cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Pendidikan Vokasi
ISSN : 20882866     EISSN : 24769401     DOI : 10.21831
Core Subject : Education,
Arjuna Subject : -
Articles 447 Documents
Implementation of BMC-based teaching and learning factory model in increasing student competencies in leather creative skills concentration and imitation in vocational school Sutianah, Cucu; Nurhutami, Meita Annisa; Yamin, Alfian Azhar
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.56001

Abstract

Learning in vocational education must be carried out with collaboration between educators, vocational schools, curriculum alignment, and learning in factories as miniature industries stakeholders to achieve assessment in the form of real assessment so that the achievement of learning objectives follows the needs of students and the world of work. Assessment in the form of assessment must be measured in real terms, with religious, character, moral, and cultural education values and work competencies following community expectations. The objectives to be achieved through this research are to produce a learning program that can improve student competence in Vocational High School (VHS), including identifying the current condition of learning implementation, obtaining learning planning findings, obtaining learning implementation findings, obtaining findings regarding the assessment of learning outcomes, identifying supporting and inhibiting factors, knowing students' perceptions of the implementation of the BMC-based teaching and learning factory model in improving student competence in the concentration of leather and imitation craft design and production expertise in  VHS. With the implementation of a learning system using a block system as a teaching and learning factory, the implementation of learning must stimulate students to be more active in improving social skills, emotional skills, spiritual skills, scientific skills, mental skills, kinesthetic skills, as well as entrepreneurial skills, work ethics and safety, and work safety and the environment, which in turn can improve the competence and entrepreneurial character of students, following the vision and mission of the education unit.
Industrial practice platform based on work-based learning: A solution to improve student competence Suyitno, Suyitno; Jatmoko, Dwi; Primartadi, Aci; Ab-Latif, Zahidah
Jurnal Pendidikan Vokasi Vol. 13 No. 1 (2023): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i1.54589

Abstract

This study aims to (1) Develop a work-based learning-based industrial practicum platform; (2) Know the feasibility of a work-based learning-based industrial practicum platform; and (3) Know whether there is an effectiveness of student learning with a work-based learning-based industrial practicum platform. This type of research is Research and Development (R&D) with the Four-D model, and the research subjects are class C students as an experimental class with a total of 21 students and class B students as a control class with a total of 22 students. Data collection uses a questionnaire method to determine the feasibility of the media used for research and written test questions in the form of multiple choice with a total of 20 questions. The data analysis test used a normality test, homogeneity test, and t-test. The research data showed that: (1) The procedure for developing practical learning media based on work-based learning includes the defining stage, planning stage, development stage, and dissemination stage; (2) Work-based learning media is feasible to use as a learning media in light vehicle electrical maintenance subjects. This can be proven from the validation results of media expert lecturers who showed 82.50% of the score indicating valid criteria. Validation by material expert lecturers showed 78.75% of the score obtained, indicating quite valid criteria; and (3) The t-test results (t-count = 6.021 and p = 0.000) prove that the work-based learning-based practicum platform made is effective for improving student learning outcomes. This is shown through the response of trial students, which includes small group trials, obtaining 77%, which includes five students, and large group trials, obtaining 80.50%, which includes 15 students. The normality test obtained p = 0.059 in the control class and p = 0.115 in the experimental class because p> 0.05 indicates that both groups are normally distributed. Through the homogeneity test, F count = 0.762 with p = 0.388 because p > 0.05, the two groups have homogeneous variants. Thus, the industrial platform practice based on work-based learning can improve student learning outcomes.
Evaluation of student internship programs to support the sustainability of vocational education institutions and industrial cooperation programs Suhartanta, Suhartanta; Soewito, Ngatman; Hiryanto, Hiryanto; Sugesti, Nunik; Efendi, Yosep; Rahayu, Siti Perdi; Kamin, Yusri Bin
Jurnal Pendidikan Vokasi Vol. 14 No. 1 (2024): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i1.63585

