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Pengaruh Model PjBL Terhadap Hasil Belajar Siswa Kelas VIII pada Mata Pelajaran Bahasa Indonesia di MTs Muhammadiyah Padang Panjang Lestari, Ayu Indra; Anugrah, Septriyan; Bentri, Alwen; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2075

Abstract

This study aims to determine the influence of the project-based learning model on Indonesian subjects in grade VIII at MTS Muhammadiyah Padang Panjang. This research was carried out with a quantitative research method in the form of a Quasi Experiment. There were 70 students as a sample in class VIII consisting of 35 people in the experimental class and 35 people in the control class. The data collection technique used is a test at the beginning and at the end of Indonesian learning. The data analysis techniques are normality tests, homogeneity tests, and hypothesis tests with the t-test method. The results of the study show that the application of the Project Based Learning (PjBL) learning model has an effect on the learning outcomes of grade VIII students, as evidenced by the t-test value that has been carried out using Microsoft Excel in this study of 9.395 which is greater than the ttable 1.668 at the significance level of α 0.05, meaning that Ha is accepted and Ho is rejected. There is a significant difference between the average learning outcomes of students using the PjBL learning model. Therefore, it can be concluded that the application of the Project Based Learning model has an effect on student learning outcomes in Indonesian subject grade VIII MTS Kauman Muhammadiyah Padang Panjang
Hubungan Antara Kompetensi Pedagogik Mahasiswa Kampus Mengajar dengan Hasil Belajar Praktik Mengajar TP FIP UNP Maharani, Maharani; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2085

Abstract

This research was motivated by students who participated in the Teaching Campus (KM) who had not been able to master and apply pedagogic competencies properly while participating in the KM program. This study aims to determine the relationship between the pedagogic competence of teaching campus students and the learning outcomes of TP FIP UNP teaching practice. This research was conducted using a quantitative research method in the form of correlation. Where there are 31 sample students who took part in KM. The data collection technique is the learning outcomes of student teaching practice. The data analysis techniques are normality test and linearity test with product moment correlation test mode. Based on the person correlation test of variable X of 0.043, this value is between 0.00-0.19 which means that the level of closeness of the variable X with Y is very weak, the Pearson Correlation value in a negative form indicates that if the variable X increases, the Y variable decreases and indicates that the Pearson correlation relationship is not unidirectional. Therefore, it can be concluded that there is a significant relationship between pedagogic competence and the learning outcomes of KM students' teaching practice.
Pengaruh Pemanfaatan Media Video Youtube Terhadap Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran Informatika Kelas VIII SMP Negeri 1 Painan Nurhalizah, Sry Sherly; Hidayati, Abna; Novrianti, Novrianti; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2099

Abstract

Critical thinking in informatics learning is an important competency that needs to be developed in students. This study aims to investigate the effect of the use of YouTube video media on the improvement of critical thinking skills of grade VIII students of SMP Negeri 1 Painan. Through a quantitative approach with an experimental design, this study compares the critical thinking skills of students who receive learning with YouTube video media (experimental class) with students who receive conventional learning (control class). The research sample was taken at a simple random rate from the student population of grade VIII, namely class VIII.6 (experimental class) and class VIII.4 (control class). Data collection was carried out using a questionnaire that had been validated, consisting of 26 statements to measure critical thinking skills. Data analysis was carried out in two stages, namely descriptive analysis to describe data characteristics and inferential analysis using a t-test to test the average difference in critical thinking skills between the two groups. The results showed that the average score of critical thinking ability of students in the experimental class (95.56) was significantly higher than that of the control class (87.36) with a significance value of 0.001. This indicates that the use of YouTube video media is effective in improving students' critical thinking skills in informatics subjects
Pengembangan Learning Management System (LMS) Menggunakan Moodle Pada Fase E di SMAN 1 Lubuk Alung Usman, Shelby; Rahmi, Ulfia; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2102

