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Contact Name
Andrian Saputra
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andriansaputra@fkip.unila.ac.id
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+6285768233166
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jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
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Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 615 Documents
Enhancing Science Literacy and Collaboration Skills Through the RADEC Learning Model in Junior High Schools Sofira, Anis; Rahayu, Rina; Trisnowati, Eli
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1852-1869

Abstract

Collaboration and science literacy skills are key indicators in the current learning era. Collaboration trains students to actively engage and make decisions together, while science literacy equips them to think critically and face the challenges of the Industrial Revolution. However, in reality, both skills remain below average among students. This gap highlights the need for an effective learning model to address the problem. Several studies have shown that the Read, Answer, Discuss, Explain, and Create (RADEC) learning model can improve these abilities through a structured and student-centered approach. The objectives of this study are to analyze the effectiveness of the RADEC learning model in improving students' science collaboration and literacy. This research used a quasi-experimental nonequivalent control group design. The sample consisted of class VIII C (experimental) and VIII D (control), selected through purposive sampling. Data were obtained from a collaboration skills questionnaire and students’ pretest and posttest scores to assess improvements in science literacy skills. The results showed that (1) the RADEC model is effective in improving students' science collaboration skills from the t-test with sig (2-tailed)-value is less than 0.05 which means that the structured RADEC model can facilitate the development of affective and cognitive aspects to create a high collaborative learning environment and (2) the RADEC model is effective in improving students' science literacy skills from the t-test with sig (2-tailed)-value is less than 0.05 which means that the RADEC model through its stages is able to build better conceptual understanding to develop students' science literacy significantly. This study concludes that the RADEC learning model is effective in improving the science collaboration skills and science literacy of junior high school students.    Keywords: RADEC, science collaboration skill, science literacy.
Challenge-Based Learning in Probability: Developing Digital Teaching Materials for High School Students Arifia, Adhelia Putri; Jumroh, Jumroh; Lusiana, Lusiana; Vucelja, Stevan
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1659-1678

Abstract

This study aims to develop digital teaching materials on probability using the Challenge-Based Learning (CBL) model that meets the criteria of being valid, practical, and potentially effective. This is motivated by the low level of difficulty students face in understanding abstract probability material and the lack of interesting and effective learning resources. The development of these teaching materials is expected to provide an innovative solution to overcome the limitations of existing learning resources, particularly in mathematics learning, such as those related to probability. The research used a Research and Development (R&D) approach following the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. Instruments used included expert validation questionnaires, student learning outcome tests, and student response questionnaires. This research trial was conducted on class X students of SMA Negeri 4 Palembang. Data were analyzed both descriptively and quantitatively to assess the quality and impact of the developed materials. The validation results show that the digital teaching materials fall into the “highly valid” category with an average score of 88.66%. The practicality assessment based on student response questionnaires obtained an average score of 89.67% and was categorized as “highly practical”. Data collection on learning outcomes was conducted through pretest and posttest learning assessments. Data analysis included normality tests, N-Gain tests to determine the extent of learning improvement, and paired t-tests to determine the significance of differences. The t-test results yielded a Sig. (2-tailed) value of 0.000 less than 0.05, indicating a significant difference between the pretest and posttest scores. The N-Gain test yielded a value of 0.77, categorized as high. The developed product not only meets quantitative criteria but also contributes pedagogically by increasing students' active engagement in the learning process. The integration of the CBL model and digital media enhances students' motivation, participation, and understanding of abstract mathematical concepts. By utilizing Flip PDF software, teaching materials are converted into interactive e-book formats that are more engaging and accessible. This product is worthy of broader application in mathematics education at the high school level.   Keywords: digital teaching materials, challenge-based learning, flip PDF professional, probability.
Contextual-STEM-Based E-Module Development in Enhancing Junior High School Students’ Mathematical Reasoning Abilities Arifin, Sujinal; Efriani, Arvin; Cintania, Wella; Komarudin, Komarudin
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1932-1957

