cover
Contact Name
Tri A. Sundara
Contact Email
tri.sundara@stmikindonesia.ac.id
Phone
+628116606456
Journal Mail Official
ijcs@stmikindonesia.ac.id
Editorial Address
Jalan Khatib Sulaiman Dalam 1, Padang, Indonesia
Location
Kota padang,
Sumatera barat
INDONESIA
The Indonesian Journal of Computer Science
Published by STMIK Indonesia Padang
ISSN : 25497286     EISSN : 25497286     DOI : https://doi.org/10.33022
The Indonesian Journal of Computer Science (IJCS) is a bimonthly peer-reviewed journal published by AI Society and STMIK Indonesia. IJCS editions will be published at the end of February, April, June, August, October and December. The scope of IJCS includes general computer science, information system, information technology, artificial intelligence, big data, industrial revolution 4.0, and general engineering. The articles will be published in English and Bahasa Indonesia.
Articles 1,127 Documents
Implementasi Platform E-Training Entrepreneur untuk Mahasiswa PTIK Khairi, Ashabul; Tirtana, Masagus Muhammad Arief; Ambiyar; Verawardina, Unung
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3563

Abstract

Penelitian ini bertujuan menciptakan platform E-training Entrepreneur, yang dirancang khusus untuk meningkatkan pemahaman mahasiswa tentang pelatihan kewirausahaan. Proses pengembangan aplikasi mengadopsi metode SDLC dengan model waterfall, menggunakan bahasa pemrograman PHP, dan database server MySQL. Evaluasi sistem mencakup penilaian functionality dan usability. Hasil pengujian menunjukkan bahwa nilai functionality mencapai 1 (Sangat Baik), dan uji usability mencapai persentase 81% (Layak). Aplikasi ini menawarkan berbagai fitur untuk memperkaya pengetahuan mahasiswa dalam konteks kewirausahaan. Dengan fokus pada kenyamanan pengguna, efektivitas fungsionalitas, dan nilai pendidikan, E-training Entrepreneur memberikan peluang bagi mahasiswa untuk mengembangkan keterampilan dan wawasan mereka dalam dunia kewirausahaan secara interaktif dan dinamis.
Driving Educational in Management Excellence: The Interconnected Roles of Cautious Thinking and Cooperation Capability for Successfully in Cognitive Presence Sisrayanti; Asmar Yulastri; M Giatman; Fadhilah
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3564

Abstract

In the realm of education, the dynamics of learning have always been a subject of keen interest and in-depth investigation. This research explores the intricate relationship between cautious thinking, cooperation capability, and cognitive presence within the educational context. The results of data analysis indicate that these three variables have a strong and significant relationship. Notably, cautious thinking plays a pivotal role in enhancing students' critical thinking abilities, while cooperation capability exerts a positive influence on their cognitive presence. These findings provide a solid foundation for understanding the pivotal roles of cautious thinking and cooperation capability in elevating the quality of students' learning experiences. Furthermore, the implications of this research resonate profoundly in the field of management, offering the promise of enhancing educational practices and human resource development. With a hopeful outlook, the researchers anticipate that the outcomes of this study will serve as a stepping stone for further research and will contribute substantially to the ongoing enhancement of educational standards and management practices in the future.
Entrepreneurial Knowledge, Self-Efficacy, and The Impact of The Environment on The Entrepreneurial Interests in Electronic Engineering Department Students Elsa Sabrina; Ganefri; Asmar Yulastri; Ambiyar
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3565

Abstract

The purpose of this study was to demonstrate the potential impact of entrepreneurial knowledge, self-efficacy, and environmental factors on entrepreneurial interest. This study uses an explanatory research approach. The population is students of Universitas Negeri Padang, Department of Electronics Engineering, using a purposive sampling technique. A sample of 80 respondents was determined using accidental sampling technique. Data was collected using questionnaires and tests. Then the method used is purposive sampling and data collection using accidental sampling. The analytical tool used is multiple linear regression analysis. The results of the study show that entrepreneurship education, entrepreneurial self-efficacy and environmental factors influence interest in entrepreneurship
Effectiveness of Android-Based Learning Media in Digital Simulation Subjects Saputri, Renny Permata; Fransisca, Monica
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3566

