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Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 1,015 Documents
Development of Digital Teaching Materials for Imaginative Stories Based on Ethnoliteracy for Indonesian Language Learning in Elementary Schools Nurani, Riga Zahara; Chandra, Deni; Julistiana, Risma; Salimi, Moh; Ruuhwan, Ruuhwan; Zainnuri, Hasan
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17674

Abstract

This study aims to develop valid, practical, and effective ethnoliteracy-based digital teaching materials for imaginative story learning in elementary schools. The research employed a Research and Development (R&D) method using the 4D Thiagarajan model, consisting of the definition, design, development, and dissemination stages. The participants included fifth-grade students in Tasikmalaya Regency, teachers, and expert validators in language, content, and media. Data were collected through tests, questionnaires, interviews, observations, and documentation, and analyzed using qualitative and quantitative techniques. The needs analysis indicated a strong demand for digital teaching materials among teachers (94.7%) and high student interest in digital media (92.6%) and visual illustrations (90.8%). Expert validation scores demonstrated that the product was feasible in terms of language (3.4), content (3.4), and highly feasible in media design (3.6). Field trials showed that the digital teaching materials were practical, engaging, and enhanced students’ imaginative story-writing abilities and ethnoliteracy understanding. The effectiveness was reflected in the improvement of students’ average scores from 70.34 (pretest) to 81.45 (posttest), with an average N-Gain of 0.40 categorized as moderate. Overall, the ethnoliteracy-based digital teaching materials are feasible and effective as an innovative resource for Indonesian language learning and contribute to strengthening students’ cultural identity in the digital era.
A New Model of Website-Based Humanistic Academic Supervision to Improve The Teaching Quality of High School Teachers: '- Satyawati, Sophia Tri; Dwikurnaningsih, Yari; Nabila, Nabila; Andianti, Yohana Putri
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17796

Abstract

This study aims to develop, validate, and examine the acceptability of an academic supervision model that integrates a humanistic approach with a web-based platform to support high school teachers’ well-being. Employing a mixed-methods design within a Research and Development (R&D) framework, the study included needs analysis, product design, expert validation, and field trials involving 20 teachers and one principal. Data were collected through in-depth interviews, document analysis, and questionnaires, and were analyzed using an interactive model consisting of data reduction, data display, and conclusion drawing or verification. The findings indicate a strong need for more dialogical, flexible, and collaborative supervision. The developed model received high validation scores from academic supervision experts (93.06%) and information technology experts (84.73%). The user acceptance test demonstrated an excellent result (94.92%), confirming that this model successfully fostered a more comfortable, meaningful supervision experience that also motivated teachers. This study contributes a practical, evidence-based supervision model that is replicable and demonstrates how technology can effectively support humanistic relationships to enhance teaching quality and teacher well-being in the digital era.
Key Factors Influencing Digital Transformation Success and Strategic Implications for Indonesian Higher Education: Evidence From IPB University Nurjana, Nurjana; Sukmawati, Anggraini; Koeswanda, Harry
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17807

Abstract

This study aims to identify key factors influencing the success of digital transformation at IPB University, analyze the most influential factors, and propose an optimal strategy to improve its implementation. A quantitative approach was used by distributing questionnaires to 180 respondents consisting of lecturers and educational staff at IPB University. Data were analyzed using multiple regression with SPSS. The findings reveal that digital technology and strategy significantly influence the successful implementation of digital transformation. Digital strategy has the greatest and most significant influence on the dependent variable. This means that the better the implementation of digital strategy within an organization, the higher the level of success of digital transformation. This finding confirms that targeted strategic planning, the selection of appropriate digital initiatives, and the alignment of strategy with organizational goals are crucial factors in driving successful digital transformation. Furthermore, seven key determinants influence the success of digital transformation in higher education institutions: the use of future-ready digital technology, developed digital technology systems, and technology products with user-friendly designs and optimal functionality. Alignment of strategy with the university's vision, mission, and business plan, a clear and structured digital strategy, and strategies that support cross-departmental collaboration within the organization are key determinants of digital strategy. Strengthening digital leadership and governance was identified as the top priority strategies for strengthening internal digital transformation in higher education. This research contributes to the development of digital transformation strategies in higher education, supporting Indonesia’s 2045 vision.
Enhancing Students’ Innovative Competence through Academic Creativity: An Analysis of The Role of Learning Innovation and Digital Literacy from The Perspective of Educational Management Based on the Componential Theory of Creativity Arifannisa, Arifannisa; Shafiq, Muhammad Aqib; Harini, Hegar
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17812

