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RELATIONSHIP BETWEEN STUDENTS 'PERCEPTION OF ADIWIYATA PROGRAMSWITH STUDENTS' ENVIRONMENT ATTITUDES IN PRIMARY SCHOOLS
Ririn Indriani;
Guslinda
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 1 (2020): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v9i1.7364
This research aims to identify: (1) the perception of fifth-grade students regarding the Adiwiyata program at SDN 110 Pekanbaru, (2) the environmental awareness attitudes of fifth-grade students at SDN 110 Pekanbaru, and (3) the correlation between students’ perceptions of the Adiwiyata program and their environmental awareness. This study is categorized as quantitative research with a correlational approach. The sampling technique used was simple random sampling, in which the entire fifth-grade student population at SDN 110 Pekanbaru served as the sample. The data were collected through two questionnaires measuring students’ perceptions of the Adiwiyata program and their environmental awareness attitudes. Statistical analysis was employed to process and interpret the findings. The results indicate that the perception of fifth-grade students regarding the Adiwiyata program falls into the moderate category, with a percentage of 64%. Their environmental awareness also lies at a similar level, reaching 73%. Furthermore, hypothesis testing revealed a strong correlation between students’ perceptions of the Adiwiyata program and their environmental awareness, with a correlation coefficient of 0.636. The significance test showed that the calculated t-value (5.417) was greater than the t-table value (1.68), leading to the rejection of H₀ and acceptance of Hₐ. Thus, it can be concluded that there is a significant correlation between students’ perceptions of the Adiwiyata program and their environmental awareness attitudes at SDN 110 Pekanbaru.
IMPLEMENTING SCHOOL LITERATURE MOVEMENT (SLM) TO STRENGTHEN STUDENTS’ CHARACTER VALUES
Agung Tri Kurniawan;
Sastra Juanda;
Ikman Nur Rahman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 5 (2021): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i5.8408
This research aimed to provide an overview of the implementation of the School Literacy Movement (GLS) in strengthening students' character values at SDN Anyar 3. The SLM was actually formed in 2015, and it is also stated in Permendikbud No. 23 of 2015 concerning Character Growth. Therefore, schools in Indonesia began to implement SLM program in addition to fostering a literacy culture and cultivating students' character values. In addition, the GLS program itself has guidelines so that schools implement it as expected by the government. SLM was conducted outside of learning to attract students' attention to be engaged in literacy. That way students can understand the value contained in the reading book so that students are stimulated to carry out the values of character in reading books in everyday life.
THE IMPLEMENTATION OF PIONEER TEACHING CAMPUS (PTC) AS A FORERUNNER OF LITERACY AND NUMERACY LEARNING MOVEMENT AT ELEMENTARY SCHOOL
Fajar Setiawan;
Sukamto
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 2 (2021): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i2.8251
The focus of this research was to determine the implementation of Pioneer Teaching Campus (PTC) 2020 activities as a forerunner to driving literacy and numeracy learning at elementary schools. The type of this research was qualitative research with a narrative approach. The stages in this narrative research included (1) identification of phenomena to be studied, (2) determining participants allowing researchers to study the phenomena, (3) gathering information (experiences) from participants, (4) retelling information (experiences) from participants, (5) collaborating with participants, and (6) writing narratives based on information (experiences) from participants. The results showed that the implementation of PTC 2020 was very helpful for teachers in target schools, especially in literacy and numeracy learning since it was common for many teachers to be reluctant to carry out literacy and numeracy learning in their classes, even though literacy and numeracy programs had been promoted for a long time. Many factors caused this condition, ranging from age that affected motivation, teachers' understanding of literacy and numeracy learning, to the limited ability of teachers to use technology.
