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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE ROLE PLAYING DAN KREATIVITAS BELAJAR TERHADAP HASIL BELAJAR SISWA SMK NEGERI 7 MEDAN TAHUN PELAJARAN 2016/2017 Kristina Silvia Barus; Nelly Armayanti
Jurnal Administrasi Perkantoran Vol. 8 No. 4 (2019): Jurnal Administrasi Perkantoran
Publisher : Prodi Pendidikan Administrasi Perkantoran UNIMED

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/judika.v8i4.17376

Abstract

Populasi dalam penelitian ini adalah seluruh siswa kelas XI ADM berjumlah 189 orang. Sampel dalam penelitian ini adalah kelas XI ADM-4 (Eksperimen) yang berjumlah 36 orang dan XI ADM-1 (Kontrol) yang berjumlah 38 orang. Teknik pengambilan sampel dalam penelitian ini adalah simple random sampling. Dari hasil analisis data diperoleh nilai mean kelas eksperimen 80,13 dengan standar deviasi 7,60 dan nilai mean kelas kontrol 75,26 dengan standar deviasi 8,77. Untuk mengetahui normalitas data hasil belajar menggunakan uji Liliefors, dan untuk mengetahui homogenitasnya menggunakan uji F. Pengujian hipotesis dilakukan dengan menggunakan rumus ANOVA. Dari data perhitungan hipotesis diperoleh thitung = 2,45 dan ttabel = 1,65. Hasil perhitungan hipotesis menunjukkan thitung > ttabel yaitu 2,45 > 1,65 artinya Ha diterima dan H0 di tolak. Pengaruh kreativitas belajar terhadap hasil belajar di kelas eksperimen thitung >ttabel yaitu 14,91 > 1,65 dan pengaruh kreativitas belajar terhadap hasil belajar di kelas kontrol yaitu 12,82 > 1,65.Dengan demikian dapat disimpulkan bahwa hipotesis yang menyatakan ada pengaruh yang positif dan signifikan model pembelajaran Role Playing dan kreativitas belajar terhadap hasil belajar siswa pada mata pelajaran administrasi humas dan keprotokolan kelas XI SMK Negeri 7 Medan Tahun Pelajaran 2016/2017, dapat diterima.
PENGARUH GAYA BELAJAR DAN DISIPLIN SISWA TERHADAP PRESTASI BELAJAR KORESPONDENSI SISWA KELAS X SMK NEGERI 1 TANJUNG PURA TAHUN AJARAN 2018/2019 Nelly Armayanti; Elsa Sabrina Harahap
Jurnal Administrasi Perkantoran Vol. 9 No. 2 (2020): Jurnal Administrasi Perkantoran
Publisher : Prodi Pendidikan Administrasi Perkantoran UNIMED

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/judika.v9i2.17391

Abstract

The purpose of this study are: 1) the influence of learning styles on correspondence learning achievement, 2) the influence of student™s discipline on correspondence learning achievement, 3) the influence of student learning styles and discipline on the correspondence learning achievement of class X AP students of SMK Negeri 1 Tanjung Pura TA 2018/2019. This research was held at SMK Negeri 1 Tanjung Pura with a population of 102 students and a sample of 50 students. The instrument used to measure student learning styles and disciplines in the form of questionnaires and to measure student learning achievement of students' correspondence is used the student™s correspondence scores of class X AP students of SMK Negeri 1 Tanjung Pura T.A 2018/2019. The data technique analysis is use multiple linear regression and to test the hypothesis.The results of data analysis obtained multiple regression equations is Y = 36,739 + 0,217 X1 + 0,337 X2 + e. The results of the t-test obtained by tcount = 4.646 with a significant level of 0,000 <0.05 for hypothesis 1 and for hypothesis 2 obtained tcount = 5,008 with a significant level of 0,000 <0,05. While simultaneous hypothesis testing obtained Fcount = 45,849 with a significan level of 0,000<0,05
Reputasi dan Citra Rumah Baca Indonesia ke-28 Sebagai Ruang Belajar Komunitas Yang Ramah Erwin Manik; Nadya Jania; Nelly Armayanti; Nopitasari Manurung
Jurnal Administrasi Perkantoran Vol. 14 No. 2 (2025): Jurnal Administrasi Perkantoran
Publisher : Prodi Pendidikan Administrasi Perkantoran UNIMED

