cover
Contact Name
Andi Miftahul Maulidil Mursyid
Contact Email
mursyidandi9@gmail.com
Phone
+6282343359449
Journal Mail Official
kariwarismart@gmail.com
Editorial Address
Jln. Merah Putih, Jl. Buper, Yabansai, Kec. Heram, Kota Jayapura, Papua 99224
Location
Kota jayapura,
P a p u a
INDONESIA
KARIWARI SMART: Journal of Education Based on Local Wisdom
Core Subject : Religion, Education,
KARIWARI SMART covers the current analysis on: English Education Teaching English as a foreign language Curriculum design and development in ELT Information and communication technology in ELT Applied Linguistics Mathematics Education Design/development of Research in Mathematics education Mathematical Abilities Information and communication technology (ICT) in Mathematics education Management of Islamic Education Management of Education Organisation of Education Leadership of Education Policy of Education Educational Leadership Early Childhood Education Special Need Education Teaching Media
Articles 42 Documents
Penggunaan Metode Ekspositori dalam Meningkatkan Hasil Belajar Pendidikan Agama Islam di Kelas VA SD Negeri Inpres Abeale 2 Sentani Kabupaten Jayapura Sucahyono, Kadi; Yusuf, Muhamad; Iribaram, Suparto; Zulihi, Zulihi; Hairani, Debby Riana
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 3 No. 2 (2023): July 2023
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v3i2.474

Abstract

Tujuan penelitian untuk mengetahui penanganan kesulitan siswa memahami mata pelajaran Pendidikan Agama Islam melalui menerapkan metode ekspositori pada kegiatan belajar mengajar, serta mengetahui kendala-kendala yang ditimbulkan dan mengganggu penyerapan pengetahuan dari guru kepada murid, serta untuk mengetahui hasil belajar dari siswa Kelas VA SDN INPRES Abeale 2 Sentani Kabupaten Jayapura menggunakan metode ekspositori. Merupakan penelitian Tindakan Kelas menggunakan 19 sampel. Prosedur penelitian yang dilakukan merujuk siklus kegiatan mengacu pada desain model Lewin, menggunakan statistik sederhana dengan mencari prosentase. Hasil penelitian: Test awal diketahui siswa banyak yang memiliki nilai di bawah syarat kecukupan dari beberapa pertanyaan yang diberikan, pada siklus I. Hasil pengamatan tahap pendahuluan, terdapat peningkatan hasil belajar, disebabkan siswa memperoleh penyegaran pada kegiatan belajar, menyebabkan usaha pemusatan perhatian selama pembelajaran. Siswa lebih suka menjawab pertanyaan, dibuktikan dengan hasil test siklus I, terdapat siswa yang memiliki nilai di bawah syarat kecukupan, jumlahnya semakin sedikit dibandingkan test awal. Hasil pengamatan siklus II, aktifitas siswa cukup baik melalui keinginan dalam mengikuti aktifitas pembelajaran, sangat memuaskan terlihat peningkatan prestasi belajar dibanding siklus I. Ini nampak pada aktifitas siswa dalam bertanya yang ketika pre test terlihat malu-malu serta takut salah, namun siklus II siswa mulai memberanikan bertanya dengan bobot pertanyaannya sesuai yang diharapkan. Syarat kecukupan nilai yang dihasilkan siswa lebih baik dibandingkan awal test dan dalam test siklus I.
The Interplay between L1 and L2 Writing Proficiency Yonantha, Ferri; Santoso, Nanda Kristia; Taqiyuddin, Taqiyuddin; Retnaningsih, Lina Eka; Hairunnizam, Hairunnizam
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 4 No. 2 (2024): July 2024
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v4i2.1258

