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Journal : Jurnal Basicedu

Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research Azahra, Ngemas Humairo Nur; Isnaini, Septiana; Sudarmaji, Imam; Nuraini, Hery; Forsia, Lastry; Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i1.6896

Abstract

One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games" Armelia, Nanda; Sudarmarji, Imam; Nuraini, Hery; Forsia, Lastry; Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i1.6898

Abstract

This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method Tiara, Ana; Sudarmaji, Imam; Nuraini, Hery; Forsia, Lastry; Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i1.6900

Abstract

Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.
Improving Students’ Reading Comprehension By Using the Orthographic Method for Elementary Students’ Armelia, Nanda; Isnaniah, Isnaniah; Nuraini, Hery
Jurnal Basicedu Vol. 8 No. 4 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i4.8575

Abstract

Unfortunately, many people experience reading difficulties, affecting their educational attainment and overall quality of life. Addressing this challenge has been a focus of researchers, educators and policymakers for decades. This research aims to determine the impact of the orthographic method on the development of reading comprehension in grade 4 students. The research design used was a pre-experimental method with a pre-test and post-test research design. Researchers used quantitative research methods with a pre-experimental planning strategy to determine the influence of the Orthographic Method on students' inspiration to learn English comprehension. A total of 40 sample students were selected as the sample for this research. The main components of data collection techniques are tests that are used to evaluate students' progress towards learning goals and their abilities can be seen as an evaluation tool in this context. The researchers used a research method called one-group pre-tested posttest design and compared the differences between the pretest and posttest. The results of this research there is a significant improvement in teaching using the orthographic method on students' reading comprehension in test subjects. This means that the Orthographic method activates students' existing knowledge about the topic, provides opportunities for the topic and gives students the opportunity to engage with the topic
Numeracy Drama: A Creative Approach to Improving Numerical Literacy at Elementary School Putri, Al Via Azzahra; Isnaniah, Isnaniah; Nuraini, Hery
Jurnal Basicedu Vol. 9 No. 1 (2025): February
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v9i1.9359

Abstract

The study of mathematics is frequently viewed as challenging and uninteresting, which has a detrimental effect on elementary school pupils' numeracy abilities. The purpose of this study is to evaluate Numeracy-Drama (N-Drama) as an innovative approach to raising fifth-grade students' numeracy proficiency. The study uses a classroom action research design and a quantitative approach with 20 students from three classes in a Tangerang Regency elementary school. With an average gain score of 9.5 and pretest scores rising from 20 to 29.5, the results show a significant improvement in average scores. By offering a fun and engaging learning environment, the N-Drama method improves students' comprehension of mathematics. Individual achievement disparities, however, point to the need for more flexible teaching strategies. Consequently, N-Drama assists students in comprehending mathematics while offering a creative learning experience, making it a potential solution to improving the quality of mathematics education in Indonesia