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/judika.v14i2.71025

Abstract

This study describes the reputation and image of Rumah Baca Indonesia 28 as a community learning space. A qualitative descriptive method was applied through observation, interviews, and documentation. The results indicate that the reading house has a positive reputation supported by consistent learning services, transparent communication, and committed organizers. Its positive image appears through an orderly environment, creative literacy activities, digital media use, and volunteer involvement. The study concludes that reputation and image influence public trust and participation. Improvements in facilities, collaboration, and digital publication are recommended.
PENYUSUNAN BAHAN AJAR SIMULASI PERKANTORAN DIGITAL BERBASIS PROJECT BASED LEARNING Nelly Armayanti; Dodi Pramana; M. Fitri Rahmadana
JURNAL ADMINISTRASI KANTOR Vol 12 No 2 (2024): Jurnal Administrasi Kantor (Desember 2024)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/jak.v12i2.3166

Abstract

Professional teaching staff have a direct influence on student learning outcomes, especially in the 21st century, where developments in technology, information and communication are growing rapidly. The challenge of 21st century learning is a problem found in the office administration education study program, namely the lack of digital-based teaching materials owned by lecturers to teach these courses. This research aims to prepare teaching materials for the Theory and Practice based Office Simulation course and is also accompanied by a Project Based Learning model. The reason for choosing the Office Simulation course is because this course is the basis for students to become familiar with administrative and administrative practices in the concept of office administration. This research is Research and Development (RnD) research using the ADDIE development model which consists of 5 (five) implementation stages, namely: (1) Analysis, (2) Design, (3) Development (4) Implementation, and (4) Evaluation. The data analysis techniques used in research include 3 (three) types, namely Validity, Effectiveness and Practicality. The results of this research show that the average percentage of validator scores for the content aspect is 88.66%, the presentation aspect is 90.66% and the language is 92.88%, these three aspects show that the office simulation book is very suitable for use. Meanwhile, practical testing for the content aspect was 93.04%, the presentation aspect was 88.05% and the language aspect was 88.04%. From this tabulation, the office simulation book is very practical to use. In testing effectiveness through parametric tests, a calculated t value of 26.599 can be obtained with a significance value of 0.00 < 0.05, so H0 is rejected. Thus, student learning outcomes after using office simulation books are significantly higher than those who do not use teaching materials. Keywords: Teaching Material, Learning Outcomes, Office Simulation
PENGARUH KOMUNIKASI INTERPERSONAL DAN MOTIVASI BELAJAR TERHADAP PRESTASI BELAJAR SISWA PADA MATA PELAJARAN KORESPONDENSI SISWA KELAS X SMK NEGERI 1 KABANJAHE Tauada Silalahi; Nelly Armayanti; Rani Lestary Br Sitepu
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 4 (2026): August 2026 (1)
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v9i4.6984

Abstract

This study aimed to determine the influence of interpersonal communication and learning motivation on the learning achievement of tenth-grade students in the Correspondence subject at SMK Negeri 1 Kabanjahe. This research employed a quantitative approach with a population of 108 students and a sample of 85 students. Data were collected through questionnaires and documentation and analyzed using multiple linear regression. The results showed the regression equation Y = 62.040 + 0.078X₁ + 0.261X₂. Partially, interpersonal communication had no significant effect on learning achievement (t = 0.972; p = 0.334), whereas learning motivation had a positive and significant effect (t = 4.817; p < 0.001). Simultaneously, both variables significantly affected learning achievement (F = 58.234; p < 0.001). The coefficient of determination indicated that the model explained 57.7% of the variance in learning achievement. Learning motivation was the dominant factor affecting students' learning achievement.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN MENGGUNAKAN MEDIA INTERAKTIF BAAMBOOZLE TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN KREATIVITAS, INOVASI DAN KEWIRAUSAHAAN DI KELAS XI MPLB SMKN 1 MEDAN Lubis, Sapriani Nur Adilah; Nelly Armayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50442

