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Contact Name
Muhammad Asy'ari
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m.asyari@litpam.com
Phone
+6285338219596
Journal Mail Official
m.asyari@litpam.com
Editorial Address
Perumahan Lingkar Permai Blok Q4 LK Sembalun, Tanjung Karang Sekarbela, Mataram, NTB
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INDONESIA
Journal of Authentic Research
ISSN : -     EISSN : 28283724     DOI : 10.36312/jar
Journal of Authentic Research (ISSN. 2828-3724) is an open-access journal that published by Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM). This journal publishes research papers in the field of social science and natural science. Journal of Authentic Research publish twice a year (bianually) in January and July. This journal has OAI address: https://journal-center.litpam.com/index.php/jar/oai
Arjuna Subject : Umum - Umum
Articles 791 Documents
Impact of Supervision and Workload on Internship Performance of Hospitality Students Nizam, Syahrul; Ferdian, Feri
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/zgnarv35

Abstract

This study examines the effects of supervision and workload on the internship performance of hospitality students. The study is grounded in the need to strengthen vocational higher education internship programs, particularly in hospitality settings where students are placed in hotels with different operational standards and are expected to perform simultaneously as learners and temporary workplace participants. Internship performance was measured through accuracy, work results, speed, and target achievement; supervision through monitoring, observation, and feedback; and workload through task quantity, work time, and physical and mental demands. The study employed a quantitative causal-associative design involving 97 internship students from the 2022 cohort of the D-IV Hospitality Management Study Program at Padang State University. Data were collected using a five-point Likert questionnaire consisting of 30 items. Instrument testing confirmed validity for all items, with corrected item-total correlations ranging from 0.650 to 0.915 for supervision, 0.716 to 0.878 for workload, and 0.601 to 0.911 for internship performance. Reliability was also strong, with Cronbach's Alpha values of 0.945, 0.918, and 0.956, respectively. The results show that supervision and workload simultaneously have a significant effect on internship performance (F = 15.355; p < 0.001). Partially, supervision has a positive and significant effect (B = 0.441; p = 0.004), and workload also has a positive and significant effect (B = 0.312; p = 0.042). The coefficient of determination (R Square = 0.246) indicates that supervision and workload explain 24.6% of the variation in internship performance. These findings imply that universities and hospitality industry partners should strengthen structured supervision and ensure that internship workloads remain proportional to students' learning capacity.
Pengaruh Video Interaktif Edpuzzle Berorientasi Gamification terhadap Hasil Belajar Informatika: Studi Kuasi Eksperimen pada Materi Mail Merge di SMA Sahdia, Halimah Tun; Marta, Rizkayeni; Huda, Yasdinul; Dewi, Ika Parma
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/29padm51

