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P2M STKIP Siliwangi
ISSN : 23559004     EISSN : 25807706     DOI : -
Core Subject : Education,
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Articles 201 Documents
KEMAMPUAN PENALARAN MATEMATIS SISWA DITINJAU DARI GAYA BELAJAR Sikky Rokhayah; Khamdun Khamdun; Himmatul Ulya
Jurnal Ilmiah P2M STKIP Siliwangi Vol 8, No 1 (2021): Volume 8 Nomor 1
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v8i1p63-73.2456

Abstract

Grade IV students still need direct directions in solving problems related to complicated questions, it is also seen that when students work on math problems students still look confused or have difficulty determining what is known and asked so that with this students cannot solve or solve a well-given math problem. This study aims (1) to describe students' mathematical reasoning abilities in solving mathematical problems in terms of visual learning styles; (2) to describe students' mathematical reasoning abilities in solving mathematical problems in terms of auditory learning styles; and 3) describe students' mathematical reasoning abilities in solving mathematical problems in terms of kinesthetic learning styles. This study used qualitative methods with research subjects, namely 3 students from grade IV SDN Kropak 02. The data collection techniques in this study used interviews, observation, and document study to analyze the results of students' mathematical reasoning. The results of this study are; (1) Students with a visual learning style are PM. He is able to meet all indicators of mathematical reasoning ability; (2) students with an auditory learning style, namely CA, he fulfills 3 of the 5 indicators of mathematical reasoning; and (3) students with a kinesthetic learning style are RP, they are only able to meet 1 indicator out of 5 indicators of student mathematical reasoning.
DAMPAK PENGGUNAAN GAME ONLINE TERHADAP KEMAMPUAN BERKOMUNIKASI ANAK Lusi Asmiati; Ika Ari Pratiwi; Much Aryad Fardhani
Jurnal Ilmiah P2M STKIP Siliwangi Vol 8, No 1 (2021): Volume 8 Nomor 1
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v8i1p37-45.2227

Abstract

All students admitted that they had been given cellphones by their parents, and all of them had online game applications. This study aims to explain the impact of using online games on children's communication skills. This research is a descriptive study with a qualitative approach. This research is located in the village of Pagendisan Dukuh, Kampung Metu Pati, Central Java, with the subjects of grade IV elementary school students. Data collection techniques in this study were interviews, questionnaires, observation, and documentation. Data analysis in the study consisted of data collection, data reduction, data display, and verification. Child A starts addicted to online games and has an impact on verbal and nonverbal communication skills in the less category. Child B is an online game addict and has an impact on verbal and non-verbal communication skills in the poor category. Children C are not addicted to online games, even for children C online games have a positive impact, such as getting English words and drawing clothes designs. Child D becomes addicted to playing online games. His addiction to playing online games affects children's communication skills. D. In conclusion, the impact of using online games on children's communication skills depends on the child's category in the intensity of time playing online games
PENGARUH MODEL PROJECT BASED LEARNING BERBANTUAN BARANG BEKAS TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA PENDIDIKAN GURU SEKOLAH DASAR Ruqoyyah, Siti; Arga, Hana Sakura Putu; Kelana, Jajang Bayu; Altaftazani, Deden Herdiana
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.2008

Abstract

This research is motivated by the low students' mathematical communication skills. The purpose of this research is to see the achievement and improvement of the mathematical communication skills of students who get learning using a project-based learning model assisted by used goods using conventional learning. This study used a quasi-experimental method with a non-equivalent pretest and posttest control group design. The subjects of this study were 70 students of the second-semester elementary school teacher candidates at IKIP Siliwangi. The instrument in this study used a test. The results showed that 1) the achievement of mathematical communication skills of students who received learning using a project-based learning model assisted with used goods was better than those who used conventional learning; 2) the improvement of students' mathematical communication skills who get learning using a project-based learning model with used goods is better than those who use conventional learning.
PENINGKATAN PENGETAHUAN SISWA SMK DI BEKASI UNTUK PENGETAHUAN AKAN PEMBUATAN BETON TEMBUS SEBAGAI UPAYA MENGATASI DEGRADASI LINGKUNGAN MELALUI WEBINAR Mulyono, Tri; Purnomo, Adhi; Anisah, Anisah
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.2015