Abstract

This study aims to determine the effect of the Problem Based Learning (PBL) model using Baamboozle interactive media on students’ critical thinking skills in the subject of Creativity, Innovation, and Entrepreneurship at class XI MPLB SMKN 1 Medan. This research employed a quantitative approach with an experimental method. The population consisted of all students of class XI MPLB SMKN 1 Medan in the academic year 2025/2026. The samples were class XI MPLB 4 as the experimental class consisting of 33 students and class XI MPLB 3 as the control class consisting of 35 students, selected through purposive sampling. Data collection techniques used pretest and posttest instruments in the form of 25 multiple-choice questions based on Bloom’s taxonomy levels C4 to C6. The data were analyzed using Independent Sample t-test and N-Gain analysis. The results showed that the average posttest score of the experimental class was 81.64, higher than the control class which was 75.40. The Independent Sample t-test result obtained a significance value of 0.018 < 0.05, indicating that there was a positive and significant effect of the Problem Based Learning model using Baamboozle interactive media on students’ critical thinking skills. In addition, the N-Gain score of the experimental class was 45.44 in the moderate category, while the control class obtained 29.91 in the low category. Therefore, the application of the Problem Based Learning model assisted by Baamboozle interactive media can improve students’ critical thinking skills better than conventional learning.
PENGARUH MODEL KOOPERATIF TIPE STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) BERBANTUAN QUIZIZZ TERHADAP KEAKTIFAN DAN HASIL BELAJAR SISWA PADA ELEMEN SISTEM INFORMASI DI KELAS X SMKN 7 MEDAN sinaga, Dianisa; Nelly Armayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58936

Abstract

Penelitian ini dilatarbelakangi oleh belum optimalnya hasil belajar kognitif dan rendahnya keaktifan peserta didik pada elemen Sistem Informasi di SMK Negeri 7 Medan akibat penerapan metode pembelajaran konvensional yang berpusat pada guru. Penelitian ini bertujuan untuk menguji pengaruh penerapan model pembelajaran kooperatif tipe Student Teams Achievement Division (STAD) berbantuan media interaktif Quizizz terhadap keaktifan belajar dan hasil belajar kognitif siswa. Pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental) menggunakan desain Nonequivalent Control Group Design diaplikasikan dalam penelitian ini. Populasi penelitian mencakup seluruh siswa kelas X Manajemen Perkantoran dan Layanan Bisnis (MPLB) yang berjumlah 137 siswa, dengan sampel sebanyak 68 siswa yang dipilih melalui teknik purposive sampling. Kelas X MPLB 4 (32 siswa) ditetapkan sebagai kelompok eksperimen dengan perlakuan model STAD berbantuan Quizizz, sedangkan kelas X MPLB 3 (36 siswa) bertindak sebagai kelompok kontrol dengan metode konvensional. Data dikumpulkan melalui instrumen tes pilihan ganda sebanyak 25 butir soal dan angket keaktifan sebanyak 10 butir pernyataan, kemudian dianalisis menggunakan uji-t dua sampel independen (independent samples t-test) berbantuan SPSS 25. Hasil penelitian menunjukkan nilai rata-rata posttest belajar kelas eksperimen (18,97) secara nyata melampaui kelas kontrol (16,58). Rata-rata skor keaktifan kelas eksperimen (27,38) juga secara signifikan mengungguli kelas kontrol (25,39). Uji statistik inferensial mengonfirmasi perbedaan signifikan pada variabel hasil belajar (p = 0,012 < 0,05) dan variabel keaktifan (p = 0,001 < 0,05). Disimpulkan bahwa model STAD berbantuan Quizizz secara simultan meningkatkan keaktifan dan hasil belajar kognitif siswa secara signifikan.
PENGARUH PERSEPSI SISWA TERKAIT VIDEO PEMBELAJARAN BERBASIS CANVA DAN KETERAMPILAN MENGAJAR GURU TERHADAP MOTIVASI BELAJAR SISWA DI SMK SWASTA BUDI AGUNG MEDAN T.A 2025/2026 Nofri Yuliara Harahap; Nelly Armayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.59933

Abstract

Low learning motivation is one of the problems in the learning process. This study aimed to determine the influence of students’ perceptions of Canva-based learning videos and teachers’ teaching skills on students’ learning motivation. This research employed an ex post facto method with 86 students selected through the total sampling technique. Data were collected using questionnaires and analyzed through multiple linear regression. The results showed that students’ perceptions of Canva-based learning videos had a positive and significant effect on learning motivation (Sig. 0.000 < 0.05), teachers’ teaching skills had a positive and significant effect on learning motivation (Sig. 0.004 < 0.05), and both variables simultaneously had a positive and significant effect on learning motivation (Sig. 0.000 < 0.05) with a contribution of 32.9%. Therefore, positive student perceptions of Canva-based learning videos and good teaching skills can improve students’ learning motivation.