Abstract

Rendahnya hasil belajar Informatika di sekolah menengah menunjukkan perlunya inovasi pembelajaran yang tidak hanya menarik, tetapi juga mampu menghasilkan jejak belajar yang dapat dianalisis guru. Penelitian ini bertujuan menguji pengaruh media pembelajaran gamification berbasis Edpuzzle terhadap hasil belajar kognitif siswa pada materi mail merge kelas X SMA Negeri 4 Payakumbuh. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen nonequivalent control group. Sampel terdiri atas 72 siswa, yaitu 36 siswa kelas eksperimen yang belajar menggunakan video interaktif Edpuzzle dan 36 siswa kelas kontrol yang belajar melalui media konvensional. Instrumen berupa tes objektif yang telah melalui uji validitas, reliabilitas, tingkat kesukaran, dan daya pembeda. Data dianalisis menggunakan statistik deskriptif, uji Shapiro-Wilk, uji Levene, independent sample t-test, dan Cohen’s d. Hasil menunjukkan bahwa rerata posttest kelas eksperimen mencapai 85,56, lebih tinggi daripada kelas kontrol sebesar 80,00. Data berdistribusi normal dan homogen. Uji t menunjukkan perbedaan signifikan antara kedua kelas, dan effect size sebesar 0,801 mengindikasikan pengaruh besar. Temuan ini menegaskan bahwa Edpuzzle dapat memperkuat keterlibatan kognitif melalui tantangan, umpan balik langsung, dan pemantauan aktivitas belajar. Penelitian ini merekomendasikan integrasi Edpuzzle dengan analitik pembelajaran dan desain adaptif sebagai arah pembelajaran Informatika yang lebih personal, terukur, dan berkelanjutan. Low learning achievement in secondary-school Informatics indicates the need for instructional innovation that is engaging and able to generate analyzable learning traces for teachers. This study examined the effect of Edpuzzle-based gamification learning media on students’ cognitive learning outcomes in a mail merge topic for grade X students at SMA Negeri 4 Payakumbuh. A quantitative approach with a quasi-experimental nonequivalent control group design was employed. The sample comprised 72 students: 36 students in the experimental class learned through Edpuzzle interactive videos, while 36 students in the control class learned through conventional media. The instrument was an objective test that had been assessed for validity, reliability, item difficulty, and discrimination power. Data were analyzed using descriptive statistics, the Shapiro-Wilk test, Levene’s test, independent sample t-test, and Cohen’s d. The findings showed that the posttest mean of the experimental class reached 85.56, exceeding the control class mean of 80.00. The data were normally distributed and homogeneous. The t-test indicated a significant difference between the two classes, while an effect size of 0.801 indicated a large effect. These results suggest that Edpuzzle can strengthen cognitive engagement through challenges, immediate feedback, and learning activity monitoring. The study recommends integrating Edpuzzle with learning analytics and adaptive design to support more personalized, measurable, and sustainable Informatics learning.
Desain dan Implementasi Sistem Pelatihan Pengambilan dan Penempatan Berbasis PLC untuk Pembelajaran Otomasi Industri Fahmi, Rijalul; Zulwisli, Zulwisli
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/eyrbm049

Abstract

Trainer pick and place banyak digunakan dalam pembelajaran otomasi industri, tetapi sebagian media pembelajaran masih memiliki arsitektur tertutup, verifikasi berbasis sensor yang terbatas, dan keterhubungan yang kurang jelas antara ladder logic dan respons aktuator fisik. Penelitian ini mengembangkan trainer pick and place elektro-pneumatik berbasis programmable logic controller (PLC) yang modular dengan interlocking berbasis sensor sebagai platform praktik untuk mempelajari kontrol sekuensial, pemetaan input-output, commissioning, dan troubleshooting dasar. Penelitian menggunakan model rekayasa terapan yang mencakup analisis kebutuhan, perancangan sistem, konstruksi perangkat keras, pengembangan perangkat lunak, pengujian integrasi, validasi fungsional, dan revisi. Trainer mengintegrasikan PLC, perangkat input digital, sensor posisi, katup solenoid, silinder pneumatik, gripper, emergency stop, serta mode manual dan otomatis. Protokol validasi dirancang untuk mengukur respons input-output, operasi aktuator individual, kinerja siklus otomatis, perilaku interlocking, respons emergency stop, dan konsistensi return-to-home dalam pengujian berulang. Pengujian kuantitatif lanjutan perlu melaporkan jumlah siklus, tingkat keberhasilan, rata-rata waktu siklus, waktu respons aktuator, waktu respons emergency stop, dan error rate. Berdasarkan validasi fungsional awal, sistem dapat menjalankan urutan pick-transfer-place-return sesuai status sensor dan mencegah transisi tidak aman berdasarkan kondisi interlocking yang ditetapkan. Trainer ini berkontribusi sebagai platform pembelajaran PLC elektro-pneumatik yang replikatif serta menjadi dasar pengembangan modul human-machine interface, data logging, dan industrial Internet of Things. Pick and place trainers are widely used in industrial automation learning, yet many learning systems remain limited by closed architectures, insufficient sensor-based verification, and weak correspondence between ladder logic and physical actuator responses. This study developed a modular programmable logic controller (PLC)-based electro-pneumatic pick and place trainer with sensor-based interlocking as a hands-on platform for learning sequential control, input-output mapping, commissioning, and basic troubleshooting. The study followed an applied engineering development model comprising need analysis, system design, hardware construction, software development, integration testing, functional validation, and revision. The trainer integrates a PLC, digital input devices, position sensors, solenoid valves, pneumatic cylinders, a gripper, an emergency stop, and manual/automatic operating modes. The validation protocol was designed to measure input-output response, individual actuator operation, complete automatic-cycle performance, interlocking behavior, emergency-stop response, and return-to-home consistency over repeated trials. Quantitative retesting should report at least the number of cycles, success rate, average cycle time, actuator response time, emergency-stop response time, and error rate. Based on the initial functional validation, the system can execute the pick-transfer-place-return sequence according to sensor-confirmed states and can prevent unsafe transition under predefined interlocking conditions. The trainer contributes a replicable learning platform for PLC-based electro-pneumatic automation and provides a foundation for future learning modules involving human-machine interface, data logging, and industrial Internet of Things integration.    
The Relationship Between Tauke and Farmers in the Rice Farming System in Seberang Village, Riau Province Husniah, Wildatul; Yusuf, Yusmar; Rosaliza, Mita
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/068gh660

