cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 1,015 Documents
Development of Smart Apps Creator-Based Interactive Learning Media to Support 21st Century Skills in Pancasila Education for Elementary Schools Aisyah Anggraeni; Yeni Erita; Desri Nora; Ulfia Rahmi
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15136

Abstract

Abstract: This research aims to develop interactive learning media based on Smart Apps Creator to support 21st-century skills in Pancasila education for elementary school students that are feasible, practical, and effective. This study employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included fifth-grade teachers and students from selected elementary schools in Padang, West Sumatra. The selection of research subjects was conducted purposively, considering factors such as implementing the Merdeka Curriculum, availability of technological infrastructure, and the schools’ willingness to collaborate. Data were collected through observations, interviews, questionnaires, and learning outcome tests. Both qualitative and quantitative data analyses were used, including n-gain score analysis. The development resulted in an interactive media product for Pancasila education using Smart Apps Creator, which was declared feasible, practical, and effective. The feasibility assessment by material, linguistic, and media experts obtained an average score of 91.67%, categorized as very feasible. The practicality aspect, evaluated through teacher 90%, indicating a very practical product, and student responses achieved an average score of 96,6%, indicating a very practical product. The average N-gain score in the experimental class was 85.11 (high category), while the control class scored 44.57 (moderate category). These findings indicate that the developed interactive media effectively supports the enhancement of 21st-century skills, particularly in Pancasila learning for elementary students.
Comics in The Classroom : A Study On Improving Students' Creative Reading Literacy in Indonesian Language Learning Ariesty Fujiastuti; Purwati Zisca Diana
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15166

Abstract

This research aims to develop comic-based learning media to improve students' creative thinking skills in Indonesian language subjects in junior high school. This study employed the research and development method with the ADDIE model (analysis, design, development, implementation, and evaluation). The instruments included observation questionnaires, interviews, and feasibility and effectiveness assessments. Data analysis techniques used were descriptive qualitative and quantitative. The study's results are as follows: (1) Initial observations highlighted the need for developing learning media in class VII SMP/MTs, which served as the basis for product development; (2) The design stage involved creating learning media components ready for development; (3) The development stage produced comic-based learning media tested by several experts and students, along with an effectiveness test; (4) Material expert tests scored 3.80, media expert tests scored 4.00, indicating good quality. Student feasibility tests calculated using the AIKEN V formula scored 0.95 to 1, categorized as very good. An experimental test was conducted on 20 students in control and experimental classes. The independent sample test analysis yielded a p-value of 0.154, indicating that the p-value > 0.05, thus H0 was accepted. Therefore, the comic products developed are effective in improving students' creative thinking skills. This research is expected to provide references for learning media that enhance creative literacy, leading to students' creative thinking skills, an essential competency in the 21st century.
Lecturer Competence in The Digital Era : Are Lecturers Able to Utilize Artificial Intelligence-Based Learning Media in The Civic Education Learning Process? Muhammad Hendri Nuryadi; Pipit Widiatmaka; Norhafiza Mohd Hed
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13008

Abstract

This study aims to explore the competence of lecturers to face the challenges of artificial intelligence, the use of artificial intelligence-based learning media in the learning process of civic education, and the constraints of lecturers in utilizing artificial intelligence-based learning media. This research uses a qualitative approach with descriptive methods and data collection techniques using interviews, observation, and documentation. The subjects in this study are lecturers who teach civic education courses. The data analysis used was content analysis, and this research was conducted at Universitas Sebelas Maret, Indonesia. The results showed that in facing the challenges of the era of artificial intelligence, a lecturer, in addition to having pedagogic, professional, social, and personality competencies, must also have learning and innovation skills, digital literacy skills, and career and life skills. The use of artificial intelligence-based learning media at Universitas Sebelas Maret in the learning process is still relatively less than optimal because there are still some lecturers who do not utilize artificial intelligence technology. The obstacle faced by lecturers in utilizing artificial intelligence-based learning media is that there are still lecturers who cannot operate artificial intelligence technology, so the impact on student learning motivation is reduced. This phenomenon will have implications for the weak civic competence in students, especially civic skills so that they will experience obstacles in facing the development of the times.
Student Engagement in Learning : The Impact of Depression, Self-Efficacy, Resource Management, Emotional and Cognitive Factors Ellysa Najwakhida; Ida Nur Aeni
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.14897