Abstract

This study investigates the role of learning innovation and digital literacy in enhancing students’ academic creativity and innovative competence in higher education, using Amabile’s Componential Theory of Creativity as the theoretical lens. A quantitative survey design was employed, using a Likert-scale questionnaire as the main research instrument to measure learning innovation, digital literacy, academic creativity, and innovative competence. Data were collected from 100 undergraduate students in Karawang, West Java Province, selected through purposive sampling based on their experience with project-based and technology-integrated learning. This sample size is considered adequate because it fulfills the minimum requirement for SEM-PLS analysis, which allows reliable estimation even with relatively small samples. Structural Equation Modeling using SmartPLS was applied to examine causal relationships among variables. The findings reveal that learning innovation significantly influences academic creativity, while digital literacy enhances innovative competence both directly and indirectly through academic creativity. Academic creativity is confirmed as a strong predictor of innovative competence, although it does not mediate the effect of learning innovation. These results underscore digital literacy as a foundational driver of creativity-based innovation, aligning with the needs of the digital era. The study contributes theoretically by extending the application of creativity theory within the Indonesian higher education context and provides practical implications for universities to strengthen digital-based innovative learning and curriculum development.
Development of an Ethnomathematics-Based Snakes and Ladders Game Media Integrating Banten Cultural Context for Teaching Number Operations in Elementary School Arisetyawan, Andika; Fauzi, Irfan; Maulana, Farid Rizqi; Supriadi, Supriadi; Chano, Jiraporn
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17984

Abstract

This study aims to develop Snakes and Ladders game media for the concept of number operations by integrating the cultural context of Banten. This research employs a development method using the ADDIE model—analysis, design, development, implementation, and evaluation. The study uses a purposive sampling technique involving 20 sixth-grade students at an elementary school in Serang, Banten, selected based on considerations such as school facilities and curriculum implementation. Data were collected through number-operation tests and student reflection journals. The data were analyzed qualitatively using thematic analysis to identify themes emerging from patterns of meaning. The results show that the ethnomathematics-based Snakes and Ladders game media can enhance students’ self-efficacy and subsequently improve their understanding of number operation concepts. Furthermore, students reported increased motivation and enthusiasm during the learning process due to the engaging and enjoyable nature of the media. This study contributes to mathematics education by offering a more meaningful and enjoyable learning experience, while also reducing students’ anxiety toward mathematics. The findings further indicate that integrating cultural elements from Banten into mathematics learning can improve students’ learning outcomes.
Nap Practices and Social–Emotional Development in Early Childhood: Evidence from a Daycare Setting Salsabila, Annida; Jayadinata, Asep Kurnia; Ardiyanti, Dhea; Mustafa, Lily Muliana
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18024

Abstract

This study aims to describe the dynamics of changes in children’s social–emotional functioning before and after napping in early childhood education institutions that provide childcare services. Employing a qualitative approach with a descriptive case study design, the study investigates children’s behavioral patterns in a naturalistic setting through observations and semi-structured interviews. The participants comprised three children (two typically developing and one with special needs) along with three accompanying teachers, selected using convenience total sampling technique due to their availability at the research site. Data were analyzed using thematic analysis encompassing open coding, axial coding, and selective coding procedures. The findings identified three major themes: first, a significant improvement was observed in emotional regulation, autonomy, and social interaction following nap time. Second, substantial individual variations emerged, particularly in the child with special needs, who required more intensive co-regulation support. Third, the nap time experience was influenced by multifactorial interactions, including daily routines, physical environment, caregiver support, and parent, educator communication. These findings reinforce our understanding of emotional regulation, socio-emotional competence, and executive functioning in child development. The present study offers practical implications for policies regarding flexible nap time arrangements in full-day or daycare early childhood education settings and is aligned with SDG 3 (mental health and well-being) and SDG 4.2 (access to quality early childhood education).
In-Service Teachers’ Engagement in Online Professional Learning: Between Compliance and Commitment Krismiyati, Krismiyati; Latuperissa, Rudy
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18053