Abstract

The relationship between Tauke and farmers in rural areas is not merely economically exploitative. In practice, Tauke also plays a positive role in supporting farming activities, particularly by improving production time efficiency through the adoption of modern technology. This study aims to analyze the Tauke’s contribution to supporting time efficiency in rice farming in Seberang Village through the adoption of modern technology. This is a qualitative study using a case study method; data were collected through observation, in-depth interviews with seven informants, and a literature review. The Tauke's technological modernization manifests in the provision of rice harvesters. This equipment has a positive impact in the form of harvest time efficiency for farmers. On the other hand, this technological support is also a strategy by the tauke to increase productivity, as the use of machines allows for more optimal harvest yields. However, this support can simultaneously be interpreted as an effort to maintain farmers’ dependence, as it may limit their ability to operate independently without the technological assistance provided by the tauke, which could hinder their long-term self-sufficiency and decision-making in agricultural practices. This study confirms that the relationship between tauke and farmers should not always be assumed to be negative. In certain contexts, such as those found in this study, Tauke makes positive contributions and supports farmers’ work efficiency by providing resources, knowledge, and access to markets that enhance productivity and sustainability. Implicitly, this study recommends that tauke could serve as partners for the government in local economic development, particularly in areas far from urban centers or with limited access to public amenities.
Penerapan Problem Based Learning pada Materi Pola Hereditas untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas XII SMA Aisyah, St; Asiyah, Rofi Atul; Yuliani, Ukhidah; Budiyono, Agus; Hotimah, Hosnol
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/fxj7yn53