Abstract

This research aims to increase student engagement in learning through the development and implementation of interactive features on Moodle. Some of the features developed include quizzes, interactive discussion forums, and learning videos. This type of research is Research and Development with a 4D development model. Research data was collected through questionnaires and validation sheets. Data analysis was carried out in a quantitative descriptive manner to determine the level of student involvement and the quality of the LMS. At the development stage, validation tests were carried out by four validators, three media validators and one material. A practicality trial was carried out on Phase E students of SMAN 1 Lubuk Alung totaling 36 students to test the practicality of the LMS developed. The assessment results from the material validators received an average score of 4.6 with the category "very valid". The results of the validation of media experts with validator I got an average score of 4.95 with the category "very valid" while the results of validation by validator II got an average score of 4.95 with the category "very valid" and the results of validator III got an average score of 4.95 with the category "very valid". This LMS can be said to be practical because it has conducted a practicality test with an average score of 4.37 and an effectiveness test with a score of 4.18. Based on the results of the validity, practicality and effectiveness tests, it can be concluded that this LMS is feasible to be implemented in the school
Persepsi Guru Terhadap Kegiatan Pengembang Teknologi Pembelajaran Dalam Meningkatkan Kualitas Pembelajaran di SMAN 1 Padang Syafira Yudha, Nurul; Rahmi, Ulfia; Syafril, Syafril; Hidayati, Abna
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i2.6456

Abstract

Penelitian ini bertujuan guna mengetahui kegiatan pengembang teknologi pembelajaran bagi guru dalam meningkatkan kualitas pembelajaran di SMA N 1 Padang. Penelitian ini dilatar belakangi oleh permasalah yang ditemui bahwa guru SMA N 1 yang Padang memiliki kelemahan dalam bidang teknologi sejumlah guru belum mampu dan paham dalam menggunakan berbagai perangkat teknologi yang dapat menunjang kualitas pembelajaran. Penelitian bertujuan guna mengetahui kegiatan pengembang teknologi pembelajaran bagi guru dalam peningkatkan kualitas pembelajaran di SMA N 1 Padang. Metode yang digunakan penelitian ini yaitu penelitian mix method. Instrument yang digunakan yaitu berupa wawancara dan angket. Narasumber dan responden dalam penelitian ini yaitu wakil kepala sekolah sebagai guru penggerak, guru senior dan guru muda yang paham teknologi untuk tahap wawancara dan seluruh guru yang berjumlah 56 orang sebagai responden pengisian angket. Berdasarkan hasil analisis kualitatif dapat dilihat bahwa masih banyak guru yang menemukan tantangan baik dalam mengembangan dan menggunakan media pembelajaran maupun model pembelajaran dan masih banyak guru yang tidak mendapatkan pelatihan-pelatihan atau workshop terkhususnya mengenai pengembangan media pembelajaran dan model pembelajaran di sekolah. Hanya satu guru yang memiliki jabatan sebagai guru penggerak, yang mana guru penggerak itu sendiri sangat dibutuhkan di sekolah sebagai fasilitator yang dapat memberikan pelatihan-pelatihan kepada guru lainnya baik dalam mengembangkan media atau model pembelajaran, dan lain sebagainya yang dapat menunjang kompetensi guru sehingga menghasilkan kualitas pembelajaran yang baik. Berdasarkan hasil analisis kuantitatif dilihat bahwa hasil rata-rata maupun persentase yang diperoleh pada setiap jawaban pernyataan yang diisi oleh guru sudah menunjukkan bahwa guru sudah sangat baik dalam menggunakan kegiatan analisis serta pengkajian model teknologi pembelajaran (90%), perancangan model teknologi pembelajaran (91,60%), produksi media pembelajaran (91,52%), implementasi (90,78%), pengendalian model pembelajaran (87,08%), serta evaluasi penerapan model pemanfaatan media pembelajaran (88,89%).
Analisis Persepsi Siswa Terhadap Penggunaan Website Testportal Sebagai Alat Evaluasi Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas X Rahman, Awani; Hidayati, Abna; Hendri, Nofri; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2717