Abstract

The disconnect between mathematics content and real-world applications creates significant challenges for students' understanding of fraction operations, resulting in procedural learning without conceptual depth. This study develops and evaluates a STEM-based e-module integrating authentic contexts with systematic instructional design to enhance junior high school students' mathematical reasoning abilities. The research employed the ADDIE development model to create a STEM-based e-module on fraction operations using snack nutritional values as context. The Engineering Design Process (EDP) served as the central pedagogical framework, structuring activities through seven systematic stages: Define, Research, Plan, Create, Communicate, Redesign, and Evaluate, transforming abstract mathematical concepts into meaningful problem-solving experiences. Three experts validated the e-module across five dimensions: content feasibility, presentation quality, language appropriateness, practicality, and STEM integration. Practicality testing involved progressive trials: one-to-one (3 students), small group (6 students), and field implementation (30 students). Mathematical reasoning effectiveness was measured using contextual problem-solving assessments evaluating five indicators: conjecturing, pattern identification, mathematical manipulation, justification provision, and conclusion drawing. Validation results demonstrated exceptional quality, with the e-module achieving a 95.2% overall validity index. Practicality testing revealed an average satisfaction of 90.28%, categorized as "very practical." Students demonstrated substantial improvement in mathematical reasoning, with an average final assessment score of 77.68. Students performed strongest in drawing conclusions (87%) and providing justification (81.67%), while conjecturing achieved a rate of 64%. Qualitative analysis revealed that while high-ability students employed formal reasoning and symbolic representation, some medium-ability students relied more on narrative responses, reflecting a gap between intuitive understanding and formal expression. The study concludes that the developed e-module is valid, practical, and effective in fostering students' mathematical reasoning. Integrating EDP into STEM-based e-modules provides a promising pathway to bridge procedural knowledge and conceptual depth, promoting meaningful and transferable learning experiences.    Keywords: contextual learning, engineering design, fractions context, mathematical reasoning, STEM e-module.
AR-Assisted RME Model in Enhancing Mathematics Learning Outcomes and Literacy of Teacher Professional Education Students Dahlan, Taufiqulloh; Hamdani, Acep Roni; Ginanjar Putra, Beni Yusepa
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1778-1795

Abstract

The purpose of this study is to develop AR media based on Realistic Mathematics Education (RME) that is valid, practical, and effective in improving learning outcomes and literacy of Teacher Professional Education (TPE) students in basic mathematics lessons. The novelty of the study lies in the combination of AR media and the appropriate RME model at the TPE student level. The research method used the ADDIE development model. The number of respondents was 50 TPE students from Pasundan University, which divided into two classes. The mean scores for validity, as assessed by material experts, were 92.11%; learning model experts, 92.22%; media experts, 92.39%; and lecturers, 92.39%, with all categories demonstrating very high validity. For the mean practicality of student assessment of AR media and RME models, the mean was 92.01%, which falls into a very good category. A significant increase was observed in small group trials using AR Media based on the RME model, which has been proven effective, as evidenced by a 29.6-point increase from pre-test scores of 61.2 to post-test scores of 90.8. In large group trials, differences in learning outcomes were found between students who used AR media based on the RME model, with a mean of 90.8, and students who used other media based on the discussion model, with a mean of 69.5. The difference proved effective and very significant, with a mean difference of 21.3. Conclusion: Using RME-based AR media in mathematics learning for TPE students is more effective than using media with other learning models. The implication of this study is that TPE lecturers should encourage the implementation of AR media based on the RME model in the learning process.    Keywords: design, mathematical literacy, AR media, RME. 
The Effectiveness of Problem-Based Learning in Enhancing Students’ Explaining Competence on the Thermodynamics Topic Sari, Siska Nilam; Zulkarnaen, Zulkarnaen; Hakim, Abdul; Efwinda, Shelly; Takebayashi, Tomohiro
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1594-1609

