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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
PENERAPAN METODE GAME BASED LEARNING (BAAMBOOZLE) SEBAGAI MEDIA EVALUASI HASIL BELAJAR IPAS SD INPRES PA’BAENG-BAENG Rezky Ramdani; Sitti Nurjannah; Aliem Bahri; Edrianis
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4510

Abstract

Conventional learning media are commonly used in learning, this research aims to increase student learning achievement through modern learning media, which applied the game-based learning (Baamboozle) method as a media for evaluating learning outcomes in IPAS at class III UPT SPF SD Inpres Pa'baeng-baeng. The subjects of this research were teachers and students of class III Baji Ati UPT SPF SD Inpres Pa'baeng-baeng, the number of students was 18 students consisting of 12 females and 6 males. This research used the Class Action Research (CAR) method with the research stages including the pre-research stage, planning stage, implementation stage, observation stage and reflection stage. This research used instruments which are observation sheets for teachers and students that consist of two cycles. The research results for students in cycle I showed that 7 students achieved KKTP and 11 students had not achieved KKTP, while in cycle II there was an increase with results showing 15 students scored above KKTP and 3 students had not achieved KKTP. The teacher observations in cycle I showed that the total score (43) was 79%, and the teacher had good qualifications (B). Meanwhile, in cycle II, a score of (50) was obtained, namely 92% with good qualifications (B). ABSTRAK Media pembelajaran konvensional sudah biasa digunakan dalam pembelajaran, penelitian ini bertujuan untuk meningkatkan pencapaian belajar siswa melalui media pembelajaran yang lebih modern yaitu dengan menerapkan metode game based learning (Baamboozle) sebagai media evaluasi terhadap hasil belajar IPAS pada siswa kelas III UPT SPF SD Inpres Pa’baeng – baeng. Subjek penelitian ini merupakan guru dan siswa kelas III Baji Ati UPT SPF SD Inpres Pa’baeng-baeng yang berjumlah 18 siswa terdiri dari 12 siswa perempuan dan 6 siswa laki-laki. Penelitian ini menggunakan metode Penelitian Tindak Kelas (PTK) dengan tahap penelitian meliputi tahap pra penelitian, tahap perencanaan, tahap pelaksanaan, tahap pengamatan dan tahap refleksi. Penelitian ini menggunakan instrumen berupa lembar observasi guru dan siswa yang terdiri dari dua siklus. Hasil penelitian untuk siswa pada siklus I menunjukkan 7 siswa mencapai KKTP dan 11 siswa belum mencapai KKTP, sedangkan pada siklus II terjadi peningkatan dengan hasil yang menunjukkan 15 siswa mendapat nilai diatas KKTP dan 3 siswa belum mencapai KKTP. Hasil observasi guru pada siklus I menunjukan jumlah skor (43) yaitu 79% dengan kualifikasi baik (B). Sedangkan pada siklus II diperoleh skor (50) yaitu 92% dengan kualifikasi baik (B).
PERANAN ORANGTUA DAN GURU BK DALAM MENGATASI DEGRADASI MORAL SISWA DI SEKOLAH MENENGAH ATAS NEGERI 1 KECAMATAN PAYAKUMBUH Fina Diningsih Lestari; Afrinaldi; Muhiddinur Kamal; Fadhilla Yusri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4511

Abstract

This research is motivated by the occurrence of common violations that are often found in SMAN 1 Kec. Payakumbuh, the problem of moral decline that occurs in students such as skipping school, being undisciplined, students coming late to school, smoking, being alpha, leaving, jumping over fences, and dating has gone beyond reasonable limits, this also occurs in SMAN 1 Kec. Payakumbuh. The research method is qualitative, data collection in the study through Observation, interviews, and documentation, the subjects in this study were 1 guidance and counseling teacher, 5 students and 5 parents of students. The purpose of the study was to determine the role of parents in overcoming moral degradation of students at SMAN 1 Kec. Payakumbuh; to determine the role of BK teachers in overcoming moral degradation of students at SMAN 1 Kec. Payakumbuh. Research The results of this study indicate that the way guidance and counseling teachers provide direction/guidance in overcoming moral degradation of students has been running well as seen from the counseling process carried out for students, namely by providing information services, advice, motivation and concluding the results of the counseling process. The method used is smiling to greet students, greeting students as the initial stage in the counseling process, the next method is to provide appropriate responses to students' feelings, telling students to do something such as providing group guidance services, group counseling services, individual counseling. And conclude all the results of the discussion with students so that it is easier for guidance and counseling teachers to solve student problems.
ANALISIS PESAN DAKWAH PADA LAGU HYMNE MASYARAKAT INDONESIA MEMBANGUN (MIM) BAGI MAHASISWA KOMUNIKASI DAN PENYIARAN ISLAM IAI AL-AZIS Fithriyana Sabrina; Elang Bakhrudin; Anjar Sulistyani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4512

