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INDONESIA
Indonesian Research Journal on Education
ISSN : 27759482     EISSN : 27758672     DOI : 10.31004/irje.v3i1.357
Indonesian Research Journal on Education is intended as a medium for scientific studies of research results, thoughts, and critical-analytic studies regarding research in the field of education and learning. This is part of the spirit of disseminating knowledge resulting from research and thoughts for service to the wider community. In addition, it is also a source of reference for academics in the field of education and learning, social, and humaniora. Indonesian Research Journal on Education publishes papers regularly three times in a year, in Januari, Mei, and September. All publications in the Indonesian Research Journal on Education journal are open, allowing articles to be available online for free without subscription. Indonesian Research Journal on Education is a multidisciplinary journal, recognizes various approaches, disciplines, methodologies and paradigms. This relates to basic education in general with special attention to improving pedagogical practices, curricular development, and theoretical perspectives. Indonesian Research Journal on Education accepts scientific articles with the scope of research on: A. Education Science Family 1. Sub-Group of Education Science a. Elementary School Teacher Education b. Early Childhood Education (ECE) c. Special Education d. Out of School Education e. Kindergarten Teacher Education f. Educational Psychology g. Educational Measurement and Evaluation h. Curriculum Development i. Education Technology j. Education Administration (Education Management) k. Curriculum and Educational Technology l. Guidance and Counseling m. Other relevant study topics 2. Social Science Education Sub-Cluster a. Pancasila and Citizenship Education b. History Education c. Economic Education d. Geography Education e. Sociology and Anthropology Education f. Accounting Education g. Business Administration Education h. Office Administration Education i. Japanese Language Education j. Sociology Education (Social Science) k. Koperasi Education l. Population and Environmental Education m. Other relevant study topics 3. Sub-Groups Of Math And Science Education Science (MIPA) a. Biology Education b. Mathematics Education c. Physics Education d. Chemistry Education e. Science Education f. Other relevant study topics 4. Sports And Health Education Sub-Cluster a. Physical Education, Health and Recreation b. Physical and Health Education c. Sports and Health Education d. Sports coaching education e. Sports Science f. Other relevant study topics 5. Sub-Area Of Language And Literature Education a. Indonesian Language, Literature and Regional Education b. English Language (and Literature) Education c. Arabic Language (and Literature) Education d. Javanese Language (and Literature) Education e. Chinese Language (and Literature) Education (Mandarin) f. Other relevant study topics 6. Technology And Vocational Education Sub-Cluster a. Mechanical Engineering Education b. Building Engineering Education c. Electrical Engineering Education d. Automotive Engineering Education e. Informatics Education f. Family Welfare Education (culinary, fashion, makeup, etc.) g. Technology and Vocational Education h. Other relevant study topics 7. Sub-Family Of Arts Education a. Drama, Dance and Music Education b. Fine Arts Education c. Music Education d. Dance Education e. Skills and Crafts Education f. Other relevant study topics B. Social Sciences, Humanities 1. Social Science Sub-Cluster a. Communication Science b. Journalism c. Hubungan Masyarakat d. Advertising e. Television and Movies f. Communication and Media Management g. Islamic Broadcasting Communication h. Social Welfare Science i. Sociology j. Other relevant study topics 2. Humanities Sub-Group a. Humanities b. Legal Science c. Development Studies (Development Planning, Region, City) d. Cultural Studies e. Archaeology f. Tourism g. Other relevant study topics Note: Articles have main citations and have not been published online or previously in print.
Articles 2,601 Documents
Meningkatkan Kinerja Guru Kelas dalam Menyusun Rencana Pelaksanaan Pembelajaran (RPP) Melalui Supervisi Klinis di SDN 03 Pakan Kurai Kecamatan Guguk Panjang Kota Bukittinggi Misyar
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (333.171 KB) | DOI: 10.31004/irje.v2i3.188