Abstract

Scientific literacy, particularly the competence to explain phenomena scientifically, is an important skill for enabling students to apply scientific concepts to everyday contexts and participate in informed decision-making. This study explores the effectiveness of the Problem-Based Learning (PBL) model in enhancing students’ competence to explain scientific phenomena within the topic of thermodynamics, focusing on the cases of LPG and LNG. Using a quasi-experimental design with a pretest–posttest control group, participants were drawn from several public senior high schools in Samarinda, Indonesia, through cluster random sampling. The experimental group was taught using PBL supported by context-based student worksheets, while the control group received conventional, lecture-based instruction. The assessment instrument used essay questions aligned with six PISA indicators for explaining scientific phenomena, validated by experts, and confirmed to have high reliability. The findings show that students in the PBL group achieved greater improvement across all measured indicators compared to those in the conventional group. The most significant gains were observed in constructing and evaluating models, and in explaining the societal implications of scientific knowledge. These improvements were closely related to the structured stages of PBL, including problem orientation, organization of learning activities, guided investigation, development and presentation of solutions, and analysis and evaluation of the problem-solving process. Each stage fostered active engagement, collaborative discussion, the use of multiple representations, formulation and testing of hypotheses, and reflection on both process and outcome. The results suggest that PBL is effective for enhancing students’ scientific literacy, particularly in explaining competence by connecting abstract thermodynamic concepts with real-life contexts. This study supports the broader adoption of PBL as a strategy to strengthen critical thinking and scientific reasoning in line with Indonesia’s long-term educational objectives under the RPJPN 2025–2045 framework.    Keywords: problem-based learning, scientific literacy, thermodynamics, competence in explaining scientific phenomena.
GeoFun App: The Interactive Android-Based Learning Media in Curved Surface Geometry Learning Halqi, Muhammad; Istiqomah, Sucita Annisa Belia; Supiyati, Sri; Isnawan, Muhamad Galang; Alsulami, Naif Mastoor
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp2043-2062

Abstract

This study aims to develop Android-based learning media on the topic of curved surface geometry, named GeoFun App. The research method was a development research using the ADDIE model design. Participants in this study were ninth-grade students and mathematics teachers at one of the Islamic Junior High Schools (Madrasah Tsanawiyah) in East Lombok Regency, Indonesia, as well as two experts. The instruments used were media and material validation sheets, teacher and student response questionnaires, and learning outcome tests. Application validity analysis was conducted using Aiken’s V scale and the Likert scale. Absolute evaluation was used to test practicality, while the N-Gain method was applied to assess effectiveness. The research findings showed that the GeoFun App media met the validity criteria, with a validity score of 0.869 (material experts) and 0.844 (media experts), categorized as very valid. It achieved a practicality score of 60% from teachers (practical category) and 94.48% from students (very practical category). The result demonstrated an N-Gain of 76.3% and was categorized as effective. The GeoFun App possessed several unique superior characteristics, such as engaging assessments (quizzes, tests, and games), facilitating online and face-to-face learning, and integrating religious aspects (the use of Shalawat Nahdlatin and prayers on the initial display, as well as learning etiquette). Therefore, this study concluded that the GeoFun App met the criteria of validity, practicality, and effectiveness, as it was tailored to student needs and learning difficulties and was Android-based, making it familiar to students. The GeoFun App thus provides an alternative that teachers can use to optimize students’ mathematical competence in learning curved surface geometry. This study recommends that future research continue to enhance the application's compatibility so that it can be used on lower Android versions. Keywords: ADDIE model, curved surface geometry, GeoFun App.
Fostering Scientific Communication in Elementary Science Learning Through Game-Based Toulmin Argumentation Putra, M. Jaya Adi; Mailinda, Desi Yusnita
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1870-1892

