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Contact Name
JA'FAR AMIRUDIN
Contact Email
jafar.amirudin@uniga.ac.id
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0838-9048-6773
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jurnal.pgmi@uniga.ac.id
Editorial Address
Jl. Prof. K.H. Cecep Syarifudin d/h Jl. Raya Samarang No. 52A, Desa Rancabango, Kec. Tarogong Kaler, Kabupaten Garut, Jawa Barat 44151
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Jawa barat
INDONESIA
Jurnal Pgmi Uniga
Published by Universitas Garut
ISSN : -     EISSN : 28286723     DOI : https://doi.org/10.52434/pgmi.v2i2.41431
Jurnal PGMI UNIGA adalah jurnal yang dipublikasikan oleh Prodi PGMI Fakultas Pendidikan Islam dan Keguruan Universitas Garut. Jurnal PGMI UNIGA terbit dua kali dalam satu tahun yakni bulan Maret dan September, dengan nomor E-ISSN: 2828-6723 . Jurnal PGMI UNIGA mempublikasikan hasil penelitian dan kajian ilmiah di bidang Pendidikan Guru Madrasah Ibtidaiyah dengan topik kajian yang memadukan ilmu agama (Akidah Akhlak, Al-Qur’an, Hadits, Sejarah Islam, Fiqih, Bahasa Arab dan kajian-kajian kontemporer tentang permasalahan hukum yang berkaitan dengan keagamaan) dan ilmu umum (sains, sosial, matematika, kewarganegaraan, bahasa, seni, budaya, agama, keolahragaan, teknologi, lingkungan, belajar dan pembelajaran, perangkat pembelajaran, media pembelajaran, model, pendekatan, metode, dan atau strategi pembelajaran, evaluasi pembelajaran, psikologi pembelajaran, dan atau pedagogi).
Articles 60 Documents
Penerapan Metode Pembelajaran VBL (Video Based Learning) Dalam meningkatkan Hasil Belajar Peserta Didik Pada Cerita Fabel “Kecerdikan Menumbuhkan Kebaikan” Tema 7 Kebersamaan Subtema I Anggi Solihah; Budiana; Ahmad Hidayat
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43408

Abstract

This study aims to improve students’ learning outcomes in Indonesian language learning, particularly on the fable story entitled “Kecerdikan Menumbuhkan Kebaikan”, through the implementation of the Video Based Learning (VBL) method. This research employed a Classroom Action Research (CAR) approach using the Kemmis and McTaggart model, which was conducted in two cycles. The research subjects were 20 second-grade students of MI Darul Huda Sadahiang. Data were collected through learning outcome tests, observations, and interviews. The results of the study indicate that the application of the Video Based Learning method can improve students’ learning outcomes. The average score in the pre-cycle was 65%, increased to 68.5% in Cycle I, and further increased to 75.5% in Cycle II. Based on these findings, it can be concluded that the Video Based Learning method is effective in improving students’ learning outcomes in Indonesian language learning on fable story material at Madrasah Ibtidaiyah. Keywords: Video Based Learning, Learning Outcomes, Fable Story, Indonesian Language
Penerapan Metode Card Sort Dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran PKn Kelas IV MIN 2 Pandeglang Dina Khoirunnisa; Nandang Kosim; Agus Hidayatullah
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43409

Abstract

This study aims to describe the application of the card sort method in improving student learning outcomes in Civics Education (PKn) on the subject of mutual cooperation in class IV C MIN 2 Pandeglang. This study uses a Classroom Action Research (CAR) approach conducted in two cycles. The research subjects were 30 students in class IV C MIN 2 Pandeglang. Data collection techniques included observation, learning outcome tests, and documentation. Data analysis was conducted using descriptive qualitative and quantitative methods. The results showed an increase in student learning outcomes after the application of the card sort method. At the beginning of the study, only 12 students or 40% achieved the Minimum Completion Criteria (KKM). After the intervention in cycle I, the number of students who achieved mastery increased to 21 students or about 70%. In cycle II, learning mastery increased significantly to 27 students or 90%. In addition to improving learning outcomes, the card sort method was also able to increase student activity, cooperation, and understanding of the learning material. Keywords: Card Sorting Method, Learning Outcomes, Civics
Enhancing Creativity in Narrative Writing Using Word Card Media: A Pre-Experimental Study in Grade 5 SDN Mulyasari 2 N Gusna Amelia Bastari; Fajar Nugraha; Nurul Fatonah
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43433