Abstract

The internship program is an annual routine activity in all faculties at Universitas Negeri Yogyakarta (UNY). This program implements a link and match between educational institutions and industry but has not been evaluated comprehensively. Therefore, conducting program evaluation research using the Context, Input, Process, and Product (CIPP) model is important. The type of research used is program evaluation research with the CIPP model. Data collection techniques in this research used questionnaires, interviews, and focus group discussions. The research subjects were UNY students who were grouped into four groups. Data were analyzed descriptively and quantitatively. The results showed that the context aspect of the internship program (goals and objectives) was in accordance with the graduate profile set at UNY. However, the general policy for organizing internships during the pandemic still needs to be developed. The systems and procedures of the academic community support the internship program, but there is still a need to improve cooperation documents and internship information systems for all faculties. The implementation of the internship program is in accordance with the activity plan set at UNY, but SIPKL needs to be developed to equalize the perception of field supervisors. The product of the internship program is in accordance with the goals and objectives set at UNY, but some students (34.16%) still have not received a job offer from the internship site. The results of this research can contribute to developing a quality-oriented internship program, which will then positively impact the cooperation relationship between universities and industry. Thus, a good working relationship will benefit both parties and potentially develop cooperation in other programs.
Mobile grammar application for computer students in higher vocational education: Self-learning tool to enhance student's autonomy Sukerti, Gusti Nyoman Ayu; Handayani, Luh Nyoman Chandra; Laksana, I Putu Yoga; Boyce, Gary P.
Jurnal Pendidikan Vokasi Vol. 13 No. 3 (2023): November
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i3.54246

Abstract

The research aims to analyze and develop a mobile-based grammar learning application and the perceptions of computer vocational high school students regarding the use of the application in the learning process. The main focus of this research is developing a mobile-based grammar application for computer users, which enhances students' independence in the grammar teaching process, along with examining how the application was put into practice. This learning media was created using the ADDIE Model, which includes analysis, design, development, implementation, and evaluation. The waterfall method, dart programming language, and Flutter framework are used to create the application. After the implementation stage, this research used a mixed methods approach, combining quantitative and qualitative survey data collected through Google Forms with Likert Scale and paragraph question types. The findings from this study shed light on the needs, attitudes, preferences, and feedback from students for improvement regarding the utilization of mobile grammar apps for language learning. The analysis shows that students have a positive experience when learning grammar using this app, as it allows them to extend their learning beyond the classroom without time and place restrictions. The data analysis provides valuable insights into the effectiveness and potential drawbacks of integrating such apps into the curriculum. These insights contribute to the ongoing discourse on technology integration in education and offer practical implications for educators, curriculum designers, and educational policymakers who want to improve language teaching through digital devices in vocational high schools.
The effect of Problem-based Learning (PBL) with mockup media in learning programmable logic controller Suhanto, Suhanto; Mustaji, Mustaji; Rifai, Moch.; Moonlight, Lady Silk; Soleh, Asep Muhamad; Fudholi, Ahmad
Jurnal Pendidikan Vokasi Vol. 14 No. 1 (2024): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i1.64622

Abstract

This research aims to (1) examine the differences in learning outcomes of programmable logic controllers between cadets who use problem-based learning strategies assisted by mockup media and problem-based learning strategies, (2) examine the differences in learning outcomes of programmable logic controllers between cadets who have high and low initial abilities, and (3) examine the interaction effect between learning strategies and initial abilities on learning outcomes of programmable logic controllers. This research uses a 2 x 2 factorial design with the object of research being the 3rd-semester airport electrical engineering study program students at Aviation Polytechnic Surabaya. The sample of this research includes 47 students of the TLB 11 AB class as the experimental group of problem-based learning strategy assisted by mockup media and 46 students of the TLB 12AB class as the control group of problem-based learning strategy. A learning outcomes test collected the data on learning outcomes in the form of multiple choice. Learning outcomes data were analyzed using two-tailed ANOVA (analysis of variance). The results showed that there is a significant difference in learning outcomes of the programmable logic controller between cadets who learn using problem-based learning assisted by mockup media and problem-based learning, there is a significant difference in learning outcomes of the programmable logic controller between cadets who have high and low initial abilities, there is no interaction effect between learning strategies and cadets' initial abilities on learning outcomes of the programmable logic controller. This research can contribute to improving students' understanding and skills in the field of PLC. Through practical experience and relevant projects, students can develop a deeper understanding of PLC concepts and improve their technical skills in designing, implementing, and solving problems related to PLC systems.
The effect of local potential-based workshop and entrepreneurship learning in increasing entrepreneurial interest Pritasari, Octaverina Kecvara; Marniati, Marniati; Susila, I Wayan
Jurnal Pendidikan Vokasi Vol. 14 No. 1 (2024): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i1.56910

