cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Analisis Pengaruh Penggunaan Quizizz dalam Mengefektifkan Pemberian Soal dan Kuis pada Siswa Melalui Media Digital di SD Pekayon 09 Salwa, Netha Salwa Noviyanti; Frisian Nur Hanapiah; Intan Ratu Anggia; Rhaudya Zihan Esa Maghfira; Tin Rustini
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3326

Abstract

This study aims to analyze the effectiveness of using Quizizz as a digital learning evaluation media at SD Pekayon 09. Using a qualitative approach with a case study method, this study explores teachers' experiences in designing and implementing Quizizz in the evaluation process. The research subjects were selected through purposive sampling techniques, namely one class teacher who actively uses Quizizz in learning evaluation activities. Data were collected through in-depth interviews and observations of learning videos, both online and offline. Data analysis was carried out using a thematic analysis approach according to Braun and Clarke (2006), which consists of six systematic stages in identifying key themes from qualitative data. The results of the study showed that Quizizz was able to increase student engagement through gamification features, accelerate the assessment process, and provide instant feedback that helps students' understanding. However, challenges such as limited technological infrastructure and student adaptation to digital devices are still obstacles. Thus, Quizizz has the potential to be an innovative solution in increasing the effectiveness of learning evaluation at the Elementary School level, with adequate training and infrastructure support.
Pengadaan Barang/Jasa Pemerintah dalam Perspektif Hukum Administrasi Negara Syafar, Irfan; Ramadhan, Realizhar Adillah Kharisma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3327

Abstract

This study aims to analyze the implementation of government procurement of goods and services from the perspective of State Administrative Law (HAN) and to identify challenges and strategies for improving the integrity of the procurement system. The method used is an empirical legal approach with qualitative analysis, combining normative studies of regulations and empirical studies through observation and interviews with government agencies. Data analysis using data analysis techniques is carried out qualitatively. The results of the study show that although procurement regulations are quite comprehensive, practices in the field still face obstacles such as weak supervision, potential deviations, and limited human resource capacity and digital infrastructure. The implementation of the e-procurement system has been proven to increase transparency and efficiency, but its success is highly dependent on the integrity of the implementers and institutional support. Consistent law enforcement and strengthening of oversight mechanisms and public participation are the main keys to realizing clean and accountable procurement. This study emphasizes that procurement reform must be carried out holistically by integrating legal, institutional, technological, and bureaucratic cultural aspects to improve governance of government procurement of goods and services
Implementasi Pembelajaran Terpadu di Sekolah Dasar Islam Terpadu Ikhtiar Makassar S, Muh. Risal
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3328

Abstract

This study aims to examine the implementation of the TERPADU learning strategy at SDIT Ikhtiar Makassar, an Islamic integrated elementary school that combines the national curriculum with Islamic values. The research subjects included the principal, teachers, and students who were directly involved in the teaching and learning process. The study employed a qualitative descriptive method, and data were collected through interviews, observations, documentation, and questionnaires. Data analysis was carried out through the stages of data reduction, data presentation, and inductive conclusion drawing. The findings indicate that the TERPADU strategy comprising the stages of Telaah (Study), Eksplorasi (Explore), Rumuskan (Formulate), Presentasikan (Present), Aplikasikan (Apply), Duniawi (Worldly), and Ukhrowi (Spiritual)—has been systematically implemented in both curricular and extracurricular activities. This approach has significantly contributed to the improvement of students' cognitive learning outcomes, as evidenced by increased average academic scores, higher bilingual program achievements, and improved graduation rates. In addition, the strategy has promoted students’ character development in the affective domain, such as discipline, independence, and consistency in worship. These findings affirm that TERPADU is not merely an instructional method, but a transformative educational paradigm that fosters intellectually capable and spiritually grounded students.  
Effects of Science Augmented Reality Learning Media on Student Learning Outcomes: A Meta Analysis Anzuye, Ivo Jihan; Asrizal, Asrizal; Amir, Harman; Riyasni, Selma
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3330