Abstract

Penelitian ini bertujuan untuk meningkatkan  kemampuan berpikir kritis siswa dalam penerapan model Problem Based Learning (PBL) pada materi pola hereditas kelas XII SMA Negeri 1 Pamekasan. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua tahap, yaitu pra-siklus dan siklus I, dengan subjek penelitian siswa kelas XII-C sebanyak 37 dan siswa kelas XII-D sebanyak 36. Penerapan PBL dilakukan melalui tes essai yang berkaitan dengan analisis kasus hereditas. Tes diberikan pada tahap pra-siklus dan siklus 1 dengan mengacu pada indikator kemampuan berpikir kritis meliputi menginterpretasi, menganalisis, mengevaluasi, dan menginferensi. Analisis data dilakukan secara deskriptif kuantitatif melalui perhitungan rata-rata persentase serta deskriptif kualitatif untuk memberikan gambaran hasil yang diperoleh dari analisis kuantitatif. Hasil penelitian menunjukkan bahwa penerapan PBL berpotensi meningkatkan kemampuan berpikir kritis siswa pada materi pola hereditas. Pada tahap pra-siklus kemampuan berpikir kritis siswa masih berada pada kategori cukup hingga baik dengan rata-rata 59,375% (kelas XII-C) dan 65,625% (kelas XII-D), setelah penerapan model PBL pada siklus I terjadi peningkatan menjadi 80,925% (kelas XII-C) dan 82,925% (kelas XII-D) dengan kategori sangat baik. Dengan demikian dapat disimpulkan bahwa penelitian ini menunjukkan adanya kecenderungan peningkatan kemampuan berpikir kritis siswa setelah penerapan model PBL pada materi pola hereditas. This study aims to improve students' critical thinking skills in the application of the Problem Based Learning (PBL) model on the material of heredity patterns of class XII of SMA Negeri 1 Pamekasan. This study is a Classroom Action Research (CAR) which is carried out in two stages, namely pre-cycle and cycle I, with research subjects of class XII-C as many as 37 students and class XII-D as many as 36 students. The application of PBL is carried out through essay tests related to the analysis of heredity cases. The test is given in the pre-cycle and cycle 1 stages with reference to indicators of critical thinking skills including interpreting, analyzing, evaluating, and inferring. Data analysis is carried out descriptively quantitatively through the calculation of the average percentage and descriptive qualitatively to provide an overview of the results obtained from the quantitative analysis. The results of the study indicate that the application of PBL has the potential to improve students' critical thinking skills on the material of heredity patterns. In the pre-cycle stage, students' critical thinking skills were still in the sufficient to good category with an average of 59.375% (class XII-C) and 65.625% (class XII-D), after the application of the PBL model in cycle I there was an increase to 80.925% (class XII-C) and 82.925% (class XII-D) with a very good category. Thus, it can be concluded that this study shows a tendency to increase students' critical thinking skills after the application of the PBL model on the material of heredity patterns.
Penerapan Quizizz sebagai Media Evaluasi untuk Meningkatkan Hasil Belajar Kognitif pada Materi Bioteknologi Hossimah, Nor; Mutmainnah, Mutmainnah; Yuliani, Ukhidah; Budiono, Agus; Hotimah, Hosnol
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/nbxz1063

Abstract

Pembelajaran Biologi masih menghadapi kendala dalam proses evaluasi yang cenderung konvensional sehingga kurang mampu meningkatkan keterlibatan dan hasil belajar kognitif peserta didik. Oleh karena itu, diperlukan inovasi media evaluasi berbasis digital yang lebih interaktif melalui penggunaan Quizizz. Penelitian ini bertujuan untuk meningkatkan hasil belajar kognitif peserta didik pada materi Bioteknologi di kelas XII SMA Negeri 1 Pamekasan melalui penerapan kombinasi evaluasi interaktif Quizizz dan tes uraian, dengan indikator keberhasilan pencapaian ketuntasan klasikal minimal 85% serta peningkatan aktivitas belajar peserta didik. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart. Subjek penelitian berjumlah 35 peserta didik. Teknik pengumpulan data meliputi tes dan observasi. Pada pra-siklus digunakan 5 soal uraian. Pada siklus I, diterapkan 30 soal pilihan ganda (PG) melalui Quizizz untuk memanfaatkan penilaian otomatis dan fitur peringkat guna meningkatkan antusiasme, serta 5 soal uraian sebagai instrumen utama pembanding yang setara. Analisis data kuantitatif dilakukan terhadap 5 soal uraian untuk menghitung rata-rata nilai dan persentase ketuntasan klasikal. Hasil penelitian menunjukkan adanya peningkatan hasil belajar kognitif setelah penerapan Quizizz, dengan rata-rata skor uraian meningkat dari 7,68 menjadi 8,22 dan ketuntasan klasikal dari 62,85% menjadi 88,57% yang telah memenuhi indikator keberhasilan. Temuan ini menunjukkan bahwa penerapan evaluasi interaktif berbasis Quizizz memberikan kontribusi deskriptif yang positif, meskipun peningkatan skor uraian juga turut dipengaruhi oleh efek latihan dari pengerjaan soal PG sebelumnya. Biology learning still faces challenges in the evaluation process, which tends to be conventional and less capable of increasing student engagement and cognitive learning outcomes. Therefore, innovation in digital-based evaluation media is needed to make it more interactive through the use of Quizizz. This study aims to improve students' cognitive learning outcomes in Biotechnology material in class XII SMA Negeri 1 Pamekasan through the application of a combination of interactive Quizizz evaluation and essay tests, with a success indicator of achieving a minimum classical mastery of 85% along with an increase in student learning activities. This research uses the Classroom Action Research (CAR) method with the Kemmis and McTaggart model. The research subjects were 35 students. Data collection techniques included tests and observation. In the pre-cycle, 5 essay questions were used. In cycle I, 30 multiple-choice questions (MCQs) via Quizizz were applied to utilize automatic grading and leaderboard features to increase enthusiasm, along with 5 essay questions as the primary comparative instrument. Quantitative data analysis was conducted on the 5 essay questions to calculate the average score and classical mastery percentage. The results showed an increase in cognitive learning outcomes after the application of Quizizz, with the average essay score increasing from 7.68 to 8.22 and classical mastery from 62.85% to 88.57%, which met the success indicator. These findings indicate that the application of interactive evaluation via Quizizz contributes positively descriptively, although the increase in essay scores is also influenced by the practice effect from working on the MCQs beforehand.
Pengaruh Kenyamanan Fisik, Ketepatan Waktu Pelayanan, Dan Komunikasi Pegawai Terhadap Kepuasan Masyarakat Pada Layanan Administrasi Kependudukan Pratama, Rizky Agtinov; Rozi, Fahrur
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/357fth83

