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Arga
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INDONESIA
Jurnal Perjuangan dan Pengabdian Masyarkat: JPPM
ISSN : -     EISSN : 30908345     DOI : -
Jurnal Perjuangan dan Pengabdian Masyarakat: JPPM merupakan wadah publikasi ilmiah yang berfokus pada hasil penelitian dan kegiatan pengabdian masyarakat yang berkontribusi terhadap peningkatan kualitas hidup masyarakat. Jurnal ini mencakup berbagai disiplin ilmu, termasuk, tetapi tidak terbatas pada, pendidikan, kesehatan, lingkungan, sosial, ekonomi, hukum, teknologi, seni, dan budaya. Fokus utama jurnal ini adalah untuk mendokumentasikan praktik terbaik, inovasi, dan solusi kreatif dalam pengabdian masyarakat yang dapat dijadikan referensi bagi akademisi, praktisi, dan pembuat kebijakan. Selain itu, jurnal ini juga bertujuan untuk mendorong kolaborasi antara universitas, lembaga pemerintah, dan organisasi non-pemerintah dalam upaya meningkatkan kesejahteraan masyarakat. Dengan demikian, ruang lingkup jurnal ini meliputi artikel penelitian, studi kasus, laporan proyek, dan ulasan literatur yang relevan dengan tema pengabdian masyarakat di semua bidang ilmu antara lain Pendidikan Kesehatan Lingkungan Sosial Ekonomi Hukum Teknologi Seni Budaya Pertanian Psikologi Ilmu Komputer Kepemudaan Pengembangan Masyarakat Ilmu Politik Sosiologi Antropologi Geografi Manajemen Komunikasi Ilmu Olahraga
Arjuna Subject : Umum - Umum
Articles 37 Documents
Development of Digital Literacy in the Community Through Student Mentoring: A Study on the Implementation of QRIS in Rajang Village, Pinrang Regency G, Muhammad Tahir; Herniah, Herniah
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 2 (2025): 31 Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

The development of digital technology has brought significant changes in various aspects of life, including in the economic transaction system. However, in many rural areas, the low level of digital literacy is still a major challenge in the application of new technologies. This research aims to analyze the development of digital literacy among the community through studentassistance in the implementation of QRIS (Quick Response Code Indonesian Standard) in Rajang Village, Pinrang Regency. This research uses a descriptive qualitative approach with data collection methods through observation, interviews, and documentation during the Community Service Program (KKN) activities. Students who are members of the KKN program conduct socialization, training, and assistance to the community, especially UMKM players, to adopt a QRIS-based digital payment system. The results showed that student mentoring contributed significantly to the improvement of community digital literacy. People who initially did not understand the QRIS concept and were reluctant to switch from cash transactions, gradually showed an increase in knowledge and confidence in using the digital system. In addition, UMKM players in Rajang Village began to feel the benefits of transaction efficiency and increased their business competitiveness. The active role of students as technology facilitators is a key factor in the success of this program. In conclusion, student involvement in community service programs can be an effective strategy in encouraging digital transformation in villages. Continuous collaboration between universities, village governments, and digital service providers is needed to expand the positive impact of digital literacy development.
Videography Training: Improving the Soft Skills of the Young Generation Through Digital Content Rachmat, Rachmat; Yusuf, Muhammad; Faisal, Faisal; Asia, Siti Nur; Suherwin, Suherwin; Basmar, Muh. Fahmi
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 2 (2025): 31 Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

The development of digital technology and social media has created great opportunities for young people to develop videography skills as valuable soft skills. This community service activity aims to improve the videography skills of young people in East Luwu Regency through digital content creation training. The implementation method includes theoretical training on the basics of videography, hands-on practice using equipment, and video editing workshops. The activity was carried out for 3 days involving 30 participants from youth and students in East Luwu Regency. The results of the activity showed a significant increase in participants' understanding of shooting techniques, video composition, and basic editing. Pre-test and post-test showed an increase in average scores from 45.2 to 78.6. Participants successfully produced 15 quality short videos showcasing the tourism and cultural potential of East Luwu. This activity has a positive impact in developing creativity and digital capabilities of young people, and has the potential to open creative economy opportunities in the region. Follow-up activities are needed to maintain and develop the abilities that participants have acquired.
Improving Physical Competence of Elementary School Students through Traditional Game-Based Physical Activities Sahabuddin, Sahabuddin; Ishak, Muhammad; Rahyuddin, Rahyuddin; Angriawan, Tri
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 2 (2025): 31 Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service activity aims to improve students' physical competence through a traditional game-based physical activity approach. The target of the activity is 60 students in grades IV and V of SD Negeri 4 Mangkura, Makassar City. The activity is carried out in three stages: pre-activity (coordination and needs assessment), implementation (teacher training, parent counseling, and game practice), and post-activity (evaluation and dissemination). The five aspects of physical competence measured include endurance, agility, balance, leg muscle strength, and motor coordination. The measurement results showed a significant increase in all aspects, with an average pre-activity score of 58–65 increasing to 72–80 after the program was implemented. Qualitatively, there was an increase in active student participation, changes in behavior towards being more disciplined and cooperative, and increased awareness of teachers andparents regarding the importance of local culture-based physical activity. This program also succeeded in reviving interest in traditional games in the school environment. This community service proves that the PJOK learning model that integrates local cultural values through traditional games is able to improve physical competence while building student character. This activity is recommended to be expanded to other schools as part of strengthening character education and preserving culture.
Creative Economy Literacy: Strategies for Improving Digital Entrepreneurship Competency for Millennials and Gen Z Badar, Muhammad; Nasir, Muhammad; N, Normiyanti; S, Herniah; Timur, Intan; Zulfaidah, Zulfaidah; Hajrah, Hajrah
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 2 (2025): 31 Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