Abstract

This study aims to identify teachers’ engagement patterns in an online professional teacher education program (Program Profesi Guru) and differentiate compliance-based engagement from commitment-based engagement. An exploratory quantitative approach was employed, complemented by individual-level analysis using K-Means clustering. A total of 200 in-service teachers participated in this study. The instruments were adapted from Reeve and Tseng’s multidimensional engagement framework, which includes agentic, behavioral, emotional, and cognitive engagement. The findings reveal three distinct clusters of engagement: (1) High Engagement, (2) Moderate–Passive Engagement, and (3) Low Engagement. Among these clusters, agentic engagement serves as the key distinguishing factor separating genuine commitment-based engagement from formalistic compliance-based participation. These results underscore the need for adaptive techno-pedagogical designs that provide profile-specific opportunities for initiative, choice-making, and learner-directed participation. Overall, this study offers empirical insights for developing online teacher training that is more reflective and oriented toward strengthening professional agency.
Adaptation and Validation of the ChatGPT Usage Scale in Indonesia: Exploring Challenges of High Usage Among Students Hafsari, Najwa Lintang; Mahanani, Fatma Kusuma
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18058

Abstract

This study aims to adapt and validate the ChatGPT Usage Scale among Indonesian university students. Using a quantitative psychometric approach, data were collected from 542 active university students across Indonesia selected through convenience sampling. The adaptation followed the International Test Commission (2017) guidelines. Content validity using Aiken’s V showed a high value (0.894). The initial Confirmatory Factor Analysis (CFA) indicated poor fit (CFI = 0.741; TLI = 0.698), but after removing eight items with factor loadings below 0.40, the seven-item model achieved good fit (CFI = 0.949; TLI = 0.924; RMSEA = 0.056; SRMR = 0.034). The Cronbach’s Alpha coefficient (0.703) indicated acceptable reliability. Findings revealed that the original three-dimensions structure (Academic Writing Aid, Academic Task Support, and Reliance and Trust) was not fully supported in the Indonesian student context. The Reliance and Trust dimension could not be retained due to insufficient valid indicators. Despite achieving a statistically fit model, the adapted version remains conceptually limited and requires further refinement to comprehensively capture ChatGPT usage behavior among Indonesian students. Indonesian students primarily use ChatGPT instrumentally with limited trust, highlighting the need for higher education institutions to integrate AI literacy, ethical usage guidelines, and reflective learning practices. Furthermore, the adapted scale provides a foundation for future research to better understand AI utilization in academic contexts.
Development of an Ethnoscience-Based Interactive Educaplay Game to Improve Students’ Problem-Solving Skills Juwitaningrum, Juwitaningrum; Buchori, Achmad; Sumarno, Sumarno
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18124

Abstract

This study aims to develop an Ethnoscience-integrated Educaplay interactive learning game that is valid, practical, and effective in enhancing elementary students’ problem-solving abilities (PSA). This study adopted the Research and Development (R&D) method using the Dick and Carey development model, comprising nine systematic stages. The research subjects were fourth-grade students at SD Negeri Pranti (as the experimental class) and SD Negeri Pragu (as the control class) in Sulang District, Rembang Regency. Product validation was conducted by two experts (media and material experts), while practicality testing was measured through teacher and student response questionnaires. Effectiveness testing was measured using a Pretest Posttest Control Group Design and analyzed via the N-Gain Score. The results showed that the developed product is highly feasible and valid for use, with an average media expert validity reaching 98.96% and material expert validity 99.48%, both falling into the Very Valid category. Practicality testing also yielded high responses from students (92%) and teachers (91%), confirming the product is Very Practical. The key finding is the effectiveness test result, where the average N-Gain score in the experimental class reached 77.74 (or 0.7774), which is classified in the high category. This significant increase indicates that the Ethnoscience-based Educaplay Interactive Game effectively boosts students' problem-solving ability through a relevant and interactive learning context.
Debate-Based Civic Education and Its Effects on Critical Thinking, Problem-Solving, and Decision-Making in Border Conflict Resolution Hamidah, Hamidah; Lubis, Maulana Arafat; Amin, Muhammad; Saleh, Yazid
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December (IN PROGRESS)
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.18158

Abstract

This study aims to explore and evaluate the effects, contribution levels, and interrelationships of debate-based civic education on students’ critical thinking (CT), problem-solving (PS), and decision-making (DM) skills within the context of border conflict resolution simulations. The study employed a quantitative approach using an experimental method involving 120 participants whose competencies were assessed. Data were collected using open-ended tests and analyzed through inferential statistics, including simple linear regression, t-tests, R-square, and correlation analyses. The findings revealed that debate-based civic education significantly influenced critical thinking (R² = 21.5%), problem-solving (R² = 32.3%), and decision-making (R² = 18.6%). However, the correlations among the independent variables (CT, PS, and DM) were found to be weak. The results emphasize the applied importance of civic education practices in cultivating 21st-century skills among students in higher education institutions.

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