Abstract

Low narrative writing skills of fifth-grade students at SDN Mulyasari 2, Bayongbong District, Garut Regency. Initial observations indicated that many students had difficulty expressing ideas, determining characters, plot, conflict, and resolution, resulting in short, incoherent, and less engaging stories. This study aimed to analyze the effect of word card media on students’ creative narrative writing skills. A quantitative approach with a one-group pretest-posttest quasi-experimental design was used, involving 20 students, with a narrative writing test based on Guilford’s creativity indicators and a learning activity observation sheet. The results showed a significant improvement in writing skills, with the average pretest score increasing from 56.75 to 79.75 in the posttest and a t-test significance value of 0.000. Observations also revealed increased student participation, interest, and ability to develop ideas coherently and in detail. These findings indicate that word card media is an effective, simple, and engaging learning tool to enhance narrative writing skills in elementary school students. Keywords: word card media, narrative writing skills, creativity, elementary school
The Implementation of Interactive Quizizz Media to Improve Students’ Learning Interest in Mathematics : A True Experimental Study at SD GIS Prima Insani Amalia Sopiyanti; Nurdin Muhamad; Ani Siti Anisah
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43443

Abstract

Minat belajar matematika peserta didik cenderung rendah karena karakteristik matematika yang bersifat abstrak sehingga sering dianggap sulit. Padahal, minat belajar memiliki peran penting dalam mendorong kesiapan dan kesungguhan siswa saat pelajaran dilaksanakan. Dengan demikian, pengajar dituntut untuk menghadirkan inovasi pembelajaran melalui pemanfaatan media yang interaktif dan menarik. Tujuan penelitian ini untuk mengetahui apakah penggunaan media interaktif Quizizz memengaruhi peningkatan minat belajar matematika peserta didik kelas IV SD GIS Prima Insani. Penelitian menggunakan pendekatan kuantitatif dengan desain true experimental model posttest-only control group design. Instrumen penelitian meliputi observasi, wawancara, dan angket minat belajar yang terdiri atas 23 pernyataan. Hasil penelitian menunjukkan bahwa penerapan Quizizz berjalan sangat baik dengan persentase minat belajar sebesar 89% dengan kategori sangat baik. Ha diterima, nilai . Sig. 0,000 < 0,05 yang menunjukkan bahwa penggunaan Quizizz berdampak positif terhadap peningkatan minat belajar matematika peserta didik. Kata kunci: Media Interaktif Quizizz , Minat Belajar, Matematika
Comparison of Diorama and Animation Media in Enhancing Cognitive Learning Outcomes on Ecosystem Material for Fifth-Grade Students: A Quasi-Experimental Study at SDN 1 Pataruman Raisha Fauziyah Azzahra; Abdul latip; Irfan Hilman
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v4i2.43450

Abstract

This study aimed to analyze the impact utilizing diorama and animation media in on the topic of “Harmony in the Ecosystem” for fifth-grade elementary students. employed a quantitative approach with an experimental method, involving two classes as samples: the experimental class used diorama media (n=24) and the control class used animation media (n=21). Data were collected through pretests and posttests, then analyzed using normality tests, the Mann-Whitney U test, and N-Gain calculations with SPSS version 20. The results showed that the implementation of learning with both media was optimal, as evidenced by 100% achievement in observation checklists., although the N-Gain for diorama (0.20) was slightly higher than for animation (0.14), both categorized as low. In conclusion, diorama and animation media have relatively equal effectiveness in supporting students’ conceptual understanding, with media selection adjusted according to the material characteristics and students’ needs.
Classdojo Interactive Media To Enhance Students' Conceptual Understanding In Mathematics Dida Hartati , Dida Hartati; Nurdin Muhamad; Ani Siti Anisah
Jurnal PGMI UNIGA Vol 4 No 2 (2025): Jurnal PGMI UNIGA
Publisher : Universitas Garut

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Abstract

This research aims to improve the mathematical concept understanding of first-grade students at SD GIS Prima Insani through the use of ClassDojo interactive media. Using a quantitative experimental method, the study involved 55 students divided into an experimental class (n=26) and a control class (n=29). Pretest results indicated that the initial abilities of both groups were equivalent (p = 0.527). However, after the intervention, the Mann-Whitney test revealed a significant difference in posttest scores with an Sig. 0.038 < 0.05 The result N-Gain score of 0.57 indicates a "medium" improvement category with an effectiveness level of 57%. Furthermore, student engagement increased significantly from 60% to 90% when using ClassDojo. These findings are supported by constructivist theory, which emphasizes active student involvement. It is concluded that ClassDojo interactive media is effective in enhancing mathematical concept understanding and creating a more interactive and meaningful learning experience compared to conventional media. Keywords: ClassDojo, Interactive Media, Concept Understanding, Mathematics.
MAKE A MATCH COOPERATIVE LEARNING ASSISTED BY FLASH CARDS ON FOURTH GRADERS' SCIENCE CONCEPT UNDERSTANDING Nisa Lutvia Tulloh; Abdul latip; Nurul Fatonah
Jurnal PGMI UNIGA Vol 5 No 1 (2026): Jurnal PGMI UNIGA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/pgmi.v5i1.43480