The creative economy has become a strategic sector in Indonesia's national economic development. This research and community service activity aims to develop and implement a creative economy literacy program that can improve digital entrepreneurship competencies for millennials and Gen Z. The method used is a mixed-method approach with a combination of participatory workshops, digital marketing training, business incubation, and continuous mentoring. The activity was carried out for six months involving 50 participants from students and young UMKM actors in Makassar City. Research instruments include creative economy literacy tests, digital entrepreneurship competency questionnaires, business activity observation sheets, and program impact evaluations. The results showed a significant increase in creative economy literacy by 78.5% from pre-test to post-test. Participants' digital marketing competency increased from 52.3% to 89.7%, while creative business management skills increased from 48.9% to 85.4%. This program successfully created 32 new creative startups with an average turnover of IDR 5.2 million per month in the first three months. This activity makes a real contribution to the development of the local creative economy ecosystem and can be replicated in other regions as a creativity-based economic empowerment model.
Volleyball Game Learning  Education Upper Level Elementary School Children Purwoto, Septyaningrum Putri; Handayani, Heni Yuli; Himawan, Agus; Widodo, Haryo Mukti
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 2 (2025): 31 Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service activity aims to provide education about the basics of volleyball to high school students at SDK Maria Fatima, Bangkalan, Madura. Volleyball is one of the sports that is able to develop children's physical, motor, social, and cognitive aspects holistically. However, in the field, various obstacles are still found, such as the lack of understanding of teachers in delivering material effectively, low interest in volleyball sports, and limited basic skills that students have. To answer these problems, this activity is designed through lectures, demonstrations, interactive discussions, and hands-on practice methods with a fun approach and adapted to the characteristics of children's development. The implementation of the activity was carried out for one month and involved 20 upper-class students and teachers at SDK Maria Fatima. The results of the activity showed an increase in students' understanding of basic concepts and techniques of the game of volleyball, an improvement in motor skills in performing basic movements such as passing, serving, and smash, as well as a growth in students' interest and active participation in physical learning activities. In addition, this activity also has a positive impact on teachers in terms of implementing more varied and effective sports learning methods. Thus, this program makes a real contribution to improving the quality of physical education at the elementary school level, especially in volleyball.
Transformasi Ekonomi Lokal Melalui E-Commerce di Desa Parak Kepulauan Selayar Badar, Muhammad; Nasir, Muhammad; N, Normiyati; Kasim, Andi Irwan; G, Muhammad Tahir; Tinri, Muh. Darwis Nur; Fitri, Riskal
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 1 (2025): 31 Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service aims to encourage local economic transformation in Parak Village, Selayar Islands through the use of e-commerce as a marketing medium for MSME products. The method of implementing the activity includes socialization, technical training for 8 sessions, and intensive assistance for 3 months to 50 MSME actors with a participatory approach and direct practice. The results of the activity showed a significant increase in the capacity of MSME actors in managing online stores independently, expanding market access to the regional level, and an increase in average revenue between 20% to 50%. Training and mentoring have proven to be effective in improving digital literacy and economic empowerment of village communities. However, challenges such as limited internet access and the need for advanced training still need to be addressed to ensure the sustainability of the digital economy transformation. In conclusion, e-commerce is a strategic solution to improve the competitiveness and economic welfare of the people of Parak Village, with recommendations to strengthen the digital ecosystem through cross-sector collaboration.
Pelatihan Sepak Bola Berbasis Permainan untuk Meningkatkan Kerjasama Tim di Kalangan Siswa SD Negeri 156 Buntu Arga, Arga; Arba', Muhammad Arkanul; Rerung, Charmila Tandi; Hasanuddin, M. Imran; Hasyim, Muhammad Qasash; Fahrizal, Fahrizal
Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM Vol. 1 No. 1 (2025): 31 Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia

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Abstract

This community service activity in the form of game-based football training aims to improve teamwork skills in elementary school students through a fun and inclusive approach. The activity was carried out at SD Negeri 156 Buntu, Gandangbatu Sillanan District, Tana Toraja Regency, South Sulawesi with the involvement of 30 students as participants. The methods used in this training are demonstrations, hands-on practice, and evaluation through modified soccer games that emphasize the cooperation aspect. The training was carried out for 8 weeks with the intensity of meetings 2 times a week. The results showed a significant improvement in teamwork skills, communication between players, and basic football skills in participants measured through structured observation and feedback questionnaires. The biggest improvement was seen in the aspect of verbal communication when playing and the willingness to share the ball with teammates. This activity has a positive impact on the development of social and physical skills of students in rural areas who have limited access to quality sports training.

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