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Pelatihan Sistem Informasi Terkait Media Pembelajaran Daring di Era pandemic Covid-19 (TK Banin 58 Salatiga) Indra Ava Dianta; Ahmad Ashifuddin Aqham; Eko Siswanto
Jurnal Pengabdian kepada Masyarakat Indonesia (JPKMI) Vol. 1 No. 3 (2021): Desember: Jurnal Pengabdian Kepada Masyarakat Indonesia (JPKMI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpkmi.v1i3.123

Abstract

The purpose of this service is to provide counseling and training on the application of information systems in good schools, understand the making of online learning media, be able to apply the knowledge gained and be involved in managing school learning media as a learning tool. to provide an entrepreneurial mindset or entrepreneurship. With this training program, it is hoped that educators can implement the knowledge and information obtained to support the teaching and learning process.
PEMBERDAYAAN POTENSI ALAM UNTUK MENINGKATKAN PENDAPATAN DESA DAN MASYARAKAT DESA WISATA MANDIRAJA KABUPATEN PEMALANG Heru Yulianto; Dyah Palupiningtyas; Ahmad Ashifuddin
Jurnal Pengabdian kepada Masyarakat Indonesia (JPKMI) Vol. 1 No. 3 (2021): Desember: Jurnal Pengabdian Kepada Masyarakat Indonesia (JPKMI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpkmi.v1i3.145

Abstract

Upaya peningkatan pendapatan desa khususnya desa wisata salah satunya adalah dengan memberdayakan potensi alam yang dimiliki oleh desa tersebut. Pemberdayaan potensi alam dengan melalui pengelolaan potensi yang ada secara berkesinambungan yaitu mengolahnya menjadi suatu daya tarik wisata diharapkan bisa menambah pendapatan desa yang nantinya secara otomatis akan meningkatkan pendapatan masyarakat desa. Konsep pemberdayaan potensi alam menjadi daya tarik wisata dengan pengelolaan berkesinambungan menjadi dasar kegiatan pengabdian masyarakat yang dilakukan oleh tim pengabdian STIEPARI Semarang yang dilaksanakan di desa wisata Mandiraja kabupaten Pemalang. Kegiatan di awali dengan survey ke lokasi untuk mengidentifikasi dan menverifikasi potensi alam yang ada di desa tersebut yaitu adanya curug Sidok yang merupakan potensi andalan desa wisatakemudian dilanjutkan dengan kegiatan focus grup discussion dan ditutup dengan kegiatan pelatihan kepada masyarakat desa wisata Mandiraja yang terdiri dari kelompok sadar wisata serta masyarakat desa yang akan dilibatkan dalam pengelolaan Curug Sidok sebagai daya tarik wisata. Untuk pengelolaan yang berkesinambungan, kedepannya ditargetkan adanya sinergi yang berkelanjutan antara STIEPARI dengan desa wisata Mandiraja dalam pendampingan pengelolaan Curug Sidok sebagai daya tarik wisata serta pengelolaan homestay sebagai pendukung destinasi wisata di Desa Mandiraja.
Sistem Informasi Pelayanan Jasa Laundry Pada Rumah Laundry Kendal Bagus Sudirman; Ahmad Ashifuddin Aqham
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 3 No. 3 (2023): Desember : Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v3i3.3424