Abstract

Developing a learning implementation plan is one of the skills of a professional teacher as statedin Permendikbud No. 20 of 2016. Most of the teachers observed in the study were still not able to prepare lesson plans properly. The purpose of this study was to see the effect of clinical supervision on improving the performance of classroom teachers in making lesson plans (RPP).This research is School Action Research (PTS). The research subjects consisted of class teachersat SDN 03 Pakan Kurai, Guguk Panjang District, Bukittinggi City. The results showed thatclinical supervision could improve teacher performance in preparing the Lesson Plan (RPP) at SDN 03 Pakan Kurai, Guguk Panjang District, Bukittinggi.
Persepsi Mahasiswa Prodi PAI Tentang Pemahaman Ibadah Shalat di UIN Sjech M.Djamil Djambek Bukittinggi Warlina, Rahmi; Charles, Charles
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.409 KB) | DOI: 10.31004/irje.v3i1.189

Abstract

This research was motivated by the Pai Semester 2 Study Program Students About UnderstandingPrayer Worship at UIN Sjech M. Djamil Djambek Bukittinggi The academic year 2021/2022. Thereare still some students who do not know about the importance of worship for themselves, not a few students who still often neglect to worship Allah SWT, one of which is prayer. This type of research used in this study is quantitative descriptive. The data collection technique used in this study used a questionnaire. The subjects in this research are the 2nd semester PAI Study Program students with a total sample of 38 people. Based on a survey of 38 students regarding Student Perceptions About Understanding Prayer Worship at UIN Sjech M.Djamil Djambek Bukittinggi, statement 1 is 82%,statement 2 is 84%, statement 3 is ‎70%, statement 4 is 76%, statement 5 is is 78%, statement 6 is65%, statement 7 is 38%, statement 8 is 72%, statement 9 is 83% and statement 10 is 82%. It can be seen that the percentage of Student Perception Indicators About Understanding the Worship ofPrayer at UIN Sjech M.‎Djamil Djambek Bukittinggi based on cognitive aspects with an average indicator that is 73% with a range of 61% - 80% is the interpretation of understanding.
Perancangan Media Pembelajaran Perakitan Komputer Menggunakan Aplikasi Augmented Reality di SMKN 1 Tantom Angkola Sumatra Utara Amir Salim Khairul Rijal ‎; Derta, Sarwo
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (994.516 KB) | DOI: 10.31004/irje.v3i1.190

Abstract

Every innovation is created to provide positive benefits for human life. Providing many conveniences, as well as a new way of carrying out human activities, especially in the field of information technology has enjoyed many benefits brought about by the innovations that have been produced in the last decade.Along with the passage of time education is also growing, the development of science and technology encourages reform efforts in the use of technological results in the teaching and learning process. Learning media can be said as a learning tool, namely everything that can be used to stimulate thoughts, feelings, attention and abilities or students' skills so that it can encourage the learning process. This limitation is still quite broad and in-depth, including the understanding of sources, environment, people and methods used for the purpose of learning. Media for learning Information and communicationtechnology is made using "powtoon" and "added" application, namely linktree. The type of research used is the type of research and development (Research and Development). The R&D model used is the 4-D (four D) version, namely Define, Design, Develop, and Disseminate, using the Luther-Sutopo multimedia development model, which consists of Concept, Design, Materials Collecting, Assembly , Testing, andDistribution.‎ Based on the results of the research that has been done, it can be concluded that theresulting application can be utilized and suitable for use by students and teachers in the subjectsconcerned. The results of the validity test by experts on the android-based learning media obtained an average value of 0.88, namely valid, the practicality test got an average value of 0.88 with a very high category, and the effectiveness test got an average value. average 0.80 with very effective category.
Pemahaman Konsep IPS pada Materi Keberagaman Budaya Kelas IV SD Negeri 196 Palembang Amelia, Kiki Rizky; Junaedi, Arvan; Syaflin, Sylvia Lara
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.319 KB) | DOI: 10.31004/irje.v3i1.191

Abstract

Concept understanding is an ability to think in processing material that has been received withseveral stages including absorbing, understanding, and accepting an idea then processed based onlearning experiences so that it is more meaningful. Therefore, to understand a concept, one mustunderstand several stages such as understanding and accepting a thought which is then processedbased on the learning experience. The purpose of this study was to find out the understanding ofsocial studies concepts in cultural diversity in the fourth grade of SD Negeri 196 Palembang. Theresearch method used in this research is descriptive qualitative. The data obtained were analyzedusing percentages. The results of this study indicate that the understanding of the social studiesconcept in the fourth grade material on cultural diversity at SD Negeri 196 Palembang is in agood category, this can be obtained through the collection of observational data, interviews anddocumentation.
Pengembangan Media Pembelajaran Magic Box pada Mata Pelajaran Matematika di SD Negeri 17 Rantau Bayur Sania, Lia; Disurya, Ramanata; Hera, Treny
Indonesian Research Journal on Education Vol. 2 No. 2 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.054 KB) | DOI: 10.31004/irje.v2i2.192

