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INDONESIA
Indonesian Journal of Innovation Studies
ISSN : -     EISSN : 25989936     DOI : https://doi.org/10.21070/ijins.v17i
Indonesian Journal of Innovation Studies (IJINS) is a peer-reviewed journal published by Universitas Muhammadiyah Sidoarjo four times a year. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.This journal aims is to provide a place for academics and practitioners to publish original research and review articles. The articles basically contains any topics concerning new innovation on all aspects. IJINS is available in online version. Language used in this journal is Indonesia or English.
Arjuna Subject : Umum - Umum
Articles 923 Documents
Priority Queue Algorithm Enhances Public Report Handling Efficiency and Accountability: Algoritma Priority Queue Meningkatkan Efisiensi dan Akuntabilitas Penanganan Laporan Publik Detuage, Rivni; Santa, Kristofel; Moningkey, Efraim R. S.
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1864

Abstract

The mechanism for handling public aspirations and reports in the Minahasa Regency Regional People's Representative Council (DPRD) still faces inefficiency and low accountability due to the manual process. The conventional First-In-First-Out (FIFO) system is unable to differentiate the urgency of reports, resulting in delayed follow-up of critical reports. This study designs and implements a web based Public Information Portal (PIP) that integrates a priority queue algorithm to automatically sort reports based on their urgency. The development method used is the Waterfall method. Test reults sgow significant performance improvements, marked by a recuation in waiting time for high priority reports by more than 50% and increased accuracy of handling based on urgency levels. This system also strengthens public accountability thorugh a real time status tracking feature. By offering a technical solution not found in previous research—namely an automatic prioritization mechanism specifically for managing aspirations within the DPRD—this study fills a research gap and makes a significant contribution to improving service quality and fulfilling the mandate of the Public Information Disclosure Law. Highlights• Priority queue mechanism reduces waiting time for high-priority reports by over 50%.• Automatic urgency-based sorting improves accuracy and responsiveness in report handling.• Real-time status tracking increases public accountability and transparency. KeywordsPublic Information Portal; Priority Queue Algorithm; Regional People's Representative Council; E-Government Transparency; Public Service Efficiency
Interactive Web Geographic Information System Mapping Fire Prone Areas Using Dijkstra Algorithm: Pemetaan Sistem Informasi Geografis Berbasis Web Interaktif Lokasi Rawan Kebakaran Menggunakan Algoritma Dijkstra Moningkey, Efraim R. S.; Ratu, Regina Gloria; Santa, Kristofel
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1865

Abstract

General Background: Fire disasters pose serious risks to public safety, material assets, and environmental sustainability, requiring rapid access to accurate spatial information. Specific Background: In Minahasa Regency, fire-prone area mapping and fire-fighting resource records are still managed manually, limiting information dissemination and slowing emergency response. Knowledge Gap: Existing practices lack an integrated web-based GIS that combines spatial visualization with shortest route analysis for operational fire management. Aims: This study aims to design and develop an interactive web-based Geographic Information System to map fire-prone areas, fire station locations, and water sources while providing shortest route recommendations using the Dijkstra Algorithm. Results: The system was developed using the Waterfall model with PHP, MySQL, and Leaflet.js, and black box testing confirmed that spatial data management, interactive visualization, administrative boundary filtering, and shortest route calculations operated as intended. Novelty: The research introduces the integration of fire-prone area mapping, fire-fighting resource management, and Dijkstra-based route analysis supported by OSRM within a single web GIS platform for Minahasa Regency. Implications: The developed system supports faster spatial information access and decision-making in fire management by providing route and water source recommendations through an interactive GIS interface. Highlights• Manual fire mapping processes were replaced by a centralized web-based GIS platform• Shortest route calculations were generated through integrated Dijkstra and OSRM services• Spatial visualization supported administrative filtering and emergency decision support KeywordsGeographic Information System; Fire Prone Areas; Dijkstra Algorithm; Spatial Mapping; Shortest Route
Simple Past Tense Learning Using Enjoy English for Nusantara Application: Pembelajaran Simple Past Tense Melalui Aplikasi Enjoy English for Nusantara Amelia, Ana; Lisdiani, Dina; Yulia, Rini; Primayana, Muhammad Reiva; Subastian, Yopi; Saepurohman, Aam Ahmad; Pratama, Encep Rafli Adi Putra
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1868

