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All Journal Jurnal Informatika dan Teknik Elektro Terapan JOIV : International Journal on Informatics Visualization International Journal of Artificial Intelligence Research Journal of Information Technology and Computer Science (JOINTECS) Syntax Literate: Jurnal Ilmiah Indonesia JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Conference on Innovation and Application of Science and Technology (CIASTECH) J-SAKTI (Jurnal Sains Komputer dan Informatika) JURTEKSI Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Jusikom: Jurnal Sistem Informasi Ilmu Komputer Jurnal Ilmu Komputer dan Bisnis Systematics Techno Xplore : Jurnal Ilmu Komputer dan Teknologi Informasi Jurnal Teknologi Dan Sistem Informasi Bisnis Buana Ilmu Buana Information Technology and Computer Sciences (BIT and CS) Jurnal Accounting Information System (AIMS) INTERNAL (Information System Journal) International Journal of Educational Review Journal of Applied Data Sciences Jurnal Cahaya Mandalika Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) Djtechno: Jurnal Teknologi Informasi KLIK: Kajian Ilmiah Informatika dan Komputer Instal : Jurnal Komputer J-SAKTI (Jurnal Sains Komputer dan Informatika) Jurnal Minfo Polgan (JMP) Abdimas Jurnal Ilmiah Sistem Informasi dan Ilmu Komputer Jurnal Sistem Informasi STORAGE: Jurnal Ilmiah Teknik dan Ilmu Komputer Innovative: Journal Of Social Science Research Jurnal Accounting Information System (AIMS) INTERNAL (Information System Journal) Jurnal Ilmiah Pengabdian Kepada Masyarakat (Nyiur-Dimas) Informasi interaktif : jurnal informatika dan teknologi informasi
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Journal : Systematics

Aplikasi Pengenalan Tarian Dan Lagu Tradisional Indonesia Berbasis Multimedia Bayu Priyatna; Shofa Shofia Hilabi; Nono Heryana; Arip Solehudin
SYSTEMATICS Vol 1 No 2 (2019): December 2019
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (279.534 KB) | DOI: 10.35706/sys.v1i2.1978

Abstract

Keaneka ragaman adat dan budaya di Iindonesia sebagai warisan nenek moyang yang tidak ternilai harganya merupakan salah satu cerminan masyarakat Indonesia sebagai makhluk bermoral, berakal dan berperasaan. Keanekaragaman adat dan budaya Indonesia seperti upacara adat, kesenian, tari-tarian, senjata tradisional, lagu-lagu daerah dan pakaianadat memiliki nilai-nilai moral yang dapat dijadikan landasan dan diimplementasikan di kehidupan nyata. Dalam upaya melestarikan budaya Indonesia perlu adanya pengenalan tentang adat dan budaya Indonesia terhadap putra dan putri bangsa sejak usia dini agar budaya nusantara  tetap lestari dan tidak hilang bahkan punah, terutama tari-tarian dan lagu nusantara yang selalu menjadi kekuatan dan ciri khas dari budaya Indonesia di mata dunia. Membangun multimedia interaktif merupakan inovasi yang tepat dalam memperkenalkan budaya Indonesia. Metode dalam pengembangan aplikasi ini menggunakan Interactive Multimedia System Design & Development Cycle secara khusus memberikan pembahasan mengenai tahapan pengembangan dan perancangan untuk sistem multimedia interaktif, hasil dari pembuatan aplikasi di uji terlebih dahulu dengan white box testing sebelum di publikasikan.
Penggunaan Aplikasi Content Management System (CMS) Untuk Pengembangan Bisnis Berbasis E-commerce Baenil Huda; Bayu Priyatna
SYSTEMATICS Vol 1 No 2 (2019): December 2019
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.243 KB) | DOI: 10.35706/sys.v1i2.2076

Abstract

Manfaat penelitian adalah Agar warung atau kios, tidak hanya dikenal mengandalkan pembeli yang lewat atau tetangga saja dan dapat membuat aplikasi penjualan secara online untuk warung atau kios yang ada di masyarakat, khususnya di Kabupaten Karawang. Dalam penelitian ini, metode yang digunakan adalah metode SDLC dengan model waterfall. Dari hasil penelitian ini diharapkan bisa meningkatkan penjualan produk yang dijual di warung atau kios dengan berbasis online atau e-commerce.
Implementation of Application Programming Interface (API) in Indonesian Dance and Song Applications Bayu Priyatna; Aprilia Hananto
SYSTEMATICS Vol 2 No 2 (2020): August 2020
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sys.v2i2.3481

Abstract

The development of multimedia technology has become a phenomenon that cannot be contained. All technology platforms now use multimedia elements as GUI Interface because it makes it much easier for users to control it. The introduction of cultural customs such as Indonesian traditional dances and songs is critical so that it remains sustainable and is not undermined by foreign influences. A new and appropriate media is needed to socialize it, amicable and fun media for young children. Application of Application Programming Interface (API) in Indonesian death dance and song applications makes it easier to change data so that data flow mobility can be faster to change. The results of the research show that the implementation of API in the application has better effectiveness. and the white box test results show that the coding system can run according to function.
Application of UAT (User Acceptance Test) Evaluation Model in Minggon E-Meeting Software Development Bayu Priyatna; April Lia Hananto; Muhammad Nova
SYSTEMATICS Vol 2 No 3 (2020): December 2020
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Sunday e-meeting application is an android application for controlling the results of a meeting which is an official face-to-face agenda activity carried out by two or more people with the aim of discussing a problem, finding a way out and making decisions in order to achieve individual or organizational goals. E-meeting is one solution to the problems contained in manual meetings. However, the system that has been built has not yet been evaluated so that the e-meeting system is not yet known whether it can be an effective and efficient system. The method used in the evaluation of this system uses the UAT (User Acceptance Test). The results of the evaluation of the system were different percentages, first in terms of design 45% of respondents answered that they did not agree with the appearance of the e-meeting system, then in terms of convenience 79.56% of respondents answered agreed with the use of the e-meeting system. facilitate the process of scheduling and setting the meeting time, and in terms of efficiency 85.47% of respondents answered that they strongly agree that this system will speed up the response of citizens to find out the schedule of meetings and meeting activities can be recapitulated automatically. So it can be concluded that the e-meeting system is acceptable and has good convenience, design and efficiency.