cover
Contact Name
Rudi Abdullah
Contact Email
info@azramediaindonesia.com
Phone
+6285277555155
Journal Mail Official
rudiazra9140@gmail.com
Editorial Address
Jl. Kijang Perumnas Poasia Blok B 31, Kelurahan Rahandouna. Kecamatan Poasia. Kota Kendari. Sulawesi Tenggara
Location
Kota kendari,
Sulawesi tenggara
INDONESIA
De Facto: Journal of international multidisciplinary sciences
ISSN : -     EISSN : 29629020     DOI : https://doi.org/10.62668/defacto
DE FACTO : Journal Of International Multidisciplinary Research is a scientific journal in Multidisipliner Sciences published by Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM Azramedia Indonesia with e-ISSN : 2629-6362 (Online) is a quarterly journal that is published in February and August The editors receive scientific articles in the form of conceptual scripts or unpublished research results or other scientific publications related to Multidisipliner Sciences themes. That covers Social Science and Humanities: Arts and Humanities, Hospitality, Management, Tourism, Education, Law, Psychology, Political Science, Education. Life Sciences : Agricultural, Biological, Biotechnology, Biochemistry, Genetics, Marine Biology. Health Science : Medicine, Nursing and Health, Toxicology, Veterinary, Medicine. Physical, Engineering Chemical, Chemistry, Computer, Energy, Mathematics, Physics and Astronomy.
Articles 86 Documents
Meningkatkan Kreativitas Siswa Dengan Memanfaatkan Pewarna Makanan Dalam Pembelajaran Seni Rupa Dua Dimensi Melalui Model Discovery Learning Kelas III SDN 6 Kabila Kabupaten Bone Bolango Febiola Bilondatu; Sukri Katili; Rustam I. Husain; La Ode Karlan; Mimy Astuty Pulukadang
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2657

Abstract

This study aimed to improve the creativity of third-grade students at SDN 6 Kabila, Bone Bolango Regency, in two-dimensional visual arts learning through the use of food coloring integrated with the Discovery Learning model. The study employed a Classroom Action Research (CAR) design conducted in two cycles involving 18 students as the research participants. Data were collected through classroom observations, performance tests, and documentation, and were analyzed using descriptive quantitative techniques. The findings revealed a gradual improvement in students' creativity, increasing from 33% in Cycle I Meeting I to 67% in Cycle I Meeting II and reaching 78% in Cycle II, thereby exceeding the school's Minimum Mastery Criterion (MMC) of 75%. Teacher performance improved from the "Good" category to "Very Good," while student learning activities progressed from the "Fair" category to "Very Good." These findings indicate that integrating food coloring as a learning medium with the Discovery Learning model effectively enhances elementary school students' creativity in producing two-dimens
Meningkatkan Kemampuan Menari Tidi Lo O’ayabu Melalui Model Pembelajaran Project Based Learning Pada Murid Kelas IV MIM Unggulan Kota Gorontalo Delawati Gintulangi; Mimy Astuty Pulukadang; Nurainun; La Ode Karlan; Wiwy Triyanty Pulukadang
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2658

Abstract

The ability of fourth-grade students at MIM Unggulan Kota Gorontalo to perform the Tidi Lo O’ayabu dance was still relatively low. This study aimed to improve students’ dancing skills through the implementation of the Project Based Learning (PjBL) model. The method used was Classroom Action Research (CAR), conducted in two cycles involving 15 female students. Data were collected through observation, tests, and documentation, and then analyzed using descriptive quantitative analysis based on the aspects of wiraga, wirama, and wirasa. The results showed an improvement in dancing skills from 7% during the initial observation to 27% and 53% in Cycle I, and further increased to 67% and 87% in Cycle II. These achievements exceeded the predetermined success indicator of 80%. In addition, teacher and student activities improved from the sufficient category to the good category. Therefore, PjBL was proven effective in improving students’ Tidi Lo O’ayabu dancing skills systematically and consistently.
Kecemasan Sosial Pada Siswa Baru Di Sekolah Dasar Negeri 5 Limboto (Studi Kasus di SDN 5 Limboto Kab. Gorontalo) Wahyuningsih Ponto; Samsi Pomalingo; Muhammad Sarlin; Nurainun; Sukri Katili
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2663

