Juwara : Jurnal Wawasan dan Aksara
JUWARA: Jurnal Wawasan dan Aksara adalah Jurnal yang diterbitkan oleh Yayasan Pendidikan dan Pengembangan Harapan Ananda Daerah Kalimantan Barat dengan p-ISSN 2797-2097 (cetak) dan e-ISSN 2797-2119 (online). Jurnal ini memuat publikasi hasil pemikiran dan penelitian dibidang pendidikan, pengajaran, evaluasi belajar, dan teknologi baik laporan penelitian maupun tinjauan buku yang dapat memberikan solusi permasalahan bagi perkembangan dunia pendidikan dan pengajaran secara luas dan bermanfaat serta belum pernah publikasi di media cetak maupun elektronik.
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The Influence of Korean Drama Series on Behavioral Changes Among Adolescents
Azahra, Savira Nurhaliza;
Marlina, Yuli
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.175
This study addresses the growing consumption of Korean Drama among students at the Islamic University of Jakarta and its suspected impact on adolescent behaviour spanning lifestyle, social interaction, and religious practice. The research aims to quantify the influence of Korean Drama exposure on behavioural change and to clarify its implications for character development on campus. A quantitative correlational survey was employed, using purposive sampling to draw 33 respondents from a population of 133 fourth and sixth semester students. Data were gathered through a validated closed?ended questionnaire and analysed with the product moment correlation test. Findings reveal a correlation coefficient of r=0.593 (p<0.01) and an adjusted R² of approximately 0.60, indicating a moderate yet significant relationship between viewing intensity and behavioural change. These results suggest that Korean Drama can foster positive outcomes such as motivation to learn foreign languages while simultaneously posing risks, including heightened consumerism and diminished religious discipline. Consequently, the study recommends campus based media literacy initiatives and psychosocial mentoring to maximize the benefits of Korean Drama and mitigate its adverse effects through strengthened selfcontrol and reinforcement of Islamic values.
Student Perceptions of the Use of Interactive Digital Media in Improving Learning Motivation
Prasetya, Raynaldi Nugraha;
Budiman, Ridho Dedy Arief;
Astuti, Aura;
Friani, Devi Anggi;
Siradjuddin, Suharti
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.313
This study aims to explore students' perceptions of the use of interactive digital media and its influence on learning motivation. Interactive digital media is expected to increase students' engagement in learning and motivate them to be more active in the learning process. This research uses a descriptive qualitative approach with data collection techniques through semi-structured interviews and observation. The sample used was 5-10 students selected as key informants in one junior high school. The data were analyzed using thematic analysis techniques which included data reduction, categorization, and meaning of emerging themes. The results show that students have a positive view of the use of interactive digital media in learning, which they feel can increase their motivation to learn. Based on these findings, it is recommended to utilize interactive digital media as an effective tool in the learning process to increase students' motivation and engagement. The implication of this study shows that the integration of interactive digital media in the learning curriculum can be an innovative strategy to create a more engaging learning environment, encourage student-centered learning, as well as support the development of 21st century skills such as critical thinking, collaboration, and digital literacy.
Analysis of Interactive Learning Media Needs for Computer Network Installation in Grade X SMK
Nurcahyo, Ratih Widya;
Koriaty, Sri
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.368
This study analyzes students perceptions of using interactive multimedia in Computer Network Installation learning. A quantitative descriptive method was employed, using questionnaires completed by 40 students enrolled in the course. Results indicate that most students support the use of interactive multimedia, mainly because it displays engaging objects (25.0%) and facilitates learning (17.5%). Additionally, 12.5% found the media attractive and appreciated that it does not require internet access. Smaller percentages noted benefits such as talent development and keeping up with technology (7.5% each). However, challenges were also identified, with 70.0% of students reporting difficulties in understanding how to use the media and 25.0% citing limitations due to their phone specifications. Only 5.0% reported no challenges. Overall, interactive multimedia received positive feedback, particularly for enhancing material visualization and easing learning. To address challenges, it is recommended to provide clear training on media use before implementation and to design multimedia compatible with students devices.
