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jlj@mail.unnes.ac.id
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jlj@mail.unnes.ac.id
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Sekaran, Kec. Gn. Pati, Kota Semarang, Jawa Tengah 50229
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INDONESIA
Joyful Learning Journal
ISSN : -     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Core Subject : Education,
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Arjuna Subject : Umum - Umum
Articles 67 Documents
IMPLEMENTASI METODE HABITUASI PERSPEKTIF AL GHAZALI DALAMMEMBENTUK KARAKTER RELIGIUS DI MI NURUSSALAM Khusnamelda Fairushofiddina Haq; Abu Darda Abu
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.46482

Abstract

Religious character education at the elementary school level currently faces complex contextual challenges, ranging from the erosion of ethical manners (adab) in the social environment to the high intensity of digital distractions that divert children’s spiritual focus. At MI Nurussalam Ngawi, a real challenge can be seen in the inconsistency of students’ religious behavior when they are outside the supervision of the school. The madrasah responds to this phenomenon through the implementation of the habituation method (ta’wīd) based on Al-Ghazali’s theory, which emphasizes the paradigm of Al-Zhahir al-Thahir, namely the arrangement of outward discipline as the main instrument to form inner piety and purify the souls of students. Therefore, this study aims to analyze the implementation of the habituation method according to Al-Ghazali’s perspective at MI Nurussalam Ngawi along with its supporting and inhibiting factors. The type of research used is descriptive qualitative with a field research design. The results of the study show that: (1) the implementation of habituation is carried out through the conditioning of systematic daily physical activities such as welcoming students, congregational prayers, dhikr, and the application of the tsawāb wa ‘iqāb (reward and punishment) instrument. This process describes a transformation in students’ behavior, which initially is at the stage of takalluf (worship performed due to burden or supervision), gradually becoming mudāwamah (routine), until it reaches the stage of malakah, where the awareness of adab emerges spontaneously in daily life; (2) the main supporting factors are the religious culture of the madrasah and teachers’ exemplary behavior (uswah), while the main obstacles include weak synchronization of supervision within the family environment as well as the influence of gadget use which triggers a regression in the consistency of students’ character.
PENGEMBANGAN BUKU NUMER BOND BERBASIS ETNOMATEMATIKA BAGI CALON GURU SD Astuti; Paustina Ngali Mahuze; Rival Hanip; Bernadetha Rizki Kaize; Dewi Puji Rahayu; Karlina Wong Lieung
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.47860

Abstract

Number bond is defined as a number bond meaning the separation of numbers into smaller values. There are similarities in the number bond principle with the calculations used by the Marind Tribe, Merauke, South Papua which is the background of the research. The purpose of the research is to develop a number bond book with an ethnomathematics approach with the intention of making mathematics easy to understand for students without eliminating the cultural elements and mathematical knowledge that students bring to school. The research uses the research and development (RnD) method through the planning and design stages. The results of the research show that the draft book consists of 3 chapters including chapter 1 containing the meaning, benefits, and how to teach number bond; chapter 2 describes ethnomathematics, the relationship between mathematics and culture, and the benefits obtained when studying ethnomathematics; and chapter 3 discusses the Marind Tribe, the Marind language, and Number bond in the Marind language.
HUBUNGAN EFIKASI DIRI DAN MOTIVASI TERHADAP HASIL BELAJAR SISWA SEKOLAH DASAR: KAJIAN LITERATUR 2020-2025 Hubaibi Mujahidin; Nuni Widiarti; Decky Avrilianda
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.48392