Abstract

General Background: English grammar mastery remains a foundational requirement for EFL learners, particularly in expressing past events through simple past tense structures. Specific Background: Junior high school students frequently encounter difficulties in vocabulary recall, grammatical accuracy, and sequencing past events, especially within contextual learning topics such as No Littering. Knowledge Gap: Although digital learning media and grammar instruction have been widely discussed, limited studies describe the use of context-based interactive applications integrated with audio, simulation, and drill activities at the junior high school level. Aims: This study aims to identify students’ learning problems, describe the implementation of the Enjoy English for Nusantara application, and examine students’ language skill development during its use. Results: The findings show improvements in vocabulary retention, grammatical accuracy, event sequencing, and students’ confidence in oral English, supported by observations, interviews, and learning documentation. Audio from native speakers familiarized students with sentence patterns, while drill activities strengthened language habits. Novelty: This study presents an integrated digital application combining contextual material, native-speaker audio, interactive simulation, and drill practice for simple past tense learning. Implications: The results suggest that interactive digital learning media may serve as an alternative approach for junior high school English instruction, supporting student engagement and structured language practice. Highlights • Students demonstrated stronger vocabulary recall and sentence construction accuracy• Interactive simulation supported clearer sequencing of past events• Audio and drill activities encouraged greater student participation in oral practice Keywords Simple Past Tense; EFL Learners; Digital Learning Application; Interactive Learning; Grammar Practice
Android Based Differentiated Science Media for Elementary Literacy Improvement: Media Sains Berdiferensiasi Berbasis Android untuk Literasi Sekolah Dasar Bumantara, Bayu; Masjid, Akbar Al; Khosiyono, Banun Havifah Cahyo; Djufri, Elyas
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1870

Abstract

General Background: Scientific literacy in elementary education is increasingly essential in response to technological development and digital learning environments. Specific Background: Science learning in elementary schools remains dominated by teacher-centered methods, resulting in abstract conceptual understanding that does not align with students’ concrete cognitive development stages, particularly in Earth and Moon motion topics. Knowledge Gap: Although Android-based learning media have been widely developed for science education, differentiated science media specifically designed for Earth and Moon movement materials at the elementary level remain limited. Aims: This study aimed to develop, validate, and test Android-based differentiated science learning media designed to support elementary students’ literacy skills. Results: The developed media demonstrated high feasibility, with material validity reaching 87%, media feasibility 75%, and practitioner practicality between 95–96%. Trial results showed significant improvements between pretest and posttest scores, supported by moderate N-Gain values ranging from 0.64 to 0.67 and statistically significant paired sample test results. Novelty: This study presents differentiated Android-based science media integrating visual, auditory, and kinesthetic learning modes for abstract Earth and Moon motion concepts. Implications: The findings indicate that differentiated digital science media can support concrete understanding, promote independent learning, and provide practical instructional alternatives for elementary science classrooms. Highlights • The learning media integrates differentiated visual, auditory, and kinesthetic components aligned with student learning styles• Validation results confirm high feasibility and practical classroom applicability• Trial outcomes show consistent improvement in student literacy achievement Keywords Android Learning Media; Differentiated Learning; Science Literacy; Elementary Education; Digital Learning Media
Purse Seine Fleet Optimization with E-Logbook Data in Gorontalo Fisheries: Optimasi Armada Purse Seine Berbasis Data E-Logbook di Perikanan Gorontalo Rahmawati, Mega Deza Tahta; Salam, Aziz; Baruadi, Alfi Sahri Remi
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1872

Abstract

General Background Fisheries operations in Indonesia rely heavily on purse seine fleets whose performance determines regional marine resource utilization and post-harvest productivity. Specific Background At the Fish Landing Base (PPI Tenda) in Gorontalo City, mandatory e-logbook reporting provides real-time operational data enabling quantitative assessment of fleet productivity, seasonal variability, and technical capacity. Knowledge Gap However, this dataset has not been systematically applied to identify target production capacity (Ymax) or determine the optimal number of operational fleets to match infrastructural and biological limits. Aims This study evaluates e-logbook data from January–August 2025 to analyze productivity, estimate Ymax through linear regression, and apply Goal Programming to determine an optimal fleet configuration based on CPUE, gross tonnage productivity, and trip frequency tolerance. Results Findings show fluctuating productivity driven by fishing season dynamics, with efficiency reflected in CPUE ranging 0.587–0.860 and GT productivity increasing during peak months. Regression produced a performance model Y = −141.438 + 2.198X (p < 0.05) and estimated Ymax at 120–130 tons per hour with operative capacity of 110–120 tons per hour. Goal Programming modeling using 54 fleets indicates an optimal operational structure of 48 fleets to maintain production within target potential while reducing deviation from effort limits. Novelty This work provides the first integrated regression-based Ymax estimation combined with Goal Programming for purse seine fleet configuration decisions using verified e-logbook records from PPI Tenda. Implications Results offer evidence-based input for sustainable fisheries management, operational scheduling, and policy formulation to balance economic productivity with technical efficiency and resource sustainability in Gorontalo’s coastal fisheries system. Highlights Data-driven regression modeling identifies Ymax at 120–130 tons per hour. Goal Programming recommends 48 fleets as an optimal operational configuration. Seasonal shifts produce measurable fluctuations in CPUE and GT productivity. KeywordsE-Logbook; Purse Seine Fleet; CPUE Productivity; Goal Programming Optimization; Gorontalo Fisheries
Developing a Supply Chain Management Application for Laying Hens with Integrated Egg Quality Detection Based on Computer Vision (Case Study of a Laying Hen MSME) : Pengembangan Aplikasi Manajemen Rantai Pasok untuk Ayam Petelur dengan Deteksi Kualitas Telur Terintegrasi Berbasis Penglihatan Komputer (Studi Kasus Usaha Mikro, Kecil, dan Menengah (UMKM) Ayam Petelur) Bamatraf, Lutfia; Akbar, Rahmad; Rahman, Zumardi; Afifah, Belia; Nurkholis, Nurkholis
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1873

