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Tria Mardiana
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edukasi.journal@ummgl.ac.id
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+6285727075091
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edukasi.journal@ummgl.ac.id
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Jl. Tidar No. 21 Magelang, Central Java, Indonesian 56125
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INDONESIA
EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
ISSN : 20851472     EISSN : 25794965     DOI : https://doi.org/10.31603/edukasi.v17i1
Core Subject : Education,
Edukasi publishes research manuscripts in the field of education. Work must be of a quality and context that the Editorial Board think would be of interest to a reader. The aims and scope of the journals are to: • Provide a journal that reports research on topics that are of significance across educational contexts • Publish high quality manuscripts that are of significance in terms of design and/or findings. The coverage in our journal is about classroom learning research for Early Childhood Education, and Primary School Education levels. The scopes are, educational multimedia, distance learning, classroom management, learning media, learning models, learning methods, learning strategies, learning technology, and development around learning. Other coverage in our journal is related to the field of counseling for elementary, junior high, and high school levels.
Articles 284 Documents
Pengembangan Video Interaktif Tema Selalu Berhemat Energi Untuk Mengetahui Kemampuan Literasi SD NU Sleman Yogyakarta Syafriza, Azizatul Alif; Mustamid, Mustamid; Kusumastutik, Novi
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8061

Abstract

Research on the development of interactive video learning media with the theme Always Save Energy was carried out based on the needs of SD NU Sleman which requires interesting media to support students' literacy needs. The research was conducted with the aim of developing interactive video learning media with the theme of always saving energy, knowing the literacy skills of students in class IV through interactive video learning media, and testing the feasibility level of the resulting media. The type of research in this research is development or Research and Development using the 4-D model, which consists of define, design, develop, and disseminate. The population in the study amounted to 66 people. The research instrument used to determine the feasibility of the media used media and language validation sheets which were carried out for 3 class teachers. The instrument used to determine students' literacy skills used questionnaires filled in by students after completing activities on learning media and questions contained in the game. The data analysis technique in this study was seen from the average feasibility score in terms of material and media, which was 85.75%, which was very feasible. While the literacy analysis is seen from the scores of students' literacy questionnaires. The mean value of the literacy questionnaire was obtained at 93.7%, which is in the very good category. This study concluded that interactive video learning media with the theme of always saving energy is very suitable for use in the learning process and is proven to be able to improve students' literacy skills. Interactive video learning media encourages students to be more enthusiastic in learning the content of the material and is able to improve literacy skills in terms of reading instructions as well as reading material. Interactive video learning media encourages students to better understand the learning material as seen from the test results in the game
Peningkatan Prestasi Belajar Melalui Model Pembelajaran Think Pairs Share (TPS) Pada Mata Pelajaran IPA Kelas IV SDN Tirtosari, Magelang Kurniawati, Wahyu; Rachmawati, Dinda Ayu; Budiharti, Budiharti; Anggraini, Deri
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8063

Abstract

The purpose of this study was to improve science learning achievement using the Think Pairs Share (TPS) learning model for class IV at SD N Tirtosari. This study uses PTK method. Data collection techniques with interviews, observations, field notes, and tests. Sources of data are teachers and students as research subjects. The data analysis technique is descriptively taken from the average achievement score and the percentage of student completeness. Based on the research, it was concluded that the use of the TPS learning model could improve the learning achievement of fourth grade students at SD N Tirtosari. In the pre-action the average student achievement was 69.28 with a completeness percentage of 42.85%, in cycle I it increased from 5.86 to 75.14 with a completeness percentage of 57.14% because it was not in accordance with the percentage of success then proceed to cycle II . In cycle II there was an average increase of 11.71 so that the average student achievement was 86.85 with a completeness percentage of 100%. From this description it can be seen that there has been an increase from the pre-action stage, cycle I to cycle II.
Media Read & Play Berbasis Game Edukasi Untuk Menumbuhkan Minat Baca di Kelas 2 SD Afifah, Rostanti Nurul; Rosidin, Odin; Yuliana, Rina
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8069