Abstract

This study aims to analyze the influence of depression, self-efficacy, resource management, and emotional and cognitive factors on student learning engagement. This study uses a quantitative approach, with data collection techniques in the form of questionnaires. Respondents of this study were 171 high school students who were determined by the Convenience Sampling technique. The data analysis technique used is a multiple linear test using SPSS by conducting prerequisite tests consisting of normality test, linearity test, multicollinearity test, and heteroscedasticity test. The results of this study indicate that depression, self-efficacy, resource management, emotional factors, and cognitive factors significantly affect student learning engagement. However, emotional and cognitive factors partially do not affect learning engagement. The implications of this study are the importance of knowing students' mental health, developing self-efficacy and resource management skills, strengthening students' emotional and cognitive factors, and implementing programs that must be implemented in every school to improve student learning engagement.
Development of Natural and Social Science (IPAS) E-Modules Based on Project Based Learning to Improve The Collaboration Ability of Elementary School Students Dwi Mahmud Rizki Riyanto; Sekar Purbarini Kawuryan
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14411

Abstract

This research aims to develop E-Modules of Natural and Social Sciences (IPAS) based on project-based learning to improve the collaboration skills of grade IV elementary school students that are feasible, practical, and effective. This research used a Research and Development (R&D) method with the ADDIE development model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The subjects of this research were teachers and fourth-grade students in all primary schools in Tirtoadi, Mlati, Sleman, Yogyakarta. Observations, interviews, and questionnaires were used to collect data. The data analysis was qualitative and quantitative with an n-gain score test, independent t-test, and paired sample t-test. The results of research and development were in the form of IPAS e-module products based on project-based learning that are feasible, practical, and effective. The feasibility of the product from material experts and media experts obtained a percentage score of 88,71% with a very feasible category. The practicality of the product from the responses of educators and students obtained a percentage score of 81.58% with a very practical category. The effectiveness test results in an independent sample t-test showed a Sig. 0.022 < 0.05, and the paired sample t-test shows a Sig. 0.000 < 0.05. The results showed that the product was declared effective in improving the collaboration ability of grade IV elementary school students.
Strategic Roles of Teachers in Promoting Interfaith Education for Unity in Central Kalimantan, Indonesia Fransiskus Janu Hamu; Emiliana Sri Pudjiarti; Andreas Jimmy; William Chang
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15018

Abstract

This study aims to explore the strategic role of teachers in building character education through a multireligious approach in Central Kalimantan. Using a mixed-method approach with a sequential explanatory design, the study combined quantitative analysis of the structural relationships between spiritual engagement, pro-social engagement, interfaith cooperation, and social integration with thematic analysis of in-depth interviews with teachers from five religious traditions (Muslim, Catholicism, Protestantism, Buddhism, and Hinduism). Quantitative data analysis used structural equation modelling with a partial least squares approach and qualitative data used thematic analysis with NVivo 14 software. The results revealed that spiritual engagement has a significant effect on interfaith cooperation and an indirect effect on social integration. In contrast, pro-social engagement has a significant effect on both interreligious cooperation and social integration. Thematic findings showed the convergence of teachers' practices in integrating universal spiritual values, facilitating interfaith pro-social activities, developing interfaith dialogue, and creating an inclusive learning environment that supports students' character-building. Expert validation confirmed the successful implementation of interpretive and integrative approaches in transforming religious education from an exclusive to an inclusive, transformative model.
Digital Learning Orientation and Innovative Behavior : Learning Culture's Role in Sustainable Development Readiness Nina Farliana; Hanif Hardianto; Rusdarti Rusdarti; Wijang Sakitri
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14290

