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Elihami
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+6281244898011
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INDONESIA
Edumaspul: Jurnal Pendidikan
ISSN : 25800469     EISSN : 25488201     DOI : https://doi.org/10.33487/edumaspul.v10i1
Core Subject : Education,
Edumaspul: Jurnal Pendidikan is concern in publishing the original research articles, review articles from the contributors and the current issues related to multidisipline of education. Edumaspul: Jurnal Pendidikan focuses on the following topics: Curriculum development, teacher education and professional development, teacher training, cross-cultural studies, learning, evaluation, English language teaching, counseling, management, quality of education, and the use of communication and information technology, at various levels of education and how to deliver learning. It provides an academic platform for teachers, lecturers, and researchers to contribute innovative work in the field. Edumaspul: Jurnal Pendidikan is first published in March 2017 and covers much research in all levels of education (primary, secondary, and higher education). Edumaspul: Jurnal Pendidikan become a CrossRef Member since the year 2019. Therefore, all articles published will have a unique DOI number. Beginning from Vol. 1 No. 1 (2017), all articles will be published in the English version and Indonesia version. The publication frequency is twice a year in March and October. This journal has been accredited in Grade 4 (Sinta 4) based on the Director General of Higher Education, Research and Technology No. 158/E/KPT/2021, December 27, 2021.
Arjuna Subject : Umum - Umum
Articles 2,423 Documents
Rumah Kita Foundation Communication Model in Improving the Quality of Non-Formal Education in Subulussalam City Indah Yani; Tengku Walisyah
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6645

Abstract

This study aims to determine the communication model the Rumah Kita Foundation uses to improve the quality of non-formal education in Subulussalam City. This research uses a qualitative method with a descriptive approach. The data collection techniques used in this study were observation, interviews, online searches such as the Rumah Kita Foundation's social media, and documentation supported by theory obtained from books and journals. This research involved several parties to become research informants, namely the founders of the Rumah Kita Foundation, the Management of the Rumah Kita Foundation, and the community involved in the coaching activities carried out by the Rumah Kita Foundation. The research results show that the communication model used by the Rumah Kita Foundation is relevant to the communication model proposed by Harold Laswell, namely: first, Who, in this case, the Rumah Kita Foundation is the communicator and involves several parties who are competent in developing non-formal education programs. Second, the Says What Program, run by the Rumah Kita Foundation, is designed to be a solution by dividing non-formal education programs into three groups: children's education, family education, and community education. Third, Which Channel is the media used to run and promote the program, namely social media such as YouTube and Instagram, which also play an active role. Fourth, to the recipients of the message or those who experience the Rumah Kita Foundation program, namely the village community, children, and youth in Subulussalam City. Fifth, With What Effect, the influence or effect obtained is that Rumah Kita Foundation assisted villages can already produce their products thanks to their training.
Meta-analysis of the Effect of Jigsaw Model Based on Hybrid-Based Learning on Students' Critical Thinking Skills Wiwid Suryono; Linda Winiasri; Nofirman Nofirman; Mardiati Mardiati; Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6649

Abstract

The purpose of this study was to determine the effect of the jigsaw learning model based on hybrid learning on students' critical thinking skills. This type of research is quantitative research with a meta-analysis approach. Data sources come from analyzing national and international journals. Inclusion criteria are research must come from Scopus and SINTA-indexed journals or proceedings; Data source searches come from Google Scholar, ERIC, IEEE, and Wiley; Research must have experimental and control classes; Research must be published from 2017-2023; Research has a relationship with research variables and research has a value (t), (r) and (f). Data analysis is quantitative statistical analysis with the help of the JSAP application. The results of this study concluded that the average value of the summary effect size or mean effect size of the entire study (ES = 0.896; p < 0.001) with very high criteria. This finding explains that the jigsaw learning model based on hybridized learning has a great influence on students' critical thinking skills.
Improving Critical Thinking Skills Using The Probing Prompting Model In Thematic Learning Of Primary School Students Annisa Auliyah; Mufarizuddin Mufarizuddin; Fadhilaturrahmi Fadhilaturrahmi; M. Syahrul Rizal; Rusdial Marta
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6650

