cover
Contact Name
Dede Permana
Contact Email
dedepermana@lecturer.unri.ac.id
Phone
+62822203345
Journal Mail Official
dedepermana@lecturer.unri.ac.id
Editorial Address
Program Studi Pendidikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau Kampus Bina Widya Km. 12,5 Simpang Baru Kec. Bina Widya Pekanbaru Riau Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Jurnal kiprah pendidikan
Published by Universitas Riau
ISSN : 28100433     EISSN : 28278909     DOI : https://doi.org/10.33578/kpd
Jurnal Kiprah Pendidikan [ ISSN 2827-8909 (online) | 2810-0433 (print) ] is a peer-reviewed academic journal that focuses on the development and dissemination of knowledge in the field of education and teaching. The journal publishes original research articles, literature reviews, classroom action research, and theoretical studies that contribute to educational science and practice. Jurnal Kiprah Pendidikan is published by Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Riau. First published in 2022, the journal is issued quarterly in January, April, July, and October. The journal welcomes contributions from educators, researchers, practitioners, and academics from around the world, regardless of nationality. It features articles that explore issues in education and teaching across all educational levels, including primary, secondary, and higher education. Manuscripts may consist of original research, theoretical discussions, classroom action research, or developmental studies that provide insights into pedagogical strategies, learning processes, curriculum innovation, and educational policy. Topics covered include, but are not limited to: (1) Social Sciences Education, (2) Mathematics Education, (3) Language and Literacy Education, (4) Science Education, (5) Arts and Culture in Education, (6) Early Childhood Education, (7) Civic and Moral Education, (8) Religious Education, (9) Physical and Health Education, (10) General Pedagogy, (11) Educational Psychology, (12) Learning Media and Technology, (13) Educational Management and Leadership, (14) Curriculum and Instruction, (15) Music and Arts Education, (16) Economics and Financial Literacy Education.
Articles 171 Documents
Penerapan Media Spining Wheel Flashcard Untuk Meningkatkan Pengenalan Kosakata Pada Materi Bermain Dan Bergerak Kelas 1 Di Sekolah Dasar Nurhalizah, Marsyanda; Irmaningrum, Rizka Novi; Khasanah, Linaria Arofatul Ilmi Uswatun
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p604-612

Abstract

The use of media in teaching is a part that must receive attention from teachers as facilitators in every learning activity. Teachers will get various kinds of convenience in teaching if they are able to use learning media as a teaching aid, as well as overcome the problem of student boredom in the teaching and learning process. This type of research is classroom action research (CAR). This research uses two cycles, namely cycle I and cycle II which consist of planning, implementation, observation and reflection. The subjects of this research are all class I of SDN 2 Sukomulyo Lamongan. The data collection techniques used are tests (pretest and posttest), observation and documentation. The results of this study can be concluded that: (1) Observation of teacher activities in cycle I obtained an average of 51% and cycle II was 88.30%. From cycle I and cycle II there was an increase of 65.29%. (2) Observation of student activities in cycle I obtained an average of 51% and cycle II was 89%. From cycle I and cycle II there was an increase of 53.98%. (3) Student learning outcomes in cycle I achieved an average of 40% and cycle II 80%. From cycle I and cycle II, student learning outcomes experienced an increase of 40%. The conclusion is that the use of media improves student learning outcomes in vocabulary recognition for playing and moving material for class I SDN 2 Sukomulyo..      
Effectiviness Of Roleplaying Technique In Reduce Verbal Bullying Behavior In Junior High School Students Agustin, Amilia Fika; Rahmawati, Weni Kurnia; Fauziyah, Nailul
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p639-648

Abstract

This research aims to examine the effectiveness of roleplaying technique in reducing verbal bullying behavior. Verbal bullying is a form of Numbern physical violence that frequently occurs among students and has negative impacts on the emotional and social development of victims. This behavior includes mocking, insulting, threatening, and using demeaning language. The roleplaying technique was chosen as a guiandce approach that allows students to play roles in specific social situations. Through this simulation, students are expected to understand others' perspectives, develop empathy, and improve their communication methods. This research is a quantitative study using a quasi-experimental design, specifically a One Group Pretest-Posttest Design. Subjects were given a pre-test, then received treatment in the form of group guiandce services through roleplaying technique, and subsequently given a post-test. The research instrument used a validated verbal bullying behavior scale with data Numberrmality testing using the Shapiro-Wilk test and homogeneity test. The roleplaying intervention was conducted over 4 sessions with a duration of 90 minutes per session. Data analysis technique used paired t-test with a significance level of 0.05. Based on the research results, it can be concluded that there was a significant decrease in verbal bullying behavior from an average score of 173.875 (pretest) to 102.625 (posttest) with a p-value = 0.000 (p < 0.05). Based on the research findings, the roleplaying technique proved effective in reducing verbal bullying behavior among junior high school students. This research contributes to the development of anti-bullying intervention strategies in school environments and can serve as an alternative method that can be implemented to address similar problems in other educational institutions.
Analysis of the Discovery Learning Model in Social Studies Instruction for Eighth-Grade Students at SMPN 30 Padang Santoso, Lovely Andika; Rahayu, Sri; Wahyuni, Yanti Sri
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p649-659