Abstract

It is important to package and utilize media that act as appropriate intermediaries when conveying a message or information to ensure that there are no interruptions during delivery and that the meaning of the message is not easily altered once received. There are two ways to convey messages: directly or through communication media. The material conveyed can be in the form of guidance, knowledge, and entertainment. The song Masyarakat Indonesia Membangun is a song by Syaykh Al zytun containing a high value of da'wah content, but many students do not know it. The purpose of this research is to explore the values that exist in the MIM Hymn song with the Roland Barthes theory approach. The values obtained are disseminated to students and find out students' perceptions of the meaning and messages contained in the Indonesian Community Building Hymn song. This research method uses a descriptive qualitative approach. The primary data sources in this study are friends of the songwriter and IAI AL AZIS students class of 2021 to find out their perceptions of the messages and meanings conveyed by the researcher after listening to the MIM Hymn song. In addition, direct observation was carried out when exploring student perceptions, becoming part of primary data collection. Secondary data sources were obtained from books, articles, and related scientific journals. The results of the research on this MIM Hymn song in terms of Roland Barthes' theory have three meanings, denotation, connotation and myth. The denotation meaning is found in the sentence faith, god, I build, society, building, main work. The connotation meaning is found in the sentence container. And the mythical meaning is found from the results of the connotation sentence. As for students' perceptions of the meaning of the message of the Indonesian Community Building Hymn that they feel this song is very suitable to apply in everyday life. Many students are inspired and motivated to carry out the national spirit in development and are ready to make changes in accordance with the two stanzas of the Hymn Indonesian Community Building song. Key word: Analysis of da'wah messages, songs, students;
PENERAPAN MODEL PROBLEM-BASED LEARNING (PBL) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIKIR KRITIS IPA PESERTA DIDIK: Penelitian Tindakan Kelas Darma Darma
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4513

Abstract

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan proses pembelajaran menggunakan model pembelajaran problem- based learning (PBL) serta mendeskripsikan peningkatan kemampuan berpikir kritis menggunakan model problem- based learning. Penelitian ini menggunakan metode pendekatan kualitatif dengan jenis penelitian tindakan kelas (PTK). Adapun subjek penelitian ini adalah peserta didik kelas V berjumlah 24 orang terdiri dari 10 laki-laki dan 14 perempuan. Prosedur penelitian tindakan kelas ini terdiri dari empat tahapan yaitu perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data pada penelitian ini digunakan teknik observasi, soal dan dokumentasi. Data dianalisis melalui tiga tahap yaitu reduksi data, menyajikan data dan penarikan Kesimpulan. Hasil penelitian menunjukkan bahwa terjadi peningkatan aktivitas guru dan peserta didik selama dilakukan penelitian. Hal tersebut sejalan dengan nilai kemampuan berpikir kritis yang mengalami peningkatan setelah diterapkan pembelajaran model problem- based learning (PBL). Dengan demikian dapat disimpulkan bahwa penerapan model pembelajaran problem based learning (PBL) dapat meningkatkan kemampuan berpikir kritis peserta didik di kelas V SD Inpres Paccinongang Gowa.Kata Kunci: Kemampuan Berpikir Kritis, Problem-Based Learning (PBL)
IMPLEMENTASI PENDIDIKAN KARAKTER DI SEKOLAH DASAR; TANTANGAN DAN SOLUSI Ananda Dwi Putri; Hanifah Fitriyani; Ahmad Ruslan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4514