Abstract

Most of the Indonesian population has not made reading activities a basic need. Several factors contribute to the low interest in reading in Indonesia, namely the growing development of technology, making the current generation more busy with gadgets than reading books, this is not in line with the progress of learning media innovation. The purpose of this study was to determine (1) the process in developing Educational Game-Based Read & Play media to foster reading interest, (2) the feasibility of Educational Game-Based Read & Play media to foster reading interest, (3) students' responses to the implementation of Read & Play Educational Game-Based Play to foster interest in reading. The research method is Research and Development (R&D) using the 4D model by Thiagarajan which consists of 4 stages, namely define, design, develop, and disseminate. The results of research at SDN Kutabaru 1 in class 2 with a total of 31 students showed that Educational Game-Based Read & Play media was very feasible to foster students' interest in reading. This is proven by the validation results from two media experts with a percentage of 93.5% in the category "Very Eligible", two linguists with a percentage of 81% in the category "Very Eligible", two material experts with a percentage of 86% in the category "Very Eligible". The response of students' reading interest to Educational Game-Based Read & Play media in the trial of 31 respondents was 97% in the "Very Good" category.
Penerapan Metode Kata Untuk Meningkatkan Kemampuan Membaca Permulaan Pada Siswa Kelas I SDN Babakan 04 Cilacap Jawa Tengah Lestari, Anna Firda; Salahudin, Anas; Sofyan, Muhammad
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8143

Abstract

This study aims to determine the application on the word method to the beginning reading ability of grade 1 students in the Indonesian language subject. This study applies the word method with the indicators used, namely reading letters, distinguishing initial sounds, reading meaningful words, and reading comprehension. This study uses a class action research method (CAR). Data collection techniques used are in the form of observation, tests, and documentation. The subjects of this study were 16 students in grade I SDN Babakan 04 who were in Babakan village, Karangpucung sub-district, Cilacap district. Based on the results of the study, it can be concluded that 1) Students' initial reading ability before the application of the word method was still in the very poor category with an average of 51.56 students' initial reading ability and 37.5% classical learning completeness percentage with the “Less Once”. 2) The results of students' initial reading ability after the application of the word method, from those before the application of the word method got an average of 51.56 with a percentage of 37.5% to 74.21 with a percentage of 81.25% after two cycles of using the method say.
Penerapan Pendekatan Computational Thinking terhadap Kemampuan Pondasi pada Materi Energi Dan Perubahannya Kelas 3 SD Negeri Bhaktikarya Sari, Esti Nur Indah; Nursanti, Elizabeth Daniar Ratih; Fadholi, Muhammad; Aprinastuti, Christiyanti; Rismiyati, Yuliana
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9072

Abstract

Computational Thinking is included as a learning approach that can identify patterns, solve complex problems into simpler steps, organize and create a series of steps in providing solutions. This study aims to analyze the ability of students' foundations of abstraction, pattern recognition, and algorithms through the application of the Computational Thinking approach. The research method used is descriptive research with a case study type. This study uses quantitative and qualitative data analysis techniques. The subjects of this study were 24 third grade students who were divided into 12 small groups at Bhaktikarya Public Elementary School. The results of this study indicate that the application of the Computational Thinking approach to the results of Student Worksheets that apply students' abstraction foundation skills, pattern recognition, and algorithms through the application of the Computational Thinking approach obtained an average percentage of 66%. This percentage is in the sufficient category.
Penerapan Computational Thinking dalam Pembelajaran IPA Materi Susunan Tulang Daun pada Kelas IV di SD Kanisius Klepu Wahyuni, Siti; Rofingah, Dwi Kurniati; Aprinastuti, Christiyanti; Jati, Utami
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9078

Abstract

The purpose of this study was to describe the application of Computational Thinking in learning science on the material of leaves for class IV at Kanisius Klepu Elementary School. This type of research is descriptive research, descriptive research is a form of research, aimed at describing phenomena that exit in natural phenomena and artificial phenomena. Respondents in this study were fourth grade students at SD Kanisius Klepu with a total of 25 student. This research was conducted on March 9 2023 in class IV SD Kanisius Klepu. Data collection techniques in this study used tests and questionnaires. The results of this study indicate that there are still students who do not have the knowledge and skills of Computational Thinking that are implemented in science learning. The learning process integrates the concept of Computational Thinking aspectcts of pattern recognition, abstraction and algorithms. Based on the student worksheet the results, the learning completeness was 75% in the good category.
Peningkatan Hasil Belajar Pada Kemampuan Menulis Permulaan Melalui Media Puzzle Peserta Didik Kelas II SD Negeri Trukan Utaminingtyas, Siwi; Utami, Wulan Tri Puji; Mahardika, Agitta
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9079

