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Pengembangan Learning Management System (LMS) Menggunakan Moodle Pada Fase E di SMAN 1 Lubuk Alung Usman, Shelby; Rahmi, Ulfia; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2102

Abstract

This research aims to increase student engagement in learning through the development and implementation of interactive features on Moodle. Some of the features developed include quizzes, interactive discussion forums, and learning videos. This type of research is Research and Development with a 4D development model. Research data was collected through questionnaires and validation sheets. Data analysis was carried out in a quantitative descriptive manner to determine the level of student involvement and the quality of the LMS. At the development stage, validation tests were carried out by four validators, three media validators and one material. A practicality trial was carried out on Phase E students of SMAN 1 Lubuk Alung totaling 36 students to test the practicality of the LMS developed. The assessment results from the material validators received an average score of 4.6 with the category "very valid". The results of the validation of media experts with validator I got an average score of 4.95 with the category "very valid" while the results of validation by validator II got an average score of 4.95 with the category "very valid" and the results of validator III got an average score of 4.95 with the category "very valid". This LMS can be said to be practical because it has conducted a practicality test with an average score of 4.37 and an effectiveness test with a score of 4.18. Based on the results of the validity, practicality and effectiveness tests, it can be concluded that this LMS is feasible to be implemented in the school
Analisis Persepsi Siswa Terhadap Penggunaan Website Testportal Sebagai Alat Evaluasi Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas X Rahman, Awani; Hidayati, Abna; Hendri, Nofri; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2717

Abstract

This study aims to describe students' perception of the use of the testportal website as a learning outcome evaluation tool. This type of research uses a descriptive method with a quantitative approach. The sampling technique used the purposive sampling technique and the research sample was 56 students in class X at SMA Negeri 1 Padang. The research instrument used was a questionnaire with a total of 40 questions distributed through a google form. The analysis technique used was percentage and chi squared with a significance level of 5% (=0.05). The results of the study show that first, students' perception of the use of the testportal website is good with a percentage of 76.5. Second, the testportal website as a learning outcome evaluation tool is good with a percentage of 80.33%. Third, there was a significant relationship between students' perception of the use of the testportal website and the testportal website as a tool for evaluating learning outcomes with the value of the table count of 40.12>>9488. It can be concluded that students' perception of the use of the testportal website as a tool for evaluating learning outcomes in class X informatics subjects is good
Development of Animated Learning Media for the Pancasila Education Subject in Grade III Elementary School Astari, Sovia; Rahmi, Ulfia; Erita, Yeni; Nora AN, Desri
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.2060-2079

Abstract

This study was motivated by the limited teacher innovation in using learning media, where lectures and printed textbooks still dominate classroom activities, making it difficult for students to grasp abstract concepts. Therefore ,animated learning media was developed to enhance student comprehension, participation, and achievement in Pancasila Education for third grade elementary students. The research used a Research and Development (R&D) approach with the ADDIE model, consisting of five stages, Design, Development, Implementation, and Evaluation stages. The subjects were Grade III  students at SD Negeri 19 Air Tawar Barat and SD Negeri 52 Parupuk Tabing. Data collection instruments included expert validation sheets, practicality questionnaires, and effectiveness tests, with analysis focusing on validity, practicality, and effectiveness. Results showed that the developed media achieved very valid scores from material experts (95%), media experts (91.25%), and language experts (100%). Practicality tests revealed positive responses from teachers (96.67%) and students (95.38%). Effectiveness was confirmed by an N-Gain score of 0.81, with average student scores rising from 59.72 (pretest) to 91.84 (posttest). In conclusion, the animated learning media was proven valid, practical, and effective, providing an engaging tool that supports a more interactive and meaningful learning process in Pancasila Education for elementary schools.
Development of Interactive Teaching Materials on Google Sites using a Problem-Based Learning Model for Fifth-Grade Indonesian Language Instruction Yani, Meri; Desyandri, Desyandri; Adrias, Adrias; Rahmi, Ulfia
Journal of Educational Sciences Vol. 10 No. 1 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.1.p.1750-1765

Abstract

This study aimed to develop interactive teaching materials assisted by Google Sites using a Problem Based Learning (PBL) model for fifth-grade Indonesian language instruction. Interactive teaching materials are defined as digital learning resources designed to actively engage students through interaction with content, tasks, and problem-solving activities, enabling meaningful cognitive involvement during learning. This research was conducted due to the limited use of interactive digital teaching materials in elementary schools, which often results in low student engagement. The study employed a Research and Development approach using the ADDIE instructional design process, including analysis, design, development, implementation, and evaluation stages. Data were collected through observations, interviews, expert validation sheets, practicality questionnaires, and pre-test and post-test instruments in three elementary schools. The validation results showed a validity coefficient of 0.905, categorized as highly valid. Practicality testing indicated very high practicality, with teacher and student responses of 99.58% and 94.16%, respectively. Effectiveness testing demonstrated high effectiveness, with an N-Gain score of 0.80 (80.55%). These findings indicate that Google Sites–assisted interactive teaching materials integrated with the PBL model are valid, practical, and effective for improving student engagement and learning outcomes in elementary Indonesian language learning.
Blog Folio in Blended Learning: a Development of Students’ Information Processing Skills in Digital Age Rahmi, Ulfia; Darmawan, Deni
AT-TA'LIM Vol 25, No 2 (2018)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1224.878 KB) | DOI: 10.15548/jt.v25i2.369