Abstract

This study aims to investigate the potential of science-themed educational games in improving the scientific communication skills of elementary school students. The main focus lies in examining the development of students' ability to express ideas, build arguments, and use scientific vocabulary in an authentic and engaging learning context. This study used a naturalistic qualitative approach with a case study design. Data were collected through participatory observation, audio-video recordings of classroom activities, and documentation of students’ work in grade V of a public elementary school. Thematic analysis was used to interpret the data, supported by the application of the Toulmin Argumentation Pattern (TAP) framework. This framework facilitates the identification of key argument components, including claims, data, guarantees, qualifications, and rebuttals. The findings show that the game "Science Monopoly" effectively stimulates various forms of scientific communication in a natural way. Students presented claims and backed them up with data relevant to the science topic being discussed. However, this study also reveals significant limitations in the development of justification and the use of capital markers, which appear to be less prominent in student discourse. The word cloud analysis further highlights that the scientific vocabulary used by students is primarily concerned with themes such as the water cycle, the Earth's rotation, and the solar system. These results suggest that integrating science content into educational game formats can significantly increase student engagement and deepen their conceptual understanding of scientific phenomena. Based on these findings, the study recommends integrating science literacy-oriented educational games into formal instructional settings. Such integration should be supported by the use of multimodal representations and the structured scaffolding of educators to develop students' scientific communication skills further. This research contributes to the advancement of participatory and meaningful science learning strategies that encourage critical thinking from an early age.    Keywords: verbal interaction, educational games, science literacy, scientific communication, Toulmin Argumentation Pattern, basic education.
Optimizing Slow Learners’ Understanding through Environment-Based Manipulative Media on the Number Operation Topic Jannah, Ukhti Raudhatul; Sholihah, Wildanus; Basri, Hasan; Dewi, Nindian Puspa; Rahmad, Rahmad; Hafsi, Ainur Rofiq
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1679-1704

Abstract

Every individual, including students with special needs such as slow learners, has the right to receive equal education. The current study aimed to examine elementary slow learners’ understanding of number operation concepts through the use of manipulative media drawn from their local environment at Pademawu Barat 1 Elementary School, Pamekasan. A qualitative case study design was employed, involving two fifth-grade students identified as slow learners through a diagnostic test, the Colored Progressive Matrices (CPM) psychological assessment, questionnaires, and interviews. Data were collected through formative and summative assessments, classroom observations, and video documentation, then analyzed descriptively and qualitatively, with validation ensured through source triangulation. An individualized learning intervention was conducted using manipulative media such as ice cream sticks and shell boards that were relevant to the students’ coastal environment. The findings revealed that the use of manipulative media combined with structured scaffolding gradually improved students’ understanding of number operations, particularly in addition, subtraction, and multiplication. This approach not only helped to concretize abstract mathematical concepts but also enhanced the engagement, independence, and motivation of students who are slow learners. The learning environment became more positive and interactive, fostering greater student participation. In conclusion, this study highlights the importance of incorporating environment-based manipulative media and providing tailored scaffolding to support inclusive mathematics learning in elementary schools, particularly in resource-limited contexts. The findings may serve as a reference for educational development in Indonesia, underscoring the need for educators and policymakers to design adaptive and equitable learning strategies that meet the diverse needs of all students. Keywords: conceptual understanding, number operations, manipulative media, slow learners, inclusive education.
The Digital Cognitive Partner: A 4P Framework Analysis of Prospective Teacher Creativity in the Age of AI Setyadi, Danang; Soesanto, Robert Harry; Hidayat, Dylmoon; Dosinaeng, Wilfridus Beda Nuba; Mampouw, Helti Lygia
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1958-1987