Abstract

The increasingly rapid digital development demands that the learning media used can attract students' interest and attention. The research method used is Research and Development with 4D development stages (Define, Design, Develop, Disseminate). The aim of this research is to determine the effectiveness of Android-based learning media in digital simulation subjects at Padang City Vocational Schools. The research population was 73 Padang City Vocational High School students who were randomly selected from SMKN 1 Padang, SMKN 2 Padang, and SMKN 4 Padang. Based on data from the effectiveness test results, the average effectiveness was 84.96%. So it can be concluded that the use of Android-based learning media in digital simulation subjects at the Padang City Vocational High School is categorized as an effective media.
Ekspresi Emosi Berdasarkan Suara Menggunakan Algortima Multi Layer Perceptron dan Support Vector Machine Qurniaty, Charlen Alta; Kusnawi, Kusnawi
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3567

Abstract

Rapid developments in voice-based emotion recognition have made positive contributions to human-computer interaction. This research aims to compare the performance of two algorithms, namely Multilayer Perception (MLP) and Support Vector Machine (SVM), in recognizing emotions based on sound. The data used in this research was taken from Kaggle, which amounted to 1440 voice data. The data is then collected into several emotions which will then be feature extracted from the dataset to eliminate irrelevant information and reduce noise so that the classification results are optimal. The research results show that the classification accuracy using the Multilayer Perception (MLP) algorithm reaches 83%, while the Support Vector Machine (SVM) reaches 82%. Based on the accuracy results of both methods, it can be concluded that the Multilayer Perception algorithm is superior to the Support Vector Machine algorithm in the context of voice-based emotion recognition. Keyword: Emotional Expression, Voice, Mfcc, Multi-Layer Perceptron, Support Vector Machine
Implementation of Octalysis-Based Gamification Method Cross-Platform For Design of Time Management Application Christopher, Kurnia; Adline Twince Tobing, Fenina
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3568

Abstract

Time management is an important skill in college. The greater the student's skill in managing his time, the greater the student's academic performance. However, there are students who do not have these skills and almost drop out of college. Therefore, application design and development are carried out.time management using the Octalysis framework gamification method, which is cross-platform-based so it can be accessed anywhere. The application has been completed and has been evaluated by 31 respondents using the Unified Theory of Acceptance and Use of Technology Model (UTAUT), amounting to 83.20%. From the results of this evaluation, it can be concluded that the time management application was well received by students
Deteksi Objek pada Pengambil Muatan Autonomous VTOL berdasarkan Fitur Warna dan Bentuk Niam Tamami; Mochamad Mobed Bachtiar; Mohammad Syafrudin; Eru Puspita
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3569

Abstract

Dalam era modern, Autonomous VTOL (Vertical Take Of and Landing) telah mengambil peran yang semakin signifikan dalam berbagai aplikasi, salah satunya pengiriman barang. Keberhasilan proses pengambilan muatan ditentukan dari keberhasilan proses deteksi. Pada lingkungan terbuka, deteksi muatan sering kali tidak akurat karena adanya objek lain yang berada di atas tanah. Pada penelitian ini, proses deteksi didasarkan pada fitur warna dan bentuk dari objek untuk meningkatkan akurasi deteksi. Deteksi warna dilakukan dengan memberikan range batas nilai HSV dan menghitung luasan terbesar untuk mengetahui posisi muatan pada gambar. Selanjutnya deteksi Haar Cascade digunakan untuk memastikan apakah fitur bentuk objek sesuai dengan objek yang ingin dideteksi. Deteksi objek dengan hanya menggunakan Haar Cascade digunakan sebagai pembanding. Dari percobaan yang telah dilakukan, deteksi dengan menggunakan Haar Cascade didapatkan nilai akurasi 70.68%, sedangkan kombinasi deteksi kontur warna dan Haar Cascade didapatkan nilai akurasi yang lebih tinggi yaitu 87.93%.
Meta-Analysis in Measuring the Effectiveness of Problem-Based Learning Models in Vocational Education Rosi Yulianti; Asmar Yulastri; Ambiyar; M Giatman
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3570