Abstract

Today, there is still a combative discussion on the domination of mother tongue (L1) use on second/foreign language acquisition (L2). Particularly, whether or not the use of mother tongue directly affects the ability to write in L2. Experts differ in their opinions on whether mother tongue positively or negatively affects foreign language writing proficiency. This study aims to investigate the interplay between Indonesian (L1) and English (L2) and how significant L1 influences students' ability to write in L2. The case is for Indonesian University context specifically on how L1 applied at pre writing stage could bring some impacts on their English writing. A pre experimental one-group-pre-test-post-test design was employed involving 15 students of English Education Major of a public University in Indonesia as the respondents who were examined through a Purposive Sampling technique. In addition, to analyze the obtain the data of students’ writing proficiency Pre-test and post-test were conducted as research instruments. Finally, the findings showed that the Sig.(2-Tailed) value is 0.001 < 0.05 with the conclusion that there is a significant interplay of the use of Indonesian language on the students' writing ability in English which if represented by 47%.
Analysis of Cultural Aspects in the Movie “Eat, Pray, Love” Yanti, Firda; Nur, Sahril; Fitriyani
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 4 No. 2 (2024): July 2024
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v4i2.1337

Abstract

Humans use language as a tool to communicate with each other. Language can create a meaning that someone wants so as to prevent conflict in society. Language is also not only used for communication about everyday life but is also very important in intercultural communication with others, with the aim of spreading existing cultures so that they are preserved. Talking about culture and language certainly includes types of culture, where culture contains aspects that can be found in various literary works, one of which is movies. Movies are a form of literary work that can explore various studies, including cultural aspects. This thesis focuses on the cultural aspects of the activities of the characters in the movie. In analyzing cultural aspects, of course, it cannot be separated from the characters who play an important role in the movie or are usually called the main characters and supporting characters. In this study, the we used the theory of Cortazzi and Jin (1999). To analyze the data, the we used the anthropolinguistic approach and descriptive qualitative methods. The results of the study were obtained from the movie transcript, which was then interpreted and explained in detail. Based on the results of the study, there are three types of culture spoken by the main character. The three types of culture are source culture, target culture, and international culture.
Islamophobia in American Against Muslims in “My Name is Khan” Film Rahim, Amirah Asmaniar Muslimah; Nur, Muh Safar; Halim, Abd.
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 4 No. 2 (2024): July 2024
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v4i2.1338

Abstract

This research discusses Islamophobia that occurs in America in the film "My Name is Khan". The purpose of this study is to find the main causes and consequences of the emergence of Islamophobia in America in the film "My Name is Khan" from various aspects using the theory of Bunzl and Matti (2007). The researcher found two main causes of the emergence of Islamophobia in America, namely physical violence and prejudice. The author also found various consequences of the emergence of Islamophobia in three main aspects, namely social, economic, and psychological. This research uses a qualitative method where the data does not contain numbers and is taken from written and spoken data. The results of this study found that the most common cause of the emergence of Islamophobia is dominated by prejudice which is the main driver of the emergence and spread of Islamophobia in America with the most consequences found in the social aspect.
The Students’ and Teachers’ Perception of the Use of Digital Storytelling within the Project-Based Learning Approach for Engaging Undergraduate Students in English Mahril, Rijal
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 3 No. 1 (2023): January 2023
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v3i1.1466

Abstract

One of the major issues in achieving a more effective learning process is the lack of productive instructional activities that require students’ engagement. Consequently, it is encouraged by academics to promote high levels of student engagement, especially in instructional design. This study investigates students’ and teachers’ perceptions of using Digital Storytelling (DST) within a Project-Based Learning (PBL) approach to encourage cognitive engagement in English language classrooms. DST employs the ADDIE Model as its conceptual framework. Data were collected using qualitative methods through online surveys and semi-structured interviews involving 10 English lecturers and 10 English Education students at Muhammadiyah University of Makassar in 2018. The findings indicate that DST positively impacts engagement by fostering creativity, enhancing motivation, and improving critical thinking skills. The integration of DST in language learning offers significant benefits, highlighting the need for innovation in educational practices.
Enhancing EFL Vocabulary Acquisition Through Gamification: Addressing Challenges and Boosting Retention S. Nurfadilah, Auliyanti; Nur, Muh; Affandi, Akhmad
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 5 No. 1 (2025): January 2025
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v5i1.1397