Effectiveness of Quizz based Edugame as Learning Support Media for Improvement of Learning Outcomes
Sariyanto, Slamet;
Suprayitno, Iswahyudi Joko;
Sulistyaningsih, Dwi
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.377
The study discusses the effectiveness of using quiz-based edugame to improve student learning outcomes in the context of increasingly rapid technological developments. The negative impact of technology in the world of education is the decline of students' interest in learning because they are more interested in playing games than learning. Therefore, the emergence of innovation to use games as educational materials to attract student interest and motivation. The purpose of this study was to determine the impact of using edugame as learning media on students' learning outcomes. The method in this study uses the SLR (systematic literature review) method by analyzing articles from google scholar in the publication year 2021-2025 with a focus on the use of edugame in formal learning at the elementary, junior high, and high school levels. This study only covers Android-based or digital edugame and does not examine in depth external factors such as economic background or parental support for the effectiveness of edugame. The results of the analysis show that the use of quiz-based edugame has a positive impact where the increase in students' learning outcomes reaches 13.7% to 35% compared to usual learning, besides that edugame also increase students' interest and motivation to learn, therefore edugame can be an alternative for educators to utilize in an effort to improve students' learning outcomes.
Narrative Study: Soft Skills Based on the Life Experiences of Culinary Entrepreneurs
Rahman, Luthfi Riyadh;
Wahyuni, Nur;
Wati, Ika Wahyu Kusuma;
Indra, Muhammad;
Widari, Tika
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.378
Entrepreneurship is one of the goals of vocational education besides working and continuing education. Around 85% of soft skills can answer the success of students or vocational graduates including culinary majors. But there are many obstacles that must be faced, such as tight competition in the world of work and even the difficulty of building your own business. With these problems, we aim to deepen some of the soft skills needed by students or vocational graduates in the culinary field. The descriptive narrative method with in-depth interviews with culinary maestros was carried out to obtain these soft skills. The culinary maestros we interviewed are some of those who certainly have a culinary business and are easy for us to reach or meet with the accidental sampling technique we found three culinary maestros that we interviewed. Our findings are 1) communicative & friendly; 2) motive or desire & Decision-making including problem solving; 3) perseverance & tenacity; 4) discipline & honesty; 5) cooperation & adaptability; 6) creative & innovative. These findings will have an impact on culinary students or graduates and even other vocational fields, and of course with proper guidance from educators.
The Impact of Bullying on Students Social Development at SMA Negeri 11 Makassar
Sintawati, Sintawati;
Najamuddin, Najamuddin;
Alwi, Alimin
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.380
The problem in this study is the rampant cases of bullying in the environment of SMA Negeri 11 Makassar which have a negative impact on the development of students' social skills, both as victims, perpetrators, and recipients of sanctions for bullying. This study aims to analyze how student characteristics affect the ability to interact socially in the school environment. The method used is a qualitative approach with a case study type, using in-depth interview and observation techniques. The research sample consisted of students identified as victims of bullying, perpetrators of bullying, and students who received sanctions for bullying. The results showed that victims tended to experience decreased self-confidence and withdraw from the social environment, while perpetrators showed dominant manipulative behavior. On the other hand, students who received sanctions in the form of counseling showed increased social awareness and more positive behavioral changes than those who only received administrative punishment. The implications of the results indicate that handling bullying cases requires a more educational and empathetic approach, not just punishment. As a result, schools can create a learning environment that is more inclusive, safe, and supports the development of students' character and social skills as a whole.
Digital Literacy and Critical Thinking Skills of Students in the Era Industry 4.0
Furbani, Widiastuti;
Purnawanti, Felisia;
Dewi, A Erni Ratna;
Sari, Nila;
Thoriq, Thoriq
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.382
Industry 4.0 has introduced new challenges in the field of education, where digital literacy and critical thinking skills have become increasingly essential for students in navigating the ever-evolving flow of digital information. This study aims to analyze the relationship between digital literacy and students' critical thinking skills at the secondary school level. Utilizing a correlational survey method, data were collected from 250 students and analyzed using Pearson correlation and simple linear regression tests. The results indicate a significant positive relationship between digital literacy and critical thinking skills (r = 0.652, p < 0.01). Furthermore, regression analysis shows that digital literacy contributes 42.6% to the enhancement of students' critical thinking skills. These findings affirm that improving digital literacy can support the development of critical thinking through technology-based learning and more adaptive pedagogical approaches. Therefore, integrating digital literacy into the educational curriculum is crucial to equip students with essential skills to face the challenges of the digital era.
