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Journal : Indonesian Journal of Computer Science and Engineering

Penerapan Media Mahkota Jaringan Makanan Berbasis Gambar untuk Meningkatkan Pemahaman Siswa pada Mata Pelajaran IPA Sari, Meirita; Anggraini, Atika; Hikmah, Nur; Suwarni
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 02 (2024): IJCSE Volume 01, Nomor 02, November 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v1i02.115

Abstract

This research aims to analyze the effectiveness of implementing the Mahkota Jaringan Makanan (Food Web Crown) visual-based media in enhancing students' understanding of science, particularly the concept of food webs. The study employs a descriptive qualitative approach. The subjects are 29 seventh-grade students from SMPN 25, selected through purposive sampling. Research instruments include conceptual understanding tests, observation sheets, interviews, and questionnaires to measure changes in students' comprehension and engagement during the learning process. The results indicate a significant improvement in the students' average scores after applying the media, with an average learning outcome increase of 41.5%. Additionally, the media fostered active student participation during the learning activities, making them more enthusiastic and capable of collaborating with their classmates. The image-based Mahkota provided strong visual support, helping students understand the relationships between food web components more concretely and interactively. The use of this media also helped reduce misconceptions about the roles of producers, consumers, and decomposers in ecosystems. Thus, this media can be an innovative and enjoyable alternative teaching method, which can be integrated into the science curriculum to enhance learning quality.
Pengembangan Media Diaroma Terhadap Hasil Belajar Siswa Pada Materi Siklus Air di SMP Negeri 4 Kota Bengkulu Sari, Meirita; Yunilarosi, Elvida sari; Laili, Ummiy Fauziyah; Yulita, Nourma
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 02 (2024): IJCSE Volume 01, Nomor 02, November 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v1i02.116

Abstract

This study aims to explore the development of diorama media to improve student learning outcomes on the water cycle topic at SMP Negeri 4 Kota Bengkulu. The diorama media is used as an interactive and visual learning tool to enhance students' understanding of the water cycle concept. The research method applied is Research and Development (R&D). The study sample comprises two randomly selected classes, an experimental class using diorama media and a control class using conventional methods. Data collection instruments include a pre-test and post-test to assess learning outcomes before and after the intervention. Data were analyzed using a t-test to compare learning outcomes between the two groups. The analysis results showed that media expert validation I reached 90.57%, media expert II 93.7%, material expert I 92.5%, and material expert II 89.6%. Test results indicated a significant difference in learning outcomes between the experimental and control classes, with students who learned through diorama media showing higher learning gains compared to those who used conventional methods. Diorama media often captures students' attention due to its visually engaging presentation and ability to represent abstract concepts visually. Therefore, the use of diorama media can enhance the effectiveness of learning in the water cycle topic.