Abstract

Penelitian ini bertujuan untuk menguji pengaruh kenyamanan fisik, ketepatan waktu pelayanan, dan komunikasi pegawai terhadap kepuasan masyarakat pada UPTD Dispendukcapil Wilayah IV Boja, Kabupaten Kendal. Penelitian menggunakan pendekatan kuantitatif dengan metode analisis regresi linier berganda terhadap 100 responden yang dipilih menggunakan teknik accidental sampling dengan kriteria inklusi yang ketat. Hasil penelitian menunjukkan bahwa secara parsial kenyamanan fisik tidak berpengaruh signifikan terhadap kepuasan masyarakat (Sig. 0,934 > 0,05), sedangkan ketepatan waktu pelayanan (Sig. 0,020 < 0,05) dan komunikasi pegawai (Sig. <0,001) berpengaruh positif dan signifikan. Komunikasi pegawai terbukti sebagai variabel paling dominan dengan nilai Beta tertinggi sebesar 0,664. Secara simultan, ketiga variabel berpengaruh signifikan terhadap kepuasan masyarakat (F hitung 69,065; Sig. <0,001) dengan nilai Adjusted R² sebesar 0,673, yang berarti ketiga variabel mampu menjelaskan 67,3% variasi kepuasan masyarakat. Temuan ini menegaskan bahwa peningkatan kualitas komunikasi pegawai dan ketepatan waktu pelayanan merupakan prioritas utama dalam upaya meningkatkan kepuasan masyarakat pada layanan administrasi kependudukan. This study aims to examine the effect of physical comfort, service timeliness, and employee communication on community satisfaction at the UPTD Dispendukcapil Region IV Boja, Kendal Regency. This study used a quantitative approach with multiple linear regression analysis on 100 respondents selected using accidental sampling with strict inclusion criteria. The results showed that partially, physical comfort had no significant effect on community satisfaction (Sig. 0.934 > 0.05), while service timeliness (Sig. 0.020 < 0.05) and employee communication (Sig. <0.001) had a positive and significant effect. Employee communication proved to be the most dominant variable with the highest Beta value of 0.664. Simultaneously, the three variables had a significant effect on community satisfaction (F count 69.065; Sig. <0.001) with an Adjusted R² value of 0.673, meaning the three variables explained 67.3% of the variation in community satisfaction. These findings confirm that improving the quality of employee communication and service timeliness are the main priorities in efforts to enhance community satisfaction in civil registration administrative services.
Pengaruh Keamanan Kerja dan Pengembangan Karir terhadap Kepuasan Kerja di BPBD Provinsi NTB Lestari, Citra; Sulamiah
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/mqggvc07