Abstract

Currently it is still done manually and causes difficulties in data retrieval and income capitulation, there are several steps that can be taken to increase efficiency and accuracy in administrative management. Here are some suggestions: Management Information System (MIS) or Laundry Application: Implement a management information system or laundry-specific application that can help automate administrative processes. This application can record laundry receipt transactions, record customer data, and store income information in a more structured manner. Barcode or Unique Identification System: Use a barcode or unique identification system on each laundry receipt. This will make it easier to track and search data. Each customer or order can have a unique code or barcode that can be scanned to identify the transaction. Electronic Logging: Switch from manual logging to electronic logging. Use spreadsheet or database software to store and manage data. Make sure all laundry receipt data, including customer information and type of service, is recorded carefully. Centralized Database System: By implementing these solutions, you can optimize the laundry service administration process, reduce data search time, and increase revenue management efficiency. The aim of creating a Laundry Service Information System is to make it easier for business owners to manage customer transaction data and in preparing financial reports. The methods used in collecting data are observation, interviews and literature study, while the system development method used is R&D (Research and Development). This system was built using the PHP programming language, Boostrap, and for the database using MySQL. The results of this research are a web-based laundry service information system. This laundry service information system contains 2 access rights, namely Admin and customer. Customers can find out the status of their laundry and payments, while Admins can manage customer data, manage transactions, and view print reports
Media Pembelajaran Berbasis Multimedia Bagi Guru Madrasah Tsanawiyah (MTs) Nuril Huda dan Madrasah Aliyah (MA) Nuril Huda Tarub - Grobogan Ahmad Ashifuddin Aqham; Indra Ava Dianta; Moh Muthohir
Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri Vol. 2 No. 1 (2023): Januari : Jurnal Inspirasi Mengabdi Untuk Negeri
Publisher : Universitas Maritim AMNI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58192/sejahtera.v2i1.461

Abstract

The purpose of this community service is to provide counseling and training in making multimedia-based learning media as a good online digital-based learning tool, understand the manufacture of multimedia-based learning media, be able to apply the knowledge gained and be involved in managing multimedia-based learning for MTs teachers and MA Nuril Huda Grobokan.
Implementasi Sistem Informasi Penjualan Berbasis Web Menggunakan Framework Laravel 12 : Studi Kasus Pada Toko Ulkids Pegandon Shofa Arinal Hakikiyah; Bagus Sudirman; Ahmad Ashifuddin Aqham; Dendy Kurniawan; Moh. Muthohir
Jurnal Informatika Dan Tekonologi Komputer (JITEK) Vol. 6 No. 1 (2026): Maret : Jurnal Informatika dan Tekonologi Komputer
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jitek.v6i1.9573

Abstract

This study, titled “Implementation of a Web-Based Sales Information System Using the Laravel 12 Framework: A Case Study at Ulkids Store Pegandon,” was conducted to address declining sales performance caused by conventional sales processes and manual transaction management. Ulkids Store experienced a 62.6% decrease in profit from 2019 to 2025, mainly due to limited promotional reach, inaccurate stock recording, and inefficient sales transactions. The research aims to design and implement a web-based sales information system to improve transaction efficiency, data accuracy, and customer accessibility. A qualitative approach with a case study method was applied, while system development followed the Waterfall model. The system was built using Laravel 12, PHP, MySQL, and a Bootstrap 5 user interface, and was tested using Black Box Testing to ensure all functions operated according to user requirements.
PENGEMBANGAN COMPANY PROFILE UNTUK MENINGKATKAN BRANDING PT. ARSINDO MULYA TAMA Matin Akbar Ramadhan; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1174

Abstract

The rapid development of the digital printing industry requires companies to have a strong visual identity and communication strategy to improve competitiveness and brand image. PT Arsindo Mulya Tama needs an informative company profile media to support company branding. This research aims to produce a company profile video as a supporting media for branding. The method used is descriptive qualitative, with data collection techniques through observation, interview, and literature study. The final result is an attractive and professional company profile video, expected to strengthen the company's image, expand the market, and become an effective communication tool in facing the digital era and global competition.
KREASI ANIMASI 2D UNTUK MENINGKATKAN BRAND AWARENESS PADA TOKO PERCETAKAN HIROPRINT Anisya Mardiyanti; Edy Siswanto; Ahmad Ashifuddin Aqham; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1357