Abstract

The purpose of this study was to determine the increase in learning outcomes in students' initial writing skills in Indonesian language learning class II elementary school with puzzle media. The research method uses Classroom Action Research with the implementation of 2 cycles. The research was conducted in SD Negeri Trukan Class II with a total of 18 students consisting of 5 boys and 13 girls. This study uses test and non-test collection techniques. The research instruments used were multiple choice questions and observation sheets. The data analysis technique used was in the form of quantitative techniques obtained from student test results and qualitative techniques obtained from observation sheets of teacher and student activities. The results showed that there was an increase in the learning outcomes of students' writing abilities in the first cycle with a completeness of 52.9% and in the second cycle it reached 82.3% completeness. It can be concluded that the use of puzzle media in learning Indonesian can improve initial writing skills in grade II elementary school.
PENINGKATAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN PICTURE AND PICTURE PADA MATA PELAJARAN PPKN KELAS III DI MI AL MUNAWAROH BOGOR Putri, Willa; Aisah, Siti; Adawiyah, Yoyoh Rabiatul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9080

Abstract

The low student learning outcomes that can often be found in elementary schools are still a problem that often occurs. Requires an interactive learning model that must be used by teachers so that student learning outcomes can increase. The purpose of this study was to determine the improvement of learning outcomes in Pancasila and Citizenship Education learning at MI Al Munawaroh Bogor trought the application of the Picture and Picture learning model. This type of research is classroom Action Research which is carried out in two cycles. This research was applied to third grade students who opened 31 people with four stages, namely the planning stage, implementation stage, observation, interviews, and documentation. The Results showed an increase in student learning activity in learning Pancasila and Citizenship Education through the Picture and Picture model. The data obtained in the first cycle of student learning outcomes are in the medium category and the second cycle is in the high category. Student learning outcomes are also reflected through increased student activity, attention and focus on teaching materials, and participation in questions and answer.
Strategi Pembelajaran Metacognitive-Scaffolding Untuk Meningkatkan Kemampuan Numerasi Siswa Kelas III SD Negeri Lembursawah 1 Hopeman, Teofilus Ardian; Rahma, Aulia; Pradesa, Kohar
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9086

Abstract

This study aims to determine the effectiveness of the application of metacognitive-scaffolding learning strategies to improve the numeracy skills of third-grade students of SD Negeri Lembursawah 1. Metacognitive-scaffolding learning is a learning strategy that helps students to involve their metacognitive abilities in the process and learning outcomes to improve students' numeracy skills, considering the lack of students' understanding of their numeracy skills. This is unfortunate because numeracy skills have as important a role as literacy skills. Through this numeracy ability, students are expected to be able to apply and solve various mathematical concepts in everyday life. The research method applied in this research is Classroom Action Research (CAR). The data collection instruments used were questionnaires, pre-tests, post-test, and document studies. The results showed that there was an increase in student learning outcomes after the implementation of the metacognitive-scaffolding learning strategy, which was indicated by an average value of 59.1 which was included in the Less category, while after the implementation of the action through the metacognitive-scaffolding learning strategy showed an increase that could be seen from the results of Post-Test cycle 2 with an average value of 70.2 in the Good category. Meanwhile in the Pre-Test cycle 1, the number of students who had not completed as many as 19 out of 42 students with 16 students in the Less category and 3 others in the Very Poor category. The increase in student learning outcomes also continued with the number of students who had not completed only 3 out of 42 students in the Less category after the Post-Test cycle 2 was implemented.
Pengaruh Pembelajaran Awareness Training Berbasis Kognitif Sosial (ATEKSI) Terhadap Konsep Diri Siswa Kelas V di SD Negeri Krogowanan Rasidi, Rasidi; Suryawan, Ari
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 15 No 1 (2023)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v15i1.9099

Abstract

Students' self-concept is a view of themselves that represents experience and information so far and has an impact on the steps of success in living life. Not all students at SD N Krogowanan have a positive self-concept, so intervention is needed, one of which is through the implementation of learning according to the problems experienced by students about the need for learning that builds self-awareness and is socially oriented. The research objective was to determine the effect of the social cognitive-based Awareness Training learning model (ATEKSI) on students' self-concept. Research with a quantitative approach, pre-experimental design, using the type of one group pretest-posttest design. The research sample was 31 students of class V with a sampling technique, namely total sampling. The main instrument is a questionnaire whose indicators include: self-image, self-ideal, self-esteem, self-role, self-identity, observation instruments (support). Data analysis techniques using the t test with paired sample t test. The results showed that the mean pretest self-concept score was 81 with a percentage of 63% and posttest with a score of 117 with a percentage of 91%. Based on the results of the t test, it was obtained t count 21,528 > t table 2,042. Significance results were obtained sig 0.00 <0.05, this means that there is a significant difference and influence in the application of social cognitive-based Awareness Training (ATEKSI) learning on the self-concept of fifth grade students at SD Negeri Krogowanan.