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SISTEM PROTOTYPE KEBOCORAN GAS LPG MENGGUNAKAN ESP8266 DAN API TELEGRAM DENGAN METODE FUZZY Yustian Ario Susanto; Dendy Kurniawan; Ahmad Ashifuddin Aqham; Edy Siswanto; Bagus Sudirman
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1381

Abstract

Although LPG is widely utilized in homes and restaurants, gas leaks pose a significant risk of deadly fire and explosion.   The objective of this project is to combine the Mamdani fuzzy logic technique, MQ-6 gas sensor, flame sensor, and ESP8266 microcontroller to create an Internet of Things (IoT)-based prototype system for detecting LPG leaks.   The system includes a servo motor, LCD, relay, buzzer, and real-time notifications using the Telegram app.   The research process employed was prototyping, which encompasses requirements analysis, design, implementation, and testing of hardware and software.   In order to classify the environment into three safety conditions—danger, alert, and safe—sensor data from gas and flame detectors was interpreted using Mamdani fuzzy logic.   The experiment results showed that the system could detect changes in gas concentration and the presence of fire in real time with speed and accuracy.   The fuzzy logic approach makes decisions more smoothly than conventional logic, allowing for early identification even at low gas levels.   Telegram messages were effective in providing users with timely alerts to take preventative action.   In conclusion, by serving as an early warning system for LPG leaks, the proposed prototype system increases safety in residences and food stalls.  Additionally, it could serve as a foundation for the creation of more comprehensive IoT-based fire detection systems.
SISTEM INFORMASI KEUANGAN BERBASIS WEB DI KANTOR NOTARIS DAN PPAT SULISTIYANI,S.H.,M.Kn Anita Nur Setiyani; Ahmad Ashifuddin Aqham; Munifah; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1415

Abstract

An The development of information significantly impacts the legal field, particularly in the administration and financial management of the Notary and PPAT Office of Sulistiyani, S.H., M.Kn. The conventional methods used often lead to errors and reporting delays. This research aims to develop a computer-based financial information system using the Research and Development (R&D) method. The system is designed to improve efficiency, accuracy, and data security. The results show that the developed system successfully minimizes recording errors and accelerates the financial reporting process. In conclusion, the implementation of this computer-based information system is effective and efficient in supporting the notary office's financial management.
PERANCANGAN MEDIA INTERAKTIF BERBASIS ANIMASI 2D UNTUK PENGENALAN HURUF ALFABET DAN ANGKA PADAANAK DI RA PERWANIDA 01 CEPIRING Devi Sartika; Bagus Sudirman; Ahmad Ashifuddin Aqham; Edy Siswanto; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1432

Abstract

Learning while playing is the most enjoyable way for children to understand something new. Based on this idea, this study designed an interactive 2D animation-based learning media entitled “LANCAR”, as an effort to provide a more interesting and interactive learning experience for early childhood. The background of this research stems from the learning conditions at RA Perwanida 01 Cepiring, which still uses conventional media, thus necessitating the application of digital media to support the learning process. This research uses the R&D (Research and Development) method with the MDLC (Multimedia Development Life Cycle) development model, which consists of six stages, namely concept, design, material collection, development, testing, and distribution. The development was carried out using Adobe Animate CC 2023 with child-friendly visual designs, sounds, and animations. The test results showed that the media was very suitable for use, with an average of 92.5% from subject matter experts, 90% from media experts, and 88.9% from user trials. In conclusion, this 2D animation-based interactive learning media is feasible and effective for introducing letters and numbers.
SISTEM INFORMASI SIMPAN PINJAM MENGGUNAKAN METODE ACCRUAL BASIS BERBASIS WEB PADA KOPERASI KSPPS BMT AL-HIKMAH SEMESTA WELERI Indriyani Indriyani; Sukemi Kamto Sudibyo; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1442