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh keamanan kerja dan pengembangan karir terhadap kepuasan kerja pegawai Badan Penanggulangan Bencana Daerah (BPBD) Provinsi Nusa Tenggara Barat. Metode penelitian yang digunakan adalah penelitian asosiatif dengan pendekatan kuantitatif. Populasi dalam penelitian ini adalah seluruh pegawai BPBD Provinsi NTB yang berjumlah 119 orang. Pengambilan sampel dilakukan menggunakan rumus Slovin dengan batas toleransi kesalahan 10%, sehingga diperoleh jumlah sampel sebanyak 54 responden. Teknik pengambilan sampel yang digunakan adalah Proportionate Stratified Random Sampling agar setiap kelompok pegawai (PNS, PPPK Penuh Waktu, dan PPPK Paruh Waktu) terwakili secara proporsional. Teknik pengumpulan data dilakukan melalui kuesioner dengan skala Likert 1–5. Teknik analisis data menggunakan analisis regresi linier berganda dengan bantuan uji validitas, reliabilitas, normalitas, multikolinieritas, heteroskedastisitas, serta pengujian hipotesis melalui uji t, uji F, dan koefisien determinasi (R²). Hasil penelitian menunjukkan bahwa keamanan kerja berpengaruh positif dan signifikan terhadap kepuasan kerja dibuktikan dengan nilai t hitung 2,325 > t tabel 2,008 dengan nilai signifikansi 0,024 < 0,05. Pengembangan karir juga berpengaruh positif dan signifikan terhadap kepuasan kerja dengan nilai t hitung 3,636 > t tabel 2,008 dengan nilai signifikansi 0,001 < 0,05. Secara simultan kedua variabel mampu menjelaskan variasi kepuasan kerja pegawai BPBD Provinsi NTB dengan nilai R Square sebesar 0,707 dan Adjusted R Square sebesar 0,695, serta F hitung 61,384 > F tabel 3,18. Secara praktis, temuan ini mengimplikasikan bahwa manajemen SDM BPBD Provinsi NTB perlu mempertahankan pemenuhan Alat Pelindung Diri (APD) dan meningkatkan program pemeriksaan kesehatan berkala, serta memprioritaskan penyusunan jenjang karir yang transparan dan sistem promosi berbasis kinerja guna meningkatkan kepuasan kerja pegawai.
DISKUSI BUMI MASA DEPAN : Penerapan Problem-Based Learning dalam Materi Pencemaran Lingkungan di MA NU 01 Limpung Sunaryo, Tina Viana; Edi Kurniawan
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/0ktdqa17

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas model pembelajaran Problem Based Learning (PBL) terhadap capaian belajar siswa kelas XI MA NU 01 Limpung pada topik pencemaran lingkungan. Studi ini menerapkan pendekatan kuantitatif dengan desain quasi-experiment tipe one group pretest-posttest. Melalui teknik purposive sampling, terpilih 31 peserta didik sebagai sampel penelitian. Instrumen pengumpulan data mencakup tes (pretest dan posttest) serta lembar observasi aktivitas belajar. Analisis data dilakukan menggunakan uji paired sample t-test dan kalkulasi N-gain. Hasil studi mengonfirmasi adanya kenaikan hasil belajar yang signifikan, dengan distribusi skor N-gain yang mayoritas menempati kategori sedang dan sebagian kecil pada kategori tinggi. Secara statistik, ditemukan perbedaan nyata antara nilai sebelum dan sesudah perlakuan, sehingga dapat disimpulkan bahwa model PBL efektif dalam meningkatkan pemahaman siswa pada materi tersebut.
Analisis Dampak Media Sosial Facebook Terhadap Cybercrime  di Desa Pengadang Kabupaten Lombok Tengah Maharani, Anggelina Puspita; Syafruddin, Syafruddin; Utomo, Jepri
Journal of Authentic Research Vol. 5 No. 2 (2026): May
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ts51ta05

Abstract

Penelitian ini bertujuan menganalisis dampak penggunaan media sosial Facebook terhadap cybercrime di Desa Pengadang, Kabupaten Lombok Tengah, dengan menekankan bentuk kejahatan, dampak sosial-psikologis, serta perubahan perilaku digital masyarakat. Kajian sebelumnya cenderung menempatkan cybercrime sebagai persoalan teknis atau fenomena perkotaan, sehingga masih terbatas menjelaskan bagaimana karakter sosial masyarakat pedesaan, relasi kepercayaan antarwarga, serta penggunaan Facebook untuk aktivitas ekonomi lokal membentuk kerentanan terhadap kejahatan siber. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus. Data dikumpulkan melalui observasi nonpartisipan, wawancara semi-terstruktur terhadap sembilan subjek dan empat informan kunci, serta dokumentasi lapangan. Analisis dilakukan melalui coding tematik yang mencakup reduksi data, pembentukan kategori, interpretasi berbasis teori, dan triangulasi sumber, teknik, serta waktu. Hasil penelitian menunjukkan bahwa cybercrime melalui Facebook di Desa Pengadang muncul dalam empat pola utama, yaitu penipuan online melalui undian dan giveaway palsu, penyebaran informasi palsu dalam transaksi jual beli, peretasan akun dan penyalahgunaan identitas digital, serta konflik sosial yang berawal dari interaksi di Facebook. Dampaknya tidak hanya berupa kerugian finansial, tetapi juga kecemasan, rasa malu, penurunan kepercayaan terhadap transaksi daring, terganggunya usaha kecil, dan merenggangnya hubungan sosial antarwarga. Temuan ini menunjukkan bahwa pesan manipulatif di Facebook bekerja efektif ketika bertemu dengan literasi digital yang rendah, kedekatan sosial desa, dan kepercayaan terhadap simbol otoritas seperti figur publik atau akun yang tampak meyakinkan. Dengan demikian, kontribusi penelitian ini terletak pada penjelasan bahwa cybercrime di pedesaan bukan sekadar akibat penggunaan teknologi, melainkan hasil pertemuan antara fitur media sosial, struktur sosial lokal, dan kemampuan verifikasi informasi masyarakat. This study analyzes the impact of Facebook use on cybercrime in Pengadang Village, Central Lombok Regency, focusing on forms of crime, socio-psychological consequences, and changes in community digital behavior. Previous studies have tended to frame cybercrime as a technical issue or an urban phenomenon, leaving limited explanation of how rural social relations, interpersonal trust, and Facebook-based local economic activities shape vulnerability to digital crime. This research employed a qualitative case study design. Data were collected through non-participant observation, semi-structured interviews with nine subjects and four key informants, and field documentation. The data were analyzed through thematic coding involving data reduction, category development, theory-based interpretation, and triangulation of sources, techniques, and time. The findings reveal four main patterns of Facebook-related cybercrime in Pengadang Village: online fraud through fake lotteries and giveaways, misinformation in online buying and selling, account hacking and misuse of digital identities, and social conflict emerging from Facebook interactions. These forms of cybercrime produced not only financial losses but also anxiety, shame, declining trust in online transactions, disruption of small businesses, and strained social relations among residents. The study shows that manipulative messages on Facebook become effective when they intersect with limited digital literacy, close-knit rural relations, and trust in perceived authority symbols such as public figures or convincing accounts. The contribution of this study lies in demonstrating that rural cybercrime is not merely a technological consequence but the outcome of interactions between social media affordances, local social structures, and community information-verification practices.