cover
Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 18 Documents
Search results for , issue "Vol 10, No 1 (2025): Januari" : 18 Documents clear
Implementation of School Literacy Movement in Improving Students' Reading Interests at SMPN 14 Mataram Hardiansyah, Hardiansyah; Sigap, Sigap; Murtadlo, Murtadlo; Wulandari, Ayu
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13509

Abstract

The objectives of this study are: 1) To find out about how the implementation of the school literacy movement in increasing reading interest is implemented at SMP Negeri 14 Mataram; 2) To find out the literacy programs that have been developed to increase students' interest in reading; 3) To provide an overview of the inhibiting and supporting factors in implementing the school literacy movement in increasing students' interest in reading. Data collection techniques include observation, interview, and documentation. Data analysis is used for data reduction, data presentation, and conclusion. The results of the study showed that SMPN 14 Mataram had implemented the GLS program by instilling reading habits, and the principal made a School Literacy Team Decree, the GLS program used was Habituation, self-development, and insertion in learning. The implementation of GLS has a positive impact on the school community and the implementation of the literacy movement is still in the development stage. Developing Programs: 1) Reading and writing in the form of activities 15 minutes of reading; 2) Numeracy; 3) Science; 4) Digital; 5) Financial; 6) Culture and Citizenship; 7) Literacy festival. The supporting factors for the GLS program are the support of the principal and teachers the issuance of the School Literacy Team Decree, the availability of books, and GLS programs. Factors inhibiting GLS include students' lack of awareness and interest in reading, teachers are often late to class so that no one supervises students' literacy activities, limited books, and inadequate library buildings.
The Use of Tiktok Application in Geography Learning Based on Project-Based Learning in Improving Students' Creative Thinking Skills in Public High School 16 Bandar Lampung Deagustami, Raysa; Sinaga, Risma M.; Pujiati, Pujiati
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13238

Abstract

This study aims to explore the use of TikTok application as a learning media in improving students' creative thinking skills at SMA Negeri 16 Bandar Lampung, especially in geography subject. The phenomenon that occurs shows that learning in high schools still focuses on basic thinking skills, so a more innovative approach is needed to develop higher-level thinking skills. Through qualitative research methods, data was collected from interviews with students and document analysis. The results show that the use of TikTok can attract students' interest and provide a fun learning experience, thus encouraging them to more actively seek information and understand the material, especially regarding the dynamics of the lithosphere. In addition, project-based learning integrated with social media is proven effective in honing students' creative thinking skills, including aspects of fluency, flexibility, originality, and elaboration. This research recommends the application of more varied and creative learning methods to improve the quality of education in the digital era.
Digital Literacy Development Strategy in Higher Education Institutions Jayadi, Agus; Ikawati, Hastuti Diah; Abdurrahman, Abdurrahman; Irawan, M. Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13882

Abstract

This study aims to analyze the digital literacy development strategy in higher education institutions with a focus on three main aspects: (1) the digital literacy development strategy implemented, (2) the challenges faced in implementing the digital literacy program, and (3) the effectiveness of the program in improving students' ability to use technology critically and ethically. The research method used is a qualitative approach with a case study at a university in West Nusa Tenggara. Data were obtained through interviews with students, lecturers, and digital literacy program managers as well as analysis of relevant policy documents. The results of the study indicate that the strategies implemented include the integration of digital literacy into the curriculum, training for lecturers and students, and the development of technology infrastructure. However, the main challenges faced include limited infrastructure, lecturers' resistance to technology, and students' lack of critical and ethical understanding of using technology. The digital literacy program has proven effective in improving students' technical skills, but needs strengthening in the aspects of information evaluation and digital ethics. This study suggests the need for increased continuous training for lecturers, strengthening of technological infrastructure, and increasing student awareness of the importance of digital literacy holistically.
Effectiveness of P5 Teaching Module Training at Al-Hakim Kalianda Kindergarten Aradika, Muhammad Kahfi; Herpratiwi, Herpratiwi; Yulianti, Dwi; Rosidin, Undang
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13589

Abstract

The independent learning curriculum gives teachers the flexibility to create learning that is educational but also fun. The teaching module of the Pancasila Student Profile Strengthening Project (P5) is a teaching material designed to assist teachers in implementing Pancasila values in the learning process. the purpose of the study was to implement the P5 teaching module training at Al-Hakim Kids Kindergarten, South Lampung to determine the ability of teachers in the kindergarten. This research is a quantitative research with the aim of making a picture or descriptive of a situation objectively using numbers. The research involved 9 respondents using the P5 product that had been developed by the researcher to see the effectiveness of the product development. The results showed that the development carried out for four meetings resulted in 7 teachers getting a high category assessment while 2 were in the medium category, the observation results showed 82.8% interpreted the development product as very effective and interesting
The Character of Responsibility in Musim Semi Itu Bernama Al-Qur’an by Aulia Musla Amarasuli, Shalsa; Samhati, Siti; Sumarti, Sumarti; Ariyani, Farida; Rusmito, Nurlaksana Eko
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.12427

Abstract

The study in this research focuses on the analysis and description of the character of responsibility contained in the book Spring It's Named Al-Qur'an by Aulia Musla. The research data are sentences in the dialog and narration of the book Spring Named Al-Qur'an that contain the character of responsibility. Data collection is done by reading and recording techniques. The data analysis technique used is descriptive analysis. The results of the study show that the character of responsibility in the book is reflected in the form of responsibility towards God, social responsibility, and responsibility towards oneself. First, the character of responsibility towards God is reflected in the attitude of the character who invites to murojaah and be grateful for all the blessings that have been bestowed by Allah SWT. Second, the character of social responsibility is reflected in the attitude of Aunt Ida who likes to share and Altan who loves cats as living creatures. Third, the character of responsibility towards oneself is reflected in the attitude of Altan who takes the initiative to find solutions to solve problems and is able to take responsibility for his actions
The Effect of Implementing the Team Games Tournament Learning Model Assisted by PowerPoint Media on the Learning Outcomes of PPKn Class VII at SMPN 11 Mataram Herosita, Herosita; Ismail, M.; Basariah, Basariah; Haryanto, Edy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13427

