in maintaining attention, controlling hyperactive and impulsive behaviors, and achieving active learning engagement. These conditions require the implementation of adaptive learning strategies that align with the characteristics of students with ADHD. This study aims to describe the implementation of the Game Based Learning (GBL) strategy in IPAS learning on the topic of animal body parts and their functions for third-grade students with ADHD at SD Negeri 1 Pagar Air, Aceh Besar Regency. This study employed a qualitative approach with a descriptive research design. The research subjects consisted of a third-grade teacher and 28 third-grade students, five of whom were identified as having ADHD. Data were collected through observations and interviews using teacher and ADHD student observation sheets as well as a teacher interview guide. Data analysis was conducted using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing, while data validity was ensured through technique triangulation. The results indicate that the implementation of the Game Based Learning strategy supports the achievement of IPAS learning objectives, increases active participation and learning motivation of students with ADHD, and gradually assists in managing their learning behaviors, although some ADHD symptoms still appeared during the learning process. Learning activities were also able to channel students’ energy in a positive and directed manner, with the Battle Ship game being the most effective in helping students maintain focus. Therefore, the Game Based Learning strategy is recommended as an effective IPAS learning strategy for students with ADHD in elementary schools, provided that optimal time management and teacher guidance are ensured.
Pengaruh Strategi Coping Terhadap Penyelesaian Tugas Pada Mahasiswa Prodi Bimbingan dan Konseling Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi Siti Aisyah; Fadhilla Yusri; Afrinaldi; Junaidi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11723

Abstract

This research is motivated by a phenomenon that occurs in the field, namely several BK students from the class of 2022 who said that the very large number of coursework that must be submitted at every meeting and practical assignments that are also submitted simultaneously makes them feel pressured about the task. There are obstacles in completing the assignments that make these students lose motivation, so that students experience stress. This study aims to determine the effect of Coping Strategies on the completion of coursework for students of the BK study program class of 2022 UIN Sjech M. Djamil Djambek Bukittinggi. This study uses a quantitative correlational associative method. The population of this study was 154 students of the BK study program class of 2022. The sample was 46 students. The instrument used was a questionnaire. All instruments have met the requirements after being tested for validity and reliability. The data analysis technique used was a simple linear regression test. The results showed that the influence of coping strategies on task completion was 57.4%. The constant coefficient was 61.252. The regression coefficient of the emotion sub-variable was negative, meaning that every one-unit increase in emotion would decrease students' task completion by 0.213. Meanwhile, the regression coefficient of the problem sub-variable was positive, indicating that every one-unit increase in problem would increase students' task completion by 1.015.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MELALUI PENGGUNAAN MEDIA PEMBELAJARAN SCRAPBOOK PADA MATERI PENDIDIKAN PANCASILA KELAS III SD NEGERI LAMKUNYET ACEH BESAR Wulan Purnama Wulan; Mislinawati; Nurmasyitah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11725

Abstract

This research aims to determine teacher activities, student activities, and improvement of learning outcomes of third-grade students at SD Negeri Lamkunyet Aceh Besar through the use of scrapbook learning media on Pancasila Education material. This research used a qualitative approach with Classroom Action Research (CAR) type conducted in two cycles, where each cycle consisted of four stages: planning, implementation, observation, and reflection. The research subjects were the third-grade teacher and 20 third-grade students at SD Negeri Lamkunyet Aceh Besar. Data collection techniques were conducted through observation and tests (pretest-posttest). Data analysis of teacher and student activities used percentage formulas, while analysis of learning outcomes used average score calculations and classical completeness percentages. The research results showed that teacher activities increased from 66% (Good category) in cycle I to 81% (Very Good category) in cycle II. Student activities also increased from 65.79% (Fair category) in cycle I to 75% (Good category) in cycle II. Student learning outcomes showed significant improvement, with average scores increasing from 48 in the pre-action stage to 65 in cycle I, and reaching 74.5 in cycle II. Classical completeness increased from 10% before the action to 60% in cycle I, and reached 85% in cycle II, exceeding the minimum target of 80%. Thus, it can be concluded that the use of scrapbook learning media proved effective in improving teacher activities, student activities, and student learning outcomes on Pancasila Education material for third-grade students at SD Negeri Lamkunyet Aceh Besar. Scrapbook media was able to create active, creative, engaging, and meaningful learning for students
PERAN PESANTREN DALAM MENGHADAPI TANTANGAN DIGITALISASI PENDIDIKAN ISLAM STUDI KASUS MADRASAH TSANAWIYAH PONDOK PESANTREN HIDAYATUL MAARIFIYAH PANGKALAN KERINCI PELALAWAN Saidah; Sudur; Farida; Asrulla
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11726