Abstract

Paradigm shift in educational context support to instructional innovation, such as online learning, blended learning, and mobile learning. Researcher implemented the blended learning by using blog as portfolios for students. The purpose in this research was to identify the effects of using a blog in blended learning to improve collage student’s information processing skill in virtual environment. The facilitation given to college students in order to familiar with through search, collect, manages, and communicates information in digital age. Research subject is collage students in Development of Innovation Instructional Model course on period January-June 2017 at Educational Technology in Universitas Negeri Padang. This research used three instruments, consist of 1) the rubrics for identify information processing skill, 2) questionnaire for using blog folio, and 3) interview guided about advantages, challenges and obstacles to use a blog in blended learning. The result show that using blog folio can help collage students to improved information processing skills because they understood and tried the steps of that skill. Furthermore, they admitted by using blog folio can increased motivation, participation and give advantages.
Message Design of Printed and Digital Material to Meaningful Learning Rahmi, Ulfia; Azrul, Azrul
AT-TA'LIM Vol 28, No 1 (2021)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v28i1.634

Abstract

This article reports on research a message design of printed and digital message in Learning Theory course at Universitas Negeri Padang (UNP). Survey was conducted to collect data on the utilization of instructional materials by students who ware active in the semester in January-June. The results indicated that the print instructional materials written by lecturers have started to consider the design principles message, but still needs to be improved. That principle has not been carried out for digital teaching materials. Digital teaching materials need to be developed to familiarize students studying in 21st century environments by optimizing the campus e-learning facility to be able to perform generative learning, and meaningful learning
Socio-Cultural Dominance in School-Choice Intentions: The Moderating Role of Environmental Conditions in a PLS-SEM Model Hidayati, Abna; Ardi, Zadrian; Putra, Ade Herdian; Rahmi, Ulfia; Pratiwi, Rahmi; Masriani, Elsa; Arina, Novra; Hafanos, Robby; Ramadona, Dasatry Dwi
International Journal of Research in Counseling and Education Vol 9, No 1 (2025): International Journal of Research in Counseling and Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/00736za0002

Abstract

Parents’ Ability to Choose School reflects a complex decision-making process that goes beyond administrative considerations and involves social, cultural, economic, and environmental factors. This study aims to examine the effects of socio-cultural factors, economic conditions, and environmental conditions on parents’ Ability to School Choose, as well as to test the moderating role of socio-cultural factors. A quantitative explanatory design was employed with data collected from parents in Payakumbuh City, West Sumatra, using an online questionnaire. The data were analyzed using Partial Least Squares Structural Equation Modeling. The results indicate that sociocultural factors and environmental conditions have significant effects on parents’ ability to choose a school, while economic factors do not show a significant direct effect. Furthermore, sociocultural factors significantly moderate the relationship between environmental conditions and the ability to choose a school but do not moderate the relationship between economic factors and the ability to choose a school. These findings highlight the dominant role of the sociocultural context in shaping school choice decisions and underscore the importance of culturally sensitive educational policies.
Development of STAFA Interactive Learning Multimedia for Science Subjects in Grade X of Senior High School Phito, Veldry; Zen, Zelhendri; Bentri, Alwen; Rahmi, Ulfia
Jurnal Sains Sosio Humaniora Vol. 10 No. 1 (2026): Volume 10, Nomor 1 Juni 2026 (In Progress)
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jssh.v10i1.55734

Abstract

Education is the main foundation for facing the flow of globalization and the development of the industrial revolution towards society 5.0. Therefore, the education system continues to transform and expand the use of digital technology. One way to do this is to present digital learning content through the development of interactive learning multimedia. The results of the study indicate that the science learning media used in high school classes remain one-way and teacher-centered. Therefore, the purpose of this study is to develop an interactive multimedia STAFA that is valid, practical, and effective in improving student learning outcomes. This study uses the Research and Development (R&D) method using the ADDIE model. The research subjects were class X E2 students at SMAN 1 Siberut Tengah. Research data was obtained from students, teachers, and a team of experts who were then tested for validity, practicality, and effectiveness. The results of this study are interactive multimedia STAFA that are valid, practical, and efficient. Media experts gave an average product validity score of 97%, material experts 89%, and language experts 99%. All experts gave scores in the very valid category. The results for teacher responses were 95% and for students, 90%, in the very practical category. The effectiveness of media on learning outcomes shows an N-Gain score of 0.60, indicating a moderate and effective effect on the learning process.