Abstract

This research is based on problems that exist in schools, namely the low level of critical thinking skills among students in elementary schools. This research aims to improve critical thinking skills by using the probing prompting model in thematic learning for Class V Elementary School students. This type of research is classroom action research (PTK). This research was carried out using the probing prompting model. The subjects of this research were class V students at SDN 014 Ganting Damai, totaling 29 students and was carried out from May to June 2023. Classroom action research procedures were carried out through 4 main steps, namely, planning, implementation, observation and reflection. The data collection techniques used are observation sheets, tests, documentation. The research instruments used were syllabus, lesson plans, student observation sheets, and test questions. Analysis of the data used in this research is individual learning completeness and classical completeness. Based on the results of the data that has been obtained, it is clear that all indicators of students' critical thinking abilities have increased from cycle I to cycle II using the probing prompting model. It can be seen that in cycle I the average score was 68.96% and in cycle II the average score was obtained. -an average of 88.35%, in cycle II this was categorized as critical. The amount of increase in each indicator varies. Indicators of critical thinking ability to organize thoughts and express them clearly, logically or make sense have increased very well. Keywords: Critical Thinking Skills, Probing Prompting Model, Thematic Learning
The Effect of Use Of Matching Word Games Towards Students' Vocabulary Mastery At Mts Muhammadiyah Tanjung Belit Airtiris Rodiyatul Fitri; Masrul Masrul; Citra Ayu
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6651

Abstract

This experimental research was carried out in eighth grade at MTs Muhammadiyah Tanjung Belit Airtiris. This research aims to determine the effect of the Matching Word Game on students' vocabulary mastery. This research methodology uses a quasi-experimental design. The sample for this research was class VII A as the experimental class and VII B as the control class. The experimental class consists of 17 students and the control class consists of 17 students. The instrument used in the research was a vocabulary test. Data were analyzed using the SPSS 25 program. Based on the research results, the average student score in the experimental class was 65.15 and 52.15 in the control class. Data analysis shows significance (2-tailed) 0000 < 0.05, which means Ha is accepted. It can be concluded that there is an influence on the use of the Matching Word Game on students' vocabulary mastery. Keywords: Vocabulary Mastery, Quasi Experimental, Matching Word Game.
The Implementation of Community Language Learning (CLL) Method in Improving Skill at the First Grade of SMPN 16 Makassar Sulviana Sulviana; St Sakinah Ridwan
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6652

Abstract

The objective of the research; (1) To find out the improvement of students’s speaking skill by using Community Language Learning (CLL) method at the first grade SMPN 16 Makassar(2)To describe the teaching speaking by using Community Language Learning (CLL) method implemented at the first grade SMPN 16 Makassar. The first grade student in junior high schools are expected to be able to speak the simple utterances in English. The subject of this research was 32 students of VII.6 in SMPN 16 Makassar. The research method used was Classroom Action Research. The intruments used in this research were speaking tests and observation checklis. The result of the study showed that the students’ responses in learning speaking was good. They enjoyed the activities using Community Language learning (CLL) method in class by having a discussion, sharing, and cooperating well. It means that there is an improving of students speaking skill after being CLL method. The students’ improvement was proved by their speaking test results which increased from all test. In cycle one, all of students final scores were under 60. In the cycle one , no one of them got final score less than 60. From the cycle two, most of the students got final score more than 70. Then, the data of cycle three showed that all of the students got score more than 70. The researcher suggests the teachers to use a topic variation to make the learning process more enjoyable. Then, for the next researchers, they could use this study as a reference to do deepest research about teaching method. Finally, for the English learners, they should keep practicing speaking English every day to make their speaking skill better.
Improving Community Social Relationships through Education and Competition Activities in Timbang Lawan Village Imsar ,M.S; Rifaldi Dwi Syahputra; Syakira Rifdhayani Yoes; Putri Khairani Pratiwi; Ogi Rahmadana
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research that has been conducted is entitled "Improving Community Social Relations through Competition Activities in Timbang Lawan Village". The purpose of this study is This study aims to determine the concept of community social relations in Timbang Lawan Village and the concept of competition activities in Islam, as well as competitions held in Timbang Lawan Village so as to improve community social relations. This study used descriptive qualitative methods with data collection techniques using observation, interviews and documentation. Researchers use data analysis techniques that suggest an activity in analyzing qualitative data that is carried out interactively and continues continuously to completion. After the data was analyzed, the results of the study showed The results of this study showed that with the implementation of the MTQ competition and celebrating Indonesia's independence day on August 17, the social relations of Timbang Lawan villagers were getting closer, because without realizing it, the competitions were seen only as entertainment, but behind that there was a lot of education that stimulated residents in improving higher social relations.
Increasing Community Awareness About The Importance Of Stunting Education For Pkk Women In Lumut District, Lumut District, Central Tapanuli District Hasian Rambe; Luthfi Ilham Martua Lumban Tobing; Rahmiatul Zuhro; Zuhrina Harahap
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Lumut Village is a village located in Lumut District, Central Tapanuli Regency, North Sumatra. The majority of the people's livelihoods in Lumut Village are farmers. The area of ​​this moss village is one of the areas with a high prevalence in Central Tapanuli District. With this problem in mind, this journal aims to develop people's thinking by educating or providing information through the UIN SU 156 community service group to the community, especially mothers in the Lumut sub-district about how to prevent stunting, with the hope that the prevalence the rate of stunting in the Lumut District area will decrease. which is used in the context of providing education to mothers is by conducting socialization, the socialization material is provided by the KKN 156 UIN-SU group and assisted by stunting management in the Lumut Village area.
The Implementation of Skills LearningMassage on Blin Students at Special School B Karangpawitan Astri Ayu Irawan; Tedi Purbangkara
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.6657

