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Introduction of Generative AI to Improve Digital Literacy of Sanggar Bimbingan AMI Penang Malaysia Children Yusuf, Arief Rahman; Asmaroini, Ambiro Puji; Prasetyo, Angga; Wijaya, Etistika Yuni; Suhendar, Uki; Ramadhani, Desi Dwi; Sugiantoro, Erfan; Juppenny, Ryan
MOVE: Journal of Community Service and Engagement Vol. 5 No. 2 (2025): November 2025
Publisher : EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/move.v5i2.538

Abstract

Indonesian migrant workers' children (PMI) in Malaysia often face structural challenges in accessing formal education, thus relying on non-formal education services such as Sanggar Bimbingan (SB). SB AMI Penang, like most other SBs, operates with limited resources, which contributes to the digital literacy gap. However, digital literacy is a crucial competency for social and economic participation in the era of the Industrial Revolution 4.0. This international community service program aims to design and implement a Generative Artificial Intelligence (GenAI) introduction program as a pedagogical tool to improve the digital literacy competencies of children at SB AMI Penang. The community service methods include workshops and practical training. The results of structured and ethically oriented GenAI introduction activities proved effective in improving digital literacy in marginalized communities. The conclusion of this community service is that GenAI has the potential to be an equalizing tool to bridge the digital divide faced by Indonesian diaspora children.
Pengaruh Permainan Ultaco terhadap Kemampuan Mengenal Protokol Kesehatan COVID-19 Anak RA Setyowahyudi, Rendy; Fadlillah, M; Rahmawati, Ida Yeni; Suhendar, Uki
THUFULA Vol 9, No 2 (2021): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v9i2.11190

Abstract

This research aimed to know whether there was an effect of ultaco games on Group B children in understanding the covid-19 health protocol at RA Aisyiyah in Siman district Ponorogo regency. Due to the spread of the covid-19 outbreak, which infects early childhood, introducing the health protocol to prevent the infection of the virus is needed. One of the attempts is by using ultaco games or snake-ladder games. This research used a quasi-experimental method with a non-equivalent control group design. The sample was selected by using a simple random sampling. The data were analyzed using t-test, specifically a paired t-test and an independent sample t-test. Before analyzing the data, normality and homogeneity tests were carried out. The results obtained from this study are that there is an influence of the Ultaco game as a new educational game tool for early childhood on the ability to recognize the Covid-19 health protocol in group B children as indicated by the sig 2 tailed value obtained, which is 0.000 less than 0.05.