Abstract

Vocabulary acquisition is a fundamental aspect of mastering a foreign language, particularly for English as a Foreign Language (EFL) learners. However, many students face significant challenges in building their vocabulary, which hinders their ability to communicate effectively. Traditional teaching methods, such as L1 translation, memorization, and contextual guessing, are often inadequate, especially for beginners, as they fail to sustain long-term retention and engagement. This paper explores the limitations of these approaches and proposes the integration of games as an effective solution for vocabulary teaching. Games provide an engaging, interactive, and student-centered learning environment that fosters intrinsic motivation, encourages communication in real-life contexts, and reduces learner anxiety. The study highlights the benefits of using games to address the challenges in vocabulary acquisition, emphasizing their potential to create memorable learning experiences, enhance student participation, and promote sustained language development. By analyzing existing literature and the researchers’ teaching experience, this paper underscores the importance of innovative strategies to motivate EFL learners and improve their vocabulary acquisition.
Pengembangan Permainan Tradisional Didi Lauro untuk Menanamkan Nilai Moral Anak Usia Dini di Kota Palu Rosmiani, Rosmiani; Agustan, Agustan; Asfar, Muhammad Idham; M, Armina
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 5 No. 1 (2025): January 2025
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53491/kariwarismart.v5i1.1551

Abstract

This study was conducted to assist teachers in instilling moral values in early childhood through traditional games. By using a research and development approach using the four D model, the research subjects consisted of fifteen teachers at TK Negeri Pembina North Palu to describe the development of Didi Lauro traditional games to instill moral values of early childhood in Palu City, describe the development design of Didi Lauro traditional games to instill moral values of early childhood in Palu City, and describe the level of practicality and effectiveness of Didi Lauro traditional games to instill moral values of early childhood in Palu City. The data analysis technique used is descriptive qualitative and descriptive quantitative by describing the findings qualitatively and quantitatively. An overview of the level of need for the development of traditional Didi lauro games to instill moral values for early childhood in Palu City, in four aspects; (1) curriculum, (2) modules, (3) props, and (4) instruments. The level of need for the curriculum is 66.6%. module 60%, props 53.3%, and instruments 73.3%. The development design includes the design of game patterns, terms, and songs that are sung according to teacher responses reaching 80%, the validity of the practicality of the game reaches 80% on the indicators (a) easy to understand, (b) fun, (c) entertaining, and (d) right on target. The validity of the effectiveness of the game is 73.3% indicating (a) fast in achieving the target, (b) short in the use of time, and (c) clarity of the results found. These results show that Didi lauro traditional games have high practical validity and effectiveness to instill moral values in early childhood in Palu City.
Pengembangan Modul Doda Idi Berbahasa Aceh: Pendamping PPRA di Madrasah Aliyah Berbasis Kearifan Lokal Rawanita, Mesi; Zulfatmi, Zulfatmi; Hayati, Hayati
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 5 No. 2 (2025): July 2025
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

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Abstract

Penelitian ini bertujuan untuk mengembangkan modul pembelajaran berbasis syair tradisional Doda Idi sebagai pendamping dalam pelaksanaan proyek Penguatan Profil Pelajar Rahmatan lil ‘Alamin (PPRA) di Madrasah Aliyah. Doda Idi, sebagai salah satu bentuk kearifan lokal Aceh, memuat nilai-nilai karakter seperti religiusitas, kasih sayang, tanggung jawab, dan nasionalisme, yang relevan dengan tujuan pendidikan karakter. Penelitian ini menggunakan metode kualitatif dengan pendekatan penelitian dan pengembangan (R&D) model ADDIE, studi ini memfokuskan pada tahap analisis kebutuhan yang melibatkan wawancara dengan guru, siswa, dan kepala sekolah di Madrasah Aliyah Muhammadiyah Sinabang. Hasil analisis menunjukkan belum tersedianya modul kontekstual yang mengintegrasikan Doda Idi dalam pembelajaran PPRA, serta tingginya kebutuhan dari pihak sekolah, guru, dan siswa terhadap bahan ajar berbasis budaya lokal. Modul ini diharapkan menjadi solusi strategis dalam pelestarian budaya Aceh sekaligus memperkuat pendidikan karakter di madrasah melalui pendekatan konstruktivis yang kontekstual dan bermakna.
Implementasi Penanaman Nilai Budi Pekerti pada Usia Dini Di TKIT Insan Madani Kota Palopo Gunawan Lawa, Rahmatia; Hikrawati
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 5 No. 2 (2025): July 2025
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