Abstract

This research aims to determine the effect of local potential-based workshops and entrepreneurship learning in increasing the interest in entrepreneurship of grade XI students majoring in Fashion in 3 different vocational schools in East Java Province, Indonesia. This research uses a quantitative approach. Data collection techniques were observation, questionnaires, interviews, and documentation. The population in this research was 338 students, and the sampling technique used was simple random sampling with a sample of 172 students. The data analysis technique used is descriptive statistical analysis using percentages and inferential statistical analysis techniques using data normality tests, product moment correlation analysis, and simple linear regression analysis. Based on the results of the product-moment correlation test analysis, creative product learning and entrepreneurship positively and significantly affect entrepreneurial interest in class XI students majoring in Cosmetology, amounting to 26.7 percent accepted with a low level of influence. The simple linear regression analysis results show the effect of learning creative products and entrepreneurship on student entrepreneurial interest. The results of this research are useful as input that is learning creative products and entrepreneurship based on local potential has the potential to give birth to new entrepreneurs to increase regional economic resilience.
Exploring disruptive power: Acceptance of digital technologies in mechanical engineering education among Ghanaian technical university teachers Tettehfio, Emmanuel Obobi; Setiawan, Agus; Kustiawan, Iwan; Andoh, Prince Yaw
Jurnal Pendidikan Vokasi Vol. 13 No. 3 (2023): November
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i3.63606

Abstract

The paper examines the effect of perceived ease of use, user acceptance, and quality assurance practices on the acceptance of digital technology among mechanical engineering teachers in Technical Universities in Ghana. The paper adopts a quantitative research approach using a descriptive survey design. A sample of 167 mechanical engineering teachers was selected using stratified and simple random sampling techniques. Data was collected through a structured questionnaire that included demographic information and variables related to digital technology acceptance. The collected data were analyzed using structural equation modeling with the aid of SmartPLS 4 software. The study's findings reveal that perceived ease of use, user acceptance, and quality assurance practices significantly and positively influence mechanical engineering teachers' acceptance of digital technology. Specifically, the acceptance of quality assurance practices was found to have the strongest impact on technology acceptance among the three factors examined. The study focused on mechanical engineering teachers in Ghana's Technical universities, limiting the generalizability of the findings to other educational contexts. Future research should consider expanding the sample size and including participants from different educational institutions and other disciplines. This study contributes to the existing literature on digital technology acceptance by examining the specific context of mechanical engineering education in Ghana. The findings also contribute to the broader discourse on digital skills development and closing the digital divide in educational settings.
Development of a hybrid teaching factory model based on school governance in improving employability skills of vocational students Wahjusaputri, Sintha; Nastiti, Tashia Indah; Liu, Yingdong
Jurnal Pendidikan Vokasi Vol. 14 No. 1 (2024): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i1.65108

Abstract

This research aims to develop a framework for a hybrid teaching factory model that combines face-to-face and online learning with information and communication technology to improve employability skills in the new normal era. The research method uses the ADDIE Research and Development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research was conducted in several vocational high schools in DKI Jakarta Region, Indonesia. The findings in the research prove that the implementation of hybrid learning has an impact on students and teachers. Hybrid learning teaching factory is proven to be able to overcome frustrations and limitations between teachers and students in the learning process through online facilities, making teaching factory learning more innovative because there are variations of learning to interact and discuss, and making the classroom atmosphere conducive because students become happy and active in learning and skilled in working. The success of a hybrid teaching factory is considered mutually beneficial for both students and teachers who complete one of the teaching factory learning curriculums while industry instructors develop and work on collaborative platforms that provide useful services such as augmented reality and virtual reality-based applications.
Analysis of entrepreneurial readiness of family welfare education study program students concentrating in culinary arts Hamid, Yuli Heirina; Fadhilah, Fadhilah; Suhairi, Laili; Gagarin, Yuri; Abdullah, Abdullah
Jurnal Pendidikan Vokasi Vol. 13 No. 3 (2023): November
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i3.54483