Abstract

The background of this research is the inconsistency of findings in various previous studies regarding the effectiveness of Augmented Reality (AR) in improving learning outcomes. This study aims to analyze the influence of Augmented Reality (AR) learning media on student learning outcomes in the subject of Science through meta-analysis methods. The type of research used is this meta-analysis conducted on 38 relevant articles published between 2013 and 2024, selected based on PICOS inclusion criteria. The analysis used effect size calculations and statistical tests using the JASP application. The results showed that AR had a strong and significant effect on student learning outcomes. The findings also revealed that the strongest effect appeared in elementary school students, especially in physics material and on the aspect of knowledge and critical thinking skills. These results indicate that AR-based learning media is highly effective in improving conceptual understanding and cognitive engagement in science learning. abstract should be clear, concise, and descriptive.
Integrasi Literasi Keuangan dalam Kurikulum Pendidikan Ekonomi di Institut Pendidikan Tapanuli Selatan Samakmur, Samakmur; Rambey, Mara Judan; Vebrina, Dinda
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3331

Abstract

This study aims to evaluate the level of financial literacy integration within the Economic Education curriculum and to identify dominant and underdeveloped dimensions of financial literacy among students. The research was conducted at the Economic Education Study Program of the Institute of Education Tapanuli Selatan, involving 146 active students as respondents. The research method employed a descriptive quantitative approach, using a Likert-scale questionnaire developed based on financial literacy indicators from Atkinson & Messy (2012) and Lusardi & Mitchell (2014). The findings reveal that the integration of financial literacy into the curriculum is categorized as high, with an average score of 75.49%. The highest score was obtained in the area of personal financial planning and management (81.18%), while the lowest score was in future financial planning (68.46%). These results indicate that short-term financial literacy is well addressed in the learning process, whereas long-term financial planning requires further emphasis. This research concludes that although financial literacy integration is present, the curriculum still needs adjustments to become more practical and contextual. Recommendations include developing specialized financial literacy courses, adopting project-based learning methods, and conducting regular curriculum evaluations to enhance students’ preparedness in facing the challenges of the digital economy
Efektivitas Gamifikasi Pembelajaran Melalui Blooket untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VIII-A di SMP Al-Ihya Cihaur Awaliyah, Fitri; Mahpudin, Asep
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3334

Abstract

The purpose of this study was to determine the significant difference in students’ learning outcomes before and after the implementation of learning gamification through Blooket.This research is a quantitative study using a Pre-Experimental Design with the One Group Pretest-Posttest Design model. The sampling technique employed in this study was a census/total sampling method. The study involved 18 students from class VIII A at SMP Al-Ihya Cihaur. The data collection technique used was testing. The research instruments consisted of pre-test and post-test questions. The data analysis techniques used in this study included descriptive analysis, normality test, and t-test. Based on the research findings, there was a difference in students' learning outcomes before and after the treatment. The results of the hypothesis test showed that the average post-treatment score in the experimental group reached 78,95, while the pre-treatment score was 50,53. Thus, there was a difference of 28,42 points, indicating a higher improvement in the post-treatment scores. The t-test resulted in a significance value of p = 0.000, which is less than 0.05. This indicates a significant difference between the scores before and after the treatment. Therefore, the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted
Pengaruh Model Pembelajaran Kooperatif dan Minat Membaca Puisi Terhadap Keterampilan Menulis Puisi Safitri, Ruli Nur; Agustyowati, Diah Rahma Cahya; Firmani, Sakinah Isna; Sari, Ratna Intan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3335