Abstract

The development of magic box media aims to produce valid, practical and effective elementary school mathematics learning media products. This study uses research and development methods (Reasearch and Development). By using the ADDIE model. Data was collected using a validation questionnaire sheet, student response questionnaire sheets and tests. The data analysis technique was carried out by using a validity analysis using a media expert validation questionnaire with an average validity value of 82.99, the assessment of material experts getting an average percentage of 84.25 very valid, and the assessment of the response questionnaire from students getting an average percentage of 85, 09 is very practical, and the results of the student test sheet test get an average percentage of 82.7 very effective. Based on the results of the development of the magic box learning media, it is feasible to be tested or used as a learning medium.
Pengaruh Teknik Pembelajaran Ice Breaking Terhadap Hasil Belajar PKn pada Kelas 5 di Negeri 14 Rambang Lestari, Dika; Junaidi, Ilham Arvan; Adrianus, Dedy
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.347 KB) | DOI: 10.31004/irje.v3i1.193

Abstract

The formulation of the problem in this study is whether there is an effect of ice breaking learningtechniques on PKN learning outcomes in grade 5 at SD Negeri 14 Rambang. The purpose of thisstudy was to determine whether or not there was an influence of ice breaking learning techniqueson the learning outcomes of PKN in grade 5 at SD Negeri 14 Rambang. The method used in thisresearch is quantitative with a design design that is one group pretest-posttest. The researchsample is all 5th graders, totaling 26 students. The results of this study indicate that PKN learningoutcomes have increased with the use of ice breaking learning techniques. This is evidenced in the results of the t-test calculation with a significant level (α) t = n – 1 = 25. The results obtained are tcount = 9.49 and ttable = 2.056. Thus it can be concluded that tcount > ttable or 9.49 > 2.056, then Ho is rejected and Ha is accepted. This means that the hypothesis states that the use of ice breaking learning techniques affects the learning outcomes of 5th grade PKN students at SD Negeri 14 Rambang.
Kemampuan Membaca Siswa Dengan Menggunakan Metode SQ3R di Sekolah Dasar Pratama, Diansyah; Hetilaniar, Hetilaniar; Dirgantara, Marvinda Rizki Dita
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (469.286 KB) | DOI: 10.31004/irje.v2i3.194

Abstract

This study aims to see and determine the effect of the SQ3R method on the reading ability of classstudents. The experimental method of this type of research is True-Experimental Design in theform of Posttest-Only Control Design. The research variable is the independent variable using the SQ3R method (X) and the dependent variable is reading ability (Y). The population of this study were all fourth grade students of SD Negeri 233 Palembang, totaling 49 students. Data collection techniques using tests and interviews. The instrument for measuring reading ability uses a posttest in the form of a multiple choice objective test. The validity of the test instrument was tested using the product moment correlation formula and to determine its reliability it was tested using the Kuder Richardson (KR) 21 formula. The data analysis technique used the t test, which previously had known normality and homogeneity. The posttest value of the experimental class was 81.43, the control class used the method of reading the posttest value of 73.33. The results of the t-test t-table 2.012 obtained tcount 2.296, there is a significant effect on the use of the SQ3R method on students' reading ability in determining the main idea of a paragraph.
Perancangan Aplikasi Evaluasi Pembelajaran Siswa Berbasis Web Menggunakan Framework Codeigniter pada Mata Pelajaran Bahasa Inggris Kelas X di SMKN 1 Gunung Talang Kab Solok Luthfi, Rahmat; Supriadi, Supriadi; Efriyanti, Liza; Musril, Hari Antoni
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (809.032 KB) | DOI: 10.31004/irje.v2i3.196