Parental Obligation to Provide Religious Education to Children under Islamic Family Law in Indonesia
Liwayanti, Umi;
Zainuri, Muhamad;
Nurjamilah, Umi;
Rosyadi, Royan
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.383
This research aims to examine the obligations of parents in providing religious education to children from the perspective of Islamic family law in Indonesia. Religious education is a basic right of children guaranteed by law, as well as the main responsibility of parents as the first and main educators in the family. Through a normative juridical method with a descriptive-analytical approach, this study analyzes various relevant regulations, such as the Compilation of Islamic Law (KHI), Law Number 1 of 1974 concerning Marriage, and Law Number 35 of 2014 concerning Child Protection. The results of the study show that Islamic family law explicitly obliges parents to instill religious education to children as part of the process of shaping children's morals, morals and character from an early age. The implications of the results of this study indicate that the lack of legal awareness and weak implementation of religious education responsibilities by parents can lead to the formation of a young generation that is spiritually weak and prone to deviant behavior. Thus, strengthening the role of the family in children's religious education is an important aspect in creating a generation of faith, piety and noble character.
Exploring Fashion Purchase Intentions in Digital Marketplaces: TAM Perspectives Among UNY Students
Mahanani, Chytra;
Jerusalem, Mohammad Adam
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.399
Digital transformation has changed people's consumption patterns, especially in purchasing fashion products online. This study aims to explore the factors that influence the intention to buy fashion through the digital marketplace among students of the State University of Yogyakarta (UNY) using the Technology Acceptance Model (TAM) approach. This study uses a quantitative method with a survey design and Structural Equation Modeling (SEM) analysis techniques based on PLS. Data was collected through an online questionnaire of students using the marketplace. The results of the study show that perceived ease of use and perceived usefulness have a significant influence on students' attitudes and purchase intentions towards fashion products in the marketplace. In addition, external variables such as information quality and personalization have also been shown to influence the perception of convenience and usability. The developed research model successfully maps the relationships between variables significantly, which strengthens the validity of TAM in the context of digital purchases. These findings provide implications for MSME digital marketing strategies and the development of technology-based entrepreneurship curricula in higher education.
Development of T-Solve Interactive Learning Media with Polya Approach on Pythagorean Theorem
Putri, Vika Amelia;
Aziz, Abdul;
Suprayitno, Iswahyudi Joko
Juwara: Jurnal Wawasan dan Aksara Vol. 5 No. 1 (2025)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda
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DOI: 10.58740/juwara.v5i1.401
Mathematics learning in schools is often dominated by conventional methods, resulting in passive student participation and low conceptual understanding, especially in topics such as the Pythagorean Theorem. This study aims to develop and evaluate the effectiveness of “T-SOLVE,” an interactive learning media based on Polya’s problem-solving approach, in enhancing students’ understanding of the Pythagorean Theorem. The research employed a Research and Development (R&D) method using the ADDIE model. The sample consisted of eighth-grade students at SMP Negeri 2 Sumowono. Data were collected through expert validation sheets, student response questionnaires, and tests to measure learning outcomes. The results indicate that the T-SOLVE media is valid, practical, and effective in improving students’ conceptual understanding and engagement. The media’s integration of problem-solving steps supports students in learning independently and applying concepts to real-life situations. The implication of this research is that T-SOLVE can be used as an alternative learning resource that promotes interactive, student centered learning, which addresses the initial problem of passive learning and low motivation. Furthermore, it contributes to improving mathematical problem solving skills and serves as a relevant tool for 21st century learning.