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HUBUNGAN PERILAKU HIDUP BERSIH DAN SEHAT (PHBS) DENGAN KEJADIAN SCABIES PADA SANTRI DI PONDOK PESANTREN MAMBA’UL ULUM TUNJUNGMULI PURBALINGGA safa'i, faejul; Ulfah, Mariah; Kurniawan, Wasis Eko
Jurnal Kesehatan Tambusai Vol. 7 No. 1 (2026): MARET 2026
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jkt.v7i1.55641

Abstract

Skabies merupakan penyakit kulit menular yang sering terjadi di lingkungan pondok pesantren dan berkaitan dengan rendahnya Perilaku Hidup Bersih dan Sehat (PHBS). Penelitian ini bertujuan menganalisis hubungan antara PHBS dengan kejadian skabies pada santri Pondok Pesantren Mamba’ul Ulum Tunjungmuli Purbalingga. Metode penelitian menggunakan metode kuantitatif dengan desain cross sectional dan teknik total sampling sebanyak 120 santri. Instrumen penelitian berupa kuesioner PHBS dan lembar observasi skabies. Analisis data dilakukan dengan uji Chi-Square. Hasil menunjukkan bahwa mayoritas santri memiliki PHBS kategori sedang (79,2%). Skabies dialami oleh 39 santri (32,5%), sedangkan 81 santri (67,5%) tidak mengalami skabies. Uji Chi-Square menunjukkan nilai p = 0,000 (p < 0,05), yang menandakan adanya hubungan signifikan antara PHBS dan kejadian skabies. Kesimpulan: PHBS berhubungan dengan kejadian skabies; santri dengan PHBS rendah lebih berisiko mengalami infeksi. Peningkatan edukasi kesehatan dan penerapan PHBS diperlukan untuk mencegah penularan skabies.
PENGARUH INTENSITAS BERMAIN GAME ONLINE TERHADAP MENTAL EMOSIONAL PADA ANAK SEKOLAH DI MADRASAH IBTIDAIYAH REJODADI CILACAP Adroni, Adroni; Kurniawan, Wasis Eko; Ningrum, Ema Wahyu
SINERGI : Jurnal Riset Ilmiah Vol. 3 No. 4 (2026): SINERGI : Jurnal Riset Ilmiah, April 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v3i4.2491

Abstract

The use of online games is increasingly widespread among school-age children, including those at the Madrasah Ibtidaiyah level. There are concerns that high levels of play could impact children's mental and emotional well-being, which is a crucial aspect of their psychosocial development. This study aims to determine the effect of the intensity of playing online games on the emotional mental health of school children at Madrasah Ibtidaiyah Rejodadi Cilacap. This study used a quantitative design with a cross-sectional approach. The sample consisted of 173 students and was selected using a total sampling technique. The instruments used were an online gaming intensity questionnaire and the Strengths and Difficulties Questionnaire (SDQ). Data were analyzed univariately and bivariately using the Spearman Rank test. Most children have high online gaming intensity (52.6%) and normal emotional mental condition (56.6%), although 43.4% are in the borderline category. Statistical test results show a very strong and significant relationship between online gaming intensity and children's emotional mental condition (r = 0.750; p = 0.000). Conclusion: The higher the intensity of playing online games, the greater the risk of mental and emotional disorders in school children. Therefore, support and supervision from parent and theachers are essential to limit playing time and provide education about the impact of online games on mental health.