Abstract

Pendidikan karakter merupakan komponen esensial dalam sistem pendidikan di Indonesia, untuk menciptakan siswa yang memiliki moral yang baik serta siap menghadapi tantangan global. Sejak usia dini hingga tingkat pendidikan tinggi, pendidikan karakter telah menjadi fokus utama dalam upaya pemerintah Dalam rangka menumbuhkan nilai-nilai moral pada diri siswa. Implementasi pendidikan karakter terutama penting bagi siswa kelas 4 Sekolah Dasar, yang berada pada fase perkembangan kognitif dan sosial yang krusial. Penelitian ini mengeksplorasi tantangan dan apa saja solusi dalam penerapan pendidikan karakter di kelas 4. Pendekatan yang diterapkan yaitu studi literatur. dengan metode deskriptif-kualitatif, mengumpulkan data yang diperoleh dari beragam sumber, termasuk jurnal dan buku. Hasil penelitian mengindikasikan bahwa tantangan utama meliputi Wawasan guru terhadap konsep pendidikan karakter, dukungan kebijakan yang kurang optimal, dan pengaruh nilai global yang dapat bertentangan dengan nilai lokal. Solusi yang ditawarkan meliputi pelatihan guru, penguatan kerjasama antara sekolah dan orang tua, serta adaptasi materi pendidikan karakter yang sesuai dengan budaya lokal. Diharapkan, pendidikan karakter yang efektif mampu menghasilkan generasi yang bukan sekadar unggul dari segi akademik, namun juga berintegritas dan berwawasan luas.
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERBASIS CANVA PADA MATA PELAJARAN IPAS KELAS V SDN 02 SUNGAI RUMBAI M. Anggrayni; Wiwik Okta Susilawati; Muslimatun Hasanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4516

Abstract

This research aims to overcome several problems that occur by developing more interesting learning media, so that it can improve student learning outcomes. The media that will be developed is digital comic-based learning media which aims to attract students' interest in improving learning outcomes. This research uses the type of research and development R&D (Research and Development). The R&D (Research and Development) research method is a research method used to produce certain products and test the effectiveness of these products. Apart from that, Research and Development is also a research method for developing and testing products that will later be developed in the world of education. Based on the problems described in the background, this research uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The ADDIE model is a systematic learning design model. The ADDIE model has five development stages, namely: Analyze, Design, Development, Implementation, Evaluation. In developing ADDIE there are five procedural stages, namely Analysis, Design (rancangan), Development (pengembangan), Implementation (implementasi) and Evaluation (evaluasi). Test the effectiveness of Canva-based digital comic learning media in science subjects to support the independent curriculum for class V elementary schools, seen from student learning outcomes. Where the effectiveness sheet is in the form of a test containing questions, based on the effectiveness test that was carried out in class V of SDN 02 Sungai Rumbai, namely with an average score of 92% in the very effective category. The results of the analysis of 23 students who completed and 2 who did not complete, with a total of 25, the number of students who completed was 23 divided by the number of students 25 times 100, the result was 92% categorized as very effective.
ANALISIS PENDIDIKAN KARAKTER USIA ANAK SD PADA CERITA FIKSI “KALAH OLEH SI CERDIK” DALAM PEMBELAJARAN DI KELAS III SDN 229 PALEMBANG Dita Afrilia; Maharani Oktavia; Puji Ayu Rachmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4518

Abstract

Penelitian ini merupakan jenis penelitian kualitatif yang bertujuan untuk mendeskripsikan bagaimana analisis kesesuaian pendidikan karakter usia anak SD pada cerita fiksi "Kalah Oleh Si Cerdik" dalam pembelajaran di Kelas III SDN 229 Palembang. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dan dokumentasi. Sumber data meliputi guru, siswa, dan dokumen lainnya yang berkaitan dengan pendidikan karakter usia anak SD dalam cerita fiksi tersebut. Hasil penelitian menunjukkan bahwa dalam cerita fiksi tersebut terdapat pendidikan karakter disiplin, yang ditunjukkan dengan siswa menggunakan pakaian sesuai dengan aturan. Pendidikan karakter tanggung jawab terlihat dari siswa yang mengerjakan tugas kelompok secara bersama-sama. Pendidikan karakter peduli lingkungan ditunjukkan dengan adanya kotak sampah organik dan anorganik di sekolah. Pendidikan karakter bersahabat tercermin dari siswa yang senang melakukan gotong royong. Penelitian ini diharapkan dapat memberikan kontribusi bagi peningkatan pembelajaran pendidikan karakter di sekolah dasar, serta menjadi referensi bagi guru dalam menciptakan pembelajaran yang menarik dan menyenangkan dengan menggunakan media cerita fiksi.
PENGEMBANGAN MEDIA AUGMENTED REALITY (AR) DALAM PEMBELAJARAN IPAS MATERI BAGIAN TUMBUHAN DAN FUNGSINYA PADA SISWA KELAS IV SD NEGERI 2 LENEK DAYA Ratnawati; Arif Rahman Hakim; Husnul Mukti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4519

