Claim Missing Document
Check
Articles

Found 12 Documents
Search

Gamified Vocabulary Learning through Kahoot and Quizizz: Effects on EFL Students Engagement and Retention Burhan, Kristian; Amsa, Helfany; Astuti, Indri; Franchisca, Sherly
The Future of Education Journal Vol 5 No 1 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i1.1529

Abstract

This study investigates the effects of gamified vocabulary learning using Kahoot and Quizizz on EFL university students’ engagement and vocabulary retention. Grounded in Self-Determination Theory and cognitive learning theories, the study employed a quasi-experimental pre-test–post-test non-equivalent group design involving 293 non-English-major students enrolled in general English courses at an Indonesian public university. The experimental group received vocabulary instruction through Kahoot and Quizizz, while the control group was taught using conventional vocabulary exercises. Data were collected through vocabulary tests administered at three stages (pre-test, post-test, and delayed post-test), an engagement questionnaire measuring behavioral, emotional, and cognitive engagement, classroom observations, and semi-structured interviews. Quantitative data were analysed using t-tests, one-way ANOVA, repeated-measures ANOVA, and Pearson correlation, while qualitative data were thematically analysed to support interpretation. The findings revealed that students exposed to gamified instruction achieved significantly higher vocabulary gains and demonstrated stronger long-term retention than those in the control group. The experimental group also reported significantly higher levels of engagement across all dimensions. A strong positive correlation was found between engagement and vocabulary retention, indicating that engagement played a mediating role in learning outcomes. The study concludes that pedagogically designed gamified vocabulary learning enhances both engagement and sustainable vocabulary retention in EFL higher education contexts.
Kemampuan Kecepatan Tendang Mawashi Geri Pada Karateka Dojo Palapa Saiyo Gusniarti, Dedek; Haryanto, Jeki; Septri; Burhan, Kristian
HORIZON: Indonesian Journal of Multidisciplinary Vol. 4 No. 3 (2026): HORIZON: Indonesian Journal of Multidisciplinary
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/hijm.v4i3.6295

Abstract

Kecepatan tendangan mawashi geri merupakan salah satu komponen fisik yang sangat krusial bagi karateka untuk menghasilkan poin dalam pertandingan. Penelitian deskriptif kuantitatif ini bertujuan untuk mengetahui dan mendeskripsikan profil kemampuan kecepatan tendangan mawashi geri pada karateka di Dojo Palapa Saiyo Padang Pariaman. Menggunakan desain survei deskriptif, sampel sebanyak 10 karateka dipilih melalui teknik purposive sampling berdasarkan rentang usia kelas tanding (usia dini hingga junior). Data dikumpulkan melalui tes kecepatan tendangan mawashi geri sebanyak 3 kali repetisi yang diukur dalam satuan detik. Hasil analisis statistik deskriptif menunjukkan bahwa rata-rata durasi kecepatan tendangan karateka adalah 2,43 detik, dengan catatan waktu tercepat 1,34 detik dan terlambat 3,71 detik. Berdasarkan kategorisasi data, mayoritas kecepatan tendangan karateka masih berada pada kategori "cukup" dan "kurang" akibat belum optimalnya latihan daya ledak. Hasil penelitian ini memberikan landasan empiris bagi pelatih untuk menyusun program kondisi fisik yang lebih terstruktur.