Abstract

AbstractEnvironmental issues using green materials are becoming attractive as an effort to mitigate floods with pervious asphalt, pervious concrete, paving blocks, and plastic grid pavers, allowing surface runoff to seep through the surface to the ground layer and gravel. On the other hand, quality resources will encourage economic development so that people will be more prosperous. Through webinars by providing additional knowledge of vocational students to improve competence in making pervious concrete. The event will be held on Saturday, 12 September 2020 through Webinar with the “Zoom Cloud Meeting” application. The number of participants who took part in the activities of 5 SMK in Jakarta and Bekasi was 67 participants. The results of the evaluation using the pre-test and post-test question instruments for 61 respondents stated that (1) Introducing to vocational students or vocational graduates about regulations in the construction industry related to the competence of making pervious concrete for local pavement for prospective construction workers as an effort to reduce the impact environmental degradation "increased by 30,426% from 27,869% or those who understood increased by 21 people to 38 people, (2) Increased knowledge of making pervious concrete for local pavement for prospective construction workers increased by 23% to 46% or there was an increase who knew 15 - 28 student.Keywords:  Previous Concrete, Local Pavement, Vocational StudentAbstrakIsu-isu lingkungan menggunakan material ramah lingkungan menjadi menarik sebagai upaya mitigasi banjir dengan aspal tembus atau (pervious), beton tembus, paving blok, dan paving plastic (plastic grid pavers), memungkinkan air hujan untuk merembes melalui permukaan ke bawah ke lapisan dasar tanah dan kerikil. Disisi lain, sumber daya yang berkualitas akan mendorong perkembangan ekonomi sehingga masyarakat akan lebih sejahtera. Melalui webinar dengan memberikan tambahan pengetahuan siswa SMK untuk meningkatkan kompetensi dalam pembuatan beton tembus. Pelaksanaan pada hari Sabtu, 12 September 2020 melalui Webinar dengan aplikasi “Zoom Cloud Meeting”. Jumlah peserta yang mengikuti kegiatan dari 5 SMK di Jakarta dan Bekasi sebanyak 67 peserta. Hasil evaluasi menggunakan instrumen pertanyaan pre-test dan posr-test untuk 61 responden menyatakan bahwa (1) Mengenalkan kepada siswa atau lulusan SMK tentang regulasi di industri konstruksi terkait dengan kompetensi pembuatan beton tembus untuk lapis perkerasan jalan lokal bagi calon tenaga konstruksi sebagai upaya mengurangi dampak kerusakan lingkungan” meningkat sebesar 30,426% dari 27,869% atau yang mengerti bertambah 21 orang menjadi 38 orang, (2) Peningkatan pengetahuan pembuatan beton tembus untuk lapis perkerasan jalan lokal bagi calon tenaga konstruksi meningkat antara  23% sampai 46% atau terjadi penambahan yang mengetahui 15 - 28 orang.
MENINGKATAN HASIL BELAJAR TEKNIK BERMAIN ALAT MUSIK TRADISIONAL MELALUI METODE TUTOR SEBAYA KELAS VIII-D SMP NEGERI 10 KOTA CIMAHI Shalihah, Nia
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.1959