Abstract

Manual egg grading and fragmented supply chain management in poultry SMEs often cause inconsistent egg quality decisions, inaccurate inventory records, and avoidable distribution losses. This study aims to develop and evaluate an integrated supply chain management system that embeds computer vision–based egg quality detection to improve real-time operational control and decision-making. The system is implemented as a digital SCM application connected to a convolutional neural network model trained on 1,200 labeled egg images across five quality categories (good, cracked, dirty, fertile, non-fertile), with performance assessed using accuracy, precision, recall, F1-score, and inference time, alongside before–after operational and economic measurements in an SME workflow. Results show the CNN achieves 92% validation accuracy with average precision 0.92, recall 0.94, F1-score 0.93, and 0.11 seconds per egg inference, enabling practical real-time classification. After integration, egg sorting accuracy increases from 75.5% to 90.2%, inspection time decreases by 81.3%, sorting capacity rises 5.3×, and inventory accuracy improves from 82% to 98%, reducing daily stock discrepancies by 85%. The novelty lies in tightly coupling computer vision quality outputs with SCM inventory and distribution modules, creating immediate stock updates and automated control points. The findings imply that AI-enabled digital supply chain management strengthens quality assurance, inventory optimization, and SME profitability, supporting scalable modernization of food supply chains through deployable computer vision systems. Highlights: Integrated computer vision raises egg sorting accuracy from 75.5% to 90.2%. Real-time CNN classification reaches 92% validation accuracy with 0.11 s inference. Digital SCM lifts inventory accuracy to 98% and delivers 193% ROI payback. Keywords: Computer Visio, Supply Chain Management, Egg Quality Detection, Convolutional Neural Network, Poultry SMEs, Inventory Optimization
Android Interactive Multimedia in Zakat Fitrah Learning: Pengembangan Multimedia Interaktif Android pada Pembelajaran Zakat Fitrah Yuningsih, Noneng; Wahyudin, Wahyudin; Maskur, Maskur
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1874

Abstract

General Background: Digital technology integration has become an essential component of contemporary elementary education, particularly to support interactive and student-centered learning environments. Specific Background: In Islamic Religious Education, zakat fitrah instruction at SDN 3 Mulyasari remains dominated by lecture-based methods and limited media variation, resulting in low student participation and learning activity despite widespread Android device ownership. Knowledge Gap: Existing Android-based learning media for zakat fitrah are limited in contextual design and have not sufficiently addressed student participation and activity at the elementary level. Aims: This study aimed to develop Android-based interactive learning multimedia for zakat fitrah using the ADDIE research and development model and to examine changes in student participation and learning activity. Results: The developed multimedia, validated by media, material, and language experts, achieved a feasibility score of 90.5%. Student participation increased from 72.30 to 81.10, while learning activity rose from 69.10 to 81.60, with paired sample t-test results indicating statistically significant differences. Novelty: This study presents a contextually designed Android interactive multimedia product specifically developed for zakat fitrah learning at the elementary school level. Implications: The findings indicate that Android-based interactive multimedia can serve as an alternative digital learning medium to support active participation and learning activity in Islamic Religious Education. Highlights • Android-Based Multimedia Demonstrates High Feasibility Validation• Student Participation Shows Measurable Positive Change• Learning Activity Scores Increase After Multimedia Use Keywords Interactive Learning Multimedia; Android-Based Learning; Zakat Fitrah Education; Student Participation; Learning Activity
Web-Based Educational Game Development Using Deep Learning for Fractions: Pengembangan Game Edukasi Berbasis Web dengan Deep Learning pada Pecahan Rosmiati, Rini; Wahyudin, Wahyudin; Margana, Akhmad
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1875