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Abstract

Fokus penelitian ini yaitu untuk mendeskripsikan implementasi penanaman nilai budi pekerti pada anak usia dini di kelas B TKIT Insan Madani. Penanaman nilai budi pekerti pada anak di TKIT Insan Madani Merupakan Upaya untuk membentuk generasi yang memiliki karakter dan kerpribadian yang terpuji baik di lingkungan sekolah maupun lingkungan rumah dan sosial. Pendidik bertanggungjawab dalam menanamkan nilai budi pekerti pada anak sekaligus menjadi teladan bagi anak didiknya. Penelitian ini merupakan penelitian deskriptif dengan pendekatan kualitatif. Penelitian ini dilaksanakan di TKIT Insan Madani, subjek penelitian meliputi kepala sekolah, staff, dan guru TKIT Insan Madani. Hasil penelitian ini yaitu pelaksanaan penanaman nilai budi pekerti di TKIT Insan Madani sangat baik. Dalam pelaksanaannya sudah terencana dengan adanya SOP yang sudah disusun, pembiasaan, nasehat, keteladanan dan perhatian. Kendala dalam penanaman nilai budi pekerti pada anak di TKIT Insan Madani adalah anak memiliki karakter yang berbeda-beda serta kurangnya Kerjasama orang tua saat anandan dirumah. Solusi dari kendala tersebut ialah mengadakan kegiatan parenting untuk orangtua dan menginformasikan program sekolah kepada orangtua Ananda terutama program penanaman nilai budi pekerti.
Pengembangan Metode Permainan Balok untuk Meningkatkan Kemampuan Berhitung Anak di Taman Kanak-kanak Agung Aras Telkomas Makassar Asfar, Muhammad Idham; Hikrawati; M., Armina
KARIWARI SMART : Journal of Education Based on Local Wisdom Vol. 5 No. 2 (2025): July 2025
Publisher : Fakultas Tarbiyah IAIN Fattahul Muluk Papua

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Abstract

Pengembangan metode permainan balok belum Optimal, Tujuan penelitian ini adalah untuk mengetahui (1) Untuk mengetahui gambaran kebutuhan permainan balok angka pada anak usia dini di TK Agung Aras Telkomas Makassar. (2) Untuk mengetahui desain bermain balok dalam meningkatkan kemampuan berhitung pada anak usia dini di TK Agung Aras Telkomas Makassar (3) Untuk Mengetahui Pelaksanaan Pengembangan yang digunakan dalam bermain balok untuk meningkatkan kemampuan berhitung pada  anak usia dini di TK Agung Aras Telkomas Makassar. Jenis penelitian ini adalah penelitian pengembangan Research and Development (R&D) menggunakan model 4D. Hasil pengembangan perangkat pembelajaran dalam penelitian ini berupa Program Semester. Rencana Pelaksanaan Program Mingguan (RPPM), Rencana Pelaksanaan Pembelajaran Harian (RPPH), Buku Pedoman Pelaksanaan Pembelajaran, Lembar Pengukuran  Kemampuan Anak (LPKA), Lembar Pengamatan Kegiatan Guru (LPKG).  Subjek penelitian adalah 1 orang guru dan 15 orang anak di TK Agung Aras Telkomas Kota Makassar. Pengelolaan data dengan Observasi, wawancara, dokumentasi dan instrument penilaian yang terdiri dari lembar validasi, dan angket respon guru. Data dianalisis melalui deskriptif kualitatif dan kuantitatif. Hasil penelitian pengembangan diperoleh 1. Kebutuhan permainan balok untuk meningkatkan kemampuan berhitung anak meningkat, dengan hasil uji validasi 3,6 dinyatakan valid. 2. Desain pengembangan permainan balok yang didesain menggunakan 4 jenis permainan dalam meningkatkan kemampuan berhitung  menunjukkan berkembang sangat baik terlihat dari ke 15 orang anak 13 diantaranya memperoleh hasil berkembang sangat baik. 3. Pelaksanaan pengembangan metode bermain balok untuk meningkatkan kemampuan berhitung mencapai 92,2%, ini menunjukkan bahwa metode bermain balok dapat meningkatkan kemampuan berhitung anak efektif dilakukan di Taman Kanak-kanak Agung Aras Telkomas.