Abstract

Research on student readiness for entrepreneurship is very important to understand how to enter the business world better. This study aims to describe the entrepreneurial readiness of students of the Family Welfare Education Study Program specializing in Culinary Arts at Syiah Kuala University. This type of research is descriptive quantitative. The study population was 150, with a sample of 100 students. The sampling technique used is proportional random sampling. Data collection was done using a questionnaire that was tested for validity and reliability. Data were analyzed through descriptive analysis using the assessment categorization method based on the average score and percentage assessment. The results concluded that the entrepreneurial readiness of students is in the moderate category. This study shows that the personality, motivation, skills, and knowledge of students are not sufficient to foster entrepreneurial readiness, especially in the Family Welfare Education Study Program specialization in Culinary Arts, Syiah Kuala University. This research will make a new contribution to the academic literature related to student entrepreneurial readiness, especially in the context of the Family Welfare Education Study Program with a concentration in Catering, by enriching our understanding of the factors that influence student readiness to run a business in the culinary field.
Transforming heavy equipment engineering learning using virtual reality: A literature review and case study Tsauri, Chamdan Nor Ihwan; Sudira, Putu; Luthfi, Muhammad Irfan
Jurnal Pendidikan Vokasi Vol. 14 No. 1 (2024): February
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i1.61298

Abstract

The transformation of education in Indonesia is influenced by the development of digital technology. Over time, the world of education in Indonesia is able to transform to keep up with developments in the digital era. One form of transformation is learning through virtual reality media. This research aims to explore the impact of virtual reality transformation on learning heavy equipment engineering. The research methods used in this research are case studies and literature. A quantitative approach through quasi-experimental research with a post-test only control group design, was also used to gain a deeper understanding of the impact of virtual reality on learning outcomes. The data obtained was analysed using descriptive methods, qualitative data was analysed using qualitative descriptive, and quantitative data was analysed using quantitative descriptive. The results of the analysis show that learning transformation is needed so that it can be carried out properly in accordance with various environmental conditions. The use of virtual reality in learning heavy equipment engineering encourages digital learning transformation to improve the quality of learning through simulation of practical learning. The use of virtual reality in learning heavy equipment engineering can improve student understanding, although virtual reality transformation cannot fully replace the role of conventional learning because there are some competencies that must be taught directly. Although this research is exploratory, the empirical insights gained can make a valuable contribution as a reference for the development of virtual reality-based learning.

Filter by Year

2011 2025


Filter By Issues
All Issue Vol. 15 No. 3 (2025): November Vol. 15 No. 2 (2025): June Vol. 15 No. 1 (2025): February Vol. 14 No. 3 (2024): November Vol. 14 No. 2 (2024): June Vol. 14 No. 1 (2024): February Vol. 13 No. 3 (2023): November Vol. 13 No. 2 (2023): June Vol. 13 No. 1 (2023): February Vol. 12 No. 3 (2022): November Vol. 12 No. 2 (2022): June Vol. 12 No. 1 (2022): February Vol. 11 No. 3 (2021): November Vol. 11 No. 2 (2021): June Vol. 11 No. 1 (2021): February Vol 10, No 3 (2020): November Vol 10, No 2 (2020): June Vol 10, No 1 (2020): February Vol 9, No 3 (2019): November Vol 9, No 2 (2019): June Vol. 9 No. 1 (2019): February Vol 8, No 3 (2018): November Vol 8, No 2 (2018): June Vol. 8 No. 2 (2018): June Vol. 8 No. 1 (2018): February Vol. 7 No. 3 (2017): November Vol 7, No 3 (2017): November Vol 7, No 2 (2017): June Vol. 7 No. 2 (2017): June Vol. 7 No. 1 (2017): Februari Vol 7, No 1 (2017): Februari Vol 6, No 3 (2016): November Vol. 6 No. 3 (2016): November Vol. 6 No. 2 (2016): Juni Vol 6, No 2 (2016): Juni Vol. 6 No. 1 (2016): Februari Vol 6, No 1 (2016): Februari Vol. 5 No. 3 (2015): November Vol 5, No 3 (2015): November Vol. 5 No. 2 (2015): Juni Vol 5, No 2 (2015): Juni Vol 5, No 1 (2015): Februari Vol. 5 No. 1 (2015): Februari Vol. 4 No. 3 (2014): November Vol. 4 No. 2 (2014): Juni Vol. 4 No. 1 (2014): Februari Vol. 3 No. 3 (2013): November Vol. 3 No. 2 (2013): Juni Vol. 3 No. 1 (2013): Februari Vol. 2 No. 3 (2012): November Vol. 2 No. 2 (2012): Juni Vol. 2 No. 1 (2012): Februari Vol 1, No 1 (2011): Februari More Issue