Abstract

Introduction to learning models is key to discussing the approaches used to transfer knowledge and skills to students. Learning models encompass various strategies and approaches designed to create an effective learning environment and stimulate intellectual and social development, particularly in vocational education. Therefore, this research will explore the effectiveness of one learning model in vocational education, namely Problem-Based Learning (PBL). This study implements the meta-analysis method by synthesizing data from 15 research articles from 2019 to 2023. Using secondary data from Classroom Action Research (CAR) studies, this research calculates the effect size to determine the impact of the PBL model on learning outcomes. The results, presented graphically, show a significant effect size (1.02), indicating a very high impact of the PBL model in vocational education. The discussion emphasizes factors contributing to this effectiveness, including a focus on student autonomy, the development of soft skills, and alignment with the demands of the vocational workforce. Overall, the PBL model emerges as a highly effective approach in improving learning outcomes and preparing vocational education students for real-world challenges
Analisis Perbandingan QoS Antara HSRP dengan GLBP pada Routing EIGRP Menggunakan IPv6 'Alaika 'izza alfa azkiya'; Banu Santoso
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3572

Abstract

Penelitian ini fokus pada dampak meningkatnya penggunaan internet secara massif, terutama dalam konteks kehabisan sumber daya IPv4 dan peralihan ke IPv6. Selain itu, penelitian juga menyoroti peran ketersediaan jaringan dan kemampuan dalam mengatasi kegagalan pada router dalam konteks manajemen perangkat dan kualitas layanan. Penelitian ini membandingkan performa HSRP dan GLBP dengan IPv6 menggunakan parameter QoS (Quality of Service), termasuk delay, throughput, downtime, dan packet loss. HSRP menunjukkan kinerja lebih baik daripada GLBP dalam kondisi default, dengan throughput HSRP lebih tinggi (0,128 Bps), packet loss yang lebih rendah (0%), dan delay yang lebih rendah (0,308 ms). Saat terjadi hardware failure, HSRP tetap unggul dalam throughput (perbedaan sekitar 0,695 Bps) namun memiliki packet loss lebih tinggi (0,55%) dan delay yang lebih tinggi (0,566 ms). Downtime yang dibutuhkan oleh HSRP juga lebih cepat (8,13 detik) dibandingkan dengan GLBP (8,6 detik), dengan selisih sekitar 0,47 detik.
Pengembangan Knowledge Management System (KMS) Layanan E-Government Menggunakan Metode KMSLC Radutfa , Radutfa Samuel Jasintan Sihotang; Indah, Dwi Rosa Indah
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3573

Abstract

E-government services have a role in application development, IT governance and E-government development. Employees at the Jambi Province Communication and Informatics Office (DISKOMINFO), especially in the field of E-government services, have a lot of experience and knowledge. However, it is difficult to share with other employees. Due to frequent transfers and the absence of a forum for sharing knowledge, the existing knowledge is not optimally managed. So an E-Government Service KMS is needed for DISKOMINFO in the field of E-government services. The method used is KMSLC and to capture knowledge data using On site observation in the form of interviews and observations. E-government service KMS is implemented and tested using SUS with the results of acceptable indicators and adjective ratings good

Page 33 of 113 | Total Record : 1127


Filter by Year

2022 2026


Filter By Issues
All Issue Vol. 15 No. 1 (2026): The Indonesian Journal of Computer Science Vol. 14 No. 6 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 5 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 4 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 3 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 2 (2025): The Indonesian Journal of Computer Science Vol. 14 No. 1 (2025): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 5 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 2 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science (IJCS) Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS) Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science (IJCS) Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science (IJCS) Vol. 12 No. 3 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 2 (2023): The Indonesian Journal of Computer Science Vol. 12 No. 1 (2023): The Indonesian Journal of Computer Science Vol. 11 No. 3 (2022): The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science Vol. 11 No. 1 (2022): The Indonesian Journal of Computer Science More Issue