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Agariadne Dwinggo Samala
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Jl. Asra, Gg. Muhajirin II, No 7,Dadok Tunggul Hitam, Koto Tangah, Padang – SumateraBarat, Indonesia
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INDONESIA
Journal of Hypermedia & Technology-Enhanced Learning
ISSN : 29859166     EISSN : 29859166     DOI : https://doi.org/10.58536/j-hytel
Journal of Hypermedia & Technology-Enhanced Learning (J-HyTEL) is an open-access, peer-reviewed research journal. It serves as a global platform that welcomes high quality papers, including original research, review papers, best practices, and case studies. J-HyTEL focuses on hypermedia, technology- enhanced learning (TEL), information and communication technology (ICT), computer science applications and related technologies in education written by researchers, academicians, professionals, and practitioners from all over the world.
Articles 52 Documents
The Impact of Problem-Based Learning Model with Focus Group Discussion Method on Students’ Learning Outcomes in Basic Vocational Subjects Agustin, Safitri; Hanesman; Efrizon; Hidayat, Hendra
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.135

Abstract

This study aims to evaluate the effect of the problem-based learning (PBL) model with the focus group discussion (FGD) method on students’ learning outcomes in the basic vocational subjects at SMK Negeri 1 Sumatera Barat. We employed a quasi-experimental research method, utilizing two sample groups: the experimental group (class X E2), which implemented the PBL model with the FGD method, and the control group (class X E1), which received direct instruction. We collected learning outcome data through pretest and posttest assessments and analyzed the mean differences between the two groups using a t-test. The study’s results revealed a significant improvement in students’ learning outcomes in the experimental group, with a mean posttest score of 87.48, compared to the control group, which scored 78.48. The hypothesis test showed a significant difference between the two groups, with a calculated t-value (4.086) exceeding the critical t-value (1.66). This indicates that the implementation of the PBL model with the FGD method has a positive influence on students’ learning outcomes. These findings underscore the potential of the PBL model as an effective instructional strategy for enhancing students’ learning outcomes and provide a foundation for further developments in education.
The Impact of Self-Directed Learning on Student Motivation and Creativity in Electronics Education: A Correlational Study Wahyudi, Riki; Anori, Sartika; Hidayat, Hendra; Irfan, Dedy; Pezo, Erik; Feng, Xiaohan
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.138

Abstract

The implementation of 21st-century education demands significant shifts in learning approaches, particularly in vocational high schools, where practical skills and creativity are paramount. This study investigates the impact of the Self-Directed Learning (SDL) model on students' motivation and creativity in the subject of electronic circuit applications at SMK Negeri 1 Batipuh. Using a descriptive correlational research design, data were collected from 34 students through validated and reliable questionnaires. The findings reveal that SDL contributes 46.9% to enhancing learning motivation and 39.69% to fostering creativity, indicating its significant influence on both variables. SDL empowers students to take greater control of their learning processes, thereby promoting intrinsic motivation and creative problem-solving abilities. These results align with previous research emphasizing the role of independent learning in improving academic performance and preparing students for the demands of the workforce. The practical implications of this study highlight the importance of optimizing SDL implementation in vocational education, particularly in technical subjects, to develop students' independence and creativity—skills essential for success in the digital era and professional environments. This study contributes to the advancement of effective learning models in vocational education, offering valuable insights for educators and policymakers to enhance the quality of teaching and learning.
Design a Goods Delivery Service Application Using React Native Nurhalizah, Adek Siti; Farell, Geovanne
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.139