Abstract

This study aims to examine the implementation of the Discovery Learning model in Social Studies (IPS) learning for eighth-grade students at SMP Negeri 30 Padang. The background of this research stems from the need to apply innovative learning strategies that can enhance students’ active participation and understanding during the learning process. This research employed a qualitative approach with a descriptive method. The subjects consisted of Social Studies teachers and eighth-grade students, selected through purposive sampling. Data were collected through observation, interviews, and documentation. The findings indicate that the implementation of Discovery Learning was carried out through six stages: stimulation, problem formulation, information gathering, data processing, verification, and drawing conclusions. The application of this model encouraged students to think critically, actively ask questions, and discover the concepts of the learning material independently. The teacher’s role was primarily as a facilitator guiding students through the discovery process. Overall, the use of the Discovery Learning model had a positive impact on the quality of Social Studies learning, particularly in fostering students’ independence and active learning.
Ethnomathematical Exploration of Bamboo Weaving Crafts in Geometry Learning in Sukabumi Regency Astuti, Asti Fuji; Yusup, Rinaldi
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p660-672

Abstract

Mathematics is frequently perceived as an abstract discipline, disconnected from everyday life, thus necessitating the implementation of contextual learning approaches. Ethnomathematics is one such approach that connects mathematical concepts with local culture. This study aims to explore the ethnomathematical values found in bamboo weaving crafts in Sukabumi Regency and their relevance to geometry learning in schools. This study employed a qualitative approach through ethnographic methods. Data were collected through literature studies, observation, in-depth interviews, and documentation involving traditional bamboo weaving artisans. The sample was selected using purposive sampling, focusing on artisans who are actively involved and understand the traditional weaving process. The data were analyzed using thematic analysis to identify geometric patterns found in the woven motifs. The findings reveal the presence of various geometric forms such as cuboids, triangles, squares, and symmetrical patterns within the bamboo weaving crafts. These findings indicate that traditional crafts can serve as contextual learning media that strengthen students' understanding of geometric concepts while also instilling local cultural values. The implications of this study suggest that the exploration of ethnomathematics in bamboo weaving crafts can serve as a foundation for developing contextual and culturally based geometry learning materials and modules. Furthermore, integrating local culture into learning is believed to enhance student engagement and enrich more meaningful learning experiences.        
Analysis of Students' Errors in Solving Mathematics Story Problems on Multiplication and Division Sari, Dinda Permata; Riswari, Lovika Ardana; Santoso, Denni Agung
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p673-683

Abstract

The background that forms the basis of this research is that some fourth-grade students of SDN 2 Dersalam Kudus still have difficulty in solving word problems related to multiplication and division. The problem in this research is the types of errors made by students when solving mathematical word problems related to multiplication and division. The aim of this research is to analyze and understand the types of errors that occur in fourth-grade students of SDN 2 Dersalam Kudus in solving word problems on multiplication and division. The method applied in this research is a descriptive qualitative approach, with the type of research in the form of a case study. The subjects in this research were three fourth-grade students of SDN 2 Dersalam Kudus in the 2024/2025 Academic Year. The data in this research were obtained through observation, interviews with teachers and students, and documentation. This study shows that students with high abilities do not make mistakes in solving story problems, while students with medium abilities make one type of mistake, and students with low abilities experience four types of mistakes in solving multiplication and division math story problems, so it is concluded that there are five types of mistakes that occur in students in the process of solving multiplication and division math story problems.
PENGEMBANGAN MEDIA PEMBELAJARAN AR BERBANTUAN ASSEMBLR EDU TYPE MERGE CUBE DALAM MATERI IPAS KELAS V Maysaroh, Luluk; Purnawanto, Ahmad Teguh; Mariyani, Anna
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p684-696

Abstract

This research is motivated by the minimal use of interesting and enjoyable learning media, as well as the absence of learning media.ARat SDN 1 Gempolrejo. Learning media is still in printed form, so the display is less attractive and the variations are limited, so students feel bored. This study aims to develop Augmented Reality (AR)-based learning media using the Assemblr Edu platform in the form of a Merge Cube, and to test the feasibility of the resulting product. The media developed is a 3D visual material that can be accessed via QR Code on the sides of the Merge Cube. The method used is Research and Development (R&D) with the ADDIE model (Analisys, Design, Development, Implementation, Evaluation). The subjects of the study were 24 fifth-grade students of SDN 1 Gempolrejo. Data collection techniques included interviews, questionnaires, and documentation; data were analyzed qualitatively and quantitatively from 3 media validators, namely design experts, material experts, and language experts as well as the results of small group student trials, large group trials, and from fifth-grade teachers. The validation results showed that the media was very suitable for use, with an assessment from design experts of 97%, material experts 80%, and language experts 94%. Student responses showed high interest (91%) and teachers rated the media as very interesting (94%). Thus, this media was declared valid, interesting, and suitable for use as a reference for science learning, especially natural disaster material.
Developing a Pedagogical Content Knowledge (PCK) Assessment for Pre-Service Arabic Language Teachers Maziyah, Laily; Faizin, Nur; Alfan, Muhammad
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p715-724