Abstract

General Background: Mathematics learning in elementary schools requires learning media that support conceptual understanding through interactive and technology-based approaches. Specific Background: Fraction topics remain challenging for students due to limited visualization and minimal utilization of digital learning media in classroom practice. Knowledge Gap: Although educational games and deep learning approaches have been discussed separately, the development of web-based educational games explicitly integrating deep learning principles for elementary fraction learning is still limited. Aims: This study aims to develop a web-based educational game applying a deep learning approach to support fourth-grade students’ understanding of fraction concepts. Results: Using a Research and Development method with the ADDIE model, the developed game “Pizzeria Pecahan – Ultimate Edition” obtained very high validation scores from material experts, media experts, and classroom teachers, and student learning outcomes showed a notable increase between pretest and posttest results. Novelty: This study presents a web-based educational game that systematically embeds deep learning elements such as exploration, reflection, and problem-solving within fraction learning activities. Implications: The findings indicate that web-based game media grounded in deep learning principles can serve as an alternative digital learning resource to support meaningful and student-centered mathematics learning in elementary education. Highlights • The study produced a web-based educational game integrating deep learning principles• Expert validation confirmed high feasibility in content, design, and pedagogy• Student fraction understanding showed substantial improvement after implementation Keywords Educational Game; Deep Learning; Fraction Concepts; Web-Based Learning Media; Mathematics Learning
School Website Development for Parental Information Access: Pengembangan Website Sekolah untuk Akses Informasi Orang Tua Fauziyyah, Ayu Faza; Wahyudin, Wahyudin; Rahayu, Ayu Puji
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1876

Abstract

General Background: The rapid advancement of information technology has reshaped information management and communication practices within educational institutions, including primary schools. Specific Background: At SDIT Persis 99 Rancabango, school information for parents has been disseminated through fragmented and conventional channels, resulting in unstructured data and limited traceability. Knowledge Gap: Previous studies predominantly positioned school websites as promotional or one-way communication tools, leaving limited empirical evidence on their role as centralized information systems tailored to sustained parental access. Aims: This study aimed to develop a school information system based on a website using Google Sites to provide structured, integrated, and continuously accessible information for parents. Results: Using the ADDIE development model, the website was validated by media and content experts with feasibility scores exceeding 90%, received highly positive parental responses, and demonstrated a statistically significant increase in parental information access based on pretest–posttest analysis. Novelty: This study positions Google Sites as a practical platform for developing a centralized school information system specifically oriented toward parental information needs in primary education contexts. Implications: The findings provide empirical and practical contributions for elementary schools with limited resources in adopting centralized, user-friendly digital information services to support transparent and structured school–parent communication. Highlights • Centralized School Information Reduced Fragmented Communication Channels• Google Sites Supported Structured Parental Information Access• ADDIE-Based Development Achieved High Expert Validation Scores Keywords School Information System; School Website; Google Sites; Parental Information Access; ADDIE Model
Origami Play Therapy and Preschool Child Development Outcomes: Terapi Bermain Origami dan Hasil Perkembangan Anak Prasekolah Hikmah, Citra Karima Lailatul; Faridah, Umi; Indanah, Indanah
Indonesian Journal of Innovation Studies Vol. 27 No. 1 (2026): January
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v27i1.1877

Abstract

General Background: Early childhood represents a critical phase of growth in which optimal stimulation is required to support motor, language, and social development through structured educational and nursing activities. Specific Background: Play-based interventions, including origami activities, are frequently applied in early childhood education settings as routine learning strategies, yet their structured application within nursing-oriented developmental stimulation remains limited. Knowledge Gap: Empirical evidence comparing origami play therapy with routine daily activities using an integrated assessment of fine motor, gross motor, language, and personal–social development is still scarce, particularly in early childhood education institutions. Aims: This study aimed to examine preschool child development following origami play therapy compared with routine daily activities at PAUD (KB–TK) TBS Kajan, Krandon Kudus. Results: Using a quasi-experimental pretest–posttest control group design with 72 preschool children, origami play therapy and routine activities were both associated with significant improvements in developmental outcomes based on Denver Developmental Screening Test assessments, while post-intervention comparisons between groups showed no significant differences. Novelty: The study offers an integrated nursing-based application of origami play therapy assessed across multiple developmental domains within a quasi-experimental framework in an early childhood education context. Implications: These findings support the incorporation of structured origami activities and routine learning practices as complementary approaches in early childhood education and pediatric nursing to support comprehensive preschool development. Highlights• Preschool children showed measurable developmental improvement after structured play-based activities• Origami activities were associated with progress across motor, language, and social domains• Routine daily learning activities also demonstrated comparable developmental gains KeywordsOrigami Play Therapy; Preschool Child Development; Early Childhood Education; Developmental Screening; Pediatric Nursing