Abstract

Penelitian ini bertujuan untuk menganalisis hubungan antara efikasi diri dan motivasi belajar terhadap hasil belajar siswa sekolah dasar melalui pendekatan Systematic Literature Review (SLR). Kajian ini dilatarbelakangi oleh pentingnya faktor psikologis internal dalam menentukan keberhasilan akademik siswa di tengah dinamika pembelajaran yang semakin kompleks. Metode yang digunakan adalah SLR dengan mengikuti alur PRISMA yang meliputi tahap identifikasi, screening, eligibility, dan inklusi. Proses pencarian artikel dilakukan menggunakan aplikasi Publish or Perish dengan database Google Scholar pada rentang tahun 2020–2025. Berdasarkan hasil seleksi, diperoleh 15 artikel yang memenuhi kriteria inklusi untuk dianalisis. Hasil kajian menunjukkan bahwa efikasi diri memiliki pengaruh positif terhadap hasil belajar siswa melalui peningkatan kepercayaan diri, ketekunan, dan kemampuan dalam menghadapi kesulitan belajar. Motivasi belajar juga terbukti berperan signifikan dalam meningkatkan keterlibatan dan intensitas belajar siswa. Selain itu, efikasi diri dan motivasi belajar memiliki hubungan yang saling berkaitan dan secara simultan memberikan pengaruh yang lebih kuat terhadap hasil belajar dibandingkan secara parsial. Sintesis temuan menunjukkan adanya pola yang konsisten bahwa peningkatan efikasi diri dan motivasi belajar berkontribusi positif terhadap pencapaian akademik siswa sekolah dasar. Penelitian ini memberikan implikasi bahwa penguatan efikasi diri dan motivasi belajar perlu menjadi fokus dalam strategi pembelajaran untuk meningkatkan hasil belajar siswa. Secara teoritis, temuan ini memperkuat kajian dalam bidang psikologi pendidikan, sedangkan secara praktis dapat menjadi acuan bagi pendidik dalam merancang pembelajaran yang lebih efektif dan berpusat pada siswa.  
IMPLEMENTASI MULTIMEDIA INTERAKTIF WEBSITE GENIALLY PADA PEMBELAJARAN IPAS SEKOLAH DASAR: KAJIAN LITERATUR Oktafiastuti; Nuni Widiarti; Decky Avrilianda
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.48427

Abstract

Research on website-based interactive multimedia has grown significantly alongside the increasing demand for digital learning in elementary education, including the use of Genially as an innovative platform supporting interactive instruction. This study aims to analyze the characteristics and implementation of Genially-based interactive multimedia, examine its pedagogical impact on students’ motivation, engagement, and learning outcomes, and map research trends and future directions in elementary school learning. The study employed a Systematic Literature Review (SLR) method using Google Scholar data sources through Publish or Perish within the 2022–2026 publication period. From an initial 100 articles, a rigorous screening process resulted in 20 relevant articles for thematic analysis. The findings indicate that Genially possesses key characteristics such as interactive visuals, web-based flexibility, and multimedia integration, making it highly feasible for instructional use. Furthermore, Genially consistently improves students’ motivation, engagement, and academic achievement. Research trends also reveal a shift from media validation studies toward broader pedagogical impact evaluation. This study contributes to strengthening the conceptual foundation for developing Genially-based interactive multimedia and provides future research directions for more contextualized innovation in elementary education.
DAMPAK POSITIF DAN NEGATIF GAME ONLINE TERHADAP PERKEMBANGAN SOSIAL DAN AKADEMIK SISWA SEKOLAH DASAR Latifa Putri Ridhaningtyas; Ainun Nafisah; Ifan Anom Bintoro Aji
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.48796

Abstract

Perkembangan teknologi digital telah memengaruhi pola aktivitas anak sekolah dasar, termasuk penggunaan permainan daring seperti Roblox. Penelitian ini bertujuan untuk menganalisis dampak positif dan negatif permainan tersebut terhadap perkembangan sosial dan akademik siswa sekolah dasar. Penelitian menggunakan pendekatan kuantitatif deskriptif dengan metode survei terhadap 36 siswa sekolah dasar. Instrumen penelitian berupa angket skala Likert yang mengukur aspek sosial positif, sosial negatif, dan akademik. Analisis data dilakukan menggunakan statistik deskriptif berupa mean dan persentase. Hasil penelitian menunjukkan bahwa permainan memberikan dampak positif pada kemampuan komunikasi (mean 3,33), kerja sama (mean 3,33), dan pemecahan masalah (mean 3,42). Namun, ditemukan juga dampak negatif berupa berkurangnya interaksi sosial langsung (mean 2,50) serta penurunan motivasi belajar (mean 2,22). Mayoritas siswa bermain kurang dari 60 menit per hari dengan pengawasan orang tua. Penelitian ini menyimpulkan bahwa permainan digital dapat memberikan manfaat apabila digunakan secara terkontrol, tetapi berpotensi menimbulkan dampak negatif jika tidak diawasi dengan baik.  
ANALISIS FAKTOR YANG MEMPENGARUHI KETERAMPILAN PROSES SAINS PADA PESERTA DIDIK FASE B DI SEKOLAH DASAR: SYSTEMATIC LITERATURE REVIEW Desi Riska Fitriani; Dewi Nilam Tyas
Joyful Learning Journal Vol. 15 No. 2 (2026): Joyful Learning Journal: Juni 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i2.49219