Abstract

This study aims to describe students' perception of the use of the testportal website as a learning outcome evaluation tool. This type of research uses a descriptive method with a quantitative approach. The sampling technique used the purposive sampling technique and the research sample was 56 students in class X at SMA Negeri 1 Padang. The research instrument used was a questionnaire with a total of 40 questions distributed through a google form. The analysis technique used was percentage and chi squared with a significance level of 5% (=0.05). The results of the study show that first, students' perception of the use of the testportal website is good with a percentage of 76.5. Second, the testportal website as a learning outcome evaluation tool is good with a percentage of 80.33%. Third, there was a significant relationship between students' perception of the use of the testportal website and the testportal website as a tool for evaluating learning outcomes with the value of the table count of 40.12>>9488. It can be concluded that students' perception of the use of the testportal website as a tool for evaluating learning outcomes in class X informatics subjects is good
Analysis of Learning Resource Utilization by Students of the Educational Technology Study Program, FIP UNP Putri, Lidya Indah; Yeni J, Fetri; Novrianti, Novrianti; Rahmi, Ulfia
The Future of Education Journal Vol 4 No 5 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i5.593

Abstract

Higher education today faces various challenges and opportunities influenced by the development of technology and information. In this context, the utilization of learning resources becomes an important aspect to enhance the quality of education and support the completion of students' assignments. Students are expected to be able to utilize various learning resources such as e-journals, textbooks, e-books, as well as artificial intelligence-based tools like ChatGPT and Perplexity to support the completion of their coursework. This research aims to analyze the utilization of learning resources by students in completing their coursework. The type of research used is descriptive quantitative research to describe the actual situation based on data obtained from a predetermined sample. The sample in this study consisted of 105 students selected using the proportionate stratified random sampling technique. Based on the data analysis results, the average percentage of resource utilization is as follows: e-journal 81.79% (very good category), textbooks 74.57% (good category), e-books 79% (good category), ChatGPT 83.67% (very good category), and Perplexity 82.1% (very good category). These findings indicate that students predominantly use digital resources that are considered practical, relevant, and efficient in completing their coursework. Although textbooks are still used, their usage is the lowest compared to other digital sources. Overall, the utilization of learning resources by students of the Educational Technology Study Program at FIP UNP has been effective, but improving information literacy is essential so that students can be more discerning in choosing credible sources that meet their academic needs.
Pengembangan Video Pembelajaran Berbasis Pemecahan Masalah Soal Cerita pada Materi Pecahan Kelas VI SD Putri, Qorina Cantika; Pratiwi, Rahmi; Rahmi, Ulfia; Masnur, Alkadri
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 6, No 6 (2025)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59698/afeksi.v6i6.645

Abstract

Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis pemecahan masalah sebagai solusi untuk mengatasi rendahnya pemahaman siswa kelas VI SD dalam menyelesaikan soal cerita pada materi pecahan. Permasalahan ini ditandai oleh banyaknya siswa yang memperoleh nilai di bawah Kriteria Ketuntasan Minimal (KKM), disebabkan oleh kesulitan dalam memahami konteks soal cerita, mengonversinya ke bentuk matematis, serta menerapkan konsep operasi pecahan. Metode yang digunakan dalam penelitian ini adalah Research and Development (RD) dengan model pengembangan 4D (Define, Design, Develop, Disseminate). Produk dikembangkan menggunakan aplikasi Canva dan CapCut, kemudian divalidasi oleh ahli materi dan ahli media. Uji kepraktisan dan efektivitas dilakukan kepada 14 siswa kelas VI di SDN 28 Rambatan. Hasil validasi menunjukkan bahwa video pembelajaran yang dikembangkan masuk dalam kategori sangat valid, dengan skor rata-rata 4,63 dari ahli media dan 4,83 dari ahli materi. Kepraktisan media dinilai sangat baik dengan skor rata-rata 4,89 dari siswa, sedangkan uji efektivitas menunjukkan nilai gain score sebesar 0,78 yang termasuk dalam kategori tinggi. Berdasarkan hasil tersebut, dapat disimpulkan bahwa video pembelajaran berbasis pemecahan masalah ini memenuhi kriteria valid, praktis, dan efektif, serta layak digunakan sebagai media bantu pembelajaran untuk meningkatkan pemahaman siswa dalam materi pecahan melalui soal cerita. Penelitian ini juga memberikan kontribusi dalam pemanfaatan teknologi pendidikan di tingkat sekolah dasar.
Development of Smart Apps Creator-Based Interactive Learning Media to Support 21st Century Skills in Pancasila Education for Elementary Schools Anggraeni, Aisyah; Erita, Yeni; Nora, Desri; Rahmi, Ulfia
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 2 (2025): June
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15136

