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Introduction of Generative AI to Improve Digital Literacy of Sanggar Bimbingan AMI Penang Malaysia Children Yusuf, Arief Rahman; Asmaroini, Ambiro Puji; Prasetyo, Angga; Wijaya, Etistika Yuni; Suhendar, Uki; Ramadhani, Desi Dwi; Sugiantoro, Erfan; Juppenny, Ryan
MOVE: Journal of Community Service and Engagement Vol. 5 No. 2 (2025): November 2025
Publisher : EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/move.v5i2.538

Abstract

Indonesian migrant workers' children (PMI) in Malaysia often face structural challenges in accessing formal education, thus relying on non-formal education services such as Sanggar Bimbingan (SB). SB AMI Penang, like most other SBs, operates with limited resources, which contributes to the digital literacy gap. However, digital literacy is a crucial competency for social and economic participation in the era of the Industrial Revolution 4.0. This international community service program aims to design and implement a Generative Artificial Intelligence (GenAI) introduction program as a pedagogical tool to improve the digital literacy competencies of children at SB AMI Penang. The community service methods include workshops and practical training. The results of structured and ethically oriented GenAI introduction activities proved effective in improving digital literacy in marginalized communities. The conclusion of this community service is that GenAI has the potential to be an equalizing tool to bridge the digital divide faced by Indonesian diaspora children.
Pengaruh Motivasi Belajar Siswa terhadap Hasil Belajar Mata Pelajaran Matematika Siswa Kelas VII MTs Muhammadiyah 2 Jenangan Fajar, Putri Aisa Nur; Suhendar, Uki; Nurhidayah, Dwi Avita
EduInovasi:  Journal of Basic Educational Studies Vol. 6 No. 1 (2026): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Education and learning are two concepts that are closely related to individual development. Education provides a framework and environment that allows learning to occur effectively, with a curriculum that supports learning methods according to student needs. In MTs Muhammadiyah 2 Jenangan, mathematics is often considered difficult by students, so high motivation is needed during the learning process. Lack of motivation can negatively impact academic achievement. Teachers are required to create a fun and effective learning atmosphere, as well as encourage students' curiosity about the material taught. Based on this, the researcher conducted research with a quantitative method. This study aims to analyze the influence of learning motivation on the learning outcomes of grade VII students at MTs Muhammadiyah 2 Jenangan. This study uses a quantitative method with the distribution of questionnaires to 75 students as the variables of learning motivation (X) and learning outcomes (Y) to determine the final exam scores of even semesters of mathematics lessons. The data were analyzed using simple linear regression with the help of SPSS version 27. The results showed that there was a significant positive influence between learning motivation and student learning outcomes, with the regression equation Y = -74.432 + 1.849X. The regression coefficient value of 1.849 shows that each increase in learning motivation will increase learning outcomes by 1.849 points. The significance test showed a t-count value of 13.751 ≥ a t-table of 1.665, which indicated that the null hypothesis (H0) was rejected and the alternative hypothesis (H1) was accepted. Overall, learning motivation contributed 72.1% to student learning outcomes, while the remaining 27.9% was influenced by other variables that were not studied.  
Pengaruh Permainan Ultaco terhadap Kemampuan Mengenal Protokol Kesehatan COVID-19 Anak RA Setyowahyudi, Rendy; Fadlillah, M; Rahmawati, Ida Yeni; Suhendar, Uki
THUFULA Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11190

Abstract

This research aimed to know whether there was an effect of ultaco games on Group B children in understanding the covid-19 health protocol at RA Aisyiyah in Siman district Ponorogo regency. Due to the spread of the covid-19 outbreak, which infects early childhood, introducing the health protocol to prevent the infection of the virus is needed. One of the attempts is by using ultaco games or snake-ladder games. This research used a quasi-experimental method with a non-equivalent control group design. The sample was selected by using a simple random sampling. The data were analyzed using t-test, specifically a paired t-test and an independent sample t-test. Before analyzing the data, normality and homogeneity tests were carried out. The results obtained from this study are that there is an influence of the Ultaco game as a new educational game tool for early childhood on the ability to recognize the Covid-19 health protocol in group B children as indicated by the sig 2 tailed value obtained, which is 0.000 less than 0.05.