Abstract

A cooperative is an economic institution based on mutual cooperation to improve members’ welfare. KSPPS BMT Al-Hikmah Semesta Weleri, engaged in savings and loans, still manages transactions manually using Microsoft Excel, causing delays and data inaccuracies. This study aims to design a web-based savings and loan information system using the accrual basis method and Database Management System (DBMS) to enhance data accuracy and efficiency.The research uses the Research and Development (R&D) method with a qualitative approach. The results show that the system improves operational efficiency, financial report accuracy, and data retrieval.
PENGEMBANGAN SISTEM INFORMASI PERPUSTAKAAN BERBASIS WEB TERINTEGRASI QR CODE: STUDI KASUS SMP NEGERI 2 PEGANDON Rochayati Rochayati; Ahmad Ashifuddin Aqham; Bagus Sudirman
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1643

Abstract

School libraries are crucial elements in supporting the learning ecosystem. However, SMP Negeri 2 Pegandon still faces significant challenges in manual data management. This research aims to design a web-based library information system that integrates QR Code technology. The development method used a prototyping model, which includes requirements gathering, design planning, and system testing. The results show that this application is able to minimize data duplication, accelerate book search processes, and streamline borrowing and return transactions. The QR Code implementation provides high accuracy in member and collection identification. This system is expected to increase transparency and accountability in school library management.
SISTEM SMART FARM BERBASIS IOT MENGGUNAKAN NODEMCU PADA PETERNAKAN AYAM KAMPUNG Sandi Yoni Saputra; Dendy Kurniawan; Iman Saufik Suasana; Ahmad Ashifuddin Aqham; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1666

Abstract

Native chicken farming plays an essential role in supporting community food supply, particularly as a source of animal protein. However, feeding activities and feed stock management are still commonly performed manually, resulting in high labor requirements and time consumption. inconsistent feeding schedules, and inadequate monitoring of feed availability, which may negatively affect farm productivity. This study aims to design and implement an Internet of Things (IoT)-based smart farm system that enables automatic feeding and real-time monitoring of feed stock for native chicken farming. The system utilizes an ESP32 microcontroller as the main control unit, a servo motor to regulate feed distribution, an HC-SR04 ultrasonic sensor to measure feed levels, and a Real Time Clock (RTC) module to manage feeding schedules. All system information and feed stock status are transmitted directly to farmers through the Telegram application using a Bot API. The research method applied in this study is Research and Development (R&D) using a prototyping approach, which consists of requirement analysis, system design, prototype development, testing, and implementation. The results demonstrate that the developed system can operate automatically according to predefined schedules and provide timely notifications when feed stock reaches a critical level. The implementation of this system improves operational efficiency, reduces manual workload, and supports better management of native chicken farming through the use of IoT technology.
Integrating Computational Thinking and Adaptive Curriculum Frameworks to Enhance Problem Solving Skills in Undergraduate Programming Education Across Diverse Learning Contexts Nicodemus Rahanra; Ahmad Ashifuddin Aqham; Eko Siswanto
Programming and Algorithm Fundamentals Vol. 1 No. 1 (2026): January: Programming and Algorithm Fundamentals
Publisher : Asosiasi Pengelola Jurnal Informatika dan Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66472/paf.v1i1.17

Abstract

This study investigates the integration of computational thinking (CT) principles with adaptive curricula to enhance problem-solving skills in undergraduate programming education. Traditional programming curricula often emphasize syntax and basic concepts, neglecting critical problem-solving strategies. The adaptive curriculum framework used in this study combines CT skills such as decomposition, pattern recognition, abstraction, and algorithmic thinking with personalized learning experiences. A mixed-method approach, combining qualitative and quantitative research, was employed to assess the effectiveness of this integrated approach. The results show significant improvements in students' problem-solving abilities, conceptual understanding, and engagement compared to a control group following a traditional curriculum. Students in the experimental group, which received the adaptive curriculum, demonstrated better performance in applying algorithms and debugging code. Additionally, students expressed higher levels of engagement and motivation, suggesting that the personalized learning environment fostered greater academic involvement. The study highlights the importance of integrating CT principles with adaptive learning frameworks to create a more inclusive and effective learning environment that accommodates diverse learning needs. The findings suggest that adaptive curricula can bridge gaps in traditional education by providing personalized support and ensuring that students progress at their own pace. This approach is especially beneficial for programming education, where both conceptual understanding and practical problem-solving skills are critical for success. Future research should explore the long-term impact of adaptive learning frameworks and investigate how these technologies can be integrated with traditional teaching methods to maximize their effectiveness.