Abstract

Penelitian dilakukan dengan menggunakan pendekatan Penelitian Tindakan Kelas, yang dilakukan dengan menggunakan metode kualitatif dan kuantitatif. Proses pelaksanaan, penelitian ini dibagi menjadi 3 siklus, setiap siklus mencakup 4 tahap yaitu perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi.Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi, unjuk kerja, angket dan dokumentasi. Hasil penelitian menunjukkan bahwa (1) Metode tutor sebaya mampu meningkatkan hasil belajar bermain Kendang. (2) Metode tutor sebaya mampu meningkatkan hasil belajar bermain Angklung.(3) Metode tutor sebaya mampu mengefektifkan waktu pertemuan di dalam kelas dibandingkan dengan metode klasikal. Berdasarkan hasil penelitian disarankan agar (1) para guru seni budaya me nerapkan metode tutor sebaya dalam pembelajaran ansambel musik di sekolah.(2) Mencoba menerapkan metode tutor sebaya dalam mencapai tujuan pelajaran pada kompetensi dasar yang lain. 
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH UNTUK MENINGKATKAN PRESTASI BELAJAR BAHASA INGGRIS SISWA KELAS XI MEKATRONIKA-B SEKOLAH MENENGAH KEJURUAN (SMK) NEGERI 2 KOTA CIMAHI Aca Aca
Jurnal Ilmiah P2M STKIP Siliwangi Vol 8, No 1 (2021): Volume 8 Nomor 1
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v8i1p74-80.2458

Abstract

Penerapan model pembelajaran kooperatif tipe make a match pada materi Short Functional Text di kelas XI Mekatronika-B SMK Negeri 2 Kota Cimahi terdiri dari 2 siklus. Setiap siklus terbagi menjadi 3 tahap, yaitu: 1) tahap awal, 2) tahap inti, dan 3) tahap akhir. Tahap awal meliputi : 1) Membuka pelajaran dan memeriksa kehadiran siswa, 2) Menyampaikan tujuan pembelajaran yang akan dipelajari bersama, 3) Memberikan motivasi kepada siswa untuk aktif dalam kegiatan pembelajaran. 4) Menyampaikan pentingnya mempelajari materi dalam kehidupan sehari-hari. Prestasi belajar siswa mengalami peningkatan mulai pre test, post test siklus I, sampai post test siklus II. Hal ini dapat diketahui dari rata-rata nilai siswa 41,92 (pre test), meningkat menjadi 78,70 (post test siklus I), dan meningkat lagi menjadi 91,29 (post test siklus II). Selain dapat dilihat dari nilai rata-rata siswa, peningkatan prestasi belajar siswa juga dapat dilihat dari ketuntasan belajar dengan Kriteria Ketuntasan Minimal (KKM) yang ditetapkan adalah 75. Terbukti pada hasil pre test, dari 26 siswa yang mengikuti tes, ada 4 siswa yang tuntas belajar dan 22 siswa yang tidak tuntas belajar. Dengan persentase ketuntasan belajar 15,38%. Meningkat pada hasil post test siklus I, dari 27 siswa yang mengikuti tes, ada 20 siswa yang tuntas belajar dan 7 siswa yang tidak tuntas belajar. Dengan persentase ketuntasan belajar 74,07%. Meningkat lagi pada hasil post test siklus II, dari 27 siswa yang mengikuti tes, ada 22 siswa yang tuntas belajar dan 5 siswa yang tidak tuntas belajar. Dengan persentase ketuntasan belajar 81,48%.
CAR FREE DAY SEBAGAI ALTERNATIF WISATA EDUKASI BAGI KELUARGA DI KOTA PADANG Lili Dasa Putri
Jurnal Ilmiah P2M STKIP Siliwangi Vol 8, No 1 (2021): Volume 8 Nomor 1
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v8i1p58-62.2023

Abstract

Boredom from work and routines carried out by children, adults, and parents alike need a container that makes them fresh. Many things can be done to restore the spirit and make you refreshed, starting from sports, recreation and others. Currently car free days in several cities are rife in Indonesia, both small cities and big cities. There are many things that can be done and enjoyed during the car free day and can be enjoyed by all ages. Car free day as a form of educational tourism which presents a lot of educational content directly or indirectly. In addition, on the car free day, visitors can also enjoy a variety of local, national and even international culinary delights. Apart from being able to refresh on a car free day, you can also get daily necessities, because there are many sellers we meet there and sell various types of goods. Care free day deserves to be an alternative educational tourism for families.
PENGARUH MODEL 5E LEARNING CYCLE TERHADAP PENINGKATAN PEMAHAMAN KONSEP SAINS Kelana, Jajang Bayu; Arga, Hana Sakura Putu; Altaftazani, Deden Herdiana; Ruqoyyah, Siti
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.2001