Abstract

This study aims to examine social anxiety among new students at SDN 5 Limboto, Gorontalo Regency. The study employed a qualitative approach with a case study design. Data were collected through observations, interviews, and documentation involving the school principal, two first-grade teachers, three parents, and three students. Data were analyzed using the Miles and Huberman interactive model with source triangulation. The findings indicate that students experienced fear of speaking in class, fear of making mistakes, difficulties interacting with peers, and difficulty separating from their parents. Most students were able to adapt to the school environment, while one student experienced persistent anxiety due to family separation and limited emotional support. The main factors contributing to social anxiety included parenting patterns, the school environment, family socioeconomic conditions, and students’ emotional experiences. These findings highlight the importance of teacher and parental support in helping students gradually adapt positively to the school environment from the beginning of elementary education.
Pengembangan Media Pembelajaran GEMBARA Berbasis Android untuk Meningkatkan Hasil Belajar Murid pada Materi Bangun Datar Kelas IV SDN 7 Suwawa Yulyanti Malapo; Gamar Abdullah; Andi Marshanawiah; Nur Sakinah Aries; Ade Mahniar
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2689

Abstract

This study addresses the limited availability of Android-based mathematics media that integrate content, video, games, and evaluation within a single application, and responds to this gap by developing GEMBARA (Gembira Belajar Bangun Datar) to help fourth-grade students at SDN 7 Suwawa learn the area and perimeter of plane figures. Using a Research and Development approach built on the ADDIE framework analysis, design, development, implementation, and evaluation the study involved 19 fourth-grade students (7 girls and 12 boys), with data collected through observation, questionnaires, tests, and documentation. Expert validation placed the medium's feasibility at an average of 93.1%, classified as “Very Feasible,” while responses from teachers and students placed its practicality at 95.8%, classified as “Very Practical.” Learning-outcome data gathered through pretest and posttest scores produced an N-Gain of 0.73 (72.53%), placed in the “High” category. Together, these results indicate that the Android-based GEMBARA medium is feasible, practical, and effective for strengthening fourth-grade students' understanding of plane-figure concepts.
Pengembangan Media Flipbook dalam Membaca Permulaan Siswa Kelas II SDN 7 Suwawa Kabupaten Bone Bolango Amelia Ishak; Rusmin Husain; Fidyawati Monoarfa; Wiwy Triyanty Pulukadang; Ade Mahniar
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2690

Abstract

This study aimed to develop a feasible and practical flipbook medium to support early reading skills among second-grade students at SDN 7 Suwawa, Bone Bolango Regency. Initial conditions showed that learning activities were still dominated by printed books, causing some students to experience difficulties in recognizing letters, reading syllables, and understanding simple words. This study employed a Research and Development method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The flipbook was organized into five reading levels under the theme “Let’s Live Healthy” and developed using Canva, CapCut, and Heyzine. Its feasibility was assessed by media, material, language, and user experts, while practicality was tested on 27 students. The results showed an average feasibility score of 92.10%, categorized as Highly Feasible, and a practicality score of 98.61%, categorized as Highly Practical. Therefore, the flipbook is feasible and practical for supporting early reading instruction in elementary schools.
Analisis Implementasi Program Gerakan 7 Kebiasaan Anak Indonesia Hebat dalam Pengembangan Karakter Siswa Di SDN 6 Tilongkabila, Kabupaten Bone Bolango Rizkika Putri Huntoyungo; Samsi Pomalingo; Wiwy Triyanty Pulukadang; Muhammad Sarlin; Reska Putri Ismail
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2696

Abstract

This study aims to analyze the implementation of the 7 Great Habits of Indonesian Children Movement in developing students’ character at SDN 6 Tilongkabila, Bone Bolango Regency, focusing on religious practices and community engagement. The study employed a descriptive qualitative approach through intervie ws, observations, and documentation involving two teachers, twelve fourth-grade students, and two parents selected purposively. Data were analyzed through reduction, categorization, and triangulation. The findings show that habituation activities, including congregatio nal prayers, dhikr, environmental greening, community service, heal thy walks, and local cultural performances, strengthened students’ religious discipline, social awareness, cooperation & responsibility. The program’s success was supported by teachers’ exemplary behavior, school culture, parental involvement & consistent implem entation. The program also encouraged students to apply character values in daily life, both at school and at home. These findings indicate that structured and continuous habituation can effectively develop students’ positive character holistically and sustainably.
Meningkatkan Motivasi Belajar Siswa Melalui Gamifikasi (Point, Badge, Leaderboard) Pada Pembelajaran Seni Rupa Di Kelas IV SDN 7 Telaga Kabupaten Gorontalo Nadia Datunsolang; Sukri Katili; Mimy Astuty Pulukadang; Rustam I. Husain; Wiwy Triyanty Pulukadang
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2697

