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Development of Monopoly Media Based on Culturally Responsive Teaching on an Ecosystem Theme for Elementary School Students Fitri Anjaswuri; Indri Yani; Nurlinda Safitri; Ilmi Zajuli Ichsan
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5330

Abstract

Development of monopoly media based on culturally responsive teaching on ecosystem themes for fifth-grade elementary school students using the Research and Development method with the ADDIE model. Analysis of needs and conditions is focused on real conditions apart from innovative learning strategies, but the use of innovative and interesting learning media or learning resources makes learning more meaningful. The development of innovative learning media is an alternative to solving problems that occur in the learning process, especially for students. Culturally responsive teaching is an effective learning approach that is in line with curriculum demands. Monopoly media based on culturally responsive teaching on ecosystem material produces valid and responsive categories that are effective for users. The final results of the validation by material experts and media experts obtained quite high results in the valid category so that the product could be tested. The teacher's response resulted in a percentage of 100% and students were also positive towards this media with a percentage of 82.17%. Teachers and students agree that monopoly media based on culturally responsive teaching on ecosystem material is valid and suitable for use.
A Sundanese Educational Podcast as an Alternative Medium for Language and Culture Learning in Primary School Teacher Education Rini Sri Indriani; Yudhie Suchyadi; Fitri Anjaswuri; Dilla Eka Aprilia
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol. 10 No. 02. (2026): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v10i02..221

Abstract

The development of culturally responsive digital learning media is increasingly important in teacher education, particularly for preserving local languages and cultural values in higher education. Sundanese language and culture learning in Primary School Teacher Education programs still faces challenges related to students’ limited understanding of cultural materials and the continued use of conventional learning media. This study aimed to develop and examine the feasibility of a Sundanese educational podcast as an alternative medium for learning Sundanese language and culture in the Primary School Teacher Education Program. This study employed a research and development design using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The participants involved 25 PGSD students, material experts, and media experts. Data were collected through needs analysis questionnaires, expert validation sheets, student response questionnaires, limited interviews, and documentation. The data were analyzed using descriptive quantitative and qualitative techniques. The results showed that students had a strong need for audio-based digital learning media, with 85% indicating the need for digital audio media and 88% expressing interest in using podcasts for learning. The material expert validation obtained an average score of 92%, while the media expert validation reached 89%, both categorized as very feasible. The limited trial also showed a highly positive student response, with an average score of 90.25%. In addition, students’ understanding increased by 16 points after using the podcast. These findings indicate that the Sundanese educational podcast is feasible, engaging, and relevant for supporting flexible and culturally grounded learning. The implication of this study is that podcast-based learning can serve as an innovative digital medium for strengthening local language learning, student engagement, independent learning, and cultural literacy among prospective primary school teachers.
Pengembangan Bahan Ajar Digital Menggunakan Heyzine Flipbook untuk Meningkatkan Motivasi Belajar Peserta Didik pada Materi Gotong Royong di Lingkungan Sekitar Chrysanda Alya Zahra; Mira Mirawati; Fitri Anjaswuri
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2255

Abstract

Development of Digital Instructional Materials Using Heyzine Flipbook to Improve Students’ Learning Motivation on the Topic of Mutual Cooperation in the Surrounding Environment. Students' learning motivation in the topic of Mutual Cooperation in the Surrounding Environment was found to be relatively low. Based on the results of the initial classroom observations, this condition was indicated by students' low enthusiasm during the learning process, the limited use of digital teaching materials, and the predominance of conventional teaching methods. Therefore, this study aimed to develop digital teaching materials using heyzine flipbook and examine their feasibility and effectiveness for elementary school learning. This study employed the Research and Development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The research subjects consisted of 36 fifth-grade students of SD Negeri Kracak 01, selected using a random sampling technique. The research instruments included expert validation sheets (content, language, and media), teacher and student response questionnaires, and a learning motivation questionnaire. The validation results showed average scores of 98% from the content expert, 86% from the language expert, and 98% from the media expert, indicating that the product was highly feasible. The limited field trial showed teacher responses of 98% and student responses of 88.6%, both categorized as highly practical. The N-Gain analysis yielded an average score of 0.71, which falls into the high category. Therefore, the digital teaching materials developed using heyzine flipbook were found to be feasible, practical, and effective in improving the learning motivation of fifth-grade students at SD Negeri Kracak 01.
Pengembangan E-Modul Menggunakan Genially untuk Meningkatkan Hasil Belajar pada Materi Tradisi dan Budaya Masyarakat di Sekitarku Fani Vanesa; Fitri Anjaswuri; Ade Wijaya
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 3 (2026): August
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i3.2266

Abstract

The use of digital teaching materials at SDN Bantarkemang 6 is still limited and lacks variety, causing students to experience difficulties in understanding the topic of Traditions and Culture of the Surrounding Community, resulting in low learning outcomes. This study aimed to develop a Genially-based E-Module on this topic and determine its validity, practicality, and effectiveness in improving students' learning outcomes. The study employed the Research and Development (R&D) method using the ADDIE development model. The participants were 27 fourth-grade students of Class IV B at SDN Bantarkemang 6. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning outcome tests. The validation scores were 93,33% from the media expert, 100% from the material expert, and 92% from the language expert, with an average of 95.11%, categorized as very valid. Student and teacher responses were 89.09% and 100%, respectively, with an average of 94.54%, categorized as very practical. The product's effectiveness was indicated by an N-Gain score of 0.77, categorized as high. Therefore, the Genially-based E-Module was found to be very valid, very practical, and effective in improving students' learning outcomes.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBANTUAN SMART APPS CREATOR PADA MATERI DAERAHKU DAN KEKAYAAN ALAM Wardah Latipah; Ratih Purnamasari; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16733

Abstract

This study aims to produce interactive multimedia media products assisted by Smart Apps Creator on the material of my region and natural resources of class IV-B at SDN Baranangsiang with 20 students. This product development uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). This research begins with making observations first, obtained from observations, interviews, questionnaires, and documentation whose results are processed through qualitative data analysis techniques and quantitative data. Validation was carried out by media experts, language experts, and material experts and the trial was conducted on 20 students of class IV-B SDN Baranangsiang. The results of media validation that have been carried out obtained a percentage of 94%, language validation 92%, and material validation of lecturers and teachers 96% so that in total the overall average obtained a percentage of 94.5% with the criteria “very feasible”. While the results of the study, the researcher concluded that multimedia using the smart apps creator application on the material of my region and natural resources was ‘'very feasible’' to be used in learning activities.