Abstract

This study aims to determine the interaction between the Concept Sentence type cooperative learning model and interest in reading poetry on poetry writing skills. The method used was a quasi-experiment with a population of all seventh grade students of SMP Negeri 9 and SMP Negeri 6 Purwokerto. The sample was taken using cluster simple random sampling technique. Data collection was done through tests and questionnaires. The analysis prerequisite tests include normality test (Liliefors) and homogeneity test (Bartlett). Data were analyzed using two-way ANOVA. The results showed a significant interaction between the learning model and interest in reading poetry on poetry writing skills. This is indicated by the calculated F value of 7.71, which is greater than the table F value of 3.99 at a significance level of 0.05. Thus, the cooperative learning model and interest in reading poetry together have an effect on poetry writing skills.
Analisis Mata Kuliah Peminatan Prodi Sistem Informasi Terhadap Semester 6 Universitas Islam Negeri Sumatera Utara Pratama, Ikhsan; Nur, Suci Fadhilah; Ardiyansyah, Rifky; Meliani, Wiza Sintia; Harianto, Dannis Risya; Nasution, Adelyna Oktavia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3336

Abstract

This research analyzes the trend of course selection among sixth semester students of the Information Systems Study Program at the Islamic University of North Sumatra (UINSU). The method used is descriptive quantitative with a survey approach. Data was collected through an online questionnaire distributed using Google Form. The resulting data was analyzed descriptively quantitatively. The results show that the majority of students chose Big Data Analytics, which is (50%) out of (100%), where 25 out of 50 students who completed the survey chose Big Data Analytics. This is followed by Multimedia (34%) and Artificial Intelligence (16%). The main factors for choosing are personal interest and relevance to career prospects. Big Data Analytics is considered the most challenging, yet it also aligns best with student expectations. This finding underscores the need for adaptive curriculum development and directed academic guidance so that specializations are more relevant to industry needs and student interests
Warnafusi: A Colour-Based Board Game Framework for Interdisciplinary Education Ghifari, Fadhil Muhammad; Pertiwi , Ratih
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3337

Abstract

Warnafusi is designed as a creative board game to encourage students to learn across subjects through the combination of colors and the selection of different scenarios. This article reviews how the game has evolved, how it works, and what it can offer to students. The game is designed for 2–4 players who can enjoy the game in 30–60 minutes. By combining gamification, cognitive learning, and social interaction, Warnafusi serves as a versatile tool that enhances interest and memory retention of facts in subjects such as science, math, and history, both in and out of school. Developing Warnafusi followed a qualitative descriptive and iterative process, focusing on the design and analysis of concepts. The prototype was reviewed by a panel of subject matter experts, including educators from diverse disciplines, game designers, and pedagogical consultants. Data were collected through classroom observation, focus group discussions with students, and teacher interviews. The analysis results show that Warnafusi introduces a style that is useful for integrating concepts from color theory, strategy, and social elements into one course. Because its challenge cards are customizable, this course is suitable for learning situations in schools and casual environments. By using color combinations as a method, this course inventively enhances gamification in education by improving a person's mental and social abilities. Warnafusi exemplifies the potential of board games to enrich the learning experience
Ayat dan Hadits Tentang Hal-Hal Penting dalam Manajemen Sumber Daya Manusia dalam Manajemen Pendidikan Islam Fatrisna, Yuli; Bustamam, Risman; Mudarti, Hasni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3340

Abstract

This research aims to explore the concept of human resource management (HRM) from an Islamic perspective through the study of verses of the Qur'an and the hadiths of Prophet Muhammad SAW that discuss the essence, potential, and basic nature of humans. The method used is a qualitative approach with a type of library research. Data collection techniques are carried out through systematic exploration of tafsir books, hadith books along with their explanations, as well as relevant articles and scientific journals. Data analysis is conducted using content analysis and textual hermeneutics approaches to interpret the textual and contextual meanings of the verses and hadiths studied. The research results show that the concept of human resource management in Islam is comprehensive and holistic, as it not only emphasizes aspects of efficiency and productivity but also includes moral, spiritual, and social responsibility dimensions. This study also presents case studies of human resource management in several public and private schools both within and outside West Sumatra as an implementation of Islamic values in contemporary managerial practices. These findings affirm that Islamic human resource management prioritizes balanced competency development alongside spiritual nurturing, thereby fostering responsible and independent individuals

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