THE TEACHER’S ROLE IN INSTILLING STUDENTS’ DISCIPLINE AT SDN CIOMAS 1
Neng Sofah;
Damanhuri;
Ana Nurhasanah
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 5 (2021): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i5.8436
This study was to describe the teacher's role in instilling disciplined character in grade IV students at SDN Ciomas 1 Kabupaten Serang. The method in this research was the descriptive qualitative method, a series of activities to obtain data as they were without being under certain conditions, the results of which emphasized meaning. The population or the social situation consisted of three elements, namely places, actors, and activities that interacted in synergy. The data were collected through observation, interviews, and documentation. The results of this study indicated that the teacher's role at SDN Ciomas 1 Kabupaten Serang in instilling the students' discipline at grade IV was good. Students who committed disciplinary violations were relatively small since the teacher gave punishments to those students. The factors that caused undisciplined participants came from the students themselves, their peers both in the school environment and those outside the school, and influences from parents and teachers as a result of the lack of classroom mastery and good teaching methods. Thus, it was concluded that the teacher's role was very important in instilling the students' discipline, for example, by providing a good example to his students. When students violated the rules or were not disciplined, the teacher gave educative punishments.
DEVELOPING ANDROID APPLICATIONS BASED ON CULTURE IN TANGERANG FOR SOCIAL SCIENCE SUBJECT AT GRADE IV OF SDN PABUARAN 1 TANGERANG
Astri;
Ana Nurhasanah;
Ikman Nur Rahman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 5 (2021): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i5.8384
This study aimed to develop an android application based on the culture of Tangerang and to determine the feasibility of the application. This study utilized the R&D research method on the Brog and Gall development design modified by Sugiyono following six stages: 1) Problem analysis; 2) Data collection; 3) Product design; 4) Expert validation; 5) Design revision, and 6) Product trial. This was conducted in class IVB SDN Pabuaran 1 Tangerang. The feasibility of the product was examined by several experts such as education experts, material experts, and media experts. The validation result from media experts obtained an average score of 92% with the "Very Feasible" category. The validation result from material experts got an average score of 87% with the "Very Feasibility" category. Then, the validation result from education experts obtained an average score of 91% with the "Very Feasibility" category. After that, the results of the students' response on a limited trial obtained a percentage of 88% with the "Very Good" category. Based on the results of the study, the final product in the form of an android application based on the culture of Tangerang City was suitable for learning the social science subject at grade IV of elementary school.
THE EFFECT OF WHATSAPP APPLICATION ON THE STUDENTS’ EARLY READING ABILITY AT GRADE I ELEMENTARY SCHOOL
Muhardila Fauziah;
Tatat Hartati, Vismaia S. Damaianti, Yeni Sulaeman
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 2 (2021): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i2.8242
Early in 2020, the Covid-19 pandemic spread in almost all regions of Indonesia, which resulted in changes in the teaching process. Teaching was carried out by using various digital applications, one of which was WhatsApp application. The purpose of this study was to describe the teaching through WhatsApp application as a learning resource and tool, and to find out the effect of WhatsApp on the students’ reading ability at grade 1. The method in this study was a quantitative experimental research with a questionnaire, interviews, and observations as the instruments. The subjects of this study were grade I students who were registered in elementary schools and participating in teaching with WhatsApp. The results of the study illustrated that WhatsApp application used by the teacher was ineffective as a medium and learning tool for grade 1 elementary school students. The data revealed that 70% of parents stated that their children were not yet able to read, 12% of parents stated that their children were not able to recognize and pronounce words correctly. In conclusion, WhatsApp had no effect on students' initial reading abilities during the Covid-19 pandemic as the result of the hypothesis testing indicated that the probability value (significance) was 0.000; thus, Ho was rejected. Using WhatsApp application as a medium for early reading was not recommended.Keywords: , ,
DEVELOPMENT OF LEARNING CURRICULUM TEACHING MATERIALS FOR ELEMENTARY SCHOOL TEACHER EDUCATION
Isnaini Wulandar;
Ndaru Mukti Oktaviani
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 5 (2021): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i5.8529
This study aims to: 1) develop appropriate learning materials for the subject learning curriculum for students at PGSD Kuningan University and 2) determine the effectiveness of learning materials for the subject learning curriculum for students at PGSD Kuningan University. This type of research is research and development (R&D). This research development stage refers to the Borg and Gall development model which has been grouped into three groups, namely: 1) preliminary study, 2) development and 3) testing and implementation. Preliminary test subjects are two expert validators. The main test subjects were students of PGSD Universitas Kuningan Semester V. The instrument of data collection used a material expert assessment sheet, a student response questionnaire sheet on the product. The data analysis technique of the validator's assessment results in the limited test used Aiken's V. The data analysis technique used scoring. The results of this study are as follows: 1) the results of the assessment of learning materials for the subject learning curriculum average score of Aiken's V is 0.918 because the range of V numbers is between 0 to 1.00, the product developed is categorized very feasibly. 2) The average percentage of each indicator in the questionnaire is 86.89%. This figure can be interpreted that the product of learning materials for the subject learning curriculum that has been made is very effective because it is in the range of 81%–100%.
PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS NUMERASI UNTUK SISWA SEKOLAH DASAR
Yunita Kristina;
Yuyu Yuhana;
Aan Subhan Pamungkas
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i6.8353
Advances in technology encourage teachers to become digital teachers who can innovate 21st-century learning. The development of instructional video media is a solution in creating active and popular learning today. Thinking critically, systematically, and logically in solving problems is part of numeracy, its simple ability to use mathematical sentences in everyday life. Therefore, the researcher developed an instructional video media through numeracy-based for grade III elementary school students at SDS Maria Mediatrik; the material for adding and decreasing fractions is the same. This study used the research and development (R&D) method with the ADDIE research model (analyzing, designing, developing, implementing, and evaluating). This study aimed to see the video development process, the feasibility of learning videos, students' responses to learning videos and provide provisions for understanding after using instructional videos. Numeracy-based. The validation of video learning media obtained 88.33% with the category "very feasibility" tested. Student responses get an average of 97.50% in the "very good" category. The understanding results show an average value of 81.25; thus, this study concluded that "the value exceeds the 75 criteria for the school's minimum completeness criteria (KKM)
PENGEMBANGAN MEDIA PERMAINAN TEKA-TEKI SILANG ILMU PENGETAHUAN ALAM BERBASIS WEB UNTUK SISWA SEKOLAH DASAR
Tisrin Maulina Dewi;
Dirneti;
Fitria Meilina
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i6.8537
This study aimed to produce a web-based crossword puzzle game (TTS) media on natural science (IPA)subject for elementary school (SD) students. This media contained science practice questions for elementary school students equipped with web access so that students could use it during the online learning process at home. This research was development research that produced a game media. This study used a qualitative and quantitative descriptive design with research subjects including a) 2 material experts; b) 2 design experts; c) 6 elementary school teachers and d) 30 elementary school students. Qualitative data were obtained from observations, interviews, and input from the validator. Quantitative data were obtained from questionnaires given to validators and users. The questionnaire contained several statements according to the product being developed which consists of the feasibility of the material and the feasibility of the media display design. The results of this study indicated that: (1) the validation results from the material expert team and the design expert team respectively obtained a score of 84% and 86% in the very appropriate category and (2) the results of the teacher's response and the students’ test response obtained a score of 84% with the category very good. Thus, the web-based crossword puzzle game media was feasible and can be used as an additional alternative to teaching media in the learning process
PENGGUNAAN MEDIA AUDIO VISUAL DALAM PEMBELAJARAN MENYIMAK DIKELAS VI SEKOLAH DASAR
Jusmeri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar
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DOI: 10.33578/jpfkip.v10i6.8637
Listening is one of the activities someone carries out to get and add new information or new knowledge. In terms of listening, students tend to listen but do not understand the content that is listened to. Students tend to underestimate listening, especially listening to factual problems. One of the efforts that will be made to improve students' listening skills is to use audio-visual media. The research used Classroom Action Research (CAR) using a research design model of Kemmis and Mc. Taggart. This research was conducted at SD Negeri 006 Sungai Ara. The subjects of this study were students of class VI (Six); the number of students was 24. Two cycles showed students' listening learning outcomes with an increasing average. In the first cycle, the averages obtained before and after using audio-visual media were 71.33 and 76.63. In the second cycle, the averages obtained before and after using audio-visual media were 76.42 and 79.46. Thus, the application of audio-visual media improved students' listening skills and students' learning interests