Abstract

Goods delivery services are a type of service for entrusting the purchase of goods from a customer to be purchased by the Jastiper for all the desired orders and needs. To run a consignment service business, you need an application that supports it to make it easier for consumers to entrust the purchase of goods. The choice of the React Native Framework in creating a goods delivery service application is under the needs of the project to be developed, where the programming language is easier to understand and can produce two forms of output, namely in Android or iOS. The Goods Delivery Services application aims to facilitate users in offering services and searching for goods, making it easier for service providers (jastipers) to find customers and making it easier for service users (customers) to find entrusted service providers who can entrust the purchase of the goods they need. The waterfall method is used in designing applications starting with specification of user needs then planning, modeling, construction, deployment, and support for the resulting complete software. The result of designing a goods delivery service application is a mobile application for jastipers and customers, and a web application for admins and operators. The development tools used consist of Visual Studio Code, JavaScript, and XAMPP.
Development of Interactive Learning Media Based on Motion Graphic Animation for Basic Photography Subject Yusmaningsih, Yayang; Delianti, Vera Irma; Mursyida, Lativa; Marta, Rizkayeni
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.146

Abstract

This study aims to design and develop interactive multimedia-based learning media utilizing motion graphic animation for the Basic Photography subject at SMK Negeri 4 Padang. This media was designed to assist students in understanding the material more effectively and engagingly. The method used is the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The validity test involved four experts, two media experts, and two material experts, while the practicality test involved ten students from Class X DKV A. The results of the validity test show that the learning media is highly valid, with Aiken's V score of 0.94 for both media and material aspects. The practicality test yielded an average score of 90.13%, categorized as "Highly Practical". This learning media successfully facilitates students in understanding basic photography concepts and increases their motivation to learn through interactive features such as animations, videos, and evaluation questions. With valid and practical results, this application is suitable as an alternative learning media to support the teaching of Basic Photography at SMK Negeri 4 Padang.
SIMPONIS: A Web-Based Student Violation Point Information System for Enhanced Efficiency and Transparency with an Early Warning Feature Livamianti, Rahma; Saputra, Hadi Kurnia; Tasrif, Elfi; Mursyida, Lativa
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.147

Abstract

The Web-Based Student Violation Point Information System (SIMPONIS) was developed to enhance the efficiency and transparency of recording and monitoring student violations at SMA Negeri 1 Ranah Pesisir. This system is designed to replace the previous manual method, which was prone to errors, data duplication, and delays in handling violations. Through SIMPONIS, guidance counselors can record and monitor student violation points in real-time and provide accurate reports to students and parents. The system integrates an Early Warning Feature that alerts users when a student’s violation points reach a critical threshold, allowing for corrective actions to be taken promptly. The system was tested using the black box method, ensuring that all functions operate as expected. The test results show that SIMPONIS provides an effective solution for managing student violation data, increases parent involvement in monitoring their children, and simplifies the administrative tasks of guidance counselors. Therefore, this system has the potential to be implemented more broadly in other educational institutions.
Design and Implementation of an Arduino-Based Bluetooth-Controlled Shopping Trolley with Ultrasonic Sensor Integration Hanafi, Muhammad; Almasri
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.148

Abstract

Innovation in retail technology continues to evolve, aiming to enhance the shopping experience, particularly for customers with physical limitations. This research focuses on the design and implementation of an automated shopping cart system based on Arduino, controlled via Bluetooth using a smartphone. The system utilizes a Bluetooth HC-05 module for wireless communication, an ultrasonic HC-SR04 sensor for obstacle detection, and a motor driver to ensure smooth cart movement. The control application is developed using MIT App Inventor, offering navigation features such as forward, backward, left, and right turns. The ultrasonic sensor acts as a safety mechanism, detecting obstacles within 15 cm and providing warnings via a buzzer to prevent collisions. Testing results demonstrate high responsiveness and stable control over a distance of up to 10 meters. The findings of this study indicate that the automated shopping cart significantly improves convenience and accessibility, especially for customers with physical limitations, while ensuring a safer and more efficient shopping experience in supermarkets. This innovation presents a significant contribution to enhancing accessibility and operational efficiency in the retail sector.
Development of Digital Circuits Learning Media Using Articulate Storyline with the 4D Model Ansori, M. Zikrul; Faiza, Delsina; Thamrin; Efrizon
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.145