Abstract

Penelitian ini dilatarbelakangi oleh fenomena rendahnya antusiasme serta daya serap siswa terhadap konsep sains di sekolah dasar akibat penggunaan strategi mengajar yang monoton. Studi eksperimental semu ini menggunakan desain Non-equivalent Control Group pada siswa kelas IV SDN 1 Sukatani. Temuan menunjukkan bahwa aktivitas belajar di kelas eksperimen mencapai level sangat baik (81,54%). Analisis data membuktikan adanya pengaruh signifikan dengan capaian N-Gain sebesar 59,01%, yang jauh melampaui kelas kontrol (23,68%). Dengan demikian, integrasi model ini efektif dalam memperkuat penguasaan materi IPA pada siswa.   Kata kunci: Cooperative Learning, Make a match, flash card  
Penerapan Metode Demonstrasi Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Berwudhu Pada Mata Pelajaran Fikih Kelas 1 Madrasah Ibtidaiyah Terpadu Taajul Ulum Wulan Munawaroh; Budiana; Asep Budi
Jurnal PGMI UNIGA Vol 5 No 1 (2026): Jurnal PGMI UNIGA
Publisher : Universitas Garut

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Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa pada mata pelajaran Fikih materi berwudhu melalui penerapan metode demonstrasi di kelas I MI Terpadu Taajul Ulum Kadubungbang-Cimanuk. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 19 siswa yang terdiri dari 11 laki-laki dan 8 perempuan. Teknik pengumpulan data dilakukan melalui observasi, dokumentasi, dan tes hasil belajar. Hasil penelitian menunjukkan adanya peningkatan hasil belajar pada setiap tahap. Pada prasiklus, nilai rata-rata siswa sebesar 60,00 dengan ketuntasan 36,84%. Pada siklus I meningkat menjadi 69,15 dengan ketuntasan 57,89%. Pada siklus II nilai rata-rata mencapai 78,95 dengan ketuntasan 84,21% dan telah melampaui KKM 70. Selain meningkatkan aspek kognitif, metode demonstrasi juga meningkatkan keaktifan dan keterampilan praktik siswa dalam melaksanakan wudhu. Dengan demikian, metode demonstrasi terbukti efektif dalam meningkatkan hasil belajar siswa pada materi berwudhu. Kata kunci: Metode Demonstrasi, Fikih, Wudhu
Analisis Kemampuan Menyimak Siswa Kelas V Menggunakan Media Audio Storytelling Pada Mata Pelajaran Bahasa Indonesia Imas Siti Neneh Maesaroh; Fajar Nugraha; Hanny Latifah
Jurnal PGMI UNIGA Vol 5 No 1 (2026): Jurnal PGMI UNIGA
Publisher : Universitas Garut

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Abstract

This research is driven by the importance of listening skills in elementary school Indonesian language learning, where many students still face difficulties in concentrating, understanding story content, and processing auditory information. This study aims to analyze the listening abilities of fifth-grade students at SDN 2 Surabaya through the use of audio storytelling media. Using a descriptive qualitative approach, data were collected from 25 students and one teacher through tests, observations, interviews, and documentation. The results indicate that the application of audio storytelling media significantly improves students' abilities in three key areas: identifying main ideas, retelling story content coherently, and understanding implied meanings. The contextual and expressive presentation of stories proved effective in fostering students' active engagement in the learning process. In conclusion, audio storytelling serves as an effective and interactive alternative learning medium to enhance the quality of Indonesian language instruction, particularly for listening skills in elementary education. Keywords: Listening Skills, Audio Storytelling, Indonesian Language, Elementary School.
Model Talking Stick untuk Meningkatkan Keterampilan Berbicara Peserta Didik Kelas 5 Pada Mata Pelajaran Bahasa Indonesia Mutiara Nusyabana; Fajar Nugraha
Jurnal PGMI UNIGA Vol 5 No 1 (2026): Jurnal PGMI UNIGA
Publisher : Universitas Garut

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Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keterampilan berbicara peserta didik kelas V SDN 2 Pelitaasih pada mata pelajaran Bahasa Indonesia. Masalah utama meliputi kurangnya rasa percaya diri siswa serta penggunaan metode pembelajaran konvensional yang monoton. Tujuannya untuk mengeksplorasi pengaruh model pembelajaran Talking Stick terhadap peningkatan keterampilan berbicara siswa. Metode yang digunakan adalah kuantitatif dengan desain Pre-Experimental (One-Group Pretest-Posttest) terhadap 17 peserta didik. Data dikumpulkan melalui observasi, tes lisan, dan angket. Dengan hasil signifikansi 0,000 < 0,05, kesimpulanya terdapat perbedaan signifikan setelah pemberian perlakuan. Peningkatan kemampuan dibuktikan dengan nilai N-Gain sebesar 0,62 (kategori sedang). Selain itu, angket respon siswa menunjukkan persentase 78% (kriteria baik), sementara keterampilan berbicara mencapai 77%. Simpulannya, model Talking Stick efektif meningkatkan keberanian, antusiasme, dan kemampuan berbicara siswa secara sistematis, sehingga sangat direkomendasikan untuk diterapkan di tingkat sekolah dasar. Kata Kunci: Talking Stick, Keterampilan Berbicara, Bahasa Indonesia, Sekolah Dasar.