Abstract

Prospective teachers must be equipped with creative thinking skills to be able to design innovative mathematics learning media. However, studies on the creativity of prospective teachers are often not comprehensive and tend to focus on only one dimension of creativity. Although the 4P creativity model (Person, Process, Press, Product) provides a comprehensive analytical lens, research that integrates all four dimensions simultaneously in the context of mathematics teacher education is still rare. This study is a qualitative descriptive study that aims to describe and analyze the creativity of prospective mathematics teacher students in developing mathematics learning media. The subjects were eight students of the Mathematics Education study program who were taking the Mathematics Learning Media course and had completed a mathematics learning media development project. Data sources came from students' reflective journals when creating learning media, interview transcripts, and the learning media products that had been created. The collected data were analyzed based on Rhodes' 4P creativity framework: Person, Process, Press, and Product. The product dimension was analyzed descriptively and quantitatively using the Torrance rubric, consisting of four creativity indicators: fluency, flexibility, originality, and development. The Process dimension was analyzed based on Wallas' creative thinking framework: Preparation, Incubation, Illumination, and Verification. The person and press dimensions were then analyzed qualitatively using a thematic analysis approach. The results showed that students with high intrinsic motivation, active involvement in exploring ideas, and the ability to manage technical and time constraints tended to produce more creative and meaningful learning media. The key findings of this study significantly expand and challenge the traditional understanding of the Press dimension. The use of technology, particularly generative AI such as ChatGPT, serves not only as an external tool but also as a digital cognitive environment. AI acts as an interactive, dialogical partner, assisting in brainstorming, developing flowcharts, and solving technical problems, thereby blurring the boundaries between environmental factors (Press) and students' internal thinking processes (Process). This deep integration demonstrates that AI has become an integral part of students' cognitive workflows, implying that the 4P framework in the digital era needs to be viewed as an interconnected and flexible system, rather than as four rigidly separate pillars.    Keywords: creativity, mathematics learning media, creative thinking process, case study, pre-service teachers, artificial intelligence. 
The Impact of Mathematics Anxiety and Self-Efficacy Towards Prospective Mathematics Teachers’ Performance Yanti, Liza Puspita; Suryanti, Sri; Siripala, Wannaporn
Jurnal Pendidikan MIPA Vol 26, No 4 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i4.pp2063-2076

Abstract

Mathematics anxiety is one of the serious emotional aspects that may impair the academic performance and interest in mathematics in students. This paper presents a study of the correlation between mathematics anxiety, mathematics self-efficacy, and mathematics performance among 150 future mathematics teachers in Indonesia, who were identified through purposive sampling of an undergraduate teacher education program. The Mathematics Anxiety Rating Scale- Revised (MARS-R), Mathematics Self-Efficacy Scale- Revised (MSES-R), and a self-developed Mathematics Achievement Test (MAT) were used to collect data. Pearson correlation and multiple regression were used to address the relationship and the predictive attributes of these variables. Descriptive analysis indicated that participants had moderately high mathematics anxiety (M = 82.4, SD = 15.2), moderately high self-efficacy (M = 72.8, SD = 12.5), and good performance (M = 78.3, SD = 10.7). Pearson correlation analysis revealed a negative correlation between mathematics anxiety and performance (r = -0.62, p < 0.001). In contrast, self-efficacy had a positive correlation with performance (r = 0.6). Regression analysis showed that both anxiety (β = -0.45, p < 0.001) and self-efficacy (β = 0.49, p < 0.001) were significant predictors. The results of the multiple regressions showed that the model was significant, F(2, 147) = 68.24, p < 0.001, and accounted for 55.7% of the variance in performance (R² = 0.557). Anxiety (B =-0.45) and self-efficacy (B =0.49) were both significant predictors of performance (B = -0.45, t = -7.62 p = 0.001) and self-efficacy (B = 0.49, t = 8.15, p = 0.001) turned out to be the stronger predictors. The practical implications of these findings are most significant, as strategies aimed at diminishing mathematics anxiety and enhancing self-efficacy should be the primary focus of mathematics teacher education programs, as these aspects directly relate to the competency and confidence of future teachers in teaching mathematics.   Keywords: mathematics anxiety, self-efficacy, academic performance, future mathematics teachers, mathematical confidence, mathematical teacher education.