Abstract

Education plays a vital role in developing students' potential. With the advancement of Information and Communication Technology (ICT), innovations in education have evolved, particularly in creating more effective, inspiring, and motivating media, methods, and learning strategies. This research aims to develop a learning media using Articulate Storyline for the "Digital Circuits" material, targeting 11th-grade students in the Industrial Electronics Engineering program at SMK Negeri 1 Padang. The Research and Development (R&D) method used the 4-D development model: Define, Design, Develop, and Disseminate. Validation by two material experts resulted in a score of 91.67%, categorized as "Very Valid," while media validation achieved an average score of 94.16%, also rated as "Very Valid." A practicality test with 15 students indicated a practicality rate of 87.90%, categorized as "Very Practical." These results suggest that the developed learning media is feasible for use in the classroom and effective in enhancing students' learning experiences.
IoT-Enabled Smart Fence: Remote Security and Monitoring Using NodeMCU ESP32 and Blynk Syahrani, Fadhilah Putri; Saputra, Hadi Kurnia; Anori, Sartika; Agustiarmi, Winda; Ayasrah, Firas Tayseer; Thanh, Pham Van
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 1 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Digital Revolution
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.158

Abstract

The Internet of Things (IoT) has transformed home security by enabling automated remote monitoring and control systems. This study presents an IoT-enabled smart fence prototype that utilizes the NodeMCU ESP32 microcontroller and the Blynk application to provide secure, efficient remote gate operations. The system allows users to remotely open, close, and lock gates via mobile devices, addressing the limitations of traditional manual methods. Core components include ultrasonic sensors for real-time obstacle detection, relays, and motors, all integrated into a robust hardware-software framework. Testing revealed consistent system responses within two seconds under stable network conditions, with accurate obstacle detection ensuring the safety zone is maintained. Despite network stability challenges, the system is practical, user-friendly, and scalable for residential security applications. Future improvements could incorporate dual connectivity options to enhance network resilience and advanced sensor calibration to improve reliability across varied environments. This cost-effective prototype demonstrates significant potential for modern smart home security applications and future advancements.
Smart Financial Management for Cooperatives: A Web and Payment Gateway Integration Approach Hakiki, Ridho; Delianti, Vera Irma; Marta, Rizkayeni; Cabanillas-García, Juan Luis; Slavov, Vladislav Deyanov; Jalil, Siti ‘Afiat
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 1 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Digital Revolution
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.161

Abstract

This study introduces a web-based application for savings and loan cooperatives, integrating a payment gateway to streamline financial transactions and improve operational efficiency. Developed using the waterfall methodology, the application enables members to deposit savings, apply for loans, and make installment payments online. Key features include automated financial reporting, secure transaction processing, and accessibility for cooperative managers and members. Black-box testing validated that the system met all functional requirements, ensuring reliable and secure operations. The application reduces operational workload, improves service quality, and supports real-time financial transparency by automating administrative tasks and offering multiple payment options—such as bank transfers and e-wallets. This solution demonstrates significant potential for transforming cooperative financial management by providing a scalable, user-friendly, and secure platform that enhances member services and promotes operational sustainability.
Automated Academic Supervisor Allocation Using the C4.5 Decision Tree Algorithm: A Scalable Web-Based Solution Maulani, Nike; Farell, Geovanne; Hadi, Ahmaddul; Irfan, Dedy; Alzyoud, Mazen; Nikolaevna, Sharshova Regina
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 1 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Digital Revolution
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.165

Abstract

Efficient allocation of academic supervisors is a critical yet challenging process in higher education, often hindered by mismatches in expertise and uneven workload distribution. This study introduces a web-based recommendation system leveraging the C4.5 decision tree algorithm to address these issues. The system generates data-driven, accurate recommendations by assessing supervisor expertise, workload, and alignment with student research topics. The system emphasizes scalability and modularity and was developed using the Laravel framework and following the waterfall development model. Functional testing demonstrated a 96.7% accuracy rate for recommendations, while usability testing reflected high user satisfaction, with an average score of 92% for ease of use and relevance. These results highlight the system’s effectiveness in optimizing supervisor assignments, enhancing administrative efficiency, and providing a scalable solution for educational institutions. Future work will further integrate diverse data sources and AI-driven features to improve adaptability and responsiveness to evolving academic demands.