Abstract

This study aims to develop Augmented Reality (AR) media in science learning onplant parts and their functions for fourth grade students of SD Negeri 2 Lenek, andto determine the level of validity of Augmented Reality (AR) learning media. Thisstudy uses the ADDIE development model which consists of 5 stages, namelyanalyze, desigh, deployment, implementation and evaluation. This study wasconducted on fourth grade students of SD Negeri 2 Lenek with 19 students. Theinstruments used in this study were the validation sheet of display experts, materialexperts, observation sheets, and student response questionnaires. The results ofthe validation test by display experts with a total score of 57 were in the range ofscores 51 63 with the category "Good". The results of the validation test bymaterial experts with a total score of 78 were in the range of scores 63 with thecategory "Very Good". The results of the observation sheet with a total score of100% with a score range of 63 with the category "Very Good". The results of thestudent response questionnaire on the level of validity of the Augmented Reality(AR) media with a comparison of "Yes" and "No" answers received a "Very Good"response with a percentage of 81.57% of "Yes" answers overall. So, it can beconcluded that the development of Augmented Reality (AR) media is stated to bevalid and very practical to be used by teachers as a learning medium in learningscience on the material of plant parts and their functions.
PENERAPAN MODEL PEMBELAJARAN OTAK ATIK OTAK (OAO) DALAM PEMBELAJARAN PERKALIAN BILANGAN BULAT MELALUI PENDAMPINGAN Priyono; Rahmat Mulyono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.452

Abstract

Improving teacher performance related to the learning process through this assistance aims to improve the ability of teachers to carry out the learning process using the Otak Atik Otak (OAO) learning model at teachers at SD Negeri Ngemplak, Kalibawang, Kulon Progo district. The steps used by researchers through this assistance use a type of school action research (PTS) which is carried out for 2 cycles. Where each cycle consists of 2 meetings. The improvement steps are based on research methods/procedures, which are carried out based on the stages of planning, implementation, observation, and reflection. The subject of the study was a teacher at SD Negeri Ngemplak, Kalibawang, Kulon Progo Regency, totaling 5 people. The object of study is the application of the Brain Atik Brain (OAO) learning model in mathematical learning of multiplication material. The results of preliminary observations of the quality of learning practices carried out by teachers still have many shortcomings seen in the table above the average score is: 2.36; the percentage reached 47.14%; category "Not good" so that a research action was carried out whose results of cycle I meeting 1 were proven on the acquisition of average scores achieved; 2,84; percentage 58.80%; category "Unsatisfactory", subsequently cycle I meeting 2 quite satisfactory results, evident in the acquisition of the average score achieved; 4,21; percentage 84.27%; category "Quite Satisfying". Cycle II of meeting 1 observation results obtained data on the ability of teachers to use the OAO model; after observation, an average score was obtained; 4,47; percentage reached; 89,33; while cycle II of meeting 2, the ability of teachers to use the OAO model in mathematics learning as a result of observation average score reached 4.81; the percentage reached 96.27%; Thus the Brain Atik Otak (OAO) model has a significant impact on teachers in carrying out the mathematical learning process.
MENINGKATKAN HASIL BELAJAR SISWA KELAS IV UPT SPF SD INPRES MACCINI I/1 PADA MATA PELAJARAN PPKN DENGAN MENGGUNAKAN APLIKASI QUIZIZZ: Penelitian Tindakan Kelas Sahrina Said; Tri Putri Paurru; Randy Saputra Mahmud; Wahyudi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4521

Abstract

This research aims to improve the learning outcomes of class IV UPT SPF SD Inpres Maccini I/1 students in Civics subjects by using the Quizizz application. This type of research is classroom action research. The research subjects were 34 students in class IV B at UPT SPF SD Inpres Maccini I/1. The data collection method in this research uses tests and observation. The research instrument is a quiz question test in the Quizizz application and direct observation in the learning process. The indicators for the success of actions for learning outcomes are marked by ≥70% of the total number of students who take part in the learning process having obtained a score of ≥70. The research results show an increase in student learning outcomes after using the Quizizz learning media. The average learning outcome was 65 in cycle I then became 75 in cycle II. The percentage of students who obtained a score ≥70 increased, namely 44% in cycle I and to 73% in cycle II.

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