Abstract

This study aims to develop an PCK assessment for pre-service Arabic language teachers. The analysis focused on the quality of the Indonesian-language try-out items, considering parameters such as difficulty level, discrimination power, validity, distractor effectiveness, and instrument reliability. Data were collected from the responses of 291 try-out participants to 35 multiple-choice items. The analysis involved calculating difficulty indices, discrimination indices, item-total correlations, evaluating distractor effectiveness, and testing reliability using Cronbach’s Alpha. The findings revealed that most items fell into the moderate difficulty category, while the instrument demonstrated a fairly good level of reliability. Nonetheless, several items were identified as requiring revision to enhance the overall quality of the evaluation instrument.
Improving Learning Outcomes in Fraction Multiplication Through Problem-Based Learning Models Assisted by Edutainment Media in Grade V Harlinda, Ayu; Somakim; Widyastuti, Fitri
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p705-714

Abstract

This study aims to improve students' learning outcomes in fraction multiplication material through the application of the Problem Based Learning model assisted by edutainment media in grade V of SD Negeri 55 Palembang. This study is a Classroom Action Research (CAR) which is carried out in two cycles using the Kemmis and McTaggart action model, through the stages of planning, implementation, observation, and reflection. The research subjects were 22 grade V students. Data collection techniques used learning outcome tests and observation of learning activities, which were analyzed quantitatively and qualitatively. The results showed that the average student score increased from 36.82 in the pretest to 68.73 in the post-test of cycle I, and reached 76.45 in the post-test of cycle II. The learning completeness level also increased from 0% in the pretest to 77% in the post-test of cycle II. Student learning activities increased from the category "Good" to "Very Good". This increase in learning outcomes and activeness shows that the combination of Problem Based Learning with edutainment media is able to create a more interactive and enjoyable learning atmosphere, and encourage students to better understand the material on fraction multiplication in a more systematic and contextual manner.
PENGARUH MODEL PEMBELAJARAN MNEMONIC BERBANTUAN MEDIA GAMBAR TERHADAP HASIL BELAJAR IPAS PESERTA DIDIK KELAS IV Anggraini, Dela Sefti; Hidayah, Nurul; Yuliyanti
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p697-704

Abstract

The learning process implemented by educators has varied in the use of learning models, but student learning outcomes are still relatively low. Based on these problems, this study applies a mnemonic learning model assisted by image media that has never been used before. This study aims to determine the effect of the mnemonic learning model assisted by image media on the learning outcomes of fourth-grade students in the subject of science at SD IT Maryam Muraith Martapura, East OKU Regency. The type of research used is quantitative with a quasi-experimental design (post-test only control design). The subjects of the study were fourth-grade students, consisting of an experimental class, a control class, and one validation class. The instrument used was a test, while the data analysis technique used a t-test. The results of the normality test showed a value of 0.113 and 0.397 > 0.05 so that the data was normally distributed. The homogeneity test produced a value of 0.245 > 0.05 which means the data was homogeneous. Hypothesis testing with an Independent Sample t-test showed a value of 0.000 < 0.05 so that H0 was rejected and Ha was accepted. Thus, there is a significant influence of the use of mnemonic learning models assisted by image media on student learning outcomes in the fourth grade science subject at SD IT Maryam Muraith Martapura, East OKU Regency.
From Epistemology to Pedagogy: Philosophical Foundations for Deep Learning in the Merdeka Curriculum Fikri, Kamalia; Mastini; Mahardika, Ketut; Waluyo, Joko; Soepomo, Bambang
Jurnal Kiprah Pendidikan Vol. 4 No. 4 (2025): Jurnal Kiprah Pendidikan | Oktober 2025 (In Press)
Publisher : Program Studi Pendididikan Guru Sekolah Dasar Fakultas Keguruan dan Ilmu Pendidikan Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/kpd.v4i4.p725-732

Abstract

In Indonesia, the Independent Curriculum (Kurikulum Merdeka) was introduced as a response to challenges, but its successful implementation depends heavily on its integration with a deep learning approach. This study aims to analyze the relationship between epistemology, pedagogy, and deep learning in the Independent Curriculum through a philosophically based literature review. The analysis shows that epistemology serves as a conceptual foundation that determines perspectives on the nature of knowledge, pedagogy serves as an implementation bridge that translates philosophical foundations into learning strategies, while deep learning is the ultimate goal of conceptual understanding, critical reflection, interconceptual relationships, and the application of knowledge in real contexts. Thus, deep learning is an epistemological and pedagogical transformation that contributes to the formation of reflective, critical, and character-based students in facing the dynamics of 21st-century life.