Abstract

Abstract: This research aims to develop interactive learning media based on Smart Apps Creator to support 21st-century skills in Pancasila education for elementary school students that are feasible, practical, and effective. This study employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included fifth-grade teachers and students from selected elementary schools in Padang, West Sumatra. The selection of research subjects was conducted purposively, considering factors such as implementing the Merdeka Curriculum, availability of technological infrastructure, and the schools’ willingness to collaborate. Data were collected through observations, interviews, questionnaires, and learning outcome tests. Both qualitative and quantitative data analyses were used, including n-gain score analysis. The development resulted in an interactive media product for Pancasila education using Smart Apps Creator, which was declared feasible, practical, and effective. The feasibility assessment by material, linguistic, and media experts obtained an average score of 91.67%, categorized as very feasible. The practicality aspect, evaluated through teacher 90%, indicating a very practical product, and student responses achieved an average score of 96,6%, indicating a very practical product. The average N-gain score in the experimental class was 85.11 (high category), while the control class scored 44.57 (moderate category). These findings indicate that the developed interactive media effectively supports the enhancement of 21st-century skills, particularly in Pancasila learning for elementary students.
Identifikasi Flow Experience Siswa dalam Menggunakan Media E- Komik Edukatif pada Mata Pelajaran IPAS di Kelas V SD N 34 Kinali Putri, Maidiya; Rayendra, Rayendra; Rahmi, Ulfia; Masnur, Alkadri
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 6, No 6 (2025)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59698/afeksi.v6i6.658

Abstract

Penelitian ini bertujuan untuk mengidentifikasi tingkat flow experience siswa pada pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) dengan menggunakan media e-komik edukatif. Flow experience merupakan kondisi psikologis ketika individu sepenuhnya terlibat dalam aktivitas yang menantang dan menyenangkan, sehingga merasa fokus, termotivasi, dan kehilangan rasa waktu. Penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan instrumen berupa angket flow experience berjumlah 12 item skala Likert yang dibagikan kepada 30 siswa kelas V SD Negeri 34 Kinali setelah pembelajaran menggunakan media e-komik. Data dianalisis menggunakan statistik deskriptif melalui bantuan SPSS. Hasil penelitian menunjukkan rata-rata skor flow experience sebesar 47,37 yang berada pada kategori tinggi. Sebanyak 66,7% siswa berada dalam kategori tinggi, dan 33,3% dalam kategori sedang, tanpa ada siswa yang berada dalam kategori rendah. Analisis per aspek menunjukkan bahwa aspek absorption (ketertarikan dan fokus) dan enjoyment (kesenangan) memperoleh skor rata-rata lebih tinggi dibandingkan aspek motivasi intrinsik. Rendahnya motivasi intrinsik kemungkinan dipengaruhi oleh faktor eksternal seperti kebiasaan belajar yang belum mandiri atau lingkungan belajar yang kurang mendukung. Temuan ini mengindikasikan bahwa media e-komik edukatif efektif dalam menciptakan keterlibatan belajar yang bermakna, namun perlu strategi tambahan untuk meningkatkan motivasi belajar siswa.