Abstract

Hiroprint Printing Shop is a business engaged in printing services, providing products such as stamps, business cards, banners, stickers, mugs, T-shirt screen printing, and visual design services. In the last two years, the average number of customers only reached 528 per year or 52.8% of the 1,000-customer target. This condition indicates low brand awareness, requiring a more effective promotional strategy. This study aims to create a 2D animation advertisement as a digital promotional medium to increase Hiroprint’s brand awareness. The research method used is Research and Development (R&D), consisting of planning, product development, and testing stages. The result of this study is a 2D animation advertising video featuring characters of customers, designers, finishing operators, and delivery staff to illustrate service quality and speed. The final product is a 2D animation video in HDTV 1080p, 24fps, mp4 format. This 2D animation-based promotional media is expected to increase customer interest, strengthen brand image, and help Hiroprint achieve its marketing targets.
SISTEM PROTOTYPE KEBOCORAN GAS LPG MENGGUNAKAN ESP8266 DAN API TELEGRAM DENGAN METODE FUZZY Yustian Ario Susanto; Dendy Kurniawan; Ahmad Ashifuddin Aqham; Edy Siswanto; Bagus Sudirman
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1381

Abstract

Although LPG is widely utilized in homes and restaurants, gas leaks pose a significant risk of deadly fire and explosion.   The objective of this project is to combine the Mamdani fuzzy logic technique, MQ-6 gas sensor, flame sensor, and ESP8266 microcontroller to create an Internet of Things (IoT)-based prototype system for detecting LPG leaks.   The system includes a servo motor, LCD, relay, buzzer, and real-time notifications using the Telegram app.   The research process employed was prototyping, which encompasses requirements analysis, design, implementation, and testing of hardware and software.   In order to classify the environment into three safety conditions—danger, alert, and safe—sensor data from gas and flame detectors was interpreted using Mamdani fuzzy logic.   The experiment results showed that the system could detect changes in gas concentration and the presence of fire in real time with speed and accuracy.   The fuzzy logic approach makes decisions more smoothly than conventional logic, allowing for early identification even at low gas levels.   Telegram messages were effective in providing users with timely alerts to take preventative action.   In conclusion, by serving as an early warning system for LPG leaks, the proposed prototype system increases safety in residences and food stalls.  Additionally, it could serve as a foundation for the creation of more comprehensive IoT-based fire detection systems.
SISTEM INFORMASI KEUANGAN BERBASIS WEB DI KANTOR NOTARIS DAN PPAT SULISTIYANI,S.H.,M.Kn Anita Nur Setiyani; Ahmad Ashifuddin Aqham; Munifah; Edy Siswanto
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 5 No. 2 (2025): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v5i2.1415

Abstract

An The development of information significantly impacts the legal field, particularly in the administration and financial management of the Notary and PPAT Office of Sulistiyani, S.H., M.Kn. The conventional methods used often lead to errors and reporting delays. This research aims to develop a computer-based financial information system using the Research and Development (R&D) method. The system is designed to improve efficiency, accuracy, and data security. The results show that the developed system successfully minimizes recording errors and accelerates the financial reporting process. In conclusion, the implementation of this computer-based information system is effective and efficient in supporting the notary office's financial management.
PERANCANGAN MEDIA INTERAKTIF BERBASIS ANIMASI 2D UNTUK PENGENALAN HURUF ALFABET DAN ANGKA PADAANAK DI RA PERWANIDA 01 CEPIRING Devi Sartika; Bagus Sudirman; Ahmad Ashifuddin Aqham; Edy Siswanto; Dendy Kurniawan
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1432

Abstract

Learning while playing is the most enjoyable way for children to understand something new. Based on this idea, this study designed an interactive 2D animation-based learning media entitled “LANCAR”, as an effort to provide a more interesting and interactive learning experience for early childhood. The background of this research stems from the learning conditions at RA Perwanida 01 Cepiring, which still uses conventional media, thus necessitating the application of digital media to support the learning process. This research uses the R&D (Research and Development) method with the MDLC (Multimedia Development Life Cycle) development model, which consists of six stages, namely concept, design, material collection, development, testing, and distribution. The development was carried out using Adobe Animate CC 2023 with child-friendly visual designs, sounds, and animations. The test results showed that the media was very suitable for use, with an average of 92.5% from subject matter experts, 90% from media experts, and 88.9% from user trials. In conclusion, this 2D animation-based interactive learning media is feasible and effective for introducing letters and numbers.