Abstract

This research aims to describe the implementation of skills learning massage on blind students at Special School C Karangpawitan. Research focuses on preparation, process and evaluation of learning. The type of research is descriptive. Research subjects included two students and a teacher as informants. Data was collected by observation, interviews and documentation. Data analysis uses descriptive-qualitative analysis. The research results show that the implementation of skills learning massage consisting of: 1) learning preparation including the teacher determining learning objectives and materials, as well as preparing learning equipment; 2) learning process: a) preliminary activities include the teacher conveying apperception and learning objectives, b) core activities consist of delivering material accompanied by giving examples of manipulation techniques, teaching techniques begins by directing students to wash their hands, saying the position masseur towards patients, guiding students to use learning equipment, and teaching techniques by holding and directing students, c) closing activities include ereview material, practice, and questions and answers; 3) learning evaluation is carried out through observation of student skills and oral tests.
Development of 3D Animation Video-Based Learning Media Using SketchUp in Building Construction and Utility Subjects Mareti Gulo; Envilwan Berkat Harefa; Arisman Telaumbanua; Aprianus Telaumbanua
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

The problems found by researchers through observations of the learning process at SMK Negeri 1 Lotu, namely the learning process using media is still not optimal. The aim is to develop learning media in class XI-DPIB based on 3D animated videos using SketchUp in the subject of Building Construction and Utilities to understand the Feasibility, Practicality, and Effectiveness of Media Products. This type of research uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The instruments used in this research were validation questionnaires for feasibility tests, student response questionnaires for practicality tests, and essay tests to test the effectiveness of learning outcomes. The results of this study are in the form of animated video-based media using SketchUp in the Building Construction and Utilities subject. Very Eligible Criteria based on the assessment of material experts 93%. Based on the assessment of linguists 92%. Based on the design expert's assessment of 90.59%. Practicality The media is categorized as very practical based on 91% individual trials and 93% field trials. The criteria are very effective with an effective percentage of 93% media. So it can be concluded that the 3D animated video-based learning media using SketchUp that was developed is very feasible, practical and effective for use in the learning process. suggestions from researchers (1) for students, it is hoped that the presence of 3D animated video-based media can increase effectiveness and critical thinking in visible image material, (2) for teaching staff it can add innovation in using media (3) for researchers, they can use this research as the next research to determine the feasibility of the product.
Development of Monopoly Game Media in Visual Based Arabic Language Learning to Improve Vocabulary Mastery Zakiah Nur Harahap; Rahmaini Rahmaini
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6662

Abstract

This research is aimed at developing a game-based learning media, one of which is the monopoly game. This product is modified from the original game into an educational game that is used as a learning medium to help increase interest in learning to memorize Arabic vocabulary, especially MTs. Researchers use the ADDIE development model which has five stages, namely analysis, planning, design, implementation and evaluation. Analysis data was obtained through in-depth interviews and observations and obtained using descriptive quantitative methods to obtain valid results for the product. The results of the research show that the Monopoly game media can make it easier for students to memorize Arabic vocabulary, increase their interest in learning and make the class atmosphere more enjoyable.