Abstract

This study examines the role of pesantren in managing Islamic Education in the digital era at Madrasah Tsanawiyah Pesantren Hidayatul Maarifiyah Pangkalan Kerinci. A qualitative case study approach was employed, with data collected through interviews, observations, and documentation, and analyzed thematically. The results show that pesantren play a dual role as preservers of traditional values and facilitators of digital adaptation, through the development of interactive materials, digital literacy, and character building. Challenges such as limited facilities, teacher competence, and maintaining pesantren values were addressed through blended learning and teacher training, enhancing motivation, learning effectiveness, independence, and digital ethics among students.
EFEKTIVITAS PELATIHAN APLIKASI MENDELEY TERHADAP KUALITAS SITASI KARYA ILMIAH CALON GURU SEKOLAH DASAR Trivena; Reni Lolotandung; Lutma Ranta Allo Linggi; Yohanis Padallingan; Hakpantria; Weryanti Laen Langi; Roberto Salu Situru; Rasnita Dewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11727

Abstract

Training on the use of the Mendeley application is one strategy to enhance the skills of prospective elementary school teachers in citing sources, managing references, and accessing reputable scientific articles. This study employed an intervention design with a post-test only approach to assess the effectiveness of the training. The activity was conducted as a short workshop lasting four hours, using a hands-on learning method, and was attended by 40 students. The training materials included an introduction to Mendeley and its functions, application installation, citation techniques, searching for scientific articles in reputable national and international journals, and managing both physical and digital references. Post-test results showed that 85% of students understood the principles of correct citation, 90% were able to use Mendeley to manage references, 80% could independently search for reputable scientific articles, and all participants demonstrated improved technological literacy and practical skills. Analysis indicated that the hands-on learning approach was effective in enhancing students’ academic skills, in accordance with the Information Literacy Framework and Cognitive Load theory. This training provides a strong foundation for prospective teachers to produce quality scientific papers and improve digital literacy. The findings also offer recommendations for the development of more comprehensive Mendeley-based training and future research using experimental designs and long-term evaluation
AUDIT DAN PENGEMBANGAN BAHAN AJAR EFEKTIF BERBASIS ANALISIS KEBUTUHAN DI SD DI SDN 184 DARE AJUE KABUPATEN SOPPENG Anisa Waliyyu Rusman; Suardi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11729

Abstract

Limited variation of instructional materials and the underutilization of learning media in the implementation of the Merdeka Curriculum in elementary schools may affect students’ engagement, motivation, and learning outcomes. This study aims to audit existing instructional materials, analyze learning needs, and develop more effective and contextual materials at SDN 184 Dare Ajue, Soppeng Regency. A descriptive qualitative approach was employed through instructional material audits, classroom observations, interviews with school principals and teachers, and student group discussions. The data were analyzed to examine the alignment of instructional materials with the principles of the Merdeka Curriculum and students’ learning needs. The results indicate that instructional materials are still dominated by printed resources, while the use of digital materials remains limited due to facility constraints. The needs analysis reveals that students prefer visual, contextual, and activity-based learning materials. Based on these findings, a thematic student worksheet was developed emphasizing observation, discussion, and reflection activities. The implementation shows increased student participation, engagement, and learning motivation. These findings highlight the importance of needs-based auditing in producing relevant and effective instructional materials.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO BERBANTUAN APLIKASI WONDERSHARE FILMORA PADA MATERI KEKAYAAN BUDAYA INDONESIA KELAS IV SDN ARAMIYAH Cut Utia Rahmi Z; Sukirno; Mahlianurrahman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11730

Abstract

The purpose of this study was to determine the validity, practicality, and effectiveness of video-based learning media assisted by the Wondershare Filmora application. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation.The validation results showed that t he material expert gave a percentage of 93% with a “very valid” criterion, the media expert gave 83% with a “very valid” criterion, the language expert gave 97% with a “very valid” criterion, and the learning interest questionnaire validation obtained 97.5% with a “very valid” criterion. The practicality results from the teacher response questionnaire obtained a percentage of 95.7% with a “very practical” criterion, while student responses obtained 92.4% with a “very practical” criterion. The normality test of students’ learning interest before and after the intervention showed a pretest significance value of 0.562 ≥ 0.05 and a posttest significance value of 0.812 ≥ 0.05. Therefore, it can be concluded that the data used in this study were normally distributed. Furthermore, the Paired Sample T-test showed that the calculated t-value (t_calculated) was 27.261, while the t-table value (t_table) was 2.086. Thus, H₁ was accepted and H₀ was rejected, indicating that there was an increase in students’ learning interest after using video-based learning media. Based on the N-Gain Score calculation, the average posttest score was 77.7956, which falls into the effective category of students’ learning interest. This indicates that the use of video-based learning media assisted by the Wondershare Filmora application is effective in increasing the learning interest of fourth-grade students. In conclusion, the video-based learning media assisted by the Wondershare Filmora application are valid, effective, and practical for fourth-grade students at SDN Aramiyah.

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