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Peningkatan Literasi Lingkungan Siswa melalui Pembuatan Media Pembelajaran Herbarium Berbasis Proyek Qurbaniah, Mahwar; Audina, Mia; Amri, Ahmad Faisal; Kurniawan, Arif Didik; Muldayanti, Nuri Dewi; Susilowati, Susilowati
Mestaka: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2026): Februari 2026
Publisher : Pakis Journal Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58184/mestaka.v5i1.892

Abstract

This community service program aims to enhance students’ environmental literacy through the development of project-based herbarium learning media at SMP IT Az-Zahira Khatulistiwa. The problem identified in the partner school includes low levels of environmental literacy, limited use of contextual learning media, and the absence of structured project-based activities aligned with local biodiversity. The program employed the PDCA (Plan–Do–Check–Action) approach through need analysis, training, project implementation, and evaluation. Students and teachers participated in workshops on local plant identification, ethical specimen collection, drying techniques, and herbarium preparation. The project enabled students to explore their school environment, collect and classify plant specimens, and produce physical herbarium sheets as learning materials. The results showed a significant improvement in environmental literacy across knowledge, skills, and attitudes, with increases ranging from 35% to 58% based on pre- and post-test scores. The school also obtained a permanent herbarium collection as a contextual learning resource. Overall, the program strengthened students’ scientific skills, teachers’ capacity in project-based learning, and the school’s environmental literacy ecosystem.
Community empowerment through plastic bottle upcycling training in Kampung Pueh Sematan, Kuching, Sarawak Rahayu, Hanum Mukti; Qurbaniah, Mahwar; Muldayanti, Nuri Dewi; Kurniawan, Arif Didik; Ibrahim, Khairunnisa
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 6 No 2 (2025): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v6i2.33283

Abstract

Plastic bottle waste is a persistent problem in Kampung Pueh Sematan, Kuching, Sarawak, where limited waste services and low environmental literacy often lead to open dumping or burning. This community service program aimed to improve residents’ understanding of plastic waste impacts and develop practical upcycling skills to transform used bottles into functional, value-added handicrafts. The program was conducted on 9 August 2025 at Surau Baitul Quddus through collaboration between Universitas Muhammadiyah Pontianak and I-CATS University College, involving 63 participants (10 local residents; 25 from I-CATS; 28 from Universitas Muhammadiyah Pontianak). Using a participatory empowerment approach, activities followed three stages: (1) awareness and socialization on environmental and health risks of unmanaged plastic waste, (2) hands-on training on sorting, cleaning, cutting, assembling, and decorating bottles, and (3) evaluation using a structured questionnaire. Participants produced items such as decorative lamps, storage containers, and reusable accessories. Questionnaire results were strongly positive: 100% reported no prior similar training; material clarity was rated 50% strongly agree and 50% agree; confidence to apply skills independently reached 33% strongly agree and 64% agree; perceived benefits were 100% (50% strongly agree; 50% agree); overall satisfaction was 42% strongly agree and 58% agree; and facility adequacy was 16% strongly agree and 84% agree. Overall, the program indicates that combining contextual environmental education with hands-on practice can support community readiness for sustainable plastic bottle upcycling and small-scale creative economic potential
Development of augmented reality and virtual reality learning media on human respiratory system material Susilowati, Susilowati; Rahayu, Hanum Mukti; Qurbaniah, Mahwar
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 8, No 1 (2026): February 2026
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v8i1.23189

Abstract

The traditional learning media for the human respiratory system at SMA Mujahidin rely heavily on textbooks and Power Point presentations. To enhance this experience, we have developed Augmented Reality (AR) and Virtual Reality (VR) tools that feature realistic 3D animations. These immersive visualizations provide students with a more tangible and concrete understanding of respiratory anatomy and function.  The purpose of this study is to create a flipbook learning medium that integrates AR and VR technologies, ensuring the content is both valid and practical for classroom use. We employed a Research and Development (R&D) approach, adapting Thiagarajan’s original 4D model into a streamlined 3D framework: Define, Design, and Develop. This methodology aims to deliver an engaging, effective learning tool that enhances students’ mastery of the human respiratory system. The data collection instruments included interview sheets, expert validation questionnaires, and student response questionnaires. Validation was carried out by three material experts, three media experts, and three language experts, with each obtaining a percentage of 92.37% for material experts, 95% for media experts, and 93.33% for language experts, indicating that the media is categorized as highly valid. The product trials were conducted in two stages: a small-scale trial involving 22 students (20% of the Grade XI population) and a large-scale trial involving 56 students (50% of the Grade XI population at SMA Mujahidin Pontianak). The results showed that the media received positive feedback, with student response rates of 84.95% in the small-scale trial and 82.6% in the large-scale trial. These findings indicate that the Augmented Reality and Virtual Reality-based learning media are feasibleAbstrak. Media pembelajaran pada materi sistem pernapasan manusia di SMA Mujahidin masih terbatas menggunakan buku paket dan power point. Untuk itu, media pembelajaran Augmented Reality dan Virtual Reality yang dikembangkan merupakan media yang menampilkan visualisasi animasi 3D tampak nyata, sehingga memberikan pemahaman siswa lebih konkret dalam belajar, khususnya materi sistem pernapasan manusia. Penelitian ini bertujuan untuk mengembangkan media pembelajaran flipbook berbasis Augmented Reality dan Virtual Reality pada materi sistem pernapasan manusia yang valid dan layak digunakan. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model pengembangan 4D yang dikembangkan oleh Thiagarajan, namun dimodifikasi menjadi 3D (define, design, development). Validasi dilakukan oleh tiga validator ahli materi, tiga validator ahli media, dan tiga validator ahli bahasa dengan masing-masing memperoleh persentase sebesar 92,37% ahli materi, 95 % ahli media dan 93,33% ahli Bahasa yang menunjukan bahwa media tersebut dikategorikan sangat valid. Uji coba produk dilakukan dalam dua tahap, yaitu uji coba skala kecil terhadap 22 siswa (20% dari siswa kelas XI) dan uji skala besar terhadap 56 siswa (50% dari siswa kelas XI SMA Mujahidin Pontianak). Hasil uji coba menunjukkan bahwa media memperoleh tanggapan positif dengan persentase respon siswa sebesar 84,95% pada uji coba skala kecil dan 82,6% pada uji coba skala besar. Hasil tersebut menunjukkan bahwa media pembelajaran Augmented Reality dan Virtual Reality yang dikembangkan layak digunakan.