Abstract

This research is motivated by the implementation of the evaluation of learning in English subjects at SMK N 1 Gunung Talang Kab Solok conventionally using paper that is less efficient so that such an evaluation of learning takes a long time and has implications for being ineffective. The research method used is the Research and Development (R&D) research method, which is a method used to produce a system, the R&D model used is the 4D version, namely, define, design, develop, and disseminate, with the system development model using the System Development Life Cycle (SDLC) by applying the waterfall model consisting of Communication, Planning, Modeling, Construction, and Deployment. The product test used in this study is a validity test by experts, namely program experts, evaluation experts, linguists, practicality tests by English subject teachers and effectiveness tests by students. The results of the author's research are in the form of student learning evaluation applications that can be used by teachers in carrying out student learning evaluations. Based on the results of the research that the researchers did, the researchers succeeded in making a web-based student learning evaluation application product for class X English subjects at SMK N 1 Gunung Talang, SolokRegency. The results of the validity tests conducted by the validators of each field show that this product is valid with a value of 0.78. The results of the practicality test conducted by the English teacher at SMK N 1 Gunung Talang showed that this product was declared practical with a value of 0.66. And the results of the effectiveness test conducted with class X students showed this product was very effective with a value of 0.81.
Aplikasi Penyimpanan Bukti E-Kinerja Asn Berbasis Web di Fakultas Tarbiyah dan Ilmu Keguruan (FTIK) IAIN Bukittinggi Ismaini, Putri Bulkis; Zakir, Supratman; Sesmiarni, Zulfani; Aprison, Wedra
Indonesian Research Journal on Education Vol. 3 No. 1 (2023): irje 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (502.133 KB) | DOI: 10.31004/irje.v3i1.197

Abstract

This study refers to the problems found after conducting initial observations at the Faculty of Tarbiyah and Teacher Training at IAIN Bukittinggi, namely, e-performance evidence is stored on google drive, which causes the vulnerability to loss of proof of performance data. Then the confidentiality of performance evidence does not exist, because Google Drive can be opened by anyone who has access rights. And lastly, there is often a change of the password by the user, resulting in other users being unable to access it. With these problems, the authors designed a web-based ASN e-performance evidence storage application at the Faculty of Tarbiyah and Teacher Training IAIN Bukittinggi. This research wasconducted using the type of research R&D (Research and Development) using the SDLC (System Development Life Cycle) namely the Pressman version of the waterfall which consists of communication, planning, modeling, construction, and deployment. After the completion of the application system design,a product test is carried out consisting of a validity test, practicality test, and effectiveness test. Theresults of the experiment conducted by the author of the validity test obtained an overall average value of 0.80 with a valid category. Then the practicality test obtained an overall average value of 0.89 which was declared practical in the very high category. And the last is the effectiveness test obtaining an overall average value of 0.97 which is declared effective in the high category.
Rancangan Media Pembelajaran Biologi Kelas XI Berbasis Augmented Reality di MAN 2 Agam Annisa, Sherly; Efriyanti, Liza; Zakir, Supratman; Supriadi, Supriadi
Indonesian Research Journal on Education Vol. 2 No. 3 (2022): irje 2022
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.922 KB) | DOI: 10.31004/irje.v2i3.198

Abstract

This research was conducted from the problems found after observations at MAN 2 Agam found the problem that students and teachers only rely on manual learning and still use printed books without using learning media. So that teachers only use simple tools in teaching and learning activities that make students bored and less interested in repeating the material that has been explained about the "human motion system". Therefore, the authors design Augmented Reality-based learning media in order to increase student interest in learning, while the purpose of this is to produce a valid, practical and effective Augmented Reality-based learning support media design. The method used in this study is the Research and Development (R&D) method using the Luther-Sutopo version of the MultimediaDevelopment Life Cycle (MDLC), which consists of six stages, namely concept (conception), design (design), material collection (material collection), assembly (manufacture), testing (testing) and distribution (distribution). And there are three product tests carried out in this study, namely the validity test given to lecturers of field experts or experts in the field of study, practicality tests carried out by biology subject study teachers and effectiveness tests given to students at MAN 2 Agam class XI. Based on the results of the product test that has been carried out by the author of the validity test, the average value is 0.94 which is declared valid, and for practicality obtained the average value is 0.76 which is declared practical and for the effectiveness test, the average value is - the average is 0.97 which is declared effective.

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