Abstract

The purpose of this study was to determine whether or not there was an effect of the application of the Team Games Tournament learning model assisted by PowerPoint media on the learning outcomes of class VII students in PPKn lessons. The research method used was a quantitative approach in the form of Nonequivalent Control Group Design. While the sampling used was Purposive Sampling and data collection used observation techniques and multiple choice tests. Based on the results of the data analysis, the average value of the pre-test results in the experimental class was 54.33 and in the control class it was 50.58. While the average value data for the post-test results in the experimental class was 82.66 and the control class was 76.16. So that the calculation of the t-test with the polled variance formula shows the results????ℎ????????????????????= 15,520 and????????????????????????= 2.0738. Thus????ℎ????????????????????>????????????????????????then Ha is accepted and Ho is rejected, which means that there is an influence of the Team Games Tournament learning model assisted by PowerPoint media on the learning outcomes of class VII students in PPKn lessons at SMPN 11 Mataram. 
Application of Video Phonics Media Towards Pronunciation and Coqnitive Development of English Learning Children of Preschool Age Saint Nicholas Kindergarten Pantai Indah Kapuk Jakarta Patrisia, Willsa; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14028

Abstract

This study aims to obtain information regarding the evaluation of the effectiveness of audio video to improve the phonics abilities of Kindergarten B children. This research is a quasi-experimental study, with a Pre-Test Post-Test Control-Group Design. The population in this study were all children in group B at Saint Nicholas Kindergarten Jakarta. Sampling using random sampling technique with a total sample of 50 children. Data collection was done by interview, observation, pre-test and post-test. Determining the effectiveness of the media used is tested by the Independent Sample T-Test. quasi experiment with nonequivalent control group design. The sampling technique uses systematic sampling. Data collection techniques used in the form of tests, interviews, observation and documentation. The validity of the instrument uses construct validity and product moment pearson correlation. Instrument reliability using Cronbach's alpha. Data analysis techniques used prerequisite tests and t tests which were processed using SPSS. 15 for windows.
Teachers' Difficulties in the Implementation of the Pancasila Student Profile Strengthening Project (P5) at SMAN 5 Mataram Siddiq, Muhammad Faqih; Mustari, Mohammad; Alqadri, Bagdawansyah; Zubair, Muh.
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13632

Abstract

The Pancasila Student Profile Strengthening Project (P5) is an integral part of the Independent Curriculum which aims to develop students' character and competencies holistically. However, the implementation of P5 in the field, especially at SMAN 5 Mataram, still faces various challenges. This study aims to identify and describe the difficulties faced by teachers in the implementation of P5 at SMAN 5 Mataram. This study uses a qualitative approach with a case study method. Data was collected through in-depth interviews with teachers, observation of the implementation of P5, and documentation studies. The results of the study show several difficulties faced by teachers, including: (1) lack of teachers' understanding of the concept and objectives of P5; (2) limited time and resources in project planning and implementation; These findings have important implications for policymakers and schools to improve the effectiveness of P5 implementation through the provision of adequate training, mentoring, and resources for teachers.
A Study of IPS Teachers Facing The Challenges of Diffusion of Learning Innovations Based on The Era Of Society 5.0 Maftuchin, Maftuchin; Aransyah, Ade; Kusuma, Febra Anjar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14170

Abstract

The era of society 5.0 is a continuation of the industrial revolution 4.0 era which emphasizes humanism in solving social problems including education by integrating virtual and reality. This research aims to analyze government policies on teacher development in the era of society 5.0. Basically learning and learning is a change in a person's behavior in achieving a goal. Social studies is a discipline that studies social life. Not only as social science. This research is a study of the challenges of social studies teachers in the diffusion of learning innovations based on ERA SCOETY 5.0. This research uses Systematic Literature Review (SLR). The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. It is important to keep in mind that Society 5.0 is a constantly evolving idea, and how it is applied may vary in different countries and environments. When one analyzes a learning system that fits Society 5.0, they must consider the social, economic, and technological changes taking place in modern society. Teachers as the driving force in the education sector, are expected to be able to develop learning and learning processes that are in accordance with the characteristics of the learners, not just developing the challenges of social studies teachers in the future will be more complex and must be ready for a future based on scoety 5.0 in terms of learning and learning
The Influence of Game Based Learning on Student Motivation in the Digital Era: Literature Review Putri, Mahdatul Aini; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13814

Abstract

This study aims to analyze the impact of Game-Based Learning (GBL) on students' learning motivation in the digital era. The research design applied is in the form of a literature review, which collects data from various relevant national and international journals. Game-Based Learning (GBL) is an innovative teaching method that integrates game elements to create interactive, enjoyable, and effective learning experiences. The results indicated that GBL enhances intrinsic motivation among students, promotes active engagement, and develops 21st-century skills such as critical thinking, collaboration, and problem-solving. Tools such as Kahoot, Educandy, and Minecraft: Education Edition have been found to create an interactive and fun learning environment. The implementation of GBL is still hampered by issues such as the lack of technological infrastructures in schools and the lack of teacher training to integrate technology and games into the learning process in Indonesia. This study argues that overcoming these challenges will, therefore, make GBL effective in enhancing the quality of Indonesian education and in preparing children to face challenges in this digital era.

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