Abstract

Keterampilan Proses Sains (KPS) merupakan fondasi esensial literasi sains yang harus dikembangkan sejak jenjang pendidikan dasar. Namun, capaian KPS peserta didik Fase B di sekolah dasar Indonesia masih tergolong rendah, terindikasi dari skor PISA 2022 sebesar 383 poin. Penelitian ini bertujuan  untuk: (1) menganalisis faktor-faktor yang secara dominan memengaruhi KPS peserta didik Fase B berdasarkan sintesis literatur ilmiah terkini (2021–2026) dengan menggunakan pendekatan Systematic Literature Review (SLR) berpanduan PRISMA; (2) menganalisis keterkaitan faktor-faktor yang memengaruhi KPS peserta didik Fase B meliputi lingkungan fisik dan digital dalam pembelajaran IPAS, yang kondusif bagi pengembangan KPS peserta didik Fase B pada implementasi Kurikulum Merdeka; serta (3) merumuskan implikasi teoritis dan praktis dari temuan kajian bagi pengembangan pembelajaran sains di Fase B sekolah dasar. Pencarian literatur dilakukan pada empat basis data: Google Scholar, GARUDA, SINTA, dan Scopus, dengan rentang tahun publikasi 2021–2026. Dari 57 artikel awal, sebanyak 30 artikel memenuhi kriteria inklusi dan dianalisis secara tematik. Hasil kajian mengidentifikasi dua kategori faktor dominan: (1) faktor internal, meliputi motivasi belajar, kemampuan awal, dan minat terhadap sains; serta (2) faktor eksternal, meliputi model pembelajaran berbasis inkuiri/proyek, media pembelajaran digital, kompetensi pedagogik guru, dan ketersediaan sarana-prasarana. Faktor model pembelajaran terbukti paling konsisten dominan memengaruhi KPS, diikuti media pembelajaran digital, kompetensi guru, dan motivasi belajar. Interaksi sinergis antara faktor-faktor tersebut dalam kerangka implementasi IPAS Kurikulum Merdeka menjadi penentu utama kualitas pengembangan KPS. Kajian ini merekomendasikan penguatan pendekatan inkuiri terbimbing, integrasi media digital berbasis konten IPAS, serta peningkatan kompetensi pedagogik guru sebagai prioritas intervensi dalam konteks Fase B Kurikulum Merdeka.  
DESIGNING A PROTOTYPE OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY INTEGRATED WITH PROBLEM BASED LEARNING IN AN ETHNOMATHEMATICS CONTEXT Arvangga Oktadian Krisbiyantoro; Puji Lestari
Joyful Learning Journal Vol. 14 No. 4 (2025): Joyful Learning Journal: Desember 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v14i4.58471

Abstract

Mathematics learning in Indonesian elementary schools faces persistent challenges, particularly in geometry, where students struggle to recognize plane figure properties and apply concepts to real-life contexts. These difficulties stem from teacher-centered instruction and static media that offer limited interactivity and contextual relevance, leading to low motivation and weak conceptual understanding. Augmented Reality (AR) can address this through interactive visualization of geometric objects, while Problem Based Learning (PBL) provides a collaborative, authentic problem-solving framework. Integrating both with ethnomathematics which links mathematics to local culture can enhance engagement and meaningfulness. This study aims to design a conceptual prototype of AR-based mathematics learning media integrated with PBL in an ethnomathematics context for Grade V plane geometry (squares, rectangles, triangles, and circles). A qualitative descriptive method was employed through needs, curriculum, and concept analyses based on literature and Merdeka Curriculum documents. Findings reveal that existing media lack integration of interactive technology, contextual problem-solving, and cultural relevance. Consequently, a conceptual prototype named ETMAR (Ethnomathematics Augmented Reality) was designed as a web-based platform accessible on laptops and mobile devices. It features interactive 3D model visualization on laptops and AR visualization on mobile devices, contextualizing Semarang's historical landmarks Lawang Sewu, Tugu Muda, and Gereja Blenduk as ethnomathematics contexts within PBL-based problem scenarios for plane geometry. This prototype provides a theoretically grounded foundation for future development, expert validation, and classroom implementation.