Abstract

Students' understanding of science concepts must be stimulated by learning activities that make students actively explore their knowledge. One way is through the 5E learning cycle model. This study is to determine the effect of the 5E learning cycle model on understanding the concept of science. The method used is a quasi-experimental method with a sample of 74 students. The instruments used were in the form of test questions for understanding science concepts and observation sheets. The results of this study indicate that the results of the mean difference test in the experimental class and t-test in the control class obtained a P-value (Sig.1-tailed) of 0.000 with a significance level of ∝ = 5%. This means that the P-value <∝ so that H1 is accepted. Thus, there is a significant increase in understanding the concept of science using the 5E learning cycle and conventional models. The t-test shows the P-value (Sig. 1-tailed) 0,000 <∝. It can be concluded that the increase in understanding of science concepts using the 5E learning cycle model is better than conventional.
PENERAPAN METODE JIGSAW BERBASIS ICT PADA PEMBELAJARAN BERBICARA DEBAT MELALUI LESSON STUDY Yani, Aurelia Sakti; Ahmadi, Yusep; Fauziya, Diena San
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.1993

Abstract

Penelitian ini masih banyak siswa yang belum menguasai berbicara terutama dalam berbicara debat. Berdasarkan hasil observasi yang di lakukan guru-guru di SMK, semester satu yang sedang belajar materi debat. Metode belajar yang dilakukan adalah jigsaw berbasis ICT karena dalam penggunaan metode jigsaw lebih efektif dan menurut siswa sangat menyenangkan dalam langkah-langkah pembelajaran metode jigsaw berbasis ICT di sini . Dari hasil analisis data menunjukkan bahwa penerapan metode jigsaw berbasis ICT melalui lesson study dapat membuat siswa lebih aktif dan inovatif dalam belajar khususnya dalam materi debat. Peningkatan hasil belajar bisa terlihat dari rekap persentase, pada siklus 1 siswa yang mampu berbicara dengan baik dan terampil sebesar 80%, siklus 2  93%, dan siklus 3 sebesar 95%. Selain itu, empat kemampuan siswa dalam pengamatan program ini, juga mengalami peningkatan.
PENGGUNAAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN KETERAMPILAN ROLL DEPAN SISWA PADA MATA PELAJARAN PENDIDIKAN JASMANI OLAHRAGA DAN KESEHATAN Setiawan, Setiawan
P2M STKIP Siliwangi Vol 7 No 2 (2020): Volume 7 Nomor 2, November 2020
Publisher : IKIP Siliwangi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/p2m.v7i2p%p.1960

Abstract

Masalah pada penelitian ini adalah rendahnya tingkat keterampilan siswa melakukan gerakan guling depan dalam proses pembelajaran senam lantai. Metode penelitian yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas. PenelitianTindakan Kelas ini bertujuan untuk memperbaiki proses pembelajaran di kelas khususnya keterampilan siswa dalam melakukan gerakan guling depanmelalui Penggunaan Media Audio Visual. Penelitian ini terdiri atas tahap perencanaan tindakan, pelaksanaan tindakan, observasi, analisis dan refleksi. Penelitian ini dilakukan terhadap 31 orang siswa-siswi kelas X Mekatronika-B di SMK Negeri 2 Cimahi, yang terdiri atas 12 orang siswa laki-laki, dan 19 orang siswi perempuan. Proses penelitian dibagi kedalam dua siklus, dan tiap siklus terdiri atas dua tindakan. Data dikumpulkan dengan menggunakan instrumen observasi, catatan lapangan, dan tes keterampilan guling depan. Semua data yang terkumpul dianalisis dengan menggunakan teknik prosentase dan rata-rata. Hasil analisis data menunjukan bahwa penerapan Media Audio Visual dapat meningkatkan keterampilan guling depan dari data yang dihasilkan menunjukkan adanya peningkatan keterampilan guling depan siswa dengan rata-rata pada tes awal sebesar 43%, siklus I tindakan 1 sebesar 49%,  siklus I tindakan 2 sebesar 60% dan siklus II tindakan 1 sebesar72%.