Abstract

This research examines the influence of digital learning orientation on innovative work behavior, with readiness for change as a mediating factor and organizational learning culture as a moderating factor, as well as its contribution to sustainable development in Indonesia's education sector. This research utilizes the job demand-resource model and the social exchange theory framework. With a quantitative approach and clause associative design, the study population includes all active students from various disciplines at state universities in Central Java Province. The sample was selected using a non-probability sampling method of 218 respondents. Data collection was conducted through a questionnaire utilizing an interval scale ranging from strongly agree (scale 7) to strongly disagree (scale 1). The data were analyzed using the Structural Equation Modeling Partial Least Square (SEM-PLS) approach through the WarpPLS 5.0 software. The findings indicate that digital learning orientation indirectly influences innovative work behavior through readiness for change. Moreover, this indirect effect, mediated by readiness for change, is moderated by organizational learning culture, mainly when the moderation level is low. At an optimal level of organizational learning culture, digital learning orientation significantly boosts innovative behavior by promoting greater readiness for change. However, at this level, organizational learning culture no longer plays a significant role in predicting outcomes. The novelty of this study lies in incorporating organizational learning culture as a moderating factor in the connection between digital learning orientation and readiness for change in the context of sustainable development within the education sector.
Exploring The Rice Supply Chain in Semarang City : An Educational Game Concept Inaya Sari Melati; Nana Kariada Tri Martuti; Wahid Akhsin Budi Nur Shidiq
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14791

Abstract

This study introduces an educational game designed to enhance students' understanding of the rice supply chain in Semarang City. The primary research objective is to provide an interactive learning tool that immerses players in the complexities of the supply chain, from rice cultivation to consumer delivery, while highlighting the roles of various stakeholders and the impact of government interventions. The study employs a qualitative approach, using interactive model to integrate case study analysis and educational game development. Data collection involves semi-structured interviews with key stakeholders and field visits, while thematic and comparative analyses are used to evaluate supply chain dynamics. By incorporating real-world examples of supply chain optimization, the game provides students with hands-on experience in analyzing market dynamics, resource allocation, and technological advancements in agribusiness. This approach not only deepens engagement with complex economic structures but also prepares students for careers in logistics, policy-making, and sustainable enterprise development.
Developing TalkBuddy : An Inclusive Android Application for Deaf Students' English Learning and Statistical Support Yuliana Friska; Nisak Ruwah Ibnatur Husnul; Gigih Amrillah Ibnurhus
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15589

Abstract

This study aims to develop the Android-based application Talkbuddy as an inclusive communication medium for teaching English and Statistics to deaf students at Universitas Pamulang. The application is designed to address communication challenges in learning by incorporating features such as speech-to-text transcription, group discussion forums, access to learning modules, educational videos, the latest news in education, and a space for sharing experiences. This research adopts the Research and Development (R&D) method using the Luther-Sutopo model, which includes the stages of concept, design, material collecting, assembly, testing, and distribution. The trial was conducted with two deaf students who participated in a series of application usage tests to evaluate the effectiveness and practicality of the developed features. Data collection techniques included interviews, observations, and questionnaires throughout the trial process. Data analysis was conducted through expert validation (content and media), alpha testing, and beta testing. The results indicate that the Talkbuddy application enhances communication accessibility and supports inclusive learning processes in English and Statistics courses, with average scores in alpha and beta testing exceeding 80, indicating a high level of feasibility. This application offers an innovative solution to the academic communication barriers faced by deaf students and is expected to contribute to the advancement of inclusive learning technology in higher education.
The Development and Psychometric Analysis of The Social Media Engagement Adolescent Scale (SMEAS) in Indonesia Rizqa Nur Fajar; Dewi Maulina; Farah Almira Nu&#039;ma; Nadatuljannah Alza; Nurani Fitriyah; Raudhah Mutiara Riyandra
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14387

Abstract

This study aims to develop a Social Media Engagement Adolescent Scale (SMEAS) that can comprehensively capture the culture of social media use among Indonesian adolescents and its implications for educational psychology. This study employs a quantitative approach and uses self-report for data collection. A total of 435 participants aged between 17-21 years were involved in this study, and the data were analyzed using Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM). The results of this study showed that the validated Social Media Engagement Adolescent Scale (SMEAS) consists of 24 statement items divided into three dimensions: affective engagement, behavioral engagement, and cognitive engagement based on social media engagement theory from Ni et al. Reliability testing using Cronbach’s α showed that each dimension in SMEAS has good reliability. Item discrimination analysis revealed that all items in SMEAS could differentiate individuals with high and low levels of engagement. Based on the results, SMEAS can be considered a reliable and valid scale for measuring Social Media Engagement among adolescents in Indonesia.

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