Abstract

This study aimed to improve the learning motivation of fourth-grade students at SDN 7 Telaga, Gorontalo Regency, in Visual Arts learning through the implementation of gamification based on points, badges, and leaderboards. The study employed Classroom Action Research using the Arikunto model, conducted in two cycles involving 18 students as research participants. Data were collected through observation, interviews, practical tests, and documentation, then analyzed descriptively based on four indicators of learning motivation. The results showed an increase in the number of students who achieved the proficient criteria, from 11% in the initial condition to 83% at the end of Cycle II. The implementation of gamification also encouraged students to participate more actively, complete tasks more persistently, and collaborate more effectively. These findings indicate that gamification based on points, badges, and leaderboards effectively improves students’ motivation, participation, persistence, and collaboration in elementary school Visual Arts learning
Pengembangan Media Gambar Seri Berbasis Flipbook Untuk Menulis Narasi Pada Siswa Kelas IV SDN 9 Dungaliyo Kabupaten Gorontalo Fadila Dai; Rusmin Husain; Wiwy Triyanty Pulukadang; Fidyawati Monoarfa; Ade Mahniar
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2729

Abstract

This study aims to develop flipbook-based serial picture media as an alternative instructional medium for narrative writing in Grade IV elementary school. The research employed Research and Development (R&D) methodology using the ADDIE model, involving 17 Grade IV students of SDN 9 Dungaliyo, Gorontalo Regency as trial subjects. Product validation was conducted by three expert validators encompassing media, language, and content experts. Aggregate validation results showed a feasibility percentage of 92.30% categorized as "Very Feasible." Practicality testing yielded a teacher response rate of 91.67% and student response rate of 86.84%, with a combined average of 89.25% categorized as "Very Practical." These findings demonstrate that the flipbook-based serial picture media developed through Canva and Heyzine Flipbook platforms is feasible and practical for implementation as an Indonesian Language instructional medium, particularly for narrative writing competency in elementary education.
EFEKTIVITAS STRATEGI KOMUNIKASI PROGRAM SPADA PRO 2 RRI SAMARINDA DALAM MENINGKATKAN PENDENGAR GEN Z Rani Berliana; Ainun Ni'Matu Rohmah; Silviana Purwanti; Ziya Ibrizah
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 01 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2800

Abstract

SPADA Pro 2 RRI Samarinda is a radio program designed to align radio communication practices with the media consumption habits of Generation Z. This descriptive qualitative study aims to analyze the effectiveness of the SPADA communication strategy and identify the factors that support and hinder its implementation. Research data were collected through in-depth interviews with three informants and analyzed using Cangara’s (2022) communication strategy model and Rogers’ (2003) concept of the change agent. The findings indicate that the SPADA communication strategy was effective during the planning and implementation stages through the use of slang expressions, personal forms of address, and the utilization of interactive Instagram Story features. The role of broadcasters as change agents was also found to reduce the social distance between the institution and its target group. Several challenges were identified, including audience research that relied on intuition rather than independent social mapping, budget-related bureaucratic constraints during the reporting stage, and evaluation practices that focused primarily on responses from loyal listeners. The study also found a mismatch between the program’s formal communication objectives and its casual style of message delivery.
HUBUNGAN KELELAHAN KERJA DAN KINERJA PADA KARYAWAN SATUAN PELAYANAN PEMENUHAN GIZI DI KABUPATEN TEMANGGUNG Briliyan Yusuf Ananto; Laila Listiana Ulya
DE FACTO : Journal Of International Multidisciplinary Science Vol 4 No 02 (2026): DE FACTO : Journal Of International Multidisciplinary Sciences
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/defacto.v4i02.2761

Abstract

The Free Nutritious Meal program positions the Nutrition Fulfillment Service Unit (SPPG) as an operational unit facing high work demands within a short timeframe, which can potentially trigger work fatigue among its employees. This study aims to determine the relationship between work fatigue and employee performance among SPPG workers in Temanggung Regency. The research used a quantitative correlational design with a cross-sectional approach, involving 181 employees from 7 SPPG units in Temanggung Regency. The Fatigue Assessment Scale (FAS) was used to measure employees' fatigue levels, while the Individual Work Performance Questionnaire (IWPQ) was used to measure their performance levels. Data were analyzed using Spearman's Rho non-parametric correlation test. The results showed a significant and strong negative relationship between work fatigue and employee performance, with a coefficient of determination of 52.4%. This finding indicates that the higher the level